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Everything posted by Menrva
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F-4E(F) single seat Phantom detailed info?
Menrva replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As far as I remember, it was once possible with the use of decals on SF1 games. With SF2 it is no longer possible, so the only solution would be to edit the 3d model somehow or create specific FakePilot parts. -
Aircraft Folder Repopulating with Stock Aircraft after game start
Menrva replied to Jon_Beers's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just make them .ini files for all stock aircraft blank and set them to Read Only. It's what I did for ODS 30AE. It wasn't pleasant to save all those blank .ini files for most stock aircraft and objects, but it was worth the effort.- 6 replies
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- game ads stock a/c into folder
- aircraft folder
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What is the game maximum altitude
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is FastCargo's ASAT mod, for Wings Over Israel. It needs slight updates for SF2: https://combatace.com/files/file/6311-asat-for-wings-over-israel/ For SF2, GKABS may do something more upon it. -
What is the game maximum altitude
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
True. I recall I managed to reach something like 110000 ft or more with the NF-104. After a certain value (110000 or 120000 or something in between), the camera no longer follows the plane. Unlike the wall in the horizontal plane, the vertical one does not prevent the aircraft from going even higher, but the game's camera does not follow the aircraft this far. -
Road map
Menrva replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Haha, nice, so I'm not the only one wanting to see it in Strike Fighters. I'd really love to have the X-32, the X-35 and the YF-22 for SF2. The F-35 and the F-22 are not the same as their prototypes, which somehow look cooler to my eyes. -
Italy, Southern Europe (1963-1991)
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Italy, Southern Europe (1963-1991) Italy, Southern Europe (1963-1991) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Yugoslavia, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 7, 1963 (the day the Socialist Federal Republic of Yugoslavia was introduced) to June 24, 1991 (the day before Slovenia and Croatia declared independence). This terrain is adapt for Cold War scenarios pitting NATO forces against the combined Red Side forces of Yugoslavia, Albania, Hungary and Romania. Airfields in Austria and Switzerland have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains- 11 replies
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Italy, Southern Europe (1963-1991)
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Sorry but no. These versions I've uploaded are not even complete as I already explained in the first post. I'd rather complete them someday rather than starting a new one. They were started in 2017 and only got released in 2022. A WW2 version would require even more researches from zero and lots of free time I lack. Strike Fighters 2 is pretty much dead, we few remaining modders can keep it alive only for so long. A mere hundred downloads don't justify spending some years behind the development of a new terrain. Sometimes it feels like a waste of effort to my eyes. I wish the community was still active as it used to be. These days it's mostly about end-users asking for such free additions. Unfortunately this stuff doesn't grow on trees and actually is very annoying to develop in the long term.- 11 replies
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WIP Mega THREAD!
Menrva replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If I remember correctly, that Su-35S shouldn't even be allowed. It's a 3d model ripped from HAWX. We truly miss proper modern Sukhois and MiGs. Just saying... -
My next terrain project
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You could try using the DDS format instead of TGA. I don't really like it as it brings a loss of quality but it's more optimized. You might want to keep backups of the tiles in original quality. -
Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
@strahi I don't understand what your post is about. Is it an improved skin for one of the tanks in the mod? It's not needed anymore as next version of ODS 30AE will feature brand new tanks exclusively made by yakarov79. -
My next terrain project
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Outstanding work, Gepard! It's a tragedy that all of that is a current warzone, but in a way you're giving light to it with such artistic work. Props to you. -
Has Anyone done a Balkans Campaign?NATO
Menrva replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Pretty ironic, I had worked on a new Iraq-Iran terrain when Centurion-1 was planning an Iraq-Iran war mod which never saw the light of day. My new terrain then got included by Spudknocker for a different Iraq-Iran mod, and has been the starting point for ODS 30AE. Similar situation about this Balkans scenario; I was hoping to see Baltika's terrain done but I ended up making it from scratch on my own instead. Working on ODS 30AE has been a fantastic team effort and experience, and I'm still improving upon it with time. A similar mod for the Balkans terrain is pretty far from being doable in the same level of quality. The terrain I made lacks target objects for cities and similar target areas, and I'm not in the mood of getting into it again anytime soon. I'd rather fine-tune ODS 30AE for the time being, while desperately hoping for SF2 to come back a bit more relevant than it is now. IMHO a mere hundred downloads for the Balkans terrain don't justify such a huge effort like ODS 30AE anymore. A terrain like that would have reached thousands of downloads years ago, now it's sign SF2 is pretty much dead and we modders are basically keeping it alive for our own. -
Strike Fighters 2 Screenshots Thread
Menrva replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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What would Cause CTD on an Intercept mission?
