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Do335

JAGDSTAFFEL 11
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Everything posted by Do335

  1. I think there's a "CLOUD1.tga" in the Flight folder. tis the only environment mod contained. If it's causing a conflict just delete him.
  2. i got nothing! Is it black all day round? What happens if you use Alt-C to advance in-game time?
  3. B-29 is too big. I couldn't find a "balanced" setting vs medium bombers like A-26 and Tu-2. But you can tune it down by reducing StructuralFactor= in the _data.ini ^Open modding. Set it however ya like yourself. Tis good hmm hmm
  4. Interesting... I think it is entirely possible having shot lots of 37mm... sometimes it does appear there's no explosive in it when hit. A test with M61A1 with all tracer load can produce better result i reckon.
  5. Voted! "Dynamic Campaign where your performance matters" Can i vote twice? PS The sub combat and ASW in "red storm rising" was really really great!
  6. indeed the ships... got RS4 after all, a few to be experimented for korea mod. Essex, Baltimore, Cleveland, Fletcher, maybe the LST and LVT plus corsair cockpit. The inis are a mess tho...
  7. Thank you (again:D) strahi. Few packs of beer saved!...
  8. Anyone has Rising Sun phase 34? If yes could u check if the B29 has distance LODs? (LOD2, LOD3.. etc) Would appreciate the help... suppose it's mostly now or never so, if it provides distance LODs i'll get it.
  9. https://www.facebook.com/permalink.php?story_fbid=1160132260727854&id=284823034925452
  10. Yes indeed not much, but if ya really badly (edit: wrong meaning sry!) want the Xac to be on the wings and stabs of the 3d model I guess it's worth a try... I just know one area CGpos has real effect which is takeoff/landing since, gear position is taken from the 3d model, and landing gear produce drag and on ground supporting force. For landing by the AI the position of drag produced by the landing gears results in different moment depending on where CG is, so it effects the AI touch down attitude e.g. very hard/very soft touch or completely unable to touchdown.. the AI is really dumb (scripted) in this. For takeoff, if ya move CG way back for example it can be possible to auto rotate without pitch command. Also more complicated situation... AI lands after the nose gear is shot off:D A too forward CG can sometimes make it explode very quick and i lose a squad mate. ^Just me blabbering out loud than anything!..
  11. Cliff7600: thank you! We all in this by free time (right now i just dont have) so whatever you can is great!
  12. Battle of Chosin Reservoir/“Battle of Changjin Lake” or.. the "Ice and blood of Changjin Lake" A decisive and extremely brutal battle in the Korean war where the People's volunteer Army ambushed the 1st Marine Division, plus 3rd and 7th Infantry Division, and parts of ROK I corps around the area of Chosin. Under most desperate conditions, the 1st Marine Division was able to make a fighting withdrawal, break out of the encirclement and retreat via the port of Hungnam while inflicting critical casualties to the enemy. The PVA 9th Army fought the battle with very little supplies, almost no winter clothing in severe cold weather and still managed to drive the UN forces south. The battle marked the complete withdraw of UN troops from North korea. As a young man this part of history was fascinating. As soldiers both sides exhibited extraordinary qualities, for the 1st marine division they're nominally outnumbered 12 to 1 or 4 to 1 if the supporting 3rd/7th Infantry was included - the PVA strength totals to 3 corps or 12 divisions, and the marines are completely unprepared for the attack. The retreat was along a single route, where the enemy mostly had control over the roadside hilltops. For the PVA they are fighting at -30 ~ -40 Celsius degrees without thermo clothing and weapons as low as 3 man per rifle, no artillery support except mortars. Both sides conducted themselves valiantly and showed unrelenting willpower in most adverse to desperate conditions. But now I get older and take a look at North korea. Millions of lives lost and for what. I feel extremely sorry for the Chinese soldiers who threw away their lives for seemingly nothing. Under overwhelming firepower, they are human meat shields. All so that Kim can set up a dictatorship at the suffering of the Nkorean civilians. There was a story piece ('bout 10 years ago now) where a PVA company was tasked to take a hill top (terrain is mostly hilly so lots of fighting around taking and defending hilltops) defended by just a US platoon, but plus 1 quad 50cal and 1 dual 40mm flak track aka infantry killers. When morning came the brass phoned: Attack again! That hill top is vital!! The company commander replied: The whole company has but 4 guys left, comrade commander!!!..... I was like friggin' WTF!! And yet again: all this for what?? (And by publishing this story, the magazine was prevented issuing for a few months by the authorities, and staff were fired and changed. Tis ofc another thing...) So anyway. Air power as usual played a pivotal role in the battle. 