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Files posted by ianh755
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Vought F-118 Raider - Israeli Air Force Pack
By ianh755 in What If Hangar
************************ Israeli Air Force F-118 Pack for STRIKE FIGHTERS 2 ************************
This pack contains several Israeli Air Force versions of the Vought Raider F-118 - created by Cocas (Daniel) - and it has been tested on a May '13 fully merged install of all 5 games. It requires SF2:Israel for the A/C serial numbers to show up on the tails, however, it will run without SF2:I but the tails will be blank.
***Aircraft can be found under "VOUGHT F-118" in the In-Game Menu***
History
--------
In 1974 the USAF started the Light Weight Fighter competition for a new light combat Fighter to complement the F-15A Eagle and in this version of History the winner was..........The Vought F-118A Raider. The aircraft's low cost and advanced design meant that it was exported widely, with Israel in particular buying a sizeable amount and modifying them well beyond what the original designers had ever thought possible.
This pack is designed to roughly mirror the service history of the F-16C/D/I so the design of a Blk30 F-118 is fairly similar to that of a Blk30 F-16 for example.
Installation
-------------
Unzip then copy and paste the Effects/Flight/Objects folders into your Mod folder, usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**.
AIRCRAFT
------------
Aircraft Specific Info -
----------------------
Single Seat -
Vought Raider F-118C 'Netz-A' ('87 - '94) - Initially designed as a fighter with a limited Air to Ground capability the IAF transformed it into a capable multi-role aircraft, able to dominate the airspace whilst improving the original designs limited Air to Ground capabilities.
Vought Raider F-118H 'Barak' ('95 - '30) - This upgrade saw everything from the engine to weapons to the avionics all upgraded, especially with the addition of Conformal Fuel Tanks (CFT's) to allow the pylons to be fully loaded with the latest smart weapons instead of fuel tanks creating a true multi-role aircraft whilst still allowing it to retain a significant Air to Air capability should the need arise.
Two Seat -
Vought Raider F-118D 'Netz-B' ('87 - '94) - Originally designed as a trainer the IAF transformed it into a superb Strike & Wild Weasel aircraft. More importantly for the IAF, the 2nd crew member also turned it into a deadly CAS aircraft.
Vought Raider F-118I 'Barak II' ('95 - '04) - This upgrade saw everything from the engine to weapons to the avionics all upgraded, especially with the addition of Conformal Fuel Tanks (CFT's) to allow the pylons to be fully loaded with the latest smart weapons instead of fuel tanks which, with it's 2nd crew member and advanced avionics, makes it ideal for the Wild Weasel role.
Vought Raider F-118M 'Sufa' ('05 - '30) - This massive upgrade once more saw everything uprated, from the engine to the weapons it can carry and, with this version, the avionics were all hugely upgraded, allowing it survive far behind any future enemy's lines, a mission for which it was especially designed. In addition to the CFT's fitted on the Barak II there was now a Spine Rack fitted to store all the extra Avionics required to make this the most advanced F-118 in Israel's inventory and possibly the deadliest aircraft in the Middle East.
OTHER INFO
-----------
Issues -
------
Python Missiles & Fuselage Pylons - Due to the size of the rear fins on the Python Missiles then can sometimes touch the stores put on the inboard wing pylon.
MApping - The mapping is difficult around the nose with some skin stretching. The USAF Euro skin was really tricky, so much so that I wanted to punch a thousand cute kittens in their cute little faces by the end, after spending hours/days trying to get the edges to match up! So sadly some of it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
Weapons - PLEASE download Ravenclaw007's weapons packs, they are truly fantastic and include many unique Israeli weapons which haven't been included in this pack.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
THANKS
--------
Cocas for creating the 3D model and then patiently modifying it every-time I asked for any/every crazy little thing!
Ravenclaw007 for creating the superb F-16 cockpits used here with his kind permission, the Ejection Seats and yet again the stunning weapons he makes and I continue to enjoy using.
RussoUK2004 for the use of his Hawk T1A models Damage DDS files which I used to create the damage DDS files for this pack.
Spillone104 for his Improved Afterburner Effects.
Old Diego (Diego Lozano) for the use of his F-16 Pilot.
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
258 downloads
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Vought F-118 Raider - United States Air Force Pack
By ianh755 in What If Hangar
************************ United States Air Force F-118 Pack for STRIKE FIGHTERS 2 ************************
This pack contains several United States Air Force versions of the Vought Raider F-118 - created by Cocas (Daniel) - and it has been tested on a May '13 fully merged install of all 5 games.
***Aircraft can be found under "VOUGHT F-118" in the In-Game Menu***
History
--------
In 1974 the USAF started the Light Weight Fighter competition for a new light combat Fighter to complement the F-15A Eagle and in this version of History the winner was..........The Vought F-118A Raider.
