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UllyB

HAT IN THE RING
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Everything posted by UllyB

  1. Oh, I see...That's good news than.Thank you for your input. PS - what does exactly that parameter " LightSrcOffset" ?
  2. Use the YELLOW TGA file afterburner effect. It's the most less "expressive" I shall say. Or , if you have WOI, try to use the one used by F-16A or F-15 Baz. They are subtle. See the download section , it has to be somewhere there a pack with afterburner effects.
  3. alright, I see your point. For me if I can play with SF1 and the game it can be patch to oct 2008, that's wonderful. It is true , when we spoke last time about this campaign it was about the WOI + Iraq/Iran terrain. Fact is that when you said that ...that old terrain has issues with the oct patch (new update engine), I thought that goes for SF1, too. So that is why I didn't then bother ask that. I'm glad I saw that post.Things are not lost. As I said I can try the Iran/Iraq campaign these days.
  4. Oh, I see... In that case...it means that WOI stock F4E is no match with that original from SF1, which, you must admit, it's a surprise. For me , it surely was. Cheers!
  5. Yeap , it's the LOD model! It worked, many thanks man! But if you'll check the upload you made (the one we discussed above, in download section)) the LOD is not a F4E there, it's this: F-15APit.LOD and F-15APit.OUT ! So, if I were you I would go there and update the mod.Otherwise you'll be seeing guys like me asking about that issue :) Nice to meet you BTW and thank you once again for help! Benny
  6. I came across a AmokFloo Mirage 2000D landing gear lights. They look very nice ! My question is: Can this be applied to any aircraft just changing the corresponding settings in aircraft data ini file, lights section or...those...fancy lights are part of that specific LOD model ?
  7. Kevin, I recently find this post (see the pic). Disregard, please what is NOT incircled with RED ! If the Iraq/Iran campaign work after a SF1 series game is patched with oct 2008 update, than this raise a legitim question: why doesn't that campaign work with WOI ? Is somehow WOI 2008 patched different than SF1 2008 patched ?
  8. man...it's the same....I don't understand... Could be the textures of the WOI F4E stock model cockpit ?
  9. Does anyone know a website (except www.airliners.net) where I can find some quality MIG-23 pictures, please ? (if they are at least 1280x1024, the better) . I saw a few sites but they exhibited pics under 1024x768.
  10. I think you missunderstood me friend. THAT is the cockpit in CAUSE which gives that....glitch. There is NO other. That's the one I downloaded. Now you see the ...picture? :) So...now that you know what's the issue let's see how can we solve that, alright ? I use the F-4E_kurnas stock files and I just added that cockpit of yours. Didn't you notice that you can't see the speed dials ? It's a luck that the author saw my post. Let's hope we can find a solution to solve the issue. It bothers me very. I wait for your reply.
  11. I changed the F-4 cockpit with a new one F4 _ES which uses avionics70.dll, it looks nicer , it's slick but some detail bothers me a lot (see pic). The radar texture green frame is bigger that the board instrument where it should fit , so the speed of a target is not shown right. (I wonder why the author didn't notice that when tested the mod and corect the issue). How could I fix that ? I tried to shrink that BMP (radar texture) but it doesn't work....(I was thinking it can't be that easy). I really would love some expert advice. Thank you.
  12. I looked at the pics, nice texture ! What map is that please ?
  13. You mean there is a probability induced by the game engine to...miss that very upgrade (randomess)?Or you meant it could appear later eventually ? Yes the skin is in place, nothing wrong there. I hope you understood correctly, I mean...the first UPGRADE(the skin ONLY), the game DID that, but when came to change the plane (to Nesher), it changed the Shahak to...that strange skin ...instead. And about the first matter, I've searched and lots of people , in the past (but some AFTER 2008 oct patch) are complaining about the same thing. One said: "so I think this could be categorized as a ...campaign bug". Did you encounter this situation I and the others did ? (to miss a scripted upgrade)
  14. The campaign script doesn't upgrade the aircraft types, only the texture. Any idea why ? Did anyone who played this campaign notice that ?