Menrva replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You did. Once you click, the game generates the mission data and finds no aircraft for the enemy, that is an instant crash. Seriously, let's not reinvent the wheel, trust what I know about the game. The MiG-17 and Badger are not enough. The stock nations called by that terrain require stock MiG-21s. Without those, it's no surprise it crashes as I've explained above. Again, it's not a bug of the terrain but a consequence of your install being too clean than it should. Terrain add-ons rely heavily on stock game objects for various missions types. -
What would Cause CTD on an Intercept mission?
Menrva replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Crashes to desktop happen with Intercept if the enemy side doesn't spawn with any aircraft either because it doesn't have a proper runway size to spawn on (heavy bombers require at least one LARGE_AIRBASE defined on the terrain), or it simply does not have any aircraft to spawn with. On SF2 Complete Edition I have no such issues with the Italy terrain I released, all runway types exist in it and I get stock MiGs to intercept. Modded nations.ini or userlist.ini files are the main causes of such unwanted behavior. Nothing's wrong with the terrain data. If the enemy nations have no aircraft to spawn with, it's no wonder you get a CTD. In that case, Allen's solution is correct, you'd have to add AllowedMissionTypes and remove Intercept from it. @EricJ That airbase issue was fixed the day after. I'm not aware of additional heightmap bugs with airfields, but those would never cause a crash to desktop. -
@Dysko Non hai idea del piacere che ho provato a leggere questo tuo post, da commuoversi quasi. Ti ringrazio tantissimo! Sono orgoglioso di aver rilasciato finalmente un terreno dell'Italia/Balcani degno di questo nome. Pensa che sono iscritto a CombatACE dal 2011. Al tempo mai avrei immaginato che sarei diventato un modder di terreni per Strike Fighters, per di più che avrei prodotto questo scenario alquanto complesso! È un vero peccato che la community si sia ristretta così tanto ma non biasimo coloro che sono passati ad altro. Strike Fighters è stato abbandonato da anni da TK in questo stato, un gioco che anche per sue colpe non ha la visibilità che merita. Tuttavia, la mancanza di una community attiva (oltre alle noie che sto avendo con la salute) mi demotiva dall'intraprendere la creazione di nuovi terreni, essendo una attività molto molto lunga e tediosa. Ad ogni modo, post come il tuo mi dicono che in fondo lavorare tanto su un tale terreno non è stato uno spreco. Posso solo augurarmi che in futuro Strike Fighters torni un poco in auge in qualche modo, e che più fan della serie tornino per apprezzare le nuove mod su cui noi pochi modder rimasti lavoriamo.
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Salve a tutti, utenti italiani di CombatACE! Riguardo un terreno dei Balcani, c'era questo vecchio thread https://combatace.com/forums/topic/60560-parlando-di-bagatelle-e-facezie/ Anziché "resuscitarlo" ho preferito crearne uno nuovo. Chissà quanti utenti italiani sono ancora attivi su CombatACE... Il terreno è ancora in alto mare in fase WIP. Chi ha già giocato con alcuni scenari che ho rilasciato per SF2, sa che ci tengo alla qualità e alla precisione. Con un po' di tempo e pazienza, arriverà. La passione per il terrain modding non mi manca di certo. Enough chit-chat, ecco giusto due immagini per incominciare: Mancano ancora tanti aeroporti, etc. etc., lo so! Perché ho tagliato fuori la Sicilia? Scelte di design e gameplay; la Sicilia è già rappresentata nell'altro terreno che ho rilasciato, sulla Libia; inoltre, così do' priorità a combattimenti al Nord e sull'Adriatico. Niente aerei Jugoslavi sulla Sicilia! Ah, dimenticavo: ci saranno due versioni del terreno, una che coprirà gli anni 1963-1991 (prima dello scioglimento della Jugoslavia) e uno dal 1992 fino ad oggi, con i nuovi Stati dell'area Balcanica. Che ne dite?
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Operation Desert Storm: 30th Anniversary Edition
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Something else must have happened because the ODS installer does not overwrite nor touch anything (no other mod folders, no settings nor registry keys) by any means. The issue you're having with NF5 is definitely unrelated. I suppose it's more related with Win11 or any system updates. What the ODS installer does is installing a clean, brand new mod folder and adding related link and a renamed executable for it to work soon after installation. It shouldn't CTD as soon as you run it, if that happens something else must have gone wrong. I wish I could help more but I'm on Win10 and I cannot get a clear picture of what went wrong on your end. -
All pilots, scramble! New terrains inbound!