This pack is designed to roughly mirror the service history of the F-16C/D/I so the design of a Blk30 F-118 is fairly similar to that of a Blk30 F-16 for example although not exactly the same (i.e the cockpits will be different).
Installation
-------------
Unzip then copy and paste the Effects/Flight/Objects folders into your Mod folder, usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**.
AIRCRAFT
------------
Aircraft Specific Info -
----------------------
Vought Raider F-118 Block 30/32 ('87 - '01) - With the "A" initially designed as a fighter with a limited Air to Ground capability the USAF modified it into the "C" variant, a capable multi-role aircraft able to dominate the airspace whilst improving the original designs limited Air to Ground capabilities.
Vought Raider F-118 Block 40/42 ('02 - '08) - This upgrade saw everything from the engine to weapons to the avionics all upgraded, especially with the addition of Conformal Fuel Tanks (CFT's) to allow the pylons to be fully loaded with the latest smart weapons instead of fuel tanks creating a true multi-role aircraft whilst still allowing it to retain a significant Air to Air capability should the need arise.
Vought Raider F-118 Block 50/52 ('09 - '40) - This massive upgrade once more saw everything uprated, from the engine to the weapons it can carry and, with this version, the avionics were all hugely upgraded, allowing it survive far behind any future enemys lines, a mission for which it was especially designed. In addition to the CFT's fitted on the Block 40/42 there was now a Spine Rack fitted to store all the extra Avionics required to make this the most advanced F-118 in the USAF's inventory.
OTHER INFO
-----------
Issues -
------
Bonus Skin - In the Blk 50/52 aircraft there's a Greek skin too!
The mapping is "interesting" around the nose with some skin stretching. The USAF Euro skin was really tricky, so much so that I wanted to punch a thousand cute kittens in their cute little faces by the end, after spending hours/days trying to get the edges to match up! So sadly some of it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
Weapons - PLEASE download Ravenclaw007's weapons packs, they are truely fantastic and include many unique Israeli weapons which haven't been included in this pack.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
THANKS
--------
Cocas for creating the 3D model and then patiently modifying it everytime I asked for any/every crazy little thing!
Ravenclaw007 for creating the superb F-16 cockpits used here with his kind permission, the Ejection Seats and yet again the stunning weapons he makes and I continue to enjoy using.
RussoUK2004 for the use of his Hawk T1A models Damage DDS files which I used to create the damage DDS files for this pack.
Spillone104 for his Improved Afterburner Effects.
Old Diego (Diego Lozano) for the use of his F-16 Pilot.
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
418 downloads
- raiderusaf
- vought
- (and 2 more)
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Sea Harrier FRS.2
******************************************
Sea Harrier FRS.2 for SF2 V1.1
******************************************
This update by Wrench, DTMDragon and myself brings the SF1 Sea Harrier FRS.2 upto SF2 standards. This has been designed to work on everything from any of the Stock Games (May '12 patched) including SF2:NA to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "Royal Navy (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Sea Harrier release specifically, even though the Weapons may seem to be identical to ones you already have.
Installation
-------------
Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called).
AIRCRAFT
------------
Aircraft Specific Info -
---------------------------------------------------------------------
Sea Harrier FRS.2 (1993-2006) - Used by the Royal Navy primarily for Fleet defence although it does have a useful, if limited, Strike/Anti-Ship capability. With it's immense power to weight ratio it accelerates/decelerates like a sports car and is 9G capable with a sustained 7G turn possible. Sadly the lack of money meant that the weapons loadout was fairly limited yet, for it's primary task, the Blue Vixen radar mated to the AMRAAM system proved to be world class.
OTHER INFO
-----------
Loadout Screen -
--------------
If you want to add the 2 Belly AMRAAM's (Group 5) in place of the gun pods (Group 4) then you also have to add the Belly Pylons which are also in Group 4 and they will replace the Gun Pods.
Issues & Optional Files -
---------------------------
Refuel Probe - Sadly this was never skinned in the original model and with the new high resolution skins we now have it looked truly terrible and just didn't work so we've removed it until such time as a new one can be made and added via Fake-Pilot.
Optional Files - 2 different Hanger/Loading Screens, just copy/paste them into the aircraft folder.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
Change Log
--------------
V1.0 - Initial Release
V1.1 - Data.ini edited to allow Carrier Take Offs
THANKS
--------
This update was a collaboration between the following and my thanks for all their hard work and efforts go to them entirely -
"GUEST" - Original SF1 release with Automatic Nozzles.
DTMDragon - Various Ini Edits, Gun Pods/Belly Pylons & Manual Nozzles.
Wrench - Various Ini Edits & Hangar/Loading Screens.
