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Everything posted by HomeFries
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TW Prowler templates
HomeFries replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I heavily modified Kevin's templates and added some details. I can organize them and upload them with his permission. -
Need Mat Name for F/A-18C pilot body and helmet
HomeFries replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
And they work great! Interestingly enough, I thought that if you were going with a new matname you had to make that skin under test the first in the sequence. With the Hornets, it was the last plane in the sequence (i.e. the -4) that had the visible custom textures, though I had no real way of discovering this until I knew the matnames. So here is a taste of what's been done so far and what is to come: VFA-103 Jolly Rogers line bird (by Jack). The pilot is the 2048x2048 texture built from my A-10/F-18 Pilot Template, with custom 1024x1024 helmets as well. For the generic USN helmet, I have a custom 1024x1024 helmet based on the reflective USN version of the HGU-55. For the CAG/CO birds, I have given the pilot skin Commander insignia. I realize that anybody flies the CO/CAG bird, but this is a symbolic gesture. @Jack, if you would like, I'd be happy to create a collection of USN pilot skins for you to distribute with your excellent Hornet skins. Helmets may take more work, so they're not as high on my priority list, but I can do the pilots pretty quickly. -
Need Mat Name for F/A-18C pilot body and helmet
HomeFries replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
Thanks, Skate. I'll give them a go. While I have your attention, do you know the mat name(s) for the Su-27 pilot? -
Exactly, but considering it used to be hard for me to fly (or at least hover and land), it just shows how much flying the Huey has improved my flying in the easier helo. Even with the AP turned off.
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Need Mat Name for F/A-18C pilot body and helmet
HomeFries replied to HomeFries's topic in Digital Combat Simulator Series Modding/Skinning Chat
Thanks, Jack, and sorry for taking so long to get back to you. Was contending with a family emergency for a month, then when I got back I got target fixated on the Huey. Just a little detail as well for testing mat names: be sure that the skin under test is the first skin of that type to be tested (i.e. make sure the F/A-18 skin you're testing is the first F/A-18 in the mission), or else the matname under test will be skipped altogether. That's what I was doing wrong, though to be honest I didn't have any better luck when I tested it right. So far I have tested the following mat names/combos: pilot_x_body and pilot_x_helmet where x is: f18c f-18c f18 a-18c f_a-18c fa18 fa18c I also tried pilot_f-18c and hgu55 for the pilot and helmet respectively. No luck with anything so far. Jack, I'd love to get the matnames for the pilot/helmet so I could hook you up with detailed pilots for your line of skins. -
Or a cobra, though to be honest I'm still having a great time learning (and flailing) with the Huey. Point of comparison, though: after about 3 hours in the Huey, I could sort of hover for about 20 seconds before the PIO got the better of me. But when I went to give th Ka-50 a try I was smooth as silk in the hover, taxi, takeoff, and landing department. I used to flail at the Ka-50, so if you can fly the Huey you can fly anything else (right now).
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Version 1.3
36 downloads
This is a collection of six skins representing Five units in the Vietnam War. Each skin represents an airframe on which one of the crewmembers was awarded the Medal of Honor. The skins included are: US Army 82nd Medical Detachment (Air Ambulance) US Army 2/17th Cavalry, 101st Airborne Division US Army 173rd Assault Helicopter Company, 1st Aviation Regiment US Army 229th Aviation Battalion, 1st Cavalry Division (#775) US Army 229th Aviation Battalion, 1st Cavalry Division (#888) USMC Marine Observation Squadron Six (VMO-6) I have added the names and ranks (at the time) of the pilots and co-pilots of these airframes at the time of the action. While I have attempted to be as accurate as these gentlemen deserve, I may have made some incorrect assumptions (this is especially true about the co-pilots, who are not as easily found in the public record). Likewise, I was unable to accurately represent GySgt Leroy Poulson and LCpl John Phelps of VMO-6, as the door gunner textures do not support it. If you see any inaccuracies, please let me know so that I may correct them. All reference imagery and much of the research was taken from http://vietnam-hueys... Honor page.htm The Airframes and the Medal of Honor Recipients: 82nd Medical Detachment (Air Ambulance) CW3 Michael Novosel - October 2, 1969 CW3 Michael Novosel was pilot-in-command of of a