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Stephen1918

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Files posted by Stephen1918

  1. Airco DH4 - 2 pack

    Although best known in its role as a bomber, the Airco DH4 was intended to be a general purpose airplane and was used for recon and ground support as well. Early versions were powered by a 250hp Eagle engine. Later versions were powered with a 375hp Eagle engine, which made them very effective bombers. The biggest problem with the DH4 was the gas tank placed between the pilot and gunner, which made communication between the two almost impossible.
     
    I have uploaded two versions of the DH4 - Ojcar has created two FMs for the plane, one with the early 250hp engine, and one with the later 375hp engine.
     
    Both planes have two skins, a brown and an olive color. Both use the letter decals that come with First Eagles (which you can set in the loadout screen) and a set of serial numbers which will be applied randomly. There are also loadouts for light, medium, and heavy bomb loads. The skins, decals, and loadouts are interchangeable for the two planes.
     
    The skins are rather generic, I have included my skinning templates for those who wish to make better skins.
     
     
    Credits
    My thanks to Ojcar for once again making two excellent data files for the DH4.
    My thanks also to Sinbad for providing a great deal of resource information for this plane.
     
     
    Installation Instructions
    The two versions can be installed separately or both together.
     
    For FE1 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder.
     
    For FE2 - Unzip the file and move the folders named "AircoDH4_250" and "AircoDH4_375" into the FirstEagles/Objects/Airplanes folder. Then in the FirstEagles/Objects/Decals folder, create new folders named "AircoDH4_250" and "AircoDH4_375". Move the folders named "D" from the Airplanes/AircoDH4 folders into the corresponding Decals/AircoDH4 folder you just made.

    518 downloads

       (1 review)

    3 comments

    Updated

  2. Anti-aircraft Guns

    Most of the anti-aircraft guns in World War One were converted field guns, especially during the early years. Some modifications were necessary however to make an effective anti-aircraft weapon. I have created four new anti-aircraft guns for First Eagles.
     
    A French 75mm field gun, mounted on a 120mm gun carriage. This allowed the barrel to be elevated quite high without danger of the breech hitting the ground on the recoil.
     
    A Russian Putilov 76.2mm field gun. The turntable mount and variations of it were common in WWI because the gun could be quickly dismounted and used as a field gun again.
     
    A German Krupp 77mm gun on a special anti-aircraft gun carriage. The axles were hinged and the tail had an anchor to allow the gun to be easily rotated. The gap in the carriage allowed the gun to be elevated higher than a normal field gun.
     
    An Italian Déport 77mm field gun. The recoil mechanism remained horizontal so the breech couldn't hit the ground no matter how high the gun was aimed. An improvised mount gave the gun a higher elevation.
     
    Captured field guns were often used as anti-aircraft weapons. I have left the helmets and tunics off the gun crews so you can easily convert them to whatever nation you want. It wouldn't be unusual to see Austrians using an Italian gun, Germans using a French gun, or Russians using a German gun.
     
    All guns use the stock 75mm gun data from First Eagles.
     
    My thanks to Hansa for providing reference material for World War I anti-aircraft guns.
     
     
    Installation Instructions
    You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. You must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder.
     
    Destroyed versions of all the guns use the same skin. The file named "DestroyedAAA.bmp" must be placed in the root level of the GroundObjects folder (not inside any other folders.)

    378 downloads

       (4 reviews)

    2 comments

    Updated

  3. Trucks for First Eagles

    I have made two generic trucks for First Eagles. Both have cabs, so it isn't so obvious that they don't have drivers when you see them from the air.
     
    The Russian Truck is loosely based on the Russian Garford-Putilov but is similar to the WFD and the Jeffrey. It had a high ground clearance and the engine was in the middle, under the bed, which made it good for driving on poor roads.
     
    The Austrian Truck is loosely based on the German Daimler-Marienfelde but is similar to many other trucks of the era.
     
    I have provided alternate skins, an olive color for the Russian, and a tan color for the Austrian, so you can convert them to use for other nations if you want.
     
     
    Installation Instructions
    You can install the trucks individually or both together. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder.

    273 downloads

       (3 reviews)

    1 comment

    Updated

  4. Aviatik-Berg D.I (Early)

    Designed by Julius von Berg for the Aviatik company, the D.I was the first fighter completely built in Austria. The Berg was light and maneuverable, and after structural problems in the early models were overcome, it became a good combat plane.
     
    Early versions of the plane had the two Schwarzlose machine guns mounted low on each side of the engine. This is the early version of the plane. This download includes a new cockpit as well as a modified fuselage. Ojcar has made a completely new FM to reflect the different flight characteristics of this plane.
     
    I have included a basic skin and my skinning templates. I highly recommend the skins made by Quack74, available at CombatACE as a separate download. This plane has an extra piece that was not included in Quack's skins, I have included a skin to match Quack's skins which you will need to add to each skin folder.
     