ChrisBV - SKin and Decals.
AmokFloo & AleDucat - Pilot and Seat.
Monty CZ, Kesselbrut & VolksJager - Original FRS.1 Cockpit.
Ravenclaw007 - Once again for his fantastic weapons.
IanH (me!) - Weapons Pack, Loadouts & Various Ini Edits.
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
1,601 downloads
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Sea Harrier FA4 2007-2020 "What-If"
By ianh755 in What If Hangar
********************************************************
"What If" - Sea Harrier FA.4 for SF2 V1.1
********************************************************
This is my "What If" version of the SF2 Sea Harrier FRS.2 I helped update with Wrench and DTMDragon.
Shortly before the paperwork scrapping the Sea Harrier FRS.2 was supposed to have been signed a Secret memo came from the US DOD claiming that its replacement,the F-35, was going to be much delayed, probably until 2015-2020. Rather than leave the Royal Navy toothless for a generation the decision was made to upgrade the Sea Harrier to FA4 status as a stop-gap until the F-35 was ready.
As well as a new cockpit, strengthened wings, improved avionics including a new ECM jamming suite and a slightly upgraded Air to Air weapons suite the Navy now decided that it needed it's Aircraft to have a precision capability if was to play any part in any possible upcoming conflicts. By this point the technical boffins at the MOD had upgraded the RAFs precision strike armoury with some World Class munitions, which gave the Navy access to these new weapons allowing it to greatly expand the previously limited strike role of the Sea Harrier. The newly designated FA4 (Fighter/Attack) will lead the Fleet Air Arm of the Royal Navy into a bright future which makes the descision to scrap them look short-sighted.
This has been designed to work on everything from any of the Stock Games (May '12 patched) including SF2:NA to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "Royal Navy/RAF (WEAPONS NAME)", they're all fairly grouped together for ease of use. These have all been designed and/or modified for this Sea Harrier release specifically, even though the Weapons may seem to be identical to ones you already have and may include upgrades to my previous weapons packs.
Installation
-------------
Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called).
AIRCRAFT
------------
Aircraft Specific Info -
---------------------------------------------------------------------
Sea Harrier FA4 (2007-2020) - Originally used by the Royal Navy primarily for Fleet defence this upgrade makes it a truly multirole weapons platform with a world leading capability. With it's immense power to weight ratio it accelerates/decelerates like a sports car and the new wing makes it 10G capable with a sustained 8G turn possible.
OTHER INFO
-----------
Loadout Screen -
--------------
If you want to add the 2 Belly AMRAAM's (Group 5) in place of the gun pods (Group 4) then you also have to add the Belly Pylons which are also in Group 4 and they will replace the Gun Pods.
Sniper Pod - As this is the F-16 Chin Sniper pod in the loadout it shows up on the centreline but in-game it's where the right gun pod would be. The stock loadouts which require the Sniper pod also have the Left gunpod included which isn't possible through the In-Game Loadout Screen.
There is a nice update in 2015 when the RAF Meteor Air to Air Missile becomes available.
Issues -
---------------------------
Refuel Probe - Sadly this was never skinned in the original model and with the new high resolution skins we now have it looked truly terrible and just didn't work so we've removed it until such time as a new one can be made and added via Fake-Pilot.
Cockpit - There's no nozzle gauge and the Weapons locations on the Left MFD can be a bit glitchy.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
Change Log
--------------
V1.0 - Initial Release
V1.1 - Carrier Take offs possible
THANKS
--------
This update was a collaberation between the following and my thanks for all their hard work and efforts go to them entirely -
"GUEST" - Original SF1 release with Automatic Nozzles.
DTMDragon - Various Ini Edits, Gun Pods/Belly Pylons & Manual Nozzles.
Wrench - Various Ini Edits & Hangar/Loading Screens.
ChrisBV - SKin and Decals.
AmokFloo & AleDucat - Pilot and Seat.
Dels - F-31 Cockpit.
Ravenclaw007 - Once again for his fantastic weapons + Sniper Pod.
IanH (me!) - Weapons Pack, Loadouts & Various Ini Edits.
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
500 downloads
0 comments
Updated
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Kestrel/Sea Kestrel Photoshop CS3 Templates by Cocas - V2.0
By ianh755 in Skin Templates
This is the new Photoshop Template for use with the New V2.0 pack of the RAF, RN and USMC Kestrel aircraft by Cocas which can be found here -
RAF - http://combatace.com/files/file/14039-raf-kestrel-gr1-gr3-pack-by-cocas-v20/
RN - http://combatace.com/files/file/14040-royal-navy-sea-kestrel-frs1-frs2-by-cocas-v20/
USMC - http://combatace.com/files/file/14041-usmc-av-16a-av-16b-kestrel-ii-by-cocas-v20/
Have fun!
