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Everything posted by bazillius
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New computer & Windows 10 advice
bazillius replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
daddyairplanes, cuz it do not show decals. I do a lot of work placing decals. Many aircrafts have isues in theit UV grids, wich can be masked that way. i write this in order to warn. May be it is critical for somebody -
New computer & Windows 10 advice
bazillius replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if I run Photoshop and SF2 together, my computer with Windows 10 freezes. it's uncomfortable when you draw skin. If you forgot to save you loose your work. I leave Windows 7 as second system. First Eagles works very slow and badly on Windows 10 unable to play -
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Rockets salvo
bazillius replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
fallenphoenix1986, interesting. Yey, it must be a trick. There is no easy way i see. -
Rockets salvo
bazillius replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
yes, this is for bombs and it is works very nice. i did for some my aircrafts they drop bombs all at once, this is easy cake task. You can find quantity and interwals in cockpit.ini to switch inside cockpit [CockpitData] .. RippleQuantity=1,2,4,8 RippleInterval=0,100,200,300,400 and in DATA.ini sections for AI [LevelBombAI] ReleaseCount=48 ReleaseInterval=0.05 But it is for bombs, it does not work for rocket. This is not realy that things we talking about -
Rockets salvo
bazillius replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Wilches, this decision gives not very good result, cuz anyway they fire one by one and you need a long distance in "RollInRange=" If there are a lot rockets in pod, hellicopter or aircraft stop firing anyway when reach "PullOutRange=" and you need long "ReleaseRange=" the distance when vehicle start its firing. for any aircraft it need to tune separately. if you want i can show you my data from Mi-24 This will do only for slow vehicle as an hellicopter.Your airkraft needs different numbers. [RocketAttackAI] RollInRange=2500.0 <---------- wehicle stand on its way to attack at this distance RollInAlt=600.0 <---------- and altitude PullOutRange=300.0 <-------- end attack distance PullOutAlt=200.0 <---------- and altitude ReleaseRange=1800 <---------- start firing distance SecondPassRange=1800 SecondPassAlt=500 ReleaseCount=16 ReleaseInterval=0.05 My hellicopter from this distanse manages to shoot only 16 rockets + ~ 4 over. and as Gepard said, in real they firing fixed counts of rockets, and i set it to 16. How to do a real salvo i do not know, but i want to know. If somebody did this trick, please do not be lazy to tell how to. -
Rockets salvo
bazillius replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Gepard, I know that on Mi-24 they can switch, and we see they firing 4 rockets for millitary exercises at training ground to save rockets. But in real action they firing all at once, because they afraid of missiles from the ground. So do Su-25s, they fire all at once with one pass. I saw it in reality and it is impressive. So I tried to repeat it in the game but it firing anyway one by one. -
Rockets salvo
bazillius replied to Wilches's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Interesting question What do you mean " Like on Typhoons for example"? We have example? I tried [RocketAttackAI] ... ReleaseCount=16 <-------- all in pack ReleaseInterval=0.05 <------ if to se 0 aircraft loses the ability to take aim and do circles over target. i like that things like AH-1 or Mi-24 Do BANG!! BANG!! with a salvo like they do in real. and the ocean of blood fire and smoke ))) i want to know the answer too. -
SF2 on Intel 620
bazillius replied to stuntman's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hah, that's vanilla game does. After installing dozen of mods and refines sometimes drops to 25-40 fps with my i7 GF1060 with 16G RAM -
Soviet electro music. turn on any video and turn on music ))
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Su-33 SKINS and INIs
bazillius replied to bazillius's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hello, Wrench. Why are you looking at me, if all files are premoderated? As i see, there are skins for this model at the site and i do not post lods. And i write it in read me and in the name of archive for moderators. When i posting something i search about it at a site. if i found something, i post near, if not, i do not. I do, first of all, for myself, i do not do if i am not interested. And i got this Su many yers ago here at this site. if i do something wrong pls say it, and i will understand. i just do as other people doing. As i think. -
Version 1.0.0
298 downloads
This is only Skins, cockpit and inis. THERE are NO aircraft LODs (aircraft 3d model). This pack is only for persons who are lucky to have Su-33 aircraft. installation: 1. Back up your Su-33 previouse files and delete Su-33 folder from your mod folder. 2. Extract the archive, and place files in your mod folders at their places as usual you do. 3. Copy files SU-33.LOD and SU-33-001.LOD from your back up in your just installed Su-33 folder. Rename if needed. ====================================== Used files: Sea Flanker cockpit 1.0 By YEYEYE (approved by Erik, October 22, 2014) ================================= New Skins: 1nd Squadron Eagles of 279 KIAP 2nd Squadron Tigers of 279 KIAP Su-27K Shenyang J-15 Prototype Gray Shenyang J-15 Prototype Serial Shenyang J-15 Prototype Yellow Old Skins: None Best regards, bazillius. -
SF2 F-15C OANG Add-On for the SF2 F-15 Eagle Super Pack Redux 2018 Pack - The Mudhen Team