    Credits
    My thanks to Ojcar for making the FM. And thanks to Nix for making the engine sound file.
     
    Installation Instructions
     
    For FE1 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1_Early". Move the folder named "D" from the Aircraft/AviatikD1_Early folder into the Decals/AviatikD1_Early folder you just made. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.

    466 downloads

       (3 reviews)

    0 comments

    Updated

  5. Aviatik-Berg D.I 185hp

    The Aviatik-Berg D.I had many variations, with different engines, different radiator configurations, different fuselage shapes, and different gun placements. This is a very early version, with a 185hp Daimler engine and a non-synchronized Schwarzlose machine gun mounted above the wing.
     
    The machine gun is detachable and can be mounted or unmounted in the Loadout screen.
     
    I have included one of Quack74's basic skins and decal sets with a set of serial numbers which will be applied randomly to each plane.
     
    This plane has an extra piece that was not included in Quack's skins, I have included skins for the new part to match each of Quack's skins, which you will need to add to each skin folder.
     
    Historical Notes
    This version of the Aviatik did not have a cutout in the upper wing and the fuselage was higher in front of the fuselage. My model is converted from a later version and has not been corrected because I wanted to make sure that all of Quack's skins would still work with this plane.
     
     
    Credits
    My great thanks to Ojcar for making the FM and the Schwarzlose weapon data, and for teaching me how to make weapon stations.
    Thanks to Quack 74 for making the skin and decal set for all the Aviatiks, and for allowing me use one as the default skin for this plane.
    And thanks to Nix for making the engine sound file.
     
     
    Installation Instructions
    If you are using FE1, you will need to use the Weapons Editor available from the Thirdwire Downloads area. You will also need to use a CAT file extractor utility (SFP1E Extract Utility available in the CombatACE Downloads area.)
     
     
    For FE1 - Unzip the file and move the folder named "AviatikD1_185" into the FirstEagles/Objects/Aircraft folder. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    To install the gun - If you haven't already done so, extract the WeaponData.INI and the WeaponData.DAT files from the FirstEagles ObjectData.CAT file. Make a new folder named "Weapons" in the FirstEagles/Objects folder. Put the two extracted files into the new folder.
     
    In my download, open the file named "Single_Schwarzlose_Angled_Data.INI," copy everything and paste it at the end of the "WeaponData.INI" you just extracted. Then change the number (WeaponData001) to the next consecutive number. Save the file.
     
    In my downlaod, copy the files named "Schwarzlose.BMP" and "SchwarzloseAngle.LOD" and put them into the FirstEagles/Objects/Weapons folder.
     
    Open the Weapons Editor, Open the WeaponsData.INI, make sure the new weapon (Single_Schwarzlose_Angled) is there, click "Save" and Close the editor.
     
     
    For FE2 - Unzip the file and move the folder named "AviatikD1_185" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1_185". Move the folder named "D" from the Aircraft/AviatikD1_185 folder into the Decals/AviatikD1_185 folder you just made. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
     
    To install the gun - From my download, copy the folder named "Single Schwarzlose Angled" into your Objects/Weapons folder.

    389 downloads

       (4 reviews)

    1 comment

    Updated

  6. Fokker M.7/B.I

    The Fokker Aircraft Company produced several biplanes during the time it was producing it's famous Eindeckers. Two of them, the M.7 and the M.10 were purchased by Austria-Hungary and were both designated the "B.I" My version is the M.7 (I believe Bwf/Bortdafarm's version is the M.10 since it has a wider lower wing.)
     
    The M.7/B.I was a two seater plane for reconnaissance and carried no guns. The pilot was in the rear seat. Later in the war, when the B.I was used for training, some of them were fitted with dual controls.
     
    Mine is unarmed, like most planes used in the early months of the war, but there is a loadout for a couple of handgrenades.
     
    I have included two skins, one Austrian, the other German, with appropriate decals for each. I have included my skinning templates so others can make new skins if they want.
     
     
    Historical Notes
    The serial numbers are fictitious. The cockpit is based on the Eindecker cockpit, since I could find no photo's of the B.I cockpit.
     
     
    Credits
    My thanks to ojcar, who created the FM for the Fokker B.I.
     
    My thanks also to Nix, who provided the sound for the Gnome 80hp engine. (This is the same sound file I uploaded with the Sikorsky. If you already have either of the Sikorsky's you won't need to install the sound.)
     
     
    Installation instructions
    Note: The name uses an "I", not a one. If you type it wrong, the game won't recognize the plane.
     
    For FE1 - Unzip the file and move the folder named "FokkerM7BI" into the "Aircraft" folder in the FirstEagles/Objects folder. You may also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "FokkerM7BI" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FokkerM7BI". Move the folder named "D" from the Aircraft/FokkerM7BI folder into the Decals/FokkerM7BI folder you just made. You may also need to move the sound file "gnome80m4.wav" into the FirstEagles/Sounds folder.