43 downloads
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Tornado GR1/GR4 for SF2 V4.0
***RAF Tornado GR1, GR4 and RSAF GR1 Pack V4.0 - Full***
V4.0 Updates -
Fixed Cockpit Position
Fixed Jammer Pods (they now work)
Fixed Airbrake Animation Timings
Fixed Position of A/C Nav Lights
Fixed Various Weapon Skins
New RWR Setup
New RAF Pilot Models
New Weapon Models
New Damage Textures
New Loading Screens
New Hangar Screens
Decal Folder Cleaned Up
This is the updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series. This pack is a combination of the previous V3.0 pack by Dave & Sundowner, the 2 extra Updates I released (V3.1 and V3.2) and my unreleased V3.3 Update, which included the improvements seen above. This pack can either be used as a Standalone (if you don't have the V3.0 pack) or as an Update of your existing Tornado pack.
This has been designed to work on everything from a Stock Game (July '13 patched) to a fully Modded install with NATO Fighters V etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have.
INSTALLATION
------------
Copy and paste the 4 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to add or update everything.
Aircraft Specific Info (in-game, not accurate to real life timeline) -
---------------------------------------------------------------------
RAF TORNADO VERSIONS
---------------------
GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM.
GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's.
GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above.
GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III.
GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world.
ROYAL SAUDI AIR FORCE VERSIONS
-------------------------------
GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90 with the same capabilities.
GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-"Lite" standard (although still called GR1). It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry.
OTHER INFO
-----------
Loadout Screen -
--------------
Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon.
GR1 (82) - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH!
GR1 (90) & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel tanks and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9, again DO NOT TOUCH!
GR4/RSAF - The Top loadout box shows empty but it's the fuel tanks, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH!
Issues -
------
1. There is still no animations for the Refueling Probe or Nose Wheel Steering and the Airbrake Jacks aren't modelled.
2. In the cockpit mirrors you can "just" about see the undercarriage through the model.
------------------------------------------------------------
CREDITS
----------
As usual this pack is only made possible due to the contributions of the fantastic people at CombatAce.com listed below and I'm extremely grateful for their time and/or knowledge.
Original Pack - Dave & Sundowner via AD
Weapons - RavenClaw007 & KillerBee
New Pilots - ChrisBV
If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums.
Hope you have fun with this!!!
Cheers.........................................IanH!
2,373 downloads
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RAF Kestrel GR1 & GR3 Pack by Cocas - V2.0
By ianh755 in What If Hangar
************************ Royal Air Force Kestrel GR1/3 for STRIKE FIGHTERS 2 V2.0 ************************
Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
Installation
-------------
Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
AIRCRAFT
------------
Aircraft Specific Info -
----------------------
Kestrel GR1 ('87 - '05) - Designed for the RAF as a purely ground attack aircraft alongside the the Royal Navy's Sea Kestrel FRS.1 it had the Radar removed and had the new Angle Rate Bombing System (ARBS) fitted instead but was otherwise virtually identical in performance. The 4 RAF Squadrons equipped with the GR1 were given different paint jobs to reflect their different areas of speciality with 1F & 20R Sqns painted Green for Central Europe, 3F Sqn painted in White/Green winter camo for Northern Europe and 4F Sqn in Desert sand for the middle East.
Kestrel GR3 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera with RWR and the ability to carry the more advanced weapons that the RAF had developed. All 4 Sqns returned to a Grey paint job for the GR3.
OTHER INFO
-----------
Issues -
------
ARBS - I've tried to be tricky here and made the ARBS system a laser designator but with no range. You'll need to fit some LGB's to see it working but if you want to actually drop LGB's then you'll need to add a separate Laser Pod to do the guiding. It does look pretty cool though!
Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
-------------------------------------------------
Alternate Cockpit Usage (for Advanced Users only) -
-------------------------------------------------
Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
THANKS
--------
Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
Spinner for his fantastic work with the original Pack.
Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
Spillone104 for his Improved Afterburner Effects.
The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
384 downloads
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Royal Navy Sea Kestrel FRS1 & FRS.2 by Cocas - V2.0
By ianh755 in What If Hangar
************************ Royal Navy Sea Kestrel FRS.1/2 for STRIKE FIGHTERS 2 V2.0 ************************
Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
Installation
-------------
Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
AIRCRAFT
------------
Aircraft Specific Info -
----------------------
Sea Kestrel FRS.1 ('88 - '05) - Designed for the Royal Navy as a Fleet Defence Fighter with a secondary ground attack role. The Sea Kestrel's hovering ability allowed the Royal Navy to keep it's carriers smaller and therefore cheaper. All 3 Sqns were painted in Extra Dark Sea Grey with High Viz roundels.
