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Growler67

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Everything posted by Growler67

  1. posted Mon March 15 2004 02:39 PM Hello everyone, Below is a run-down of the items currently addressed in the Lock On v1.02 patch. Please bear in mind that this list is by no means complete and several items will still be added before we consider it ready to go. As to when that will be, just as soon as we feel it is complete and addresses the major issues that we wanted to address for this patch. Hang in there please. -Matt The F-15C will now automatically transition from Home On Jam (HOJ) to an STT radar lock when ECM burn-through has been achieved Increased F-15C ability to burn-through ECM to 25 - 30 nm Adjusted navigational information for MiG-29A, C, G, Su-27, and 33. Velocity indicator now shows speed discretely (10 kph, 10 kts for MiG29G) Altitude indicator: Barometric discretely 10 meters (100 feet for MiG29G), Radio Altimeter altitude also discretely for Metric 1 meter, Imperial 10 feet Added a data exporting tool for user-made cockpits, etc. Lock On will call Lua functions defined in the Config/Export/Export.lua script. Data export is disabled by default in the Config/Export/Export.lua script The Minimum Range Staple (MRS) and the Desired Release Cue (DRC) symbols have been added to the A-10 HUD when in bombing mode Continuously Computed Release Point (CCRP) (aka aeronautical bombing mode) has been added to the Russian aircraft Changed A10 HUD in that the gun is always enabled in AG and AA modes When a weapon type is depleted, another weapon type will not be automatically selected Fixed inability of some joysticks to use gun trigger correctly Added + over padlocked target Airspeeds on the HUD are now displayed in Indicated Air Speed The static C-130 objects now render correctly The A-10A can no longer fire its gun with weight on wheels Re-enabled mini-HUD for all aircraft Backspace key in the F4 mode check six rear view Increased air-to-air missile effectiveness, including active seeker systems like AIM-120 Assigned Release weapon function to the joystick BUTTON 2 by default. Moved Change weapon function to the BUTTON 4 Players can see each others smoke rockets online Clients now receive air defense unit radar warnings on there RWR New controller axis: Trim Pitch Trim Roll Trim Rudder Radar Slew Horizontal Radar Slew Vertical TDC Slew Horizontal TDC Slew Vertical Scenes setting option now save correctly Reduced radar lock range of Russian aircraft to .85 of radar detection range If Russian aircraft loses radar lock, the EOS sensor will attempt to continue lock if range allows Russian aircraft will lose radar lock if they roll more than 110-degrees Fixed aircraft velocity and target velocity indicators for Russian HUDs Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ Re-made Mach number indication for Su-27/33, MiG-29 and F-15C Disabled ability to re-arm when landing outside an airfield Trim speed has been increased Removed chaff and flares from MiG-25P / RBT Enabled force feedback trim effect Implemented gain parameters for force feedback effects Enabled cockpit camera control with joystick axis when cockpit mouse view option is off Changed joystick polling algorithm Restored mouse zoom limits in the cockpit Restored object crash in external view Fixed picture of M-818 in AWACS view Fixed bug regarding Betty voice after switching aircraft Invulnerable flag setting is corrected Ground based SAMs now work correctly when enemy ships are in the mission Corrected crash in third mission of F-15C campaign Fixed the plane velocity and target velocity indicators on Russian planes HUD Missile will not change target unless there are flares or chaffs in the field of view Mixed loadouts have been corrected in the Fast Battle Planner All sounds are silenced when the game is paused Tracks now play back correctly when using trim and a force feedback joystick Hide objects are no longer displayed in F10-view and briefing views Fixed error with broken tracks when user presses Cancel in save menu after Video Edit Added new pilot Robin SPIDEOG Byrne to the Logbook Launch zone for SAMs now a factor in targets altitude and aspect Missile tails and explosions are not affected by options settings now Increased ability of point-defense gun systems to intercept various air targets Changed ship guns so that they orient in the correct direction Fixed bug with objects disappearing from view Fixed synchronization at the start of a LAN Game Reduced default external zoom speed. Made cockpit zoom speed and external zoom speed configurable in the Config\View\View.cfg file Infrared seekers now have difficulty locking on to a target when the Sun is in the seekers field of view Corrected incorrect zoom-in external views for track playback if zoom was changed when paused while recording Mouse disabled while TrackIR is in enhanced mode Changed cockpit and external object camera movement according to a logarithmic acceleration rate. Made separate camera keyboard control acceleration parameters for cockpit and external views (see Config\View\View.cfg for details, please). Decreased explosion sizes Integrated scripted language Lua 5.0 to the project. Moved view config parameters from the Config\View\View.cfg to the Config\View\View.lua file. Renamed Config\View\View.cfg to Config\View\Labels.cfg Decreased cockpit camera rotation speed for absolute axis (TrackIR and joystick) by three times Fixed bluish look to the F/A-18A/C canopy glass reflection Fixed problem with assigning Mission Editor Objectives to static objects Added wind dependency for calculated shell impact point Restricted cockpit and external camera moving acceleration time. Added corresponding parameters to the Config\View\View.lua When the player ejects, the external view changes to the parachute Reduced fogging distance for ATI Radeon cards Corrected F-15C elevation scan zone Added trim lights in the Su25 cockpit Fixed the F-15C Flood mode bug when several targets in Flood cone simultaneously Static vehicles explode and burn after destruction now Static ships sink now Separated mouse speed parameters for cockpit and external views in the Config/View/View.lua Alt - Key Pad 1-9 move pan base in the cockpit view. Ctrl - Key Pad 1-9 or joystick hat make pan steps relatively to current pan base Shells persistency increased from 3.5s to 6s and unguided rockets persistency has been doubled Renamed Config/View/LookJump.lua to Config/View/SnapViews.lua. Added script files for different view types, moved some parameters from the Config/View/View.lua to corresponding files Western systems now use imperial units in the information data bar Corrected difficulty settings in a LAN Game Disabled force feedback effects during track play back Fixed bug regarding air-to-air gun pipper for Russian aircrafts (different indication limits between gun pipper and target designation box) Added working clock to the main menu screen Improved Quick Start missions for the F-15C and A-10A Matt "Wags" Wagner Producer / Ubisoft [This message was edited by Wags on Mon March 15 2004 at 03:03 PM.] Woof, now that IS a long list. I know I gotta be patient, but I can't wait to d/l this.