    438 downloads

       (1 review)

    2 comments

    Updated

  7. SPAD A.2

    The much maligned SPAD A.2 was not nearly as dangerous as some people believe. It was actually a good idea in the days before the synchronized gun was perfected, and continued to be used on the Eastern Front throughout the war. The A.2 was SPAD's first fighter and was introduced in mid 1915.
     
    My version is the Russian version which was built at the Dux factory in Moscow. The upper wing has a center panel above the fuselage, and the gunner is equipped with a Colt-Browning 30 caliber machine gun.
     
    I have included four skinning options, identical except for the decals. There are skins for 3 Russian variations, and a skin for the French. I have included my templates and serial numbers for some of the skins, which will be applied randomly.
     
    Historical Notes:
    The serial numbers are fictitious.
     
    Credits:
    My thanks once again to Ojcar for making the excellent data.INI file for this plane.
    My thanks to Nix for providing the engine sound for the LeRhone engine
    Thanks also to Sinbad and Whiteknight06604 who provided resources for the SPAD A.2 and for the Colt-Browning machine gun.
     
    Version 2 - Ojcar has created a new FM which improves the fighting performance of the AI. A fake machine gun has been added which causes the pilot of AI planes to be more active in pursuing enemy aircraft. Installation instructions for the new gun are in a separate file.
     
     
    Installation instructions:
    For FE1: Unzip the file and move the folder named "SPADA2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "rhone110bn4nC" into your FirstEagles/Sounds folder.
     
    For FE2: Unzip the file and move the folder named "SPADA2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SPADA2". Move the folder named "D" from the Aircraft/SPADA2 folder into the Decals/SPADA2 folder you just made. You also need to move the sound file "rhone110bn4nC" into your FirstEagles/Sounds folder.
     
     
    To install the gun, follow the instructions in the file named "InstructionsForInstallingGuns".

    408 downloads

       (3 reviews)

    1 comment

    Updated

  8. Eastern Front - Skins for Stock Planes

    This is a few skins for the Eastern Front - I have included two balloons for the Russians, based on the two balloons that come with First Eagles. And I have made three skins each for the stock SPAD 7 and the SPAD 13.
     
    The Caquot style balloon was pretty common in WWI so I made one for the Russians. The kite style balloon (the "Drachen" balloon in the game) was also a common balloon and the Russians purchased several of them from the Parseval-Siegsfeld Company in Germany before the war.
     
    The plane skins are a slight rework of the stock tan skins, most of the change is in the decal placements. I have included decals for some of the Russian squadrons, and I eliminated squadron markings and flight numbers. (One of the SPAD 7 skins uses the SPAD 13 serial numbers because I couldn't find the SPAD 7 numbers in FE Gold.)
     
    The plane skins should work with any of the modded SPADs that use the stock LODs from First Eagles.
     
    The actual skins for each plane are the same, so to save download time, I only included one set with each plane. You will have to copy the 6 bmp files and paste them into the other two folders for each plane.

    122 downloads

       (1 review)

    0 comments

    Updated

  9. Russian Skins for EmID's Nieuport 24

    Three Russian skins for the Nieuport 24. You must have EmID's plane in order for these to work.
     
    I have included skins for an imported version, with the Russian colors painted over the French insignia, a version manufactured at the Dux factory, and a version with insignia for the 1st Combat Air Group. In all of my skins, I used EmID's original skins with some slight alterations. I have included a set of decals and a new ini file to update the way shadows are generated.
     
    My thanks to EmID for giving his permission to make skins for his plane.
     
     
    Installation Instructions
    If you haven't already done so, download and install the Nieuport 24 from the CombatACE Download area. My install will replace the original ini file - you might want to make backups before you proceed.
     
    For FE1 - Open my "N24" folder and put all the contents into your FirrstEagles/Objects/Aircraft/N24 folder.
     
    For FE2 - Open my "N24" folder and put all the contents into your FirrstEagles/Objects/Aircraft/N24 folder. Next, in your FirstEagles/Objects/Decals folder, make a folder named "N24". Then move my "D" folder from the Aircraft/N24 folder into the Decals/N24 folder you just made.

    109 downloads

       (1 review)

    0 comments

    Updated

  10. Eastern Front - Skins for 3 of Laton's Planes

    A set of skins and some file tweaks by Sinbad and Stephen1918 for Laton's MS Type H, MS Type L and Pfalz E.III. You must have Laton's planes in order for these to work.
     
    This download includes - skins for the Eastern front for all the planes - new loadouts, which place the bombs alongside the fuselage for the MS Type L and the Pfalz E.III - a new unarmed version of the MS Type L - new ini files for all the planes which update the way shadows are generated - and new Loading and Hanger screens for all the planes.
     