Sea Kestrel FRS.2 ('06 - '20) - This massive upgrade saw everything from the engine to weapons to the avionics all hugely upgraded, especially the weapons. It included a new Nose mounted FLIR camera and the ability to carry the more advanced weapons that the RAF had developed for the Navy. All 3 Sqns were repainted into Medium Sea Grey.
OTHER INFO
-----------
Issues -
------
Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
The mapping is "interesting" in some places with stretching, especially on the 2 Booms. The 3F skin (winter Camo) was really tricky, so much so that I wanted to punch a thousand cute kittens by the end after spending hours/days trying to get the edges to match up! So sadly it's not as good as I'd like but the PS templates are out to so hopefully you can improve on my skin.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
-------------------------------------------------
Alternate Cockpit Usage (for Advanced Users only) -
-------------------------------------------------
Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
THANKS
--------
Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
Spinner for his fantastic work with the original Pack.
Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
Spillone104 for his Improved Afterburner Effects.
The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
284 downloads
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USMC AV-16A & AV-16B Kestrel II by Cocas - V2.0
By ianh755 in What If Hangar
************************ USMC AV-16A/B Kestrel II for STRIKE FIGHTERS 2 V2.0 ************************
Due to technical internet issues Cocas has asked me to release this for him as he's unable - This is the V2.0 update of Cocas and Spinners fantastic "Sea Kestrel" pack and is a fairly comprehensive overhaul of the original pack with almost everything either new or improved! This pack includes all the Effects, Weapons and Sounds required to run on a standalone setup but it has only been tested on an Full 5 Merged setup.
Installation
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Unzip then copy and paste the Effects/Flight/Objects/Sounds folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 **or whatever yours is called**).
AIRCRAFT
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Aircraft Specific Info -
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AV-16A Kestrel II ('91 - '02) - was the USMC version of the Royal Navy's Sea Kestrel FRS.1 and included the Marines new 25mm GAU-22 (instead of the Royal Navys 25mm Aden 5) but was otherwise virtually identical in performance. It was painted in light Grey for this version.
AV-16B Night Attack Kestrel II ('03 - '20) - was the USMC version of the Royal Navy's upgraded Sea Kestrel FRS.2. It included a new Nose mounted FLIR camera and the ability to carry more advanced weapons but otherwise virtually identical in performance to the FRS.2. It was painted in Dark Grey for this version.
OTHER INFO
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Issues -
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Hovering is quite difficult at 1st. With a fuel weight of under 25% and no weapons you can hover at around 55% thrust but without a working Nozzle gauge it's difficult to tell where your nozzles are pointing, especially as the 3D model nozzles stop moving at only 40' visually! My recommendation is to apply fully forward nozzles (98.5') and then slowly move it backwards until the engine exhaust dirt looks like it's pointing at 90' but it's not ideal (see Alternate Cockpit below).
The mapping is "interesting" in some places with stretching, especially on the 2 Booms.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
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Alternate Cockpit Usage (for Advanced Users only) -
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Included in this pack is Bobrocks fantastic Harrier AV-8B cockpit which, as it includes important Nozzle info, makes hovering much easier. However the Cockpit is more limited in comparison to the Kestrel (F-23/29) version so, if you're not bothered about trying to hover that much, I'd stick to the original Cockpit. Installation is simply dropping the Cockpit folder with it's 2 ini's into your A/C and altering the aircraftname.ini to point to the 2 new ini's. I'd make a backup before you though just to be safe! Please use at your own risk, if you don't know how to alter ini files then please don't attempt to install the new cockpit in case you break something!
THANKS
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Massive thanks to Cocas for creating the 3D model and patiently modifying it everytime I asked for any/every crazy little thing!
Spinner for his fantastic work with the original Pack.
Dels for creating his superb F-23/F-29 cockpit used here with his kind permission.
Bobrock for creating his amazing AV-8B cockpit used here with kind permission.
Ravenclaw007 for the stunning weapons he makes and I continue to enjoy using.
Spillone104 for his Improved Afterburner Effects.
The Various Modders who've made the Pilots and Seats which I used from my install but sadly I can't find out who you are to give full credit (please PM me and I'll update this with your name) but I think its' EBurger68, ChrisBV, Ravenclaw007 and EricJ
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Have fun and thanks for Downloading.............................................IanH
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525 downloads
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Iranian Weapons for Op Darius
By ianh755 in Weapon Packs
************************ Iranian Weapons for SF2 ****************************
This pack is designed for use in the Op Darius Mod. The weapons in this pack were originally made for SF1 by Lindr2 back in September '08. I've converted them to SF2 standard and reskinned them to be more "realistic" than the original skins were, however 99% of the work was done in Paint so don't expect miracles with the skins!
I've tested it in Op Darius with the Nov'11 Patch and everything seemed fine but let me know if you find anything.