1st Marine Air Wing stationed at Yonpo (very close to the frontline so it's almost like takeoff, retract gear, drop bombs and land, rinse repeat Guadalcanal style. Well almost.) and carrier air from TF77 flew 230 sorties daily. Hand thrown smoke grenades and rifle smoke grenades were used to mark targets as close as 50 yards from friendly positions and some very effective marine FAC CAS were flown. Large quantities of supplies were dropped daily either via air drop and from the airfields at Yudam-ni and Hagaru-ri. On Nov. 28th the 21st airlift squadron stationed at Wonsan air dropped 16 tons and 10 tons of ammunition on Singhung-ri and Yudam-ni respectively, but airlift ops really ramped up in December with the entire FEAF committed, after the complete withdrawal of western front UN forces. From December 1st to 10th, 313 C-119 sorties and 37 C-47 sorties were flown with a total of 1580 tons of supplies dropped. In the end the 1st Marine, 3rd Infantry and 7th Infantry, and the ROK troops evacuated to the sea with most of their fighting strength intact. The last ship left Hungnam port at 14:36, 24th December 1950. A total of 105,000 combat troops, 98,000 Korean civilians, 350,000 tons of material and 17,500 vehicles were evacuated. But it is still a retreat with the territory of North Korea lost, so for the result of the battle, one leaves it for the historians.
  13. Okie due to personal time limitation and lack of a really fitting function in campaign mode I thought I'd UL the Po2 here for anyone who wishes to use it, or anyone or, the original authors, from what i read in the mod forum Aleks and id(io)t team if they're still around that is, if you'd like to finish it and upload it properly that'd be nice. --> As usual it could really use some low rez lods, and a reference FM from First eagles would suit it well I reckon. If not I'll probably tune it up later but it'll probably take some time as work's keeping me busy except a few hours on the weekend. po2.rar
  14. ah! sorry mate... for a data mod the gfx part is at times minimalist. one usually add whole bunch of eye candies himself anyway i reckon!... (too tired to post proper as usual......)
  15. Stary: fx stuff included (iirc..) are tracer texture, HMG hit effects, and half sized tracer tga per ur mod idea. prolly not that obvious but seems to add good touch to combat! apologize for absence as well but work has been hectic. will be back later!
  16. I always think this is an interesting phenomenon in itself. With the development of consumer PC there was this big emergence of fun desktop flight-sims. With the emergence of the internet, information that had been hard to obtain became available and ppl started demanding more and more realism. And so we come to this era of realism oriented flight sims. But here's the problem: development resource and innovation - Technological progress doesn't correlate to an increase of software dev resource, and so the amount of innovation one can produce from said dev remains unaffected. If you put more resources into "realism", you necessarily trade it off from other areas. A desktop flight sim is to be both realistic, and fun. But from a resources standpoint, these two are unavoidably a trade-off. As they say progress always happen in a spiraling fashion. As the market becomes more and more saturated with "realism", I think there will be a return to the trend of "fun". Or, from the pov of a developer, "Yes, we already have access to all these information, but we choose not to spend resources on these. We choose to innovate on how to make the game fun instead. This innovation would not belong to LockMart, Boeing, NAA, Sukhoi or Mikoyan-Gurevich - of which we'd just be copying from them with a license, but it would belong to us ourselves. It is our own ideas and our own creation. And if we do a good job, ppl will like it." --- I believe one day such ways will return.
