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Everything posted by UllyB
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View File J-37 Viggen_Fall skin This is a Fall version for J-37 Viggen plane. Installation: Unzip all into your J-37 viggen folder. Then copy: [TextureSetXXX] Directory=Fall Name=Fall camo Nation=Sweden Squadron= Specular=0.400000 Glossiness=0.200000 Reflection=0.3000000 into your JA-37.ini file.Just choose the skin for the aircraft in the game's loadout menu. This skin can not be used for commercial purpose. However, you may use the skin in your future projects but don't forget to mention me in the credits list. Submitter UllyB Submitted 07/17/2016 Category J-35 Drakken and J-37 Viggen Skins
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Version 1.0
52 downloads
This is a skin for the old Kfir F-21A. I just modified a skin I found, matching the pattern I saw in a picture. Installation: Uzip the file into your plane's folder. Copy: [TextureSetXXX] Directory=desert Name=Forest Nation=Israel Squadron= Specular=0.250000 Glossiness=0.200000 Reflection=0.000000 into your Kfir_F_21A.ini file. Choose the aircraft skin in the game's loadout menu. This skin is not for commercial purpose. However you may use it in your future projects. just don't forget to mention me in the credits list. -
Version 1.0
43 downloads
This is a Fall version for J-37 Viggen plane. Installation: Unzip all into your J-37 viggen folder. Then copy: [TextureSetXXX] Directory=Fall Name=Fall camo Nation=Sweden Squadron= Specular=0.400000 Glossiness=0.200000 Reflection=0.3000000 into your JA-37.ini file.Just choose the skin for the aircraft in the game's loadout menu. This skin can not be used for commercial purpose. However, you may use the skin in your future projects but don't forget to mention me in the credits list. -
take off length problem
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I solved it. For CF-5 I matched the coefficient values, plus I had to match the engine power (F-5E has the strongest power for engines) and it was enough. For F-5A all these weren't enough so I had to reduce the payload (a small fuel tank here, a bigger one there etc) and it finally took off without crashing. Thank you once again for guiding me into the matter. I couldn't have done without your help. Thank you. -
take off length problem
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I have three F-5 planes models, a F-5E Tiger II, a CF-5A and a F-5A one, all of them downloaded from here. The first works without crashing the gear (when taking off on autopilot), I just checked that few minutes ago, the latter two don't. I will try to match the F-5E data stab/wings coefficients, as you instructed me, with the ones of the other two planes and see what happens (maybe that way I might learn some things along the way) and I'll come back with the result. Thank you for inspiring me. -
take off length problem
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ok, thank you for your precious insight. I will take a look and I hope I won't me messing those files /values up too much. -
loadout behaviour
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
alright,alright...If presence of a see is request, that condition is fullfilled, cause I play in WOI. I just play missions in WOI, where there is see and should be virtual ship targets random generated, of course. The type of plane shouldn't matter (with a few obvious exceptions, of course, I won't be making a loadout for transport planes, for instance etc, I am talking about usually multirole fighters here), should it ? They are add on-ed planes, all kind of (F5s, F4s, Ja-37 etc). I noticed that if I add antiship loadout to one which INITIALLY didn't have that in dataini.file declared, when I when I enter the game and look to loadouts, they look like the recon one as you pointed out. So, bottom line, following your logic, it shouldn't be problems here (there is a sea in this map and plenty of virtual ship targets), BUT there are. So it means , that this is not it, it has to be the terrain restrictions or something else. That's why I asked if there is a setting which it can be modified. Long story short, if you wanna test what I said, and that won't work on WOI map , try the F4-E Iran add-on plane (it's just one made) and you will see that if you add/declare in its datini file that can make antiship missions and you specifiy its load in loadout.ini, when entering game , it will show the recon load no matter what. I hope I gave you as much info I could think of. PS- all other add -on multirole fighters I tested so far (except the F-4e Iran) which have declared in their dataini file that can make antiship missions, are working (antiship loadouts appear correct in the loading window) -
I've download some F-5 Tiger old models and I noticed that my aircraft, if I let it to take off, with autopilot ON, somehow takes off late (it's almost to the end of the runaway sort of speak) and loses its landing gear in the process. On the other hand, I noticed that my AI F-5s wingmen have no problem to take off without damaging the landing gear. Unless I pilot it myself as it takes off, I lose the landing gear. Is there a way to "tell" the autopilot (some file to modify, a parameter, something) which pilots, for the take off sequence, in my place, to get the plane in the air a little earlier, BEFORE it's critical (loses its landing gear) ? I guess it has to be some file which one can modify the take off distance on the runaway. I hope I made myself understood. Thank you in advance.