All the following have been tested and work on all the Iranian jets, however because of the "AttachmentType" nations used for the various Iranian jets in Op Darius these weapons will be available for most Aircraft. To make the pack compatable with the Aircraft in Op Darius I've had to make a few changes to how the Radar guided Anti-Ship Missiles work so they are now IIR guided (that way you won't have to mess with A/C data files to get them to fit on the pylons)
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Installation
Drag and drop into your Op Darius Mod Folder - Usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Op Darius (or whatever you've called it)
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Weapons List - Due to sanctions Iran has it's own indigenous weapons program so I'll try and explain what each weapon is and it's guidance system.
AGM-379 Zoobin - TV Guided 1200lb Missile
Farj-e-Darya - TV Guided 300lb Anti-Ship missile
Fatter IRM - Heat-Seeking Air to Air Missile
GBU-67 Qadr - TV Guided 2500lb Glide Bomb
GBU-78A Ghassem - TV Guided 2000LB Glide Bomb
HK-55 Granat - Inertial Nav Guided 3300lb Cruise Missile
Kosar 1 - TV Guided 210lb Anti-Ship Missile
Kosar 3 - Radar Guided 250lb Anti-Ship Missile
Nasr - Radar Guided 750lb Anti-Ship Missile
Noor-A - Radar Guided 1350lb Anti-Ship Missile
Noor-B - Radar Guided 2000LB Anti-Ship Missile (extended range)
Retarded 750lb LGB
Retarded 1000lb LGB
Retarded 2000lb LGB
Sattar 1 - Laser Guided 1000lb Rocket
Sattar 2 - Laser Guided 1000lb Rocket
Sattar 3 - Laser Guided 1000lb Rocket
Sattar 4 - Laser Guided 1000lb Rocket
Toophan 2 and Launcher - Wire Guided Tow-Style Anti-Tank Missile
Yasser - Laser Guided 1750lb Rocket
TIS-33 Laser Designator Pod
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Issues - The original models and skin mapping weren't perfect so I've done the best with what I had to work with, however there are several issues which are beyond my control. The worst of which is the model for the Sattar 1&4 wasn't mapped fully so there's a thin slice where you can see through the model. 2nd is the Retarded LGB's only use a tiny section of the skin map meaning the text on the skin is repeated in mirror image on one side of the bomb. There's other minor issues but those are the biggest.
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Thanks to The following -
Lindr2 for the original weapons.
Dave & Edbuger for the Op Darius Mod and the weapons ini help.
Ravenclaw007 for the Skinning ideas & templates.
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Change Log
V1.1 - Weapon .ini's updated to SF2 standard, FRANCE added to nations (For F1-EQ)
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579 downloads
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Tornado ECR/IDS Pack (German) V1.0
***************** German Tornado ECR/IDS/Marine Pack for SF2 V1.0 ************************
This pack contains 4 German Tornado aircraft with all the sounds, effects and weapons etc necessary for use. Although initially based on Dave, AD and Sundowners Tornado GR1/GR4 pack (in which I was involved) this pack includes new models, converted SF1 skins and improved ini's over the original GR1/GR4 release. It has been tested in both a Full Merged Nov '11 and a single SF2:E Nov '11 game with no problems found (not tested in SF1).
Installation
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Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called).
AIRCRAFT
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Aircraft Specific Info (in-game, not accurate to real life timeline) -
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Tornado ECR '90 (1990-2020) - The SEAD/Electronic Warfare version of the Tornado IDS, this comes with a much more powerful ECM pod than the IDS, no Cannons and a FLIR turret under the nose.
Tornado IDS '00 (2000-2020) - This is the Mid-Life Update for the IDS which gives it precision weapons like 2000lb Laser-JDAM, GBU-24, IRIS-T (post '06) and post '09 the Taurus Stand-Off Missile. It also has a secondary function in an Anti-Ship/SEAD role after the disbandment of the last Navy IDS squadron in 2005 allowing it to carry the new Kormoran 2 ASM. This comes in 2 paint schemes, an all-over grey for AG51 or a green camo design for JaboG 31 so I've allowed you to change the fuel tank colour at the loadout screen based on which skin you prefer.
Tornado IDS '79 (1979-1999) - The standard IDS for the Luftwaffe it carries a fairly limited payload due to the politics of the era but does come with the awesome MW-1 Dispenser in either Anti-Runway or Anti-Tank/Personnel varieties (AI Has trouble using it as it designed for 100ft deployment and AI can't go that low).
Tornado Marine/Navy IDS '82 (1982-2005) - The Naval version of the IDS, it's primary mission is Anti-Ship/SEAD and it was the only IDS capable of carrying larger 1000lb bombs and the Kormoran ASM until their disbandment started in 2000 lasting until the last Sqn went in 2005. It also carries it's defensive pods on the opposite wings to every other Tornado User.
