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Everything posted by Menrva
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Strike missions in SF2 NA
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
There should be, but I'm afraid there isn't. I'd love to be wrong though. When things are hardcoded, there is nothing we can do. However, one can manually add carrier stations in the _targets.ini, as in SF2's Vietnam terrain. In it, carriers are static, but you could take-off from them. The singlemission.ini TargetValues concern only the values of the terrain's _types.ini objects, which do not include the randomly chosen ships for the dynamic SF2NA fleets. Such values only affect land strike targets whose objects are present in the _types.ini; if an object has a TargetValue=400 and NormalStrikeValue=500 but MinStrikeValue=100, then that object can be chosen as a target by the game engine, but it's a low value target. If its value in the _types.ini is 2000, and HeavyStrikeValue in the singlemission.ini file is set to 1000, that object might be chosen among others as a high value target for important strike missions. Guys, feel free to experiment, but as far as I can tell, it's a waste of time. A NavalMap=TRUE tells the game that the terrain is primarily for naval battles, it was written to be so. If we want the game to do something else, let's ask TK for the source code, something that won't happen. For single missions, land strikes are no go when NavalMap=TRUE. Thankfully, for campaigns, we have an additional parameter and we can tell the game if we are dealing with a Naval Campaign or not. -
Strike missions in SF2 NA
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
No it doesn't, as the EnemyNation number is just that, a number, it doesn't give more priority to Nation number one. As Wrench said, the game will continue to create naval strikes, as long as the terrain is NavalMap=TRUE. What I told to Gepard should be fine. Unfortunately TK made things this way, if a terrain is NavalMap=TRUE, and both countries have fleets, naval strikes take priority over land strikes. At least this is what I observed for a long time. -
Strike missions in SF2 NA
Menrva replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Go to the terrain's main .ini file and set NavalMap=FALSE. When it is set to TRUE, naval battles ala SF2NA occur. Setting it to false, though, will remove all naval ops as available in SF2NA. AFAIK if a terrain has NavalMap=TRUE, naval battles always take priority over land-based strike missions. But, I think, this happens because the Soviets (Red Side) have a fleet too. If you are in a terrain where only Blue Side has a naval fleet, while the Red Side countries don't have one, then you should have land-based strike missions when flying for the Blue Side. -
The first time I played Ace Combat 04, it was my birthday, I got it as a present. I was only a child back then, but I'll never forget AWACS SkyEye saying: "Today's my birthday. A victory sure would be nice. Mobius 1, engage!" Back to the skin, great details and that ribbon emblem, just beautiful. I guess another Mobius aircraft will come next! Keep up the good work!
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World War Two female Spitfire pilot dies, aged 94
Menrva posted a topic in Military and General Aviation
http://www.bbc.com/news/av/uk-england-gloucestershire-42019484/world-war-two-female-spitfire-pilot-dies-aged-94 -
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Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
gerwin, check your PM. Thanks for the help. -
Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks! Actually you can tell me the details if you like, since I am an amateur programmer myself, I am always eager to learn new things! Speaking of planning maps, me and krfrge have been working on templates to create stock-looking planning maps, and it's turning so good that we might release a package with both a tutorial and the templates. The only thing that we miss and need are the airport icons of stock SF2 planning maps. I was wondering if those simple blue an red circles could be replaced with such icons (I already extracted them and saved in .PNG format), and maybe even rotated according to the Target[001].Heading=XXX value (as long as that Target001 is a Runway). I also noticed that such airports icons are simply fixed in size for all three planning maps, so there is no need to resize them in the software. The only complex thing would be the rotation, I think. With such an automated placement of airport icons, we would be able to create planning maps in the same TW style in no time. If you're interested, just give us an heads up! -
Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you so much, wonderful update! I don't want to bother you any further, but I discovered something that may be useful for the next 1.00 version; in the TFDtool.ini file I have seen the following lines/parameters: [Export] Planning_map_Grid=0 Planning_map_Labels=0 Planning_map_Icons=0 IIRC, they were meant to enable or disable certain details from the planning maps, depending on the set value, 0 or 1. In recent versions, setting them to 1 or 0 has no effect, planning maps are always generated with all elements. Was it always like this? I swear it seemed to me that it worked like I explained, in some old TFDtool versions. Well, that is all! Thank you again for the speedy bug fixes! -
Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have no problem with targets, I just noticed that the Embossed Texture Bitmap exported by pressing F8 is a portion/corner of the whole terrain, and this happens because I suspect its ratio calculation might be fixed (other exported bitmaps work as intended even with 250m heightmaps). My terrains are already available for download here at CombatACE (SF2 Full Terrains section) and feature such heightmaps. If you need only a few files, I'll send what's needed. -
Alternate TFD Terrain Tilemap editor/viewer
Menrva replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
gerwin, I discovered a bug in TFDtool, actually nothing big. Since my custom terrains use 250m heightmaps, (instead of TW's stock value of 500m resolution), I noticed that the Embossed Texture Bitmap (the one obtained by pressing F8) only portrays a small portion of the terrain, while the Texture and Height bitmaps are exported correctly. Also, 250m heightmaps cause your tool to crash while exporting planning maps (F10), but it's wrong to call it a bug I think, since your tool wasn't meant to support 250m resolution heightmaps anyway. Many thanks for providing the community with such a powerful tool! -
EXP2 reduces cloud size in wide sky
Menrva replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nice catch! Mue knows a lot about SF2 shaders, he might know what's going on. -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thanks. I wonder how it can be imported into GIMP though. I am still trying to learn how to use GIMP. -
Yes, it is. I've just watched it. Such a well-made, eye-opening documentary. Thanks for sharing this one, Snailman.
