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Menrva

+MODDER
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Everything posted by Menrva

  1. @strahi Be patient, files need to be approved first. It's nothing I can do.
  2. Terrain package updated to Version 1.01; nothing big, just minor changes. Check the Changelog for full details.
  3. Terrain package updated to Version 1.03; nothing big, just minor changes. Check the Changelog for full details.
  4. Terrain package updated to Version 1.04; nothing big, just minor changes. Check the Changelog for full details.
  5. Terrain package updated to Version 1.05; nothing big, just minor changes.
  6. Version 1.02

    828 downloads

    Sweden, Baltic Rim (2004-2018) Terrain March 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era. What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era. This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best! Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario. >Credits (in no particular order): -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch! -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it. -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  7. Version 1.02

    696 downloads

    Sweden, Baltic Rim (1952-1994) Terrain March 13th, 2018 (1st Release) by Menrva >For Strike Fighters 2: Europe, Recommended Full-5 Merged This is a complete remake of the Sweden terrain made by gillg. What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range. This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look. The terrain spans from June 13, 1952 (the beginning of the Catalina Affair) to September 1, 1994 (the main withdrawal of Russian forces from the Baltic states); it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place in the Cold War era. This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary. Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best! Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario. >Credits (in no particular order): -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch! -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it. -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir! -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs. -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too. -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding. -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting! -MigBuster, I have included some of his great hi-res textures for runways. -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package. -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine! -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys! -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much! -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included. Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE. This terrain may NOT in any way, shape or form be used in any payware additions.
  8. SA-7 Grail / 9K32 Strela-2 MANPADS Pack

    Thanks you! So much effort and huge attention to details!
  9. You have my permission, of course! Thanks for asking, it never hurts! Can't wait to see Operation Darius 2, with accurate OOBs and set in 2018! The terrain was born for this in the first place!
  10. And I had downloaded that already! Damn, looks like I am getting old. Well said. I am so happy to see that we're reworking ODS and that you, PFunk, are updating Operation Darius as well. When I started to remake the terrains, I was hoping for something like this to happen. So, I'm very glad to be part of such development team!
  11. I suppose new skins on Dels' new Hercs models! Looking forward to it! Thanks for the unit listing, it's a start.
  12. Hurricane (Film 2019)

    Yep, I had the same feeling. Battle of Britain is very well done, and of course no CGI!
  13. So sad to hear this! But you've given so much to us Ace Combat fans! Thank you very much and best of luck, mate.
  14. Yes, I can do both. I am not sure about the first thing, but there should be a way to give priority to certain targets such as air bases.
  15. About the J-31, if we want to avoid what ifs, we can always put it as a Chinese aircraft visiting Iran and supporting the Iranian air units during the Coalition attack.
  16. I think it would also be nice to have a 2018 version of Operation Darius, with a more recent and accurate order of battle. But we would need to update the package with new planes, I guess. @PFunk I'll be updating the terrain package in the next weeks, because there was a nasty bug with Kharg Island Airport. Now it's fixed, so be on the lookout for the next version if you plan to repackage Op. Darius with it.
  17. AFAIK nobody is working on it (we're slowly working on an updated Operation Desert Storm), so I'm very glad you want to update it with my beauty! Let's hear the others for permission, but I think that many would be interested in seeing how Op Darius works with the new terrain.
  18. Grazie per le info, Gianni! Ok then, I will add Incirlik and some of those listed by daddyairplanes. King Abdulaziz Airbase is on the terrain already, but it appears as Dhahran Airbase during ODS dates (it was renamed to King Abdulaziz in 1999).
  19. FRPignon, send me a PM with more details. I can double check your files. Let's leave this thread of my terrain package.
  20. Hi! The Oil Rig shows up fine on my terrain. Make sure you have added the needed entries in the _types.ini, and copy all the Oil Rig related files (check Gepard's package here: https://combatace.com/files/file/12331-small-oil-rig/).
  21. Diego Garcia is already added. Don't worry about the long list; just give me the names of the most used. Which Turkish air bases, for instance? It's just a matter of finding correct coordinates and I can add them in no time. They will be useful in campaigns for the AI aircraft. Adds to the realism. Also, unlike the original DS terrain, this one is a lot more dangerous and full of SAMs, so we need those BUFFs doing their job!
  22. I have received the suggestion to add Taif Airbase as it was used during ODS. However, it's outside the terrain so it only exists for the AI as an OffMapAirbase. This got me thinking; can anyone provide me with a list of airbases that need to be added for ODS? My terrain should have all possible player-usable bases already, so I simply have to focus on adding Off Map Airbases.
  23. As long as we give expressed credit to him, I think there is no problem. Check your PM later ;)
  24. SU-57 Arrive in Syria Khmemeim

    Are you sure you're not the one being disinformed? The Su-57 is complete already and it's being fielded this year, in very low numbers obviously. It''s surprising the Russians are sending two of them already in a warzone. Still, everything is to be verified. Last December/this January a Su-57 was given the Izdeliye-30 engine as a test. Other prototypes seem to be using the AL-41F1.
  25. To my eyes, it's actually finished, 3d model speaking. It's the _data.ini that misses a lot of things, animations, proper TVC, etc. I'm not good at flight modeling, but it can be fixed and completed I think. As I said, I have found threads where someone fixed such things, but it was never released, it seems.
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