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Everything posted by tonipm99
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Help with a oversized aircraft...
tonipm99 replied to tonipm99's topic in Mods & Skinning Discussion
Just checked out it's size again... and it looks like I made it properly. The fighters below it are near it's left wing... -
Help with a oversized aircraft...
tonipm99 replied to tonipm99's topic in Mods & Skinning Discussion
Oh crap... Well, I'm gonna try to resize it (it's suposed to be like the "real" thing... you know, in Ace Combat, the bigger, the better, lol). -
Hi! I'm sorry for asking so much help, but I'm new at modding... Ok, I made an "Arkbird" (http://acecombat.wikia.com/wiki/Arkbird) model, exported it, etc. But it's quite big... This hole black thing is the Arkbird... As you can see it's pretty oversized... Is it possible to make it properly flyable in SF2? Right now I modified the default F-4E by changing the .LOD and some minor .ini edits (max speed and thrust). I want to finish this thing, but it's probably too big. Is there any possibilities this can be done? Thanks.
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Oh... I did edit the STR files, but with the same text editor I use for editing .ini files. I'm not really smart when it comes to knowing how to edit files, and when I opened any file, I saw the text itself so I guess I messed up everything. My bad. Anyway, thanks for the help.
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Well, I didn't deleted or removed any files, just used the Thirdwire extractor and then modified the copied files and finally placed them on the Mods folder. After testing with no success, I took the files out of the mods folder and the game is just fine. And I extracted all files (but those wheren't removed as I said earlier).
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Hi people. Today I started messing around with the MenuText.cat files, and when I had it done and added the modified files on the mods folder, and started the game, it freezes after the "Initializing system... Please wait..." screen, and the hole screen goes black. Is it possible to modify such files and succeed? Thanks!
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PAK FA (T-50-5) gets new paint job
tonipm99 replied to MigBuster's topic in Military and General Aviation
When will you release that?! It's been like 3 years since you started -
How to make your clock show up with 24 hours?
tonipm99 replied to YEYEYE's topic in Mods & Skinning Discussion
I'm sure you need to create the .tga files that are used for the clock. And perhaps some .ini edits, but a modder will help you more than me. -
What the hell?? Is that real?
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From the album: My own pics
I'm dead but I landed safely... -
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From the album: My own pics
Yay, I finally landed... -
From the album: My own pics
"OK, here I go!" -
From the album: My own pics
"Tower, I'm doing a emergency landing!" -
From the album: My own pics
"This is Wardog 1, I'm hit! Disengaging!" -
OK, I just tried that and it worked. Actually, I'm stuck in the July 2012 patch, anyway thank you two.
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First of all I'm unsure if this is the correct forum, I'm sorry if it isn't. My question is: can you disable altitude camera limits? Every time I go over 35000 meters, the camera gets stuck but the plane keeps going... I don't know if it's possible but anyway please help me. Thank you in advance.
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I didn't knew that there was a Aurora in JAG, actually I don't know much about that series, but what I can't believe is that there was that rumour and I didn't knew it. By the way, someone has to do this plane for SF or something, it'd just be awsome to pursue it or intercepting it head-on (the only to shoot it down actually).
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Finally we see the Aurora xD
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That can be added with the FakePilot method, but I'm not sure if it works with SF2 nor if it will work at all. The best way of doing that is to edit the 3D model. The pylons should be added with small .ini edits. But I'm not a modder so I don't know how to do that nor if it's possible.
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F-22 2-seater, F-22C Raptor II, XFA-36A, S-32
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My favorite beasts : Su-47 Berkut & Mig-31 Firefox
tonipm99 replied to Rexor's topic in Sci-Fi/Anime/What If Forum
The Berkut was epic with the OADF roundels! Nice work!
