ataribaby
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Mig-21 Complete Pack SF2 1.8
ataribaby posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Mig-21 Complete Pack SF2 1.8 MIG-21 Complete Pack Strike Fighters 2 line of games **************************************************** Version 1.8 30.03.2014 Changelog ********* 1.0 19.07.2009 initial release Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. Added aditional SF2 stuff (radar, rwr) into fm dats. 1.1 01.10.2009 Fixed afterburner burner texture always on. Copied additional fuel flow settings from SF2 game dats Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings for normal/padlock/snap view transitions. 1.2 04.10.2009 Fixed reversed nose gear rotation. Fixed start dates for squadrons in campaigns. 1.3 04.07.2010 Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry). Fixed cockpit positions for more realistic out of cockpit view of wings. Changed PFV radar to R2L version (made it slightly more powerful). Consolidated and joined all game versions Mig-21s into one pack. Removed Flight\VIEWLIST.INI and modded Europe campaign files. 1.4 05.07.2010 Added KM1 ejection seat to PFM as all side opening canopy models have KM1 seat and all front opening canopy models have SK seat. Added 50mil depression for AG bomb sight for F, FM and Bis variants. Added gunsight to PM and PFM to be able to aim ground weapons. Added AG mode gunsight to all variants. For F, MF and Bis values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 50mil For PM, PFM and PFV values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 35mil Try fire rocket in shallow dive with AOA around 0 deg. Depression values are always compromise without CCIP. Just train well. 1.5 14.07.2010 Removed empty windloop.wav - its up to you how you mod it, if at all. Added radar guided air to air missile capability to all variants from PF up. Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from PF and up can carry it. 1.6 31.07.2010 Removed mirrors from PFM cockpit. PFM does not have top one and even side ones to my best knowledge. 1.7 15.08.2010 Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled installs. No more white parts in cockpit on Win XP. 1.8 30.03.2014 Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad looping and i do not like it. Fixed centerline station system from left wing to fuselage for PF and PFV. Added loadable GP-9 gun pod for PF, PFV and PFM. This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. This pack was done with combined/merged SF2/Europe/Vietnam/Israel games. If your single game install missing model that cause problem, just delete its directory in Objects/Aircraft folder. Probablby PFV is included only in Vietnam. Pack contains folowing stuff: ***************************** Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected some errors in pits, Used latest TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand. Strike Fighters 2 MIG-21F MIG-21PF MIG-21PFV MIG-21PFM MIG-21MF MIG-21bis Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\. For example for complete/merged game install, copy content to each this folder: c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam Sure paths can be different on your system. This is how it is on my Windows 7. Also copy files after you run all games at least once. Otherwise game overwrite modded files with original ones at initialization and you dont see Migs as flyable. Optional files: Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and allow overwrite files. _BetterCockpits Contains hires cockpit textures. _EasyFM Contains easiest FM files from stock game. _MediumFM Contains intermadiate FM files. Spins are more frequent. _HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast. _PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV. _ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install. Just use it to make Migs flyable quickly again Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autocom=downloads&showfile=1919 http://forum.combatace.com/index.php?autocom=downloads&showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autocom=downloads&showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autocom=downloads&showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autocom=downloads&showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM Rob "Bunyap" McCray For his original weapons pack. 331Killerbee For his SF2 weapons pack http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ comrad For his excelent hires cockpit textures lukasn22 For sight and modified RP-21 radar image for MiG-21MF If i forgot someone please tell me and i will include credit. Submitter ataribaby Submitted 07/19/2009 Category MiG-21 -