     
    Installation instructions:
    If you haven't already, download and install the three planes from the CombatACE Download area. (The MS Type L and the Pfalz E.III are each part of a combo pack.)
     
    After the planes are installed, make a copy of the entire "MSTypeL" folder and rename it "MSTypeL_Recon". You will be installing new ini files for this folder later.
     
    My install will replace some of the original files - you might want to make backups before you proceed.
     
     
    For FE1 - Open each of my plane folders and copy the contents into the appropriate folders in your FirstEagles/Objects/Aircraft folder. Click "Yes" when it asks if you want to replace an existing file.
     
    For FE2 - Open each of my plane folders and copy the contents into the appropriate folders in your FirstEagles/Objects/Aircraft folder. Click "Yes" when it asks if you want to replace an existing file.

    109 downloads

       (1 review)

    0 comments

    Updated

  11. The Eastern Front

    Fighting on the Eastern Front in World War I was much different from the fighting in the west. The Eastern Front was much longer, troops were spread out more, and there were fewer roads and villages than in northern France and Belgium. The front moved back and forth more quickly and more often in Eastern Europe.
     
    In the air, recon, artillery spotting, and ground attack missions were the most common. There weren't as many dogfights, and squadrons rarely went hunting for enemy planes.
     
    The purpose of my campaigns is to capture a sense of the war on the Eastern Front. I am not trying to re-enact any particular battles. I'm just trying to create the correct mix of planes and missions to approximate the way the war was fought.
     
    This download consists of three campaigns in the Austro-Hungarian province of Galicia, near the Russian Ukraine.
    1915, takes place in the late spring and roughly corresponds to the German/Austrian Gorlice-Tarnow Offensive in which the Central Powers took back the land they had lost at the start of the war. (Austria on the offensive.)
    1916, takes place in the summer and roughly corresponds to the Russian Brusilov Offensive in which Russian forces took back a lot of what they had lost in 1915. (Russia on the offensive.)
    1917, takes place in the fall, after the Kerensky offensive and before the October Revolution and represents the closing months of the war in the east.

    Notes:
    Everything in these campaigns is available at the CombatAce site.
     
    Installation instructions are in a separate file. Please read the notes for special information about some of the planes.
     
     
    Credits:
    Many people have made this project possible. Some of them worked directly with me, and others have made things which found their way into this campaign. In particular, I wish to thank:
    ojcar for his continued support, for making all the FMs for all my planes, and for providing the inspiration for this project.
    sinbad, who made some planes and several skins for the Russian planes and who beta-tested the whole thing.
    quack74, for making skins, providing resource materials, and for beta testing the campaigns.
    whiteknight06604, for making skins and providing resource materials for the Eastern Front.
    Monty CZ and EmlD, for letting me make skins and mods for their planes.
    Laton, Bortdafarm, p10ppy, christian59, and geo for their planes and ground objects.
    von Deutschmark, gumpy, Saltfiskur, and gambit168 for their skins.
    Peter01 for his FMs.

    And thanks to everyone at Combat Ace for their support, suggestions, and inspiration.
     
    Changes in Version 2:
    I have corrected the way Squadrons are named and eliminated duplicates so all aircraft should display correctly in the menu screen.
    I have replaced some planes and included new planes, skins, and ground objects.
    I have adjusted all the Strategic Nodes to get ground units positioned correctly. There should be no more AA guns or troops inside buildings anymore.
    I have made changes to the mission parameters for many of the planes.
    I have made new start screens for the campaigns which display while the campaign is loading.

    419 downloads

       (1 review)

    0 comments

    Updated

  12. Pfalz A.II conversion for Laton's E.III

    A set of skins and some file tweaks to convert Laton's Pfalz E.III into an A.II You must have Laton's plane in order for this to work.
     
    The Pfalz A.II was identical to the E.III, except that the A.II was unarmed. I have removed the gun and Loadouts from the E.III data file, changed the way shadows are generated in the ini file, and created two new skins for the plane. There is a German skin, with a stripe around the fuselage, and an Austrian skin with red bars on the wingtips and fuselage. The original skins will still work with my conversion. I also made a new hangar screen to display the plane's new name. Everything else is the same as in Laton's original.
     
     
    Installation instructions:
    If you haven't already, download and install Laton's Pfalz E.III pack from the CombatACE Download area. My install is only for the E.III and will replace some of the original files - you might want to make backups before you proceed.
     
    For FE1 - In your FirstEagles/Objects/Aircraft folder, make a copy of the PfalzEIII folder and name it "PfalzAII." Copy all the files from my "PfalzAII" folder into your "PfalzAII" folder. Click "Yes" if it asks if you want to replace an existing file. You can delete the PfalzEIII.ini, PfalzEIII_data.ini, PfalzE.III_Loadout.ini, and PfalzEIII_Hangar.bmp files. All the other files are needed for the conversion.
     