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
New scenarios coming in 1 week (or the usual 2, who knows?). Gentlemen, get ready for battle! Today we show you one of three world hotspots where you may be deployed... Texas, American South Central (1968-2018) Supported by the Russians, Central American regimes stage an invasion of Mexico. The remnant of the Mexican military flees to the U.S. and fights alongside North American forces.- 34 replies
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All pilots, scramble! New terrains inbound!
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Allen, as I previously said in the terrain's support topic, I'm not going to work on the terrain anymore at this stage. It burned me out badly. I have no motivation. For simplicity and gameplay purposes all of Bosnia is Red Side. If and when a campaign will be made, front line changes can all be controlled in the campaign data. If you prefer to have Sarajevo on Blue Side, you can change it yourself. -
Italy, Southern Europe (1993-2006)
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Italy, Southern Europe (1993-2006) Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 09/12/2022 Category Full Terrains -
Version 1.0
493 downloads
Italy, Southern Europe (1993-2006) Terrain September 13th, 2022 (1st Release) by Menrva and tiopilotos >For Strike Fighters 2, Recommended Full-5 Merged I am very proud to release a long awaited, brand new terrain made from scratch! The result of many years of dedication and sweat starting in 2017, it features thousands of manually placed tiles reproducing Real World river courses and lakes, not to mention tons of cities all accurately placed in their correct locations. This terrain portrays a pretty complex area, no wonder it never got made properly in two decades of Strike Fighters modding. It is my hope you realize the amount of time and hard effort that I have put to reproduce it with much care and detail. The terrain completely covers Italy (with the exception of Sicily, which is included in my Libya terrain), Serbia, Montenegro, Croatia, Slovenia, Bosnia-Herzegovina, Albania, Corsica (France), Liechtenstein and nice portions of Austria, Hungary, Switzerland, Macedonia, Greece and even a bit of Romania. The tileset, based on one of Stary's GermanyCE tilesets, has been recoloured and expanded with needed transition tiles and features beautiful, unique tiles by tiopilotos which reproduce real islands. Expect long and very accurate river courses, all major and some minor lakes, and tons of islands in the Adriatic Sea. Numerous target areas have been added in order to expand playability, targets of opportunity and year range; those include more than 140 airports, more than 100 SAM sites and more than 70 EW-GCI sites, all placed accurately in their correct locations as shown by well-made SAM site datasets for Google Earth. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from April 12, 1993 (the beginning of Operation Deny Flight) to June 2, 2006 (the day before Montenegro declared its independence). This terrain is adapt for the Yugoslav Wars and for what-if scenarios pitting Serbia against NATO. For gameplay purposes, Bosnia is set to Red Side alongside Serbia and Montenegro. Slovenia, Croatia and Macedonia are set to Blue Side. Airfields in Austria, Switzerland and Romania have been set to Neutral, so the AI and the player will never spawn on those by default. Targets reflect Real World events as accurately as possible. Having SF2NA is a must, as I have enabled naval ops; if your mod folder contains American, French and Italian aircraft carriers, sometimes you'll see fleets being generated in single missions. NOTE: The terrain is not fully finished. It currently misses targets for cities, such as bridges, warehouses, factories etc. If time will allow, maybe someday it will be completed properly. >Credits (in no particular order): -tiopilotos, for working on very well done island tiles which offer more unique sights in the Adriatic Sea. -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -JSF_Aggie, for his Hi-Res Runway Textures package which I have included and slightly reworked. -Coupi, for his Soviet style repaint of the stock Runway3 airfield. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -Stary, for an old version of his GermanyCE tileset included in the Anatolia v1 terrain by PureBlue. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. >Trivia: Some statistics of the amount of work that went into it, gathered thanks to gerwin's TFDtool. I placed manually one by one: more than 8600 rivers tiles, more than 1100 road tiles, more than 2000 city related tiles! This is just the tip of the iceberg, not counting other thousands of tiles that have been placed manually on the tilemap to better reproduce coastlines, islands and lakes, and not counting the endless hours of research since 2017 into adding all possible airports with much accuracy. >Disclaimer: This is a freeware; you are NOT allowed to redistribute it without my prior explicit consent. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.- 2 comments
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- balkans
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Italy, Southern Europe (1963-1991)
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
@madvad You're a sniper in catching bugs, I should hire you. Jokes aside, it's your lucky day, it was a rather quick fix. I've re-uploaded the two terrain packages. You'll have to wait until they are re-approved. I won't be available for other bug fixing though. Anything else you people wish to see fixed or improved, send me a PM and I'll care to read it when I feel the time is right. Don't expect immediate support, I need some rest.- 11 replies
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