Version
7,467 downloads
MIG-21 Complete Pack Strike Fighters 2 line of games **************************************************** Version 1.8 30.03.2014 Changelog ********* 1.0 19.07.2009 initial release Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. Added aditional SF2 stuff (radar, rwr) into fm dats. 1.1 01.10.2009 Fixed afterburner burner texture always on. Copied additional fuel flow settings from SF2 game dats Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings for normal/padlock/snap view transitions. 1.2 04.10.2009 Fixed reversed nose gear rotation. Fixed start dates for squadrons in campaigns. 1.3 04.07.2010 Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry). Fixed cockpit positions for more realistic out of cockpit view of wings. Changed PFV radar to R2L version (made it slightly more powerful). Consolidated and joined all game versions Mig-21s into one pack. Removed Flight\VIEWLIST.INI and modded Europe campaign files. 1.4 05.07.2010 Added KM1 ejection seat to PFM as all side opening canopy models have KM1 seat and all front opening canopy models have SK seat. Added 50mil depression for AG bomb sight for F, FM and Bis variants. Added gunsight to PM and PFM to be able to aim ground weapons. Added AG mode gunsight to all variants. For F, MF and Bis values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 50mil For PM, PFM and PFV values are: AG gun depression 10mil Rockets depression 35mil Bombs depression 35mil Try fire rocket in shallow dive with AOA around 0 deg. Depression values are always compromise without CCIP. Just train well. 1.5 14.07.2010 Removed empty windloop.wav - its up to you how you mod it, if at all. Added radar guided air to air missile capability to all variants from PF up. Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from PF and up can carry it. 1.6 31.07.2010 Removed mirrors from PFM cockpit. PFM does not have top one and even side ones to my best knowledge. 1.7 15.08.2010 Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled installs. No more white parts in cockpit on Win XP. 1.8 30.03.2014 Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad looping and i do not like it. Fixed centerline station system from left wing to fuselage for PF and PFV. Added loadable GP-9 gun pod for PF, PFV and PFM. This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. This pack was done with combined/merged SF2/Europe/Vietnam/Israel games. If your single game install missing model that cause problem, just delete its directory in Objects/Aircraft folder. Probablby PFV is included only in Vietnam. Pack contains folowing stuff: ***************************** Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected some errors in pits, Used latest TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand. Strike Fighters 2 MIG-21F MIG-21PF MIG-21PFV MIG-21PFM MIG-21MF MIG-21bis Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\. For example for complete/merged game install, copy content to each this folder: c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam Sure paths can be different on your system. This is how it is on my Windows 7. Also copy files after you run all games at least once. Otherwise game overwrite modded files with original ones at initialization and you dont see Migs as flyable. Optional files: Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and allow overwrite files. _BetterCockpits Contains hires cockpit textures. _EasyFM Contains easiest FM files from stock game. _MediumFM Contains intermadiate FM files. Spins are more frequent. _HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast. _PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV. _ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install. Just use it to make Migs flyable quickly again Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autocom=downloads&showfile=1919 http://forum.combatace.com/index.php?autocom=downloads&showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autocom=downloads&showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autocom=downloads&showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autocom=downloads&showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM Rob "Bunyap" McCray For his original weapons pack. 331Killerbee For his SF2 weapons pack http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/ comrad For his excelent hires cockpit textures lukasn22 For sight and modified RP-21 radar image for MiG-21MF If i forgot someone please tell me and i will include credit. -