    For FE2 - In your FirstEagles/Objects/Aircraft folder, make a copy of the PfalzEIII folder and name it "PfalzAII." Copy all the files from my "PfalzAII" folder into your "PfalzAII" folder. Click "Yes" if it asks if you want to replace an existing file. You can delete the PfalzEIII.ini, PfalzEIII_data.ini, PfalzE.IIILoadout.ini, and PfalzEIII_Hangar.bmp files. All the other files are needed for the conversion.
     
    Next, in your FirstEagles/Objects/Decals folder, make a new folder named "PfalzAII". Move the folder named "D" from your FirstEagles/Objects/Aircraft/PfalzAII folder into the FirstEagles/Decals/Aircraft/PfalzAII folder you just made.

    84 downloads

       (1 review)

    0 comments

    Updated

  13. Field Guns for First Eagles

    In World War I, field guns were light artillery weapons used for infantry support on the battlefield. The barrel could be elevated using a mechanism on the carriage, but the entire gun had to be turned to aim it. I have created eight new field guns for First Eagles, each with a two man crew behind a small log and earth barricade.
     
    This download includes - a Russian Putilov 76.2mm, and Austrian Krupp 77mm, A German Krupp 77mm, an Italian Déport 77mm, a French 75mm, a British 75mm, an American 75mm, and a Turkish Krupp 77mm.
     
    The field guns take the role of Tank in First Eagles so they will appear on the battlefield during Army Co-operation missions. All the guns use the stock 75mm gun data from First Eagles.
     
     
    Installation Instructions
    You can install the guns individually or all at once. Unzip the file and move the folders you want into the FirstEagles/Objects/GroundObjects folder. Destroyed versions of all the guns use the same skin as the AAA guns. If you don't already have it, you must also copy the file "DestroyedAAA.bmp" into the FirstEagles/Objects/GroundObjects folder. The file must be placed in root level of the GroundObjects folder (not inside any other folders.)

    319 downloads

       (3 reviews)

    0 comments

    Updated

  14. Albatros D.II - 2 pack

    Note - This is a complete revision with new LODs, new skins, and new hangar and loading screens. I recommend you delete the older version and replace it with this one.
     
    The Albatros D.II was identical to the D.I, except that the top wing was mounted lower and farther forward to improve visibility. The fuselage, engine, and guns were the same. Early models had two radiators low on either side of the fuselage, later models had the radiator mounted in the upper wing.
     
    I have created both versions of the D.II. I put both radiators on the skins so the same skin can be used for both versions. The download includes two skins, a light camo and a dark camo, and a full set of personal markings for each plane. I have included my skinning templates for those who wish to make different skins.
     
    Credits
    My thanks to Ojcar for making the data file for the Albatros D.II.
    My thanks also to Nix for making the sound file for the Mercedes 160hp engine.
     
    Installation Instructions
    The two versions can be installed separately or both together.
     
    For FE1 - Unzip the file and move the folders named "AlbatrosD2_Early" and "AlbatrosD2_Late" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folders named "AlbatrosD2_Early" and "AlbatrosD2_Late" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folders named "AlbatrosD2_Early" and "AlbatrosD2_Late". Move the folders named "D" from the Aircraft/AlbatrosD2 folders into the corresponding Decals/AlbatrosD2 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    719 downloads

       (4 reviews)

    6 comments

    Updated

  15. Fokker D.II

    The Fokker D.II was intended to be a replacement for the Eindeckers. It carried a single machine gun and used wing warping instead of ailerons. Production of the plane was slow and by the time large number were available, it had been outclassed by the Nieuport 11s. However it was used on the Eastern Front until late 1917.
     
    I have made three skins for the D.II - a green paint, a two color camo, and a three color camo. I have also incuded a complete set of (ficitious) serial numbers for German planes. I have included my skinning templates for those who wish to make different skins.
     
    Credits
    My thanks to Ojcar for making the data file for the Fokker D.II.
    Also, my thanks to Nix who provided the sound file for the Oberursel 100hp engine.
     
    Installation Instructions
    For FE1 - Unzip the file and move the folders named "FokkerD2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "OberurselUI.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "FokkerD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "FokkerD2". Move the folder named "D" from the Aircraft/FokkerD2 folder into the Decals/FokkerD2 folder you just made. You also need to move the sound file "OberurselUI.wav" into the FirstEagles/Sounds folder.

    494 downloads

       (6 reviews)

    0 comments

    Updated

  16. Decals for Post War Nations

    Fighting continued in Eastern Europe and Russia for many years after the end of World War I. These decals are the insignia of many of the nations that were formed in the closing days of the war. Most of them fought against the Bolsheviks in the Russian Civil Wars, but many of them also fought each other at one time or another.
     