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Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thank you very much, you're so kind! BTW, since this Spring's Windows 10 Creators Update, my Photoshop copy no longer works, so I had to resort to other alternatives. I tried GIMP, but I really struggled with its GUI, so in the search of another alternative I discovered a great freeware, called Krita. Its interface reminds me a bit of Photoshop, and I find it simpler to use. You might want to give it a try if GIMP is that hard to use, at least for me! -
Chinese territorial claims
Menrva replied to Ice Man's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Beautiful! I'd love to make such stock-looking planning maps for my terrains, but I guess the recipe is a secret ;) -
Skin template for F-16XL
Menrva replied to zachtan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stupid me, I am still sleeping I guess, LOL! Making a package with both YF-23 and F-16 (XL if possible) makes sense, it's the same squadron after all (actually both Wizard and Sorcerer are part of the same squadron, they are just two different flights). Making a separate upload could be useful in case you'll update only one of the two skins. Your choice. According to Acepedia, it seems that Wizard uses the F/A-18C (most likely with a generic skin, Project ACES couldn't bother to add certain details in a PS2 game) during Operation Battle-Axe, but for some kind of reason they get the YF-23 and F-16 after the defection to AWWNB. Sorcerer instead uses the same aircraft, before and after the defection. Weird choice by Project ACES. EDIT: about Wizard's Hornet, just as I thought: http://acecombat.wikia.com/wiki/File:Fa18c_wizard1.png -
Skin template for F-16XL
Menrva replied to zachtan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sorry zachtan, I couldn't resist. Next time I won't spoil anything. The YF-23 is a beauty, and AFAIK there aren't so many skins for it, so go for it. I'd rather have this one than the F-16C in place of the F-16XL. Didn't dtmdragon have some kind of template? He made hi-res skins for the F-16XL a while ago. -
Skin template for F-16XL
Menrva replied to zachtan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
zachtan is recreating skins of the Ace Combat universe, but who knows? The only famous F-16XL I recall from Ace Combat is that of Wizard Squadron: http://acecombat.wikia.com/wiki/Wizard_Squadron -
German Air Force Tornados
Menrva replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks for the new Tornado models! Many improvements over the original and very high quality skins! German quality indeed! To improve realism, can the "StartDefaultDate" parameter be added to the various skins? I doubt there were Tornados in Norm 2009 and Norm 87 camos during the first years of deployment.- 17 replies
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Strike Fighters 2 : Operation Desert Storm Redux
Menrva replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
One of the greatest mods, first time I played it, it was a version for the old Wings Over Europe. My only gripe with it is that the terrain is pretty wrong, for target locations etc. The one I made is identical in dimensions (portrays the same area), but addresses such issues and was also built for ODS. I wonder if people are still interested in playing ODS; when I get the chance, I might rework the campaign files and provide a more accurate campaign. -
Game loading bar
Menrva replied to Crusader's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's good to know. I usually experience crashes during loadings in my huge modded install. -
Haha, no way! Well, thankfully I am not from Rome, LOL!
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Iraq, Western Asia (1980-2003)
Menrva replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Glad it works! Enjoy the terrain, it took me years to develop it!- 25 replies