Realistic Sky Mod First Eagles 2
ataribaby reviewed Panama Red's file in First Eagles - WWI and Early Years - Terrain and Environmental Mods
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FE2 Realistic Campaign Weather Mod
ataribaby reviewed Panama Red's file in First Eagles - WWI and Early Years - Terrain and Environmental Mods
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SARCASM: Slightly Artistic Representation (of) Clouds And Sky Mod
ataribaby reviewed Stary's file in Environmental Mods
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Enhanced GermanyCE tileset -no trees for grass tiles
ataribaby reviewed Stary's file in Tilesets for Terrains
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SF2E Version August 2011 F-15A Avionics Enhancement v1c
ataribaby reviewed Crusader's file in Avionics
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Generic Style Hangar Screens, Mig-17 & MiG-19
ataribaby reviewed Wrench's file in SF/WO* Hanger/Menu/Loadout
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Armed Balloons v1.01
ataribaby reviewed WarlordATF's file in First Eagles - WWI and Early Years - Object Mods
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Falcon BMS 4.32 Update 4 released http://www.benchmarksims.org/forum/showthread.php?13224-Falcon-BMS-4-32-Update-4 Exe: - PS sound range limit now defaults to the sound table value. This fixes external PS volume issues. - IVC Client and Server version adjusted to 1.0.2 - The HOJ indication on the HUD/HMS is no longer available, as it is not a real F16 feature. - Small fixes for Maverick SMS page OSB 1 & 2 not working when no missiles left. - Fix for the bad alpha rendering in IR camera. - Prevent loading of PPTs/TGTs and lines when DTC load is called after changing logbook pilot, otherwise a CTD is caused if there are PPTs set in the .ini (similar to the load at sim startup). - Make Overfly mark not to automatically mark the point on entry if the current master mode is Dogfight or MRM. TMS up is needed now. - Allow loading of previously saved TGT STPTs, PPTs and Lines for campaigns as well when calling for a DTC load. Loading for campaigns is done from callsign.ini. - Prevent ACs from being initialized into stall condition. - Ensured that ECM flights will always load ECM pods. - Fix for blocked IVC radio channel when player is busy talking as they either have the jet shot out from under them or eject. - Team color/flag/name/motto/colonel/commander/wingman/replacements/playerrating/lastmissionplayer are all updated correctly when connecting to an online game. - Fix for AI not able to takeoff from airstrips (ATC was missing). - Fixed external fuel tank handling for A/C without a center HP (e.g. Su-7 BMK). - Corrected string formatting in force level history. - Fix for ABs with damaged runways not getting repaired. - Fixed overspeed damage on enter mission due to invalid waypoint timings - limited to 95% of curMaxStoreSpeed. - Rewrote the TRP FUEL warning check routine, that should fix the "TRP Fuel warning coming up too early" issue. - Added channel validity check on the IFF page: -- M1 range 00 to 73, 1st digit 0-7, 2nd digit 0-3 (octal, but last digit restricted) -- M2/M2 range 0000 to 7777, all digits 0-7 (octal) - Fixed DED ILS CRS display to include leading zeros. - Fixed FCR ACM/CRM mode in MRM always being coupled to the current NAV or AA mode, they can be set independent now. - Fixed the "Enable Training Script" checkbox not resetting correctly when backing out of a TE. Made sure that the "Commit" button is only active if a TE is actually selected. - Changed the Bank Angle Indicator (BAI) on the HUD to use the newer Block version. - Fixed optimum altitude caret (CRUS HOME), it now honors the actual HUD altitude mode (barometric/radar) correctly. - Fixed HUD mode readout in MRM being stuck in NAV if no missiles are loaded. - Fixed FCR BIT causing MFD primary/secondary/tertiary mode (OSBs #12,13,14) mixup. Instead, check whether FCR is configured on some MFD already, and activate that MFD page in that case. Only if FCR is not setup anywhere, change the current TEST page to FCR. - Fixed possible deletion of non-highlighted files in the dogfight UI. - Prevented AWACS from calling out A/C which are still on the ground as "be advised, thread bearing...". Please note that this is not a correctly modeled Doppler radar MTR (yet), hence it's a compromise, as real AWACS *could* call out ground A/C threads which are fast enough (e.g. during takeoff run). If you don't want that new behavior, just add "set g_bAWACSCallsGroundAC 