    I have included decals for - Czechoslovakia, Estonia, Finland, Greece, Hungary, Latvia, Lithuania, Poland, Russia, Ukraine, and Yugoslavia.
     
    Many nations did not have standardized insignia at first and I have included variations for many of the nations. I have included a text document with notes on how and when they were used. To use these, you will probably need to tweak the decal ini's for existing planes. How and when insignia are reversed on opposite sides of the plane changes from nation to nation, and the horizontal tail stripes will need to be adjusted.
     
     
    Terms of Use
    You may use these decals for your own personal use.
    You may include these decals with any skins you upload for First Eagles at Combat Ace. Please give me credit.
    You may NOT include these decals with skins you upload at any other site.

    86 downloads

       (1 review)

    1 comment

    Updated

  17. Albatros W.4 (Early)

    The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea.
     
    I have made an early version of the W.4 with the radiators mounted on the sides of the fuselage. I have included a complete set of number decals, and three skins - a basic wood and linen skin for Germany, one for Austria-Hungary, and an early hex camo skin. I have also included my skinning templates. The skins for the early Albatros W.4 are interchangeable with the late version skins.
     
    My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy.
     
    Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occasionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often.
     
    Credits
    Thanks to Ojcar for making the data file for the Albatros W.4.
    Thanks to Nix for providing the sound for the Mercedes engine.
    And thanks to Quack74 for giving me the idea for a float plane.
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AlbatrosW4" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4". Move the folder named "D" from the Aircraft/AlbatrosW4 folder into the Decals/AlbatrosW4 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    309 downloads

       (1 review)

    0 comments

    Updated

  18. Rumpler 6B-1

    The Rumpler 6B was a float plane version of the Rumpler C.I. It had more forward stagger to the upper wing and a larger rudder than the land version. The fuselage was also modified to make the plane a one man fighter.
     
    I have made an early version, the 6B-1. The 6B-2 was introduced later and was slightly larger, had a different tail, and didn't perform as well as the 6B-1. The Rumpler 6B-1 was a fighter and saw service in the Baltic, the North Sea, and the Black Sea.
     
    Since it's a float plane, the 6B-1 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air.
     
    I have included two skins, a standard German "Sea Hex" camo and a mottled green and blue camo. My skinning templates are included with the download. I have also included a set of number decals.
     
    Credits
    Thanks to Ojcar for making the data file for the Rumpler 6B-1 and for providing information on the appearance of the plane.
    Thanks to Nix for providing the sound for the Mercedes engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "Rumpler6B1" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "Rumpler6B1". Move the folder named "D" from the Aircraft/Rumpler6B1 folder into the Decals/Rumpler6B1 folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    317 downloads

       (6 reviews)

    0 comments

    Updated

  19. Sopwith Baby

    The Sopwith Baby was a British, single seat float plane used for reconnaissance and light bombing. It was built in fairly large numbers and was used by the British, French, Italian, Australian, Canadian, and American navies.
     
    My version carries a Lewis machine gun on the upper wing and a has a loadout for a light bomb load. Some Babys had a Lewis gun mounted at an angle through the upper wing and some had a synchronized Lewis mounted on the fuselage, but the horizontal upper wing mount seems to have been the most common.
     
    Since it's a float plane, the Sopwith Baby works best in the Flanders, Gibraltar or other terrain that has a lot of water. Ojcar has done a great job making this plane take off and land realistically on water.
     
    The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air.
     
    I have included two skins, a generic olive skin for France and Britain, and an Italian linen skin. A full set of decals are included with Italian insignia and (fictitious) serial numbers. My skinning templates are included with the download.
     
     
    Credits
    Thanks to Ojcar for making the data file for the Sopwith Baby.
    Thanks to Nix for providing the sound for the engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "SopwithBaby" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "SopwithBaby" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithBaby". Move the folder named "D" from the Aircraft/SopwithBaby folder into the Decals/SopwithBaby folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.

    260 downloads

       (2 reviews)

    3 comments

    Updated

  20. North Sea Terrain

    North Sea Terrain for First Eagles
    June 2013
     
    Terrain and ground objects by by Stephen1918
    Testing, modding for FE2, and help with effects and data files by ojcar
     
    Ojcar's AI Flyable Airships are included in the download - LODs by Stephen1918 - data, loadouts, and ini files by ojcar
     
     
    This terrain was made just so I would have a place to fly my sea planes. It's realistic, but not historical. The ships are all generic. I didn't attempt to recreate actual ships, but the types are similar to World War I era ships. All nations have the same ships, but with different flags and skins. My intention was to make it look reasonable from the cockpit.
     