bazillius commented on Viper63a's file in F-15
- 2 comments
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- 1
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- f-15c
- super pack
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(and 2 more)
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Strike Fighters 2 Screenshots Thread
bazillius replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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RAAF Pilatus PC-21
bazillius replied to Dels's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks detailed. Nice, i 'd like to fly it -
F-15C and Su-27P visual upgrade
bazillius replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nice! i can't wait -
F-15C and Su-27P visual upgrade
bazillius replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
just thoughts out loud : if there is a fake pilot parts, we can clone aircraft, clone fakepilot parts and recolor to our favorite paint scheme. Right? it is be nice to have the paintkit then and all other isnt a big problem then, only army of clones at a game menue. -
Version 1.0.0
855 downloads
This package presents the Su-30M2, MK2, MKK modifications produced on KnAAZ Avia Plant. Su-30 are produced at two different factories. Aircraft are distinguished by avionics, seams, camouflage and appearance. On "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. In this pack there are Su-30s produced at KnAAZ aircraft plant based in Komsomolsk on Amur (all without canards). This is the conversion of the old SF1 model in SF2 + new skins ============ Installation: Extract file "Su-30_by_KnAAZ_Avia_Plant_(Part_II).7z" at any temp directory you want. Move the files to the appropriate locations in your mod folder as usual. DO NOT FORGET about the DECALS folder! It is very important! There are some fixes for the UV grid of the original model. Without it some part of camouflages be distorted cuz of model's UV issue. ============ NEW SKINS: Sukhoy Anniversary Skin Summer 2011 standard Russia camouflage Vietnam Green - it is old my skin moved to correct pack Vietnam Blue China Gray 2007 First Prototype skin First Prototype 2005 year Second Prototype 2 Aggressors skins -that are old my skins moved to correct pack Third Prototype Part 1 is here =========== Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes. http://www.mariwoj.pl/ =========== I used these files: I took some skin details like engines, nozzles, marks, from this skin: SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99 https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/ By viper63a (approved by Wrench, August 16, 2016) Model: Su-30MK2 for SF1 / WoE Version 1.0 https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/ By ivanbasic (approved by Erik, October 4, 2013) Decals and Weapons: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) Cockpit: Modern Flanker Cockpit 1.0 https://combatace.com/files/file/15045-modern-flanker-cockpit/ By YEYEYE (approved by Dave, October 7, 2014) And Skins by me, bazillius Best regards. -
Strike Fighters 2 Screenshots Thread
bazillius replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Against the backdrop of anti-Russian statements in Armenia, Russian troops decided to aggravate the situation in Ukraine and acted as an iron march near Shirokine village! But today is not 2014! The neo communists were stunned by the surprise: NATO troops and ... and FLYING CROCODILES !!!!!!! -
Su-30 by KnAAZ Avia Plant (Part II)
bazillius posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Su-30 by KnAAZ Avia Plant (Part II) This package presents the Su-30M2, MK2, MKK modifications produced on KnAAZ Avia Plant. Su-30 are produced at two different factories. Aircraft are distinguished by avionics, seams, camouflage and appearance. On "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. In this pack there are Su-30s produced at KnAAZ aircraft plant based in Komsomolsk on Amur (all without canards). This is the conversion of the old SF1 model in SF2 + new skins ============ Installation: Extract file "Su-30_by_KnAAZ_Avia_Plant_(Part_II).7z" at any temp directory you want. Move the files to the appropriate locations in your mod folder as usual. DO NOT FORGET about the DECALS folder! It is very important! There are some fixes for the UV grid of the original model. Without it some part of camouflages be distorted cuz of model's UV issue. ============ NEW SKINS: Sukhoy Anniversary Skin Summer 2011 standard Russia camouflage Vietnam Green - it is old my skin moved to correct pack Vietnam Blue China Gray 2007 First Prototype skin First Prototype 2005 year Second Prototype 2 Aggressors skins -that are old my skins moved to correct pack Third Prototype Part 1 is here =========== Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes. http://www.mariwoj.pl/ =========== I used these files: I took some skin details like engines, nozzles, marks, from this skin: SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99 https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/ By viper63a (approved by Wrench, August 16, 2016) Model: Su-30MK2 for SF1 / WoE Version 1.0 https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/ By ivanbasic (approved by Erik, October 4, 2013) Decals and Weapons: NATO Fighters 4+ https://combatace.com/files/file/12230-nato-fighters-4-part-5/ By Dave (approved by Dave, January 20, 2016) Cockpit: Modern Flanker Cockpit 1.0 https://combatace.com/files/file/15045-modern-flanker-cockpit/ By YEYEYE (approved by Dave, October 7, 2014) And Skins by me, bazillius Best regards. Submitter bazillius Submitted 04/23/2018 Category Su-30 -
Strike Fighters 2 Screenshots Thread
bazillius replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Soooooooooooooooooon