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Everything posted by yubba
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From the album: Untitled Album
now isn't that better than a red box -
WW1 in SF1
yubba replied to WINGEDHUSSAR's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Go drop the 20 on First Eagle,,, I did this morning it wasn't as big of a file as I thought, downloaded in a few minutes, even my chase the dot edit works,in it, over all I think it's a nice addition to my collection of flight sims -
if you got access to nvidia control panel try setting your max frame rendering to zero,, and tweak other settings to see if you can get a stable frame rate every card is different and I also have found new drivers aren't always the best on older games. Plus flying in WOV-1 I have found that the more ai aircraft that is in your area takes a great hit on your frame rate ,, so if you take a big hit check your map to see how much ai is in the area
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To get the above go into your flight file create a new text document and name it HUDData,, copy and paste this into it. [Debug] DisplayDebug=FALSE TextFontName=Arial TextSize=12 [infoDisplay] BackgroundImage=TextBackground.tga BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=5 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName= [Display004] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=25 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= I also have this in WOV-1 it was one of my first mods in this series by adding this HUDData into something other than Strike Fighters 1,, if it works in 2 we'll see ,, at least it's a start
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Dog Fighting just got alittle more real here with this edit,, I went and change the enemy aircraft target box to a tiny white triangle I got it as small as I could get it, and still be able to see it as a dot,, if any could come up with the code for the color grey or silver that would be great,, I had been flying the F-106 Delta Dart getting some of the bugs out of that, and doing quite well with it, I couldn't get the gun pod to work so I edited the A-10 gun as a internal gun in the Aircraft Data file ,and it works fine on the little white dot..To make the new target box go into Flight File of Strike Fighters-1 open HUDData file but first back that up this file in case you don't like what I've done,, you can delete and paste this in,, this HUDData file can also be put in WOV-1 this was one of my first mods of this series..WARNING This will delete player info box and the enemy aircraft and cone will be white there will also be no waypoint cone [infoDisplay] BackgroundImage=TextBackground.tga BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,1.0,1.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 BoxSize=1 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=25 BoxSize=10 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=25 BoxSize=5 BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName= [Display004] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=25 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName=
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Another AI question
yubba replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You said you fly modern aircraft,,, does the stock planes have the same problem ???? -
Another AI question
yubba replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How much stores you have on the planes ??? -
Slant range bombing
yubba replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Here is your free fall tables for. 555knts and mach 0.84 nautical miles are modeled in to the radar of your plane statued miles are displayed in your target information box ,and the higher you go the thinner the air so your air speed indicater will not show true speed, you confused yet..Level qued bombing release points are below,use statued miles, watch the range count down to release in the red target information box for best results have a radar altimeter ,, if you got your radar edited you can use the nautical miles tables below,, they are close so you might have to adjust on both but I'm happy with what I got ,,,Enjoy.. 1000ft =8sec=1.42 statued miles = 1.23nm 5000ft=17sec=3.02 statued miles = 2.62nm 10,000ft=24sec=4.26 statued miles= 3.7nm 20,000ft=35sec=6.2 statued miles = 5.4 nautical miles -
As,, I see it they all swore an oath,, each time they got the privledge to serve in office to represent We the People,,, a man is only as good as his word,, if he can't abide to a sworn oath ,, I don't have much to do with him,, but too remind him of his fallacies
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boy I need to proof read better,, 1. rename the 512 tileset folder that is in green hell 3.5 to VietnamSea and put it into Terrain folder,,2. You'll need the workings of Green Hell 2 or what ever it was at it's highest in WOV-1 ,, copy and paste,,security catalog ,Data configuration,, and configuration files,,and put them in the renamed 512 tileset folder,,3 Then go into the main terrain folder of GH 3.5 copy and paste the TOD files into your renamed 512 tileset to your hearts content or till you take a hit on your frame rates,,had too much coffee this morning
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At least the 512 tileset does,, step one rename the 512 folder to VietnamSEA,, step 2 you should have Green Hell 2 or what ever that was at it's highest in WOV-1 and pull the working guts out,, as copy and paste,,security catalog ,,Data configuration,, and configuration files,, as always back up your stuff,, what works for me might not work for you,,,at first it run it will as plain with no thrills,, but hang on you can go into the main terrain folder of GH 3.5 and pull out as copy and paste the TOD files to your hearts content or till you take a big hit on your frame rates,,I'v been running this for months and some of my pics taken a month or so back shows the terrain I changed back to stock to help Streak out online in his server.. as always enjoy.
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Mean While We Got Wing Tanks
yubba replied to yubba's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
even putting weapon packs in that goofed my game,, still no tanks for this guy,, go to Data ini and also make sure you put IRM at weapon station so you get 4 missiles..got tanks ????