    There is no land at all in this terrain, so it will require a separate install of First Eagles. Otherwise you will find trucks and tanks driving over the water and land based aircraft taking off from the sea. I have included installation instructions.
     
    There are no campaigns (yet), but you can fly all the mission types as single missions. Supply ships replace trucks in armed recon missions. Torpedo boats replace the tanks in army co-operation missions. Airships replace balloons in the balloon busting missions. All of the ships and airships are armed with anti-aircraft weapons. There are a few neutral country merchant ships cruising around the edges, be careful not to create a diplomatic incident by attacking a non-combatant.
     
    I created a new kind of airfield (WWI_SeaPlaneBase.ini) which uses seaplane tenders. The tenders had hangars on the decks and planes were moved in and out of the water using cranes. WWI seaplane tenders carried small numbers of planes, usually 4 to 6, rarely more than 8. But my "airfields" have take off positions for 16 planes because First Eagles sometimes assigns large numbers of planes to missions.
     
    I have included ojcars AI airships in this terrain. I have adjusted the formations to keep them from colliding.
     
    This download includes all the ground objects for the North Sea terrain. I have created two new effects which make the static ships appear to be moving when they're really just sitting still. I have made new formations to spread the "trucks" "tanks" and "bombers" out more. I have made a new view list so you can use the F7 key to see all the ground objects. And I have made new icons for the in-flight map.
     
    All the ships have a separate skin for the flags, so you should be able to quickly make Austrian, Italian, Russian, or Turkish ships for different sea terrains.
     
     
    Installation Instructions:
     
    Start by making a new install of the game. In FE1 the following changes will be made directly in the game folder. In FE2, the changes will be made in the game's mod folder.
     
    If you haven't already done so, download the seaplanes from Combat Ace/Downloads/First Eagles Add-On Aircraft.
     
     
    Open the Objects folder. Delete the entire GroundObject folder and replace it with mine.
     
    Open the Aircraft folder. Delete all the planes, do NOT delete the pilot skins. Copy the two folders from my Aircraft folder into yours. Then install the seaplanes following the instructions in each download.
     
    In the new game folder, open the Effects folder. Copy the three files from my Effects folder into yours.
     
    Open the Flight folder. Copy the five files from my Flight folder into yours.
     
    Open the terrain folder. Delete all the terrains EXCEPT "wwiVerdun." You need the Verdun cat file for my terrain to work.
     
    Copy my wwiNorthSea folder into your Terrain folder.
    If you have FE2, open my "TerrainDataForFE2" folder, copy the wwiNorthSea_Data file and use it to replace the data file in the new North Sea folder.
     
     
    ** A note about the water - In the download, I have included a water tile (FRLAKE.tga) which is intended to look good in Medium graphics mode. It will still work in High graphics mode, or you can delete it and the stock Verdun water will be used instead.
     
    Ojcar has made a new data file which takes advantage of the graphics effects in FE2. This only works in FE2. If you are running FE1, use the original wwiNorthSea_Data in my terrain folder.
     
     
    ** Other notes - The stock campaigns and missions from the original game don't work anymore because you have deleted all the planes and terrains for them. When you run the new version of the game, it will hang if you click the "Campaign" or "Instant Action" buttons on the Main Menu Screen.

    339 downloads

       (2 reviews)

    1 comment

    Updated

  21. Hanriot HD.2

    The Hanriot HD.2 was a French, single seat float plane version of the Hanriot HD.1. It had a larger tail, shorter wings, and mounted 2 Vickers machine guns. It was used by the French as an interceptor, defending seaplane bases, and as an escort for reconnaissance planes.
     
    Since it's a float plane, the Hanriot HD.2 works best in the North Sea terrain, or in Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground.
     
    I have included two skins, a generic linen skin and a 4 color camo skin. The camo skin may be fictitious and uses the French 4 color camo pattern, but with blue and grey colors instead of greens and browns. I have included a set of decals. My skinning templates are included with the download.
     
     
    Credits
    Thanks to Ojcar for making the data file for the Hanriot HD.2 and for providing information for the cockpit.
    Thanks to Nix for providing the sound for the engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "HanriotHD2" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "HanriotHD2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "HanriotHD2". Move the folder named "D" from the Aircraft/HanriotHD2 folder into the Decals/HanriotHD2 folder you just made. You also need to move the sound file "clerget9b2m2.wav" into the FirstEagles/Sounds folder.

    269 downloads

       (2 reviews)

    0 comments

    Updated

  22. Sopwith Schneider

    The Sopwith Schneider was the floatplane variant of the Tabloid, and won the Schneider racing trophy in 1914. It was quickly adopted by the British military and was used by the Royal Navy throughout the war. Early versions used wing warping instead of ailerons. Some were armed with Lewis guns on the upper wing and could carry small bomb loads. The Schneider was used mostly for recon, some were used to intercept Zeppelins over the North Sea and some were used to attack land based targets.
     