  2. No Problem Dice. I was using what I had for information (based on experience) regarding this piece of equipment. That has been Rotory-winged aircraft. They tend not to exceed the 45 degree plane (much), and as they are not equiped with lateral sensors, the above is mostly true. [...whispers...(pilots sometimes like to test the limits of their airframes, but you probably know that)]. I suppose that even in a fixed-wing platform that once the 45 is pushed (terrain notwithstanding) the indications aren't exactly accurate for that brief time period, either. Anyway, no harm, no foul.
  3. It is a 'look down' instrument (generally) and it's orientation is directly related to this factor. When the aircraft is 'banking' it's down becomes sideways and thus no reading. It is not (to my knowledge) mounted on a gimble or gyro to keep it 'looking down'. Sorry you are dissappointed.
  4. Su-34. Here's a link: http://www.airforce-technology.com/projects/su34/ the Su-32 has canards: http://www.maks.ru/expo/412/prod_208.htm
  5. Item #1: http://www.frenchcreekboatsales.com/detail...le_Number=BOP12 Item #2: http://cgi.ebay.com/ws/eBayISAPI.dll?ViewI...bayphotohosting For those who are interested in purchasing Item #1, you will find Item #2 a fine addition to your purchase. Serious inquiries only, please. The things you can find on the web..............
  6. hmm.. no sound fix yet. No optimisations in mission editor, interface, or graphics. A couple of comments on the news. I don't know if they will or won't be addressed. There is no list of known issues as has been requested by some on the Ubi forum. No official laundry list of items (that once addressed can be checked off) available to the public. I would like to believe that one exsists, but that (I hope) isn't just me. The list is not a final one as stated by Wags. Just keeping my fingers crossed and eyes open for future updates.
  7. posted Sat February 07 2004 02:36 PM by Wags As promised, here is a list of the majority of v1.02 changes to date (07 Feb). Note that the list below is simply from the first version of the patch we got this week; it is not final and newer versions will add additional changes. Please hold off on "what about XXXX bug?" type questions. A key point to remember too: A patch is to fix actual bugs, NOT add new features. - Fixed inability of some joysticks to use cannon trigger correctly. - Effect of ECM against the F-15C radar has been reduced. - Added "+" over padlocked target. - Re-enabled mini-HUD for all aircraft. - Increased air-to-air missile effectiveness. - Players can see each other's smoke rockets online. - Clients now receive air defense unit radar warnings on there RWR now. - Fixed blue screen bug of water explosions if user has a GF2 card. - New controller axis: Trim Pitch Trim Roll Trim Rudder Radar Slew Horizontal Radar Slew Vertical MFD Range TDC Slew Horizontal TDC Slew Vertical - Players can now adjust loadouts of wingmen within player's flight. - Civilian Traffic option now saved correctly. - Scenes setting option now saved correctly. - Hidden objects are no longer visible in the F10 or briefing views. - All sounds become near silent when game is paused now. - Reduced radar lock range of Russian aircraft to .85 of radar detection range. - When Russian planes lock a target and the sensor is changed, the lock will be retained (assuming sensor is capable of detecting / tracking target). - If Russian aircraft loses lock, the other sensor will attempt to continue lock. - Fixed aircraft velocity and target velocity indicators for Russian HUDs. - Range bumping on F-15C VSD has been corrected and TDC is reset to center of VSD after a range bump. - Increased the thickness of the RPI, RTR, and RMIN lines on the F-15C's HUD DLZ. - Re-made Mach number indication for Su-27/33, MiG-29 and F-15C. - Disabled ability to re-arm when landing outside an airfield. - Trim speed has been increased. - Removed chaff and flares from MiG-25P / RBT. - Enabled force feedback trim effect. - Implemented gain parameters for force feedback effects. - Disabled cockpit stick neutral position displacement emulation for fore feedback when trim is on. - Enabled cockpit camera control with joystick axis when cockpit mouse view option is off. - Changed joystick polling algorithm. - FBP fixed loadouts now correct. - Restored mouse zoom limits in the cockpit. - Mouse view option removed from cockpit options and moved to difficulty options. - The names for all Russian air-to-ground weapons are now visible on the Russian HUDs when in Russian HUD mode. - Restored object crash in external view. - Adjusted visibility range of ground object labels. - Fixed picture of M-818 on AWACS view. - Fixed bug regarding Betty voice after switching aircraft (Alt-J). - Invulnerable flag setting is corrected. - Ground based SAMs now work correctly with enemy ships in the mission. - Corrected behavior of turbulence (imperial units). - Corrected training missions. - Corrected crash from third mission of F-15C campaign. This covers most of what has been addressed so far in the 1.02 patch. Again, this patch is not done additional items will be added. Please be patient. -Matt Matt "Wags" Wagner Producer / Ubisoft
  8. http://www.rob.com/matt/videos/Airbus.mpg GD, this is how successful they are at removing the pilot.