1" in your config (default is 0, i.e. not calling). - Allowed entering/displaying of leading zeros on the DED IFF page. - Fixed E3 LOD script issues which broke some animations in simple models: -- reverted "E3" LOD script (scriptnumber 5) to the original DOF 2 version as it was before U3, applicable for "simple" models, -- added an additional "ComplexE3" LOD script (scriptnumber 19) for DOF 14 use, applicable for "complex" models. -- Note: as LODEditor does not support the new scriptnumber yet, this has to be set otherwise, e.g. with a hex editor... - Provided onscreen feedback for joystick recentering in 3D. - Provided status results in onscreen feedback for TrackIR reloading/recentering in 3D. - Fixed g_nDeagTimer (lead time for spawning AI) not working in MP. - Fixed SimPause and SimResume callbacks not being available. - Corrected DED CNI and STPT page STP/IP/TGT mnemonics behavior: the steerpoint rotary mnemonic and number (STPT xx, IP xx, TGT xx) will usually be shown as STPT xx now. IP xx will only be shown if VIP is active, TGT will only be shown if VRP is active. - Fixed missing leading 00 for times after midnight for the DED TOS lines on ICP List/DEST and ICP STPT. - If the obogs breathing sound is active, it will now be muted once you transmit on the radios. - NWS is not available anymore if LG has been lowered using ALT GEAR. - Fixed ICP CRUS page DES TOS editing, it does properly handle the current day now: -- all entered times (hh:mm:ss) will be based on the current day. -- if a time is entered which is in the past (based on a 24h clock), a time for the *next* day will be assumed. - Fixed IVC, UHF/GUARD not separating properly. - Corrected DED UHF/VHF page behavior: -- PRE will always display the value/frequency of the latest active preset channel upon entering the page. -- PRE will be highlighted if a preset is active (*a* preset, not necessarily *the* preset currently inreview). - Made sure AI radio messages can only be received if the corresponding radio is actually powered on. This fixes e.g. the "radio subtitle cheat" issue. Note: As the AI radio system is still not frequency aware, it is possible (though not likely), that the new functionality suppresses radio messages which is was not supposed to suppress. In that case, the behavior can be reverted by setting "set g_bAllowAICommsDrop_NoRadioPower 0". - Fixed VHF proximity preset filtering. - Fixed HSI bearing to beacon needle pointing to TACAN while out-of-range in Tacan-ILS mode. - Fixed radar lock being maintained after the player has landed. - Fixed UHF preset never kick in when preset is set as default in DTC comm. - The UHF DTC channels 15-19 will now be *copied* to the BUP presets 15-19 upon entering 3D. This is ONLY a temporary stop-gap "hack" to enable some kind of manual control for the BUP radio (i.e. for tower communications) until MAN freq tuning for the BUP radio is available. Yes, we know it's not "as real as it gets", but again, this is a *temporary* convenience hack only. - Added freely adjustable 3D mouse sensitivity. Can be configured with the new config option "g_fMouseSensitivity" (default 1.0). Note: anything *below* 1.0 will simply set the sensitivity to "half". That should not be an issue, as all reports were complaining about "too low" sensitivity, i.e. people will choose settings > 1.0 anyway. Try 1.2 to 1.5 for good results. - Added new callback RecenterJoystick. This will enable the same "center joystick" (pitch/roll/yaw) functionality from the UI to be available in 3D as well. - Go to x1 compression 5sec early when launching to ramp/taxi/runway from above x1 time compression, to make sure all network queues had some time to process/sync before launch. - FalconEditor Objective Editor menus fixed (double actions). Data: - Fixed the RF Campaign "win" conditions to be back to P'Yongyang and Wonsan, (no more Hamhung). Adjusted the ATO, for balance, reducing the number of Blue Force squadrons. Reduced F-5E, removed F-15C's, B1-B's, B-52's, and F-16C Block 50 from initial activation. - Sound table and PS.ini changes to fix the silence in external views, and also allow some effects feedback in cockpit when sound effects slider is anywhere right to the "with earplugs" default setting. Also made ship sailing sound and thunder sound stronger in general. - Changed some PS effects: -- GP500, GP750, GP1000 and GP2000 bombs -- Maverick effect -- Secondary explosion for features and vehicles - Added training water bomb (like ITO red/blue bombs) PS effect. - Added Kolbe's Keyfile Generator and Keystroke Files, Ver 1.5 - Update 1 to the User/Joystick/Generic