    Since it's a float plane, the Sopwith Schneider works best in the North Sea terrain, or in Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. Ojcar has included take off instructions in a separate text file.
     
    I have created two skins, an early version with the British flag on the wings, and a later version with roundel markings. I have included a set of number decals. My skinning templates are included with the download.
     
    Credits
    Thanks to Ojcar for making the data file for the Sopwith Schneider and for providing instructions for taking off.
    Thanks also to Nix for creating the sound file for the Gnome 100hp engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "SopwithSchneider" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "SopwithSchneider" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithSchneider". Move the folder named "D" from the Aircraft/SopwithSchneider folder into the Decals/SopwithSchneider folder you just made. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.

    207 downloads

       (2 reviews)

    0 comments

    Updated

  23. Sopwith Tabloid (Early)

    The Tabloid was the land based variant of the Schneider developed in 1913. It was quickly adopted by the British military and was used both by the Royal Navy and the Royal Flying Corps. Early versions used wing warping instead of ailerons. My version has no gun, but some were armed with Lewis guns on the upper wing and could carry small bomb loads. The Tabloid was used mostly for recon and light bombing. In September 1914, Tabloids of the RNAS bombed the Zeppelin sheds at Düsseldorf.
     
    An unlicensed copy known as the Lebed VII was built by the Russians and used for recon and later for training.
     
    I have created two skins, a British version and a Russian. I have included a full set of number decals for each. My skinning templates are included with the download.
     
    Credits
    Thanks to Ojcar for making the data file for the Sopwith Tabloid and for providing input on the model details.
    Thanks also to Nix for creating the sound file for the Gnome 100hp engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "SopwithTabloidEarly" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "SopwithTabloidEarly" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SopwithTabloidEarly". Move the folder named "D" from the Aircraft/SopwithTabloidEarly folder into the Decals/SopwithTabloidEarly folder you just made. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.

    191 downloads

       (2 reviews)

    0 comments

    Updated

  24. Sopwith Tabloid (Late)

    The Tabloid was the land based variant of the Schneider developed in 1913. It was quickly adopted by the British military and was used both by the Royal Navy and the Royal Flying Corps. Later versions had ailerons on both wings and a larger vertical stabilizer on the tail. Most were armed with Lewis guns on the upper wing and could carry small bomb loads. The Tabloid was used mostly for recon and light bombing missions. I have included my skinning templates and a full set of number decals.
     
    Credits
    Thanks to Ojcar for making the data file for the Sopwith Tabloid and for providing input on the model details.
    Thanks also to Nix for creating the sound file for the Gnome 100hp engine.
     
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "SopwithTabloidLate" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "SopwithTabloidLate" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "SopwithTabloidLate". Move the folder named "D" from the Aircraft/SopwithTabloidLate folder into the Decals/SopwithTabloidLate folder you just made. You also need to move the sound file "gnome100m2.wav" into the FirstEagles/Sounds folder.

    274 downloads

       (2 reviews)

    0 comments

    Submitted

  25. Albatros W.4 (Late)

    The Albatros W.4 was a float plane version of the D.II. It used the same fuselage, engine, and armament as the D.II, but had a wider wingspan and tail. The W.4 was used for recon and spotting missions in the North Sea, the Baltic, and by Austria-Hungary in the Adriatic Sea.
     
    This is a late version of the W.4 with the radiator mounted on the upper wing. I have included a complete set of number decals, and two skins - a blue hex camo skin for Germany and one for Austria-Hungary. I have also included my skinning templates. The skins for the late Albatros W.4 are interchangeable with the early version skins.
     
    My version includes a loadout for a light bomb load, even though the W.4 was not used for bombing. You can delete the loadout file if you want more historical accuracy.
     
    Since it's a float plane, the W.4 works best in the Flanders, Gibraltar or other terrain that has a lot of water. The plane will actually take off and land from a conventional airfield, but it looks strange to see the floats going under the ground. It would be best to start the missions in the air. The plane will show up occassionally parked on an airfield, but its availability is listed as "Rare" so it shouldn't happen too often.
     
    Credits
    Thanks to Ojcar for making the data file for the Albatros W.4.
    Thanks to Nix for providing the sound for the Mercedes engine.
    And thanks to Quack74 for giving me the idea for a float plane.
     
    Installation Instructions
    For FE1 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.
     
    For FE2 - Unzip the file and move the folder named "AlbatrosW4Late" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create new folder named "AlbatrosW4Late". Move the folder named "D" from the Aircraft/AlbatrosW4Late folder into the Decals/AlbatrosW4Late folder you just made. You also need to move the sound file "mercedes160m2.wav" into the FirstEagles/Sounds folder.

    232 downloads

       (1 review)

    0 comments

    Submitted

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