  17. eh i don't mind turning into CAP2 topic. i'm a bit cautious about early access as there's still a risk the product could fail.. and personally as i like dynamic campaigns that part isn't working yet. Although they say the price will gradually go up as they finish more stuff, so it is worth considering... I don't imagine there're many harrier enthusiasts out there hmm... But as past experience show if it's a good game, the plane itself isn't that important!:)
  18. the other thread got locked so opening a new one to say a few. now before you mods all start picking up the ban stick hear me out: there will be no religion sexual personal insults etc etc as tis not about those, and the "freedom of speech" bit rant is aimed at government conduct (it is thus enclosed in /rant/) - imagine one day government employees start coming here and all other websites and start deleting offensive posts (that themselves deem as) and this being a legally legitimate method. And moderators start self-censoring to abide the "law". If you think that is acceptable, i'll surely have a problem. To use this concept on self moderating is probably misplaced - one extreme example that most ppl here'd know - cplengineering. Or say a private instant messaging chat group, if one starts getting unfriendly or don't agree with the circle's views then there's no point in being there. However on the scale of big social media websites or big public forums, while still privately owned(!), they are big enough that are presented with certain social responsibilities - what degree of filtering and self-censoring is deemed suitable. it seems the line is also gradually rising as the net becomes more and more regulated but one can still talk about anything that's acceptable ethically. and with that said i think what's happening to CA nowadayz - this is unrelated to the locked thread, plz note - is the echo chamber effect amplified by the decreasing numbers. it is beginning to be less towards a public access forum that many ppl come to hang out and more towards a private IM group. But i reckon this can't be helped as every group in whatever form needs new blood new ideas etc for that cycling process. Soo,, CAP2 anyone?! ---->
  19. /rant/ ah.. post deleting always pushes me buttons. post deleting = censorship. You can employ millions of "moderators" that delete subversive posts. And then, millions of youngsters employed that get paid 50 cents per pro establishment posts on social media and key websites. But most importantly, a national "firewall" that blocks access to ~80% of overseas web. --> welcome to the Internet National Intranet. Isn't It Awesome. When this firewall and assorted censorship happened, I started saying goodbye to such intranet and became a net nomad. The rice is still great, the girls are nice. But powers that be and their puppets, no. /rant/
  20. Three hours and counting as we write this post! Ahead of the 6pm launch time we wanted to give you a more detailed heads up on what to expect from the launch build. http://devblog.sim155.com/2016/06/like-phoenix.html Dynamic Campaign. We'll be improving the dynamic campaign by adding more targets, enemy capabilities such as mine laying, offensive capabilities such as integrating Tomahawk strikes into a mission package.
  21. Kjakker thnx, i've finally found a reasonable explanation - apparently there're 4(+..) configs of this so all the photos are good! http://www.shipmodels.info/mws_forum/viewtopic.php?f=48&t=34416&sid=3bcc2bbcf0acc2970ea6d6f194428077#p221132 mwahahaha!
  22. ok now i'm really puzzled. on the wiki page of USS manchester there's clearly one with the mk37 on top. what's going on.... i'll probably do some more google-fu tonight. anyway thanks for the nice photos!
  23. @Kjakker or anyone else wanna know if i can inquire some of your ship knowledge, i'm doing some data rework on other ships and this instance the Clevelands. the 3dmodeller has very expertly setup the directors for use as RadarType=FIRE_CONTROL but this director arrangement looks weird: The director on the right looks really like the mark 37 director for the 5inch mk12 guns. that means the director on the left is for the main 6inch guns. but why is the main guns director lower than the secondary director?... or is something else going on?...
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