directory. Check http://www.benchmarksims.org/forum/showthread.php?7441-New-BMS-keystroke-files for updates and support. - Updated THEATER.MEA to match current BMS Korea terrain data. This corrects the minimum flight and attack altitudes for A.I. flights. - Added RedDogs BMS 4.32 Dash 1 manual to the BMS doc folder. - Updated "Keyfile-generator.xls" to reflect 4.32 U4 callback changes. - Fix preventing the FAC role to be displayed in mission list when a/c’s FAC role is 0% in database role score. - Updated the Logbook Pilot Pictures. - Corrected the operability status for the NS/EW highway strips, i.e. ensured that the HQ planning and AI correctly honor the runway damaged/destroyed status. - Fixed AI being unable to takeoff from EW Highway Strips. - Corrected the F16s fuel transfer rates for the centerline tank from 20.0 to 18.0 and for the wingtanks from 33.3 to 30.0 (in 1000s pph). - Increased viewlimit_pitch_down for all F16 3dckpit.dat files from 50 to 70, in order to make TrackIT/MouseLook movements towards the panels not to feel artificially limited. - Fixes TOW missile exploding before hitting the target. - New sun texture, fixes the distorted look when players have blur and bloom off (Note: this might lead to an "elliptic" sun for some players, depending on the sun position at the skydome. However, we figured that this is better than the "sun with corners" that we had before). - Sorted the Wingman Combat Management radio pages to be in the correct order. - Adjusted EWS defaults in DTC, fixing the "Chaff Flare Release All" bug when you enter 3D w/o a valid DTC. - Updated camp files to match changed squadron stored data plus some minor adjustments. - Adjusted squadron stores for F-16C-25, F-16C-30, F-16C-32, F-16C-TB, F-16C-AGRS, F-16C-40, F-16D-40, F-16C-42, F-16C-50, F-16C-52, F-16D-52 to match RL loadout (only usage of ALQ-184, no more ALQ-131). - Added SimDedBrightness callback (unmapped) to BMS.key and keystrokes.key. - Corrected some UI IRC files, they included (invalid) comments which broke the parsing, which lead to some texts not showing up correctly in the UI. - All onscreen overlay fonts use Arial now, to have them consistent across all resolutions, adjusted radio menu popup box sizes in all resolutions accordingly, implemented ALL common screen resolutions, added info for customized resolutions. - Added new misc config option g_bAllowAICommsDrop_NoRadioPower (default 1). See code changenotes for details. - Added new misc config option g_fMouseSensitivity (default 1.0). See code changenotes for details. - Added new callback RecenterJoystick to BMS.key/keystrokes.key (unmapped). This will enable the same "center joystick" (pitch/roll/yaw) functionality from the UI to be available in 3D as well. - Corrected Read/Deag timer comments in the config file, they were reversed. - Added squadron patches for: -- 373 sqn -- 373 dragons -- 373 ghosts - Added faces to the rear of the F16 cockpit seat model to fix the shadow not being generated correctly in the 3D cockpit. - Reverted parent 1415 lod0 to previous version so the mast rotates on DOF 3 again and not 14.
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Dhimar Decals not showing up...
ataribaby replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Had exactly same problem. Found that you need fill gap between last nation id and [nation256] and [nation 257] with dummy empty nations and then decals show up. Wheni arrive home today I will upload nations for you. Edit: Gunrunner already mentioned that. I was blind -
How Fleet Defender compares to SF2:NA?
ataribaby replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Found FD avionics far superior to SF2:NA. Especially radar modes and operations. You can switch to back guy RIO operator and operates this powerful radar into detail. FD also has TV camera mode on VDU. I do not like FM in FD. Always felt its so heavy and unresponsive. With belly tanks you are sitting duck. Dogfights are very hard and unpleasant. BVR experience is excellent. SF2:NA lacks that full avionics experience and on other hand FM dynamics are pretty sweet and I finally feel like Tom Cruise as in Top Gun. Also it has sort of dynamic campaign. FD if my memory doesn't fail me has canned missions campaigns with randomization elements . So to sum it up I will say FD is more hardcore. Hope it helps. Both are very nice F14 sims. -
Version
8,646 downloads