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loadout behaviour
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thank you for the help. So that means that a specific file into terrain CAT file has those settings (what loadout is allowed and what is not) ? Is it hardcoded or can be modified ? -
loadout behaviour
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
After a week searching and exploring I discovered, I think, the reason. I guess that the aircraft models have already fixed what kind of role it has (CAS, Antiship etc). Having in aircraft folder a loadout.ini file, I guess it means that it overrides any other settings, if there areany in the CAT file concerning the loadout.ini so, through elimination I think that I found the reason why I get for antiship or any other role that is not supposed to be for that aircraft, the CAS settings etc. Can anyone confirm that or I am wrong ? -
loadout behaviour
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No one knows ? No one encountered that ever ? -
Skin request
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I thought that this skin, if made, it could be a good addition to the combatace heritage. Do you think that the skin is ugly, is that you are trying to say ? It's not about wishing something badly like a stupid kid, I just like the skin how it looks and I can't make it on my own, that's all. If I would had proper skill to do exactly that, I wouldn't hesitate a second to make this skin and share it with rest of the crowd. Maybe someone will take it into consideration one day... -
Wings over series SF1
UllyB replied to DEVIL11's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I ran it on Win 7 64x without any problems and never crshed once ! I set the compatibility to Win XP(service pack 3) -
loadout behaviour
UllyB replied to UllyB's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I want to correct an error: the SEAD preload is the same for antiship. -
I ran into a problem with loadout for planes. The loadout.ini file works, the preloads appear correctly for each type a mission, BUT...and that I discovered it completely by accident, for instance, for anti-ship preload, I get...the preload for armed-recon ! And I don't know why or what I am doing wrong here. I checked then for all other planes I've got and for some this thing works correctly, but for others it's the same problem. What am I doing wrong and what should I check and I missed ?
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Can anyone, please do this skin for stock F-4E ? I tried but I am not skilled enough to match it.
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I discovered where was the mistake. In loadout.ini old file, which came with the aircraft, made by its author, it was written GBU-10 and GBU-12. When I put GBU-10D and GBU-12D, the weapons showed up, finally. In that knowledge base, which I studied it with other occasions, too, no one, unfortunately, tells you that you have to keep the syntax exactly, so I failed to figure it out looking there for answers. Maybe my failing will help others, with this thread to evade the same mistakes (and lose precious time) in the future.