OTHER INFO
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Loadout Screen -
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As per the Other Tornado Italian/GR1/GR4 packs most of the defensive pods & A-A missiles are combined in Weapons group 1 so please don't use the in-game loadout screen to change anything in Group 1.
Issues -
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Due to the Political issues in Germany in the 80's the Luftwaffe's armory's were pretty bare and contained very few different weapon types which is why the loads outs are all very similar so be perpared for lots of MK82 Snake-Eye and BL755 sorties until 2000 and the arrival of the IDS '00 with it's enlarged weapons types.
The Taurus missile is using the old Storm Shadow model as it's the only one square enough to simulate it.
The Flir Turrent on the ECR has no display.
With the IDS '79 Strike loadout the AI can't use the MW-1, they just pull up into a stall when trying to use it.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
THANKS
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My thanks for all their hard work and efforts go to the following -
Soulman - All the Decals help and his fantastic AG51 in Afghanistan Skin which I "grey'd" slightly for the European threatre.
Sundowner, AD & Dave - The Original SF1 & SF2 Tornado packs including some of the Luftwaffe Skins I used for this pack.
Dave - The Luftwaffe ECR Skin.
Sundowner - The new IDS/ECR models and the Tornado Skin Template.
Wrench - The Hangar Screen Templates.
WildCat - The Navy MFG1 A/C and Weapon Skins.
Ravenclaw007 - Once again for his fantastic weapons.
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Have fun and thanks for Downloading.............................................IanH
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1,316 downloads
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Tornado ECR/IDS Pack (Italian) V1.0
***************** Italian Tornado ECR/IDS Pack for SF2 V1.0 ************************
This pack contains 4 Italian Tornado aircraft with all the sounds, effects and weapons etc necessary for use. Although initially based on Dave, AD and Sundowners Tornado GR1/GR4 pack (in which I was involved) this pack includes new models, converted SF1 skins and improved ini's over the original GR1/GR4 release. It has been tested in both a Full Merged Nov '11 and a single SF2:E Nov '11 game with no problems found (not tested in SF1).
Installation
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Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called).
AIRCRAFT
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Aircraft Specific Info (in-game, not accurate to real life timeline) -
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Tornado AMI ECR '98 (1998-2020) - The SEAD/Electronic Warfare version of the Tornado IDS, this comes with a powerful Built-In ECM jammer than the IDS and no Cannons.
Tornado AMI IDS '04 (2004-2020) - This is the Mid-Life Update for the IDS which gives it precision weapons like 1000lb JDAM, GBU-12/16/24, Storm Shadow Stand-Off Missile and post '06 the IRIS-T. It also has a secondary function in an Anti-Ship/SEAD role allowing it to carry the new AGM-88D HARM and Kormoran 2 ASM.
Tornado AMI IDS '79 (1981-2003) - The standard IDS for the AMI it carries fairly limited payload types to just Dumb bombs upto 1000lb MK83 and the Kormoran ASm in the Anti-Ship role.
Tornado AMI IDS Op Locusta '91 (1991 Op Desert Storm) - A Gulf War version of the IDS, it is a basic AMI IDS '81 but with a Sand Paint scheme.
OTHER INFO
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Loadout Screen -
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As per the Other Tornado German/GR1/GR4 packs most of the defensive pods & A-A missiles are combined in Weapons group 1 so please don't use the in-game loadout screen to change anything in Group 1.
Issues -
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Just a limited weapons loadout for the AMI IDS '81, similar to the Luftwaffe setup, until the '04 Update which introduce much more variety.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
THANKS
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My thanks for all their hard work and efforts go to the following -
Soulman - All the Decal help once again.
Sundowner, AD & Dave - The Original SF1 & SF2 Tornado packs.
Bobrock - The 6 & 70 Stormo AMI Skins
X-Ray - The 50 Stormo AMI Skins
Sundowner - The new IDS/ECR models and the Tornado Skin Template.
Wrench - The Hangar Screen Templates.
Ravenclaw007 - Once again for his fantastic weapons.
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Have fun and thanks for Downloading.............................................IanH
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905 downloads
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Update for Tornado GR1/GR4 by Dave/Sundowner V3.2 (GR4 Decals)
READ ME
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This'll be my last update for the Tornado Pack V3.0 by Dave and Sundowner available here - url]http://combatace.com/files/file/12320-tornado-gr1gr4-for-sf2/[/url] as I can't think of anything else I can change/fix.