  9. Anyone you can walk away from.......
  10. Disregard this post. My brain farted.
  11. Camera angle. It is a big aircraft, but the transport isn't. It's not in the same size catagory as a C-130, more like a DHC-6 Twin Otter.
  12. I didn't mean to sound critical. I'm sure there were a million thing moving at light speed though their heads at that moment. I just thought that even with a close call/near miss, anyone can call 'Konck it off" to gather themselves, evaluate the situation and go over things before continuing with the exercise. Keeping this in mind, I was just thinking that he should have made that call right away, then begin eveluating his circumstances electronically, and visually. Make his next decission and call out his "mayday" or whatever was in order. It sounded as if they were getting out (safely, I hope) and the only losses were the aircraft. I have never been in a mid-air, but I have been on the mike for more than a dozen emergencies. My intent was not to be critical (the board would do all of that, that was deemed appropriate). Just making an observation was all. Do you ever get out this way? KCOS (Peterson AFB)? Maybe if you have an RON or something I could buy you a cold one.
  13. That navy helicopter crash is mislabeled as Chinook. It should be Sea Knight. Similar but different aircraft. That DHC-6 Twin Otter is such a sturdy aircraft, hard to see it's wings peel off like that. I was surprised to hear the "Knock it off" call take so long to be made. Very interesting footage.
  14. How much longer until it is released?
  15. Nope. Same thing, it gets to where the setup is registering fonts and hangs. I wait 30 seconds or so and I get a (Not Responding) in the title bar of the window. I'll just ditch the v1.52. Are we real close to v2.0? Will you be able to make your target date?
  16. Any update on the inbound v2.0? I know by the end of the month was a target date, just curious. Maybe I can ditch the v1.52 that won't install and go with the v2.0 from scratch.
  17. I finally made a complete abckup of LOMAC and put it on my second hard drive. D/L'd LOMAN and the skins and whatnot I was interested in from the Biohaz File Library. I am having a problem with installing LOMAN. Defragged my HD before starting, start the self install application, then in it's setup when it gets to "Registering Fonts" it locks up. 3 times now and I don't think I'm doing anything wrong. WTFO?
  18. Maybe someone would/could make a fictitional skin emmulating the Bird of Prey?
  19. http://ubbxforums.ubi.com/6/ubb.x?a=tpc&s=...606&m=945102161 'apollosmith' posted this up on the Ubi forum and the video ROCKS!!!
  20. No I wasn't part of the Fubar squadron. I am not a computer programmer and editing files and putting in editor/manager programs just give me an uneasy feeling. My FUBAR-phobia should be taken literally. I don't want to 'jack up' my game in the attempt to make it work/run better or the way it could have been released. I am not hacking on ED, but it seems these thing could have been done by the developer and not the community. Maybe it's me, I just haven't gotten a warm fuzzy about the idea yet. Speaking of skins, has anyone else noticed the similarities between the A-10 and the Klingon Bird of Prey(in cruise mode)? Two large engines mounted high and aft. "Bent winged bird" with downward wingtips. Large hole in it's front filled with a deadly weapon that spits/belches out death and destruction. Known more for it's manuverability than it's speed. Not the prettiest thing out there, but glad it's on your side. Just checking.
  21. Roger that. Just trying to get over my FUBAR-phobia and install LOMAN and LOPE. I still haven't found any assesment of the risks/potential risks involved.
  22. I use the Mousehat for my Mavs and to scrol A2A radar in the MiG-29. Set the button to toggle your EOS and your golden. If you choose that setup, up to you.
  23. VSD - Perhaps your friend was referring to the Wisconsin Badgers. I wouldn't know for sure without asking. Their football/touchdown season is over, but he may be cheering on their Hockey or Basketball teams. Perhaps he is just a fan of the University. Asking him would be the best way to find out. Ta.
  24. Will it require a clean install or will it install over the v1.52? And where do I put it? In the Ubisoft folder or by itself......
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