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I have this F-15E I downloaded from here and I can't make it load the GBU-10 and GBU-12 (LGB) bombs through loadout.ini and I don't know where I am wrong, I tried everything and I failed. The LGB ammo is there (stations can support LGBs weight, the stations have LGB enabled etc) and I can load it manually, but I can't automatically, via loadout.ini file. I also noticed that, when I am downloading the GBU-12 manually, the plane has a built-in twin rack, which loads ammo in pairs. Please help. Here's the aircraft stations: // Internal Guns --------------------------------------------------------- [internalGun] SystemType=FIXED_GUN GunTypeName=20MM_M61A1 InputName=FIRE_PRIMARY_GUN MuzzlePosition=1.85,1.40,0.600 LightPosition=1.85,1.40,0.600 AimAngles=-0.2,2.7,0.0 MaxAmmo=500 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-2.5737,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,CGR,EOGB,LGR AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [CenterlineStationFT] SystemType=WEAPON_STATION StationID=3 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0000,-2.3138,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=USAF,NATO ModelNodeName=Centerline_Pylon PylonMass=41.75 PylonDragArea=0.02 FuelTankName=F15E_CTANK //----------- Left CFT- 1 2 3 is Bottom 4 5 6 is Top [LCFT_Station1] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station3] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station4] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station5] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station6] SystemType=WEAPON_STATION StationID=18 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-5.4681,-0.5642 AttachmentAngles=-4.50,-4.5,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 //----------- Right CFT- 1 2 3 is Bottom 4 5 6 is Top [RCFT_Station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,0.440,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station2] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-2.3661,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName=BOMB PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station3] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-5.008,-0.81 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station4] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-0.0790,-0.6193 AttachmentAngles=0.0,1.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station5] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-2.8445,-0.6514 AttachmentAngles=0.0,0.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station6] SystemType=WEAPON_STATION StationID=19 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-5.4681,-0.5642 AttachmentAngles=4.50,-4.5,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=510 AllowedWeaponClass=BOMB,LGB AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 // Missile Stations ----------------------------------- //outboard [sidewinderStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 AttachmentPosition=3.1793,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // inboard [sidewinderStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.7778,-1.6792,0.1527 AttachmentAngles=0.0,0.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // CFT Missile Stations ----------------------------------------------- // Left CFT [LCFT_MSLStation1] SystemType=WEAPON_STATION StationID=20 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.851,-0.29,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=231 AllowedWeaponClass=AHM,SAHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [LCFT_MSLStation2] SystemType=WEAPON_STATION StationID=22 StationGroupID=4 AttachmentPosition=-1.851,-4.058,-0.83 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=231 AllowedWeaponClass=AHM,SAHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // Right CFT [RCFT_MSLStation1] SystemType=WEAPON_STATION StationID=21 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.851,-0.29,-0.87 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=231 AllowedWeaponClass=AHM,SAHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [RCFT_MSLStation2] SystemType=WEAPON_STATION StationID=23 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.851,-4.058,-0.83 AttachmentAngles=0.0,-2.750,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=231 AllowedWeaponClass=AHM,SAHM AttachmentType=NATO,USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // Weapon Stations --------------------------------------------------------- [LeftWingStationFT] SystemType=WEAPON_STATION StationID=24 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-2.570,-0.035 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=F15E_WTANK [RightWingStationFT] SystemType=WEAPON_STATION StationID=25 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-2.570,-0.035 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=USAF,NATO ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 FuelTankName=F15E_WTANK and these are the lines for STRIKE in loadout.ini file: Loadout[03].WeaponType=F15E_CTANK Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10 Loadout[08].Quantity=1 Loadout[09].WeaponType=GBU-10 Loadout[09].Quantity=1 Loadout[12].WeaponType=GBU-10 Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-10 Loadout[13].Quantity=1 Loadout[24].WeaponType=F15E_WTANK Loadout[24].Quantity=1 Loadout[25].WeaponType=F15E_WTANK Loadout[25].Quantity=1
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View File F-14A_iriaf_desert_fox This is a skin for F-14A model and it's inspired from the real camo of some iranian F-14A (see the main shot in photo gallery). It should work with the F-14D as well. The skin is a remake of the original one, credits for the original skin goes to the real author, of course. You may use the skin in your future projects but don't forget to add me to the credits list. Submitter UllyB Submitted 07/06/2016 Category F-14 Tomcat Skins
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Version 1.0
54 downloads
This is a skin for F-14A model and it's inspired from the real camo of some iranian F-14A (see the main shot in photo gallery). It should work with the F-14D as well. The skin is a remake of the original one, credits for the original skin goes to the real author, of course. You may use the skin in your future projects but don't forget to add me to the credits list. -
well if it's so I am still puzzled, in a way, because game (SF1_WOI) accepts 2560x1440 ones for main screen, for hangars and aircraft loading screens at least. Could they accept UHD for ones and none for others ? Assuming that it could accept for, let's say full HD (1920x1080), which I already changed 3 years ago and worked for everyone of them, how could have been even this limit (full HD) hardcoded , if that's the case you imply, in 2008, when full HD standard was in the beginning (correct me if I am wrong) ?