  15. I tried one of the modded campaigns (Attrition War) and after a wating of 4-5 years (game time, that's more than 30 missions) the campaign script made the first update (with RED stressed), the skin, but the second one (with BLUE stressed) didn't. Instead, it changed the skin to...IDFSilver1 , which obvious is not in the aircraft "scenario" from this squadron... Here's the paragraph: [AirUnit008] AircraftType=Shahak Squadron=113IDF ForceID=1 Nation=ISRAEL DefaultTexture=Desert BaseArea=Hatzerim Airbase BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=0 MissionChance[sWEEP]=70 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=100 MissionChance=50 MissionChance[CAS]=0 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=30 UpgradeType=FIXED Upgrade[01].Date=01/01/1969 Upgrade[01].Type=Shahak Upgrade[01].Texture=IDFCamo1 Upgrade[02].Date=01/01/1972 Upgrade[02].Type=Nesher Upgrade[02].Texture=Vietnam Supply[001].WeaponType=Shafrir2 Supply[001].Quantity=240 Supply[002].WeaponType=Mk82 Supply[002].Quantity=480 Supply[003].WeaponType=Matra-155 Supply[003].Quantity=120 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[006].WeaponType=LAU-10A Supply[006].Quantity=120 Supply[007].WeaponType=M117 Supply[007].Quantity=120 Supply[008].WeaponType=UK500LB Supply[008].Quantity=120 Supply[009].WeaponType=UK1000LB Supply[009].Quantity=40 Supply[010].WeaponType=Tank1300_Mirage Supply[010].Quantity=240 Supply[011].WeaponType=AIM-9H Supply[011].Quantity=120 Supply[012].WeaponType=AIM-9G Supply[012].Quantity=40 Any idea why it failed to upgrade to the correct plane ?
  16. ok, thanks. My first tests are promising.
  17. I finally found a LP for NATO. How does actually (as gameplay) a laser bomb/rocket work ? How do you do it ? I guess it's not that easy as for a TV guided missile...is it ?
  18. Thanks, I was writing from scratch the loadout.ini and I don't know what I was thinking and I wrote CAS instead of "attack"...lol...and I misspelled Anti-ship with anti_ship. And yes there was no fuel tank name specified. Thank you once again.
  19. I got a plane that doesn't "respond" in loadout.ini for CAS and ANTI_SHIP. For CAP, SWEEP, SEAD and STRIKE it loads correctly. It's something I miss (and it's strange ,too) because...for instance, it let me load Maverick for SEAD but for CAS it leaves the loading empty., it won't let me load Mavericks. One more thing strange...If I put FT to a centerline station it doesn't see the FT. But if I allow BOMB class to that pylon, the fuel tank appears ! For the record: The years are checked, weapons in weapondata.ini are checked, model for weapons checked, allowclasstype checked, loadout.ini checked etc Any suggestion where I should start to solve it ?
  20. Thanks, you were right. I replaced the flight control section from stock F-16A and it worked.
  21. I tried the Mirage Factory F-16 BLK10 and if I load it with 3x2 AIM-9s, one ECM pod and 2 wing tanks the gear is breaking when plane attempta take off. I looked into aircraft.data.ini , AI section and I tried to compare with other planes and change. [AIData] AileronDeltaRoll=1.2 AileronRollRate=-1.0 ElevatorDeltaPitch=1.0 ElevatorPitchRate=-0.1 ThrottleDeltaSpeed=0.05 ThrottleVelocity=-0.01 DeltaSpeedForAfterburner=50 DeltaSpeedForAirbrakes=-50 MaxPitchForAltitude=30.0 MinPitchForAltitude=-20.0 PitchForThrottle=0.005 PitchForAltitude=0.001 PitchForVerticalVelocity=-0.001 RollForHeading=15.0 RollForHeadingRate=-0.5 MinRollHeading=15.0 MaxRollForHeading=65.0 PitchForRoll=0.23 FormationSpeedForPosition=0.8 FormationSpeedForRate=0.5 But it didn't work. Then I let just the loading from default loadout.ini file and it worked, the landing gear was crashing no more. I checked a few times to be sure. Then I found this old Wrench thread about a take off issue but in my ignorance I couldn't make any good of it. However the issue there was slightly different but still it was a take off problem. http://combatace.com...in-current-sf1/ After a while, after more search, I found another Wrench thread and he is talking about a parameter called OnGroundPitchAngle I looked for it but no luck. http://combatace.com...-to-the-add-on/ As I see it (not knowing too much about modding and fiddling such issues) I have two choices, stick to the default loadout.ini or... maybe I could solve the issue (with your help of course) if I could know what should I change into AI section to make the plane leave the ground earlier (hope that is not hardcoded). The plane crashes the landing gear at 217-220. Can it make to take off at 200 ?
  22. I saw into weaponsdata.ini entry that recon pods have a Field of view variable and some have texture for "SightTexture=avq23sight1.tga" Are they ..doing anything in the game, can one actually using/control them ? I thought they are just for show there...What is the deal with them ?
  23. A YAK 141 would be interesting.I saw it in an old hellicopter sim, after 2001, Enemy engaged or Apache Havoc, can't remember which one, but it was controlled by A.I. and it was near Cuba at one USSR carrier. I remember you could see with a virtual camera all the planes in the game and this one I liked it because it was carrier based.
  24. It worked with the old ones, perfectly ! Thank you all, today I learnt another thing about modding business.
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