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yubba

JAGDSTAFFEL 11
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Everything posted by yubba

  1. yubba

    img00010

    From the album: Untitled Album

    Something look different if not you all ready have it
  2. I had alittle bit of that at skunkworks and here and there,, I told them don't get mad when you put out a mod that doesn't work,, and when someone like me comes along and fixes it ,,and let's people know how to do it..
  3. that bites well the most important you know what the sight is set at ,,, I'd go to quick mission and chop up some friendlies while recording,, I'd use a hellcat and use that sight and see what ring will give you the desired range ..
  4. what, patch are you,, I'm patched 4.12.2,,, no wonder I couldn't hit anything in the p-39 being grouched down to get a better view.
  5. it's in the key board config,, it's a ways down the menu,, I'll jump into the game and give you better directions I figured this out 9 months ago. had a tread up in missions4today brb. it's in it's own category in head movement raise up and grouch down ,, you'll want to map lean right and left to make this work in german fighters you thought the fw-190 was nasty wait till you adjust the sight
  6. yubba

    img00006

    From the album: Untitled Album

    that was,, that tracked aa gun hit with a gbu 10,,, laser and tv gimbles set at 360,will lock on target and track even with dumb bombs so you can see if you hit,, f-111f from nato fighters with 15e avionics
  7. yubba

    img00005

    From the album: Untitled Album

    someone looking for this ??
  8. yubba

    img00004

    From the album: Untitled Album

  9. If you stop and think of the ballistics involved, a 50 cal's velocity is about 2500 fps add gravity at 400 yards you have to elevate the shot 15ft. I flew a couple of quick missions alittle while ago with the p-38 against a 109 e veteran head on drew smoke and the victory 2 out of 3 times on the first pass,was hitting them before they could fire, convergance 450,, sight range 1 clickup of head movement to give 400 yards,, the other guy I tickled him up on the first pass ,, acouple of passes on him later he was done, crap the made me an ace.
  10. Well ,, after years of disgust and millions of rounds spent with few hits and less downed planes ,, hours of gun testing and filming ,and hours of forum hopping and reading, the answer was already mapped into the keyboard. Let's start with the bases of the gun sight,,it is bore sighted at 200 yards,, kinda short in my estimation,, I have found head move up and down effects the gun sight ,,, 1 click up in head movement adds 200 yards on the gunsight so you set convergance to 450 and 1 click up in head movement your rounds will land at 400 yards,where you aimed, tested and filmed,, with the help of Mr. Watson's Corsairs and kicking up the sight range,, I'm the terror of the south pacific,, and now I'm getting the shots I remember getting in Microsofts Combat sim 2.
  11. you can do that with this
  12. http://combatace.com/topic/87397-f-111-now-thats-a-bombsight/ go there
  13. how about a new out look

  14. yubba

    img00020

    From the album: Untitled Album

    found in sfp-2 Faulk Land,, campaign will fly in wov-1 maybe not with all 4 mavericks
  15. yubba

    img00018

    From the album: Untitled Album

    It ain't pretty but flies very well,, just don't nose over,, I found you can edit engine thrust in Data ini. which I did in the Sea king,, I adjusted it down it wanted to take off like a rocket and land like a jet,, and hovering was out of the question. It.s close to what a heavy chopper feels like now.
  16. yubba

    img00019

    From the album: Untitled Album

    Parachutes ??? no those are seat coushins
  17. yubba

    img00013

    From the album: Untitled Album

    purdy
  18. yubba

    img00014

    From the album: Untitled Album

    found in faulkland mod does fly in wov 1
  19. yubba

    img00008

    From the album: Untitled Album

    that's the sfp-2 huey gunship one file in main folder is encoded change it to ansi or something like that ,,and it flies in sfp-1,, haven't monkeyed with guns,, yet
  20. yubba

    img00021

    From the album: Untitled Album

    night traps
  21. yubba

    img00022

    From the album: Untitled Album

    What no blow up ?? swap data file from sfp-2 Huey Gunship it will also fly in sfp-1 you can delete the hitch hikers
  22. yubba

    img00028

    From the album: Untitled Album

    Not the Bomb Bunny
  23. yubba

    img00027

    From the album: Untitled Album

    Bomb Bunny
  24. yubba

    img00026

    From the album: Untitled Album

    Bomb Bunny in 1984 campaign.
  25. yubba

    img00024

    From the album: Untitled Album

    Here kitty kitty
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