This bulk of this update is the missing GR4 decal folder which has now been added to the mod. Each Sqn now has it's own individual A/C numbers & year dependant Fleet codes (GR4_98 is 2 letters, GR4_06 is 3 numbers) and I've included 2 special "Anniversary" decals for 12Sqn and 617Sqn. These are placed on 1 Aircraft from each Sqn only. The 617sqn 60th Anniversary Decals can be found on ZA370 in the GR4_98 only. The 12Sqn 90th Anniversary Decals can be found on ZD650 in the GR4_06 only. I've also changed both the 12Sqn and 617Sqn GR4_06 skins (12Sqn had GR1 nose marking and 617Sqn has a different tail tip marking). One point to note is that 617Sqn are the only Sqn in the RAF to retain there WW2 style "Fleet Codes" which is why theirs look different to all the others.
I've also tweaked the mirrors for all the GR1 variants as the "nose" wasn't showing allowing you to see through the model into the undercarriage etc. One issue I found with that is that the image in the mirrors is set as though the cockpit is actually higher than it it is (like the mirrors are about 2ft above the cockpit). I'll be having a play to see whether it's fixable without breaking the current cockpit view but I consider it a minor issue.
Lastly I've changed the Storm Shadow jet exhaust effect from 2d to 3d for a better look (Thanks Fubar512 for the help)
Installation
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Unzip then simply copy and paste into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 etc) and allow it to over-write. Tested on a Nov '11 patched Full Merged and SF2:Europe Only.
Thanks
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I've never done any Decals before so the folks here who helped out in the many "Help" threads I started really made this possible - DTMDragon, Spinners & Wrench
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648 downloads
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Update for Tornado GR1/GR4 by Dave/Sundowner V3.1
READ ME
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This is an update for Dave & Sundowners Tornado GR1/GR4 pack available here - http://combatace.com/files/file/12320-tornado-gr1gr4-for-sf2/
After the initial release I continued to plug away at the minor issues left over that my OCD wouldn't let go of! The bulk of this update is new and/or improved weapons released recently which include both my work and the stunning weapons that Ravenclaw007 made. The rest is things that are so minor that they would probably go un-noticed by most but they bugged me.
The only issue left that I can see is the lack of correct Decal's for the GR4. I'll be honest and say I haven't a clue about decals but here's some info which may help those who are knowledgable about them - The GR4 should have 2 decals, a 3 number "fleet" code on the tail fin (007 for example) and a 2 number/3 digit Tail code on the fuselage behind the flaps (ZA123 for example). The Fleet number and Tail number are not the same so ZA123 may have a Fleet number of 007 etc.
Cheers.....................................IanH
Installation
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Simply copy and paste into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 etc) and allow it to over-write. Tested on a Nov '11 patched Full Merged and SF2:Europe Only.
Optional Folder
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In here is a modified VIEWLIST.ini which only changes the stock weapons view to a free cam allowing you a full 360' control of the camera so that you can see the weapons better. All other views are stock. If you want to try it then 1st backup your original viewlist.ini and then copy/paste the new one into the Flight Folder.
Whats in the Update?
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Aircraft
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All Variants Left/Right Outer Pylons Attachment Angles/Position tweaked.
All Variants Left/Right Shoulder Pylons Attachment Angles/Position tweaked.
All Variants Left/Right ALARM Stub Pylon Attachment Position/Angles tweaked.
All Variants Improved Afterburner Effect added.
All Variants Radar Display Centred & tidied.
All Variants Weapon Pylon data altered for new weapons/guidances below.
All Variants Weapon Ripple Duration/Count improved.
All Variants Loadouts altered for new weapons.
All Variants Gun firing angle improved.
GR1 '82, '90 & '90DS JP233 Attachment Point tweaked for new model JP233.
New 12SQN Artic GR1 Skin.
Weapons
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27mm Gun data.ini tweaked.
New Skin for all ALARM missiles.
New Model ALARM for Wing Outboard Stub Pylons (built-in pylon removed).
New Model, Skin & Guidance for Storm Shadow.
New Model, Skin & Guidance for Laser Brimstone.
New Model & Skin for Radar Brimstone.
New Rack Type for Radar Brimstone.
New Model & Skin for all Paveway 2, 3 & 4 Laser/GPS guided Bombs (Thanks Ravenclaw007).
New Model & Skin for AIM-9L & ASRAAM (Thanks Ravenclaw007).
New Skin for MK10 Retard 1000lb (Thanks Ravenclaw007).
New Skin for Mk22 Slick 1000lb (Thanks Ravenclaw007).
New Skin for BL755 (Thanks Ravenclaw007).
New Model & Skin and data.ini files tweaked for JP233 & Bombletts.
New Displays for TIALD & Litening III pods.
All 2BR Racks Attachment Angle/Positions & data.ini's tweaked (only Tornado 2BR will now fit).
Added Missing StormShadow LOD
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668 downloads
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