MIG-21 Complete Pack ******************** Version 1.3 04.10.2009 Changelog ********* 1.0 3.11.2008 initial release 1.1 3.12.2008 Changed all mig engines accel to about 8-9 sec per engine doc. Bis version is little bit faster. Iddle RPM changed to RL values: R-11F-300 (37F) 30% R-11F2-300 (37F2) 33% R-11F2S-300 (37F2S) 31% R-13 (95) 34% R-25 (25) 40% Corrected fuel tanks quantities to reflect real world figures. F - 2350L PF - 2850L PFM - 2675L MF - 2675L BIS - 2900L Changed all additional files with Mig21_ prefix so all are unique now and not interfere with other mods. Reworked all hangar and loading screens to match all game models. F version now have true ranging-only radar. It can be still turned off by Ctrl+PgDn. In current game engine this radar starts on. Wings Over Vietnam new Mig-21 hangar and loading screens. Later i will make it for all game versions. 1.2 29.3.2009 Added KV1 seat to all MF and Bis variants. Deleted old seat from model. Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp high AOA turns so much. Added vetral fin from Fubar512 FM. 1.3 04.10.2009 Fixed reversed nose gear rotation. SF2 version was removed - it will be separate pack. This pack inludes all official Thirdwire MIG-21 models as flyable jets with cokcpits in most complete form what my modding knowledge allows. All in easy install form. I am not author of any 3d pits, FMs, sounds. All is what i downloaded from Combatace or made by Thirdwire. I want to thank to original authors of included files and this nice sim. Hope it is ok to reuse their work to provide really complete, up-to-date and easy to install Mig-21 package. I was always sad with that great pits available and terrible way to install it into latest ptached games and it is always missed something. Loading screens, loadout picture, good FM and so on... Now with latest patches FMs are usable and nicely flyable so i used it as base FMs for pack. Pack contains folowing stuff: ***************************** Every official MIG-21 flyable with pit for SFP1, WOV, WOE, WOI and SF2. I corrected some errors in pits, Used latest Oct 2008 TW patches as base for FM fat files with tweaks in engine (thrust for each model, spool up time, radar, weight). FM is not touched and i think it flies now ok with latest patch. Diferent sounds for each engine model is included with Mig RWR sounds. Better Mig pilots too. Each Mig-21 has loading and hangar screen and camouflage sample patch with loadout picture. All includes corresponding serial numbers to choose from. I made Numbers.lst for Vietnam and Arab airforces by hand. All Migs have right service nationality in dat as was originaly in each game install. Strike Fighters Project 1 MIG-21F MIG-21PFM MIG-21MF Wings Over Vietnam MIG-21F MIG-21PFV MIG-21PFM MIG-21MF Wings Over Europe MIG-21F MIG-21PF MIG-21PFM MIG-21MF Wings Over Israel MIG-21F MIG-21PF MIG-21PFM MIG-21MF MIG-21BIS Notes: ****** MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and distictive heaters sounds are included too. Instalation: ************ Simply unpack somewhere and then choose what game you want mod for Migs-21 and simply copy content of apropriate game folder from pack to game root directory overwirte all potential files. Dont worry all dat files are based on latest Oct 2008 TW patches. Sure if you want you can backup first whole game. Just for cause i forgot something. After that just start game and enjoy all MIG-21 variants flyable in most complete and up-to-date way. Afterword: ********** This version of complete MIG-21 pack is far from to be perfect or complete so feel free to let me know if there is something missed, bad or not working. Also if someone has some more accurate tech data for enhance FMs feel free to mail me and pack get fixed or updated. Finaly thanks to everyone whom work made this pack reality. Tomas 'ATARIBABY' Hamarcak Contact: ataribaby@seznam.cz Credits: ******** Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics http://forum.combatace.com/index.php?autoc...p;showfile=1919 http://forum.combatace.com/index.php?autoc...p;showfile=1745 Spillone104 R-11 R-13 engine sounds http://forum.combatace.com/index.php?autoc...p;showfile=7276 howling1 Fishbed-L engine sound. I renamed it to R-25 http://forum.combatace.com/index.php?autoc...p;showfile=1284 Klavs81 AIM-9 Sidewinder Growl sound http://forum.combatace.com/index.php?autoc...p;showfile=6716 Wrench RedAir pilot http://wrench1smog.com/wrench2.html Hangar screen tutorial lindr2 for his Mig-21 variants zip Zdenek Kussior for his great info on engines http://www.mzak.cz/motory/ 4plus MiG-21 book for all fuel info Mirage Factory Mig AB effect Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin. AmokFloo for KV1 seat from his excelent MIG21UM If i forgot someone please tell me and i will include credit. -
Hehe, thanks ;)