UH-1H med evac Huey with the 82nd Medical Detachment in 1969. On October 2, he went to the assistance of a group of wounded South Vietnamese soldiers that were pinned down by an enemy force concealed in a series of bunkers. Flying without any gunship cover, he made repeated runs against heavy enemy fire to pick up the wounded. Near the end of the action, he spotted a wounded ARVN soldier near an enemy bunker. He maneuvered the ship near the wounded man and a crewman reached down to grab and lift the wounded soldier into the aircraft. During the maneuver the aircraft was hit by enemy fire and CW3 Novosel was wounded. In all, Michael Novosel and his crew made 15 extractions in the face of enemy fire, saving 29 wounded South Vietnamese soldiers. He was awarded the Medal of Honor in 1971. 2/17th Cavalry, 101st Airborne Division Sp4 Joseph G. LaPointe - June 2, 1969 Sp4 Joseph "Guy" LaPointe was a medic with Headquarters Troop, 2nd Squadron, 17th Cavalry. On June 2, 1969, he was just one day from going on leave to meet his wife and new son. However, SP4 LaPointe volunteered for a mission that day because his replacement was a new guy without any field experience. The patrol landed on the top of Hill 376, near the famous "Hamburger Hill" battle site. Sweeping away from the hilltop LZ, the point man walked into a fire zone from concealed enemy bunkers. Two more men were quickly wounded and "Doc" LaPointe moved forward to aid his wounded buddies. He put himself between the enemy bunkers and the wounded, and began working on the wounded. He was soon hit by enemy fire, but ignoring his own wounds he continued to shield his buddies while tending their wounds. He was hit by a second burst of fire and knocked away from his friends. He crawled back to the wounded again and once more shielded them from enemy fire while resuming his aid. This time an enemy grenade landed among the group, mortally wounding them all, including Doc LaPointe. He was awarded the Medal of Honor posthumously on December 16, 1971. 173rd Assault Helicopter Company, 1st Aviation Regiment PFC Gary Wetzel - January 8, 1968 PFC (later Sp4c) Gary Wetzel was a door gunner on "Robin Hood 866" in January, 1968. He was nearing the end of his second tour when his helicopter was hit by an enemy RPG rocket while landing in a hot LZ with an insertion team. The grounded helicopter was hit repeatedly by enemy fire and the pilot, Bill Dismukes, was wounded. As PFC Wetzel went to the assistance of his pilot, another enemy rocket impacted the ship just behind the pilot's seat. Wetzel was blown out of the helicopter, suffering severe wounds to his right arm, chest and legs, and his left arm was almost severed from his body - hanging only by a flap of skin. In spite of his multiple wounds, Wetzel climbed back into the damaged ship and took an enemy automatic weapon position under fire with his door gun. The enemy gun had the American troops pinned and Wetzel was able to destroy it with his fire. Wetzel then tried to go to the aid of his pilot again, but passed out from loss of blood. When he regained consciousness, his crew chief was dragging the wounded pilot to the shelter of a nearby dike. Wetzel crawled over and attempted to help the crew chief move the pilot to safety, but passed out a second time. After he and the other survivors were rescued, Wetzel's left arm was amputated and he spent five months in military hospitals recovering from his injuries and infections. Gary Wetzel was awarded the Medal of Honor on November 19, 1968. 229th Aviation Battalion, 1st Cavalry Division (#775) Captain Ed Freeman - November 14, 1965 Captain Ed Freeman served as Second-in-command of A Company, 229th Aviation Battalion in 1965-66. On November 14, 1965, he flew in support of LTC Hal Moore and the 1/7th Cavalry fighting against three battalions of NVA at LZ X-Ray in the Ia Drang Valley. Captain Freeman flew 14 missions into the face of enemy fire over the course of the first day to deliver much needed ammo and water, and to evacuate wounded soldiers. He was eventually awarded the Medal of Honor for his actions at LZ X-Ray on July 16, 2001. US Army 229th Aviation Battalion, 1st Cavalry Division (#888) Major Bruce Crandall - November 14, 1965 Major Bruce Crandall was commander of A Company, 229th Aviation Battalion, on November 14, 1965 at LZ X-Ray. With Captain Freeman's ship following him, Major Crandall flew 14 mission into the hot LZ , taking intense enemy fire to deliver supplies and evacuate wounded from the battle. As his ship was damaged by enemy fire (his crew chief was also wounded on one flight), Major Crandall was forced to switch to another aircraft. He flew a total of three different ships in his effort to support the troops at LZ X-Ray. Major Crandall was finally awarded the Medal of Honor on February 26, 2007. USMC Marine Observation Squadron Six (VMO-6) Captain Stephen Pless, USMC - August 19, 1967 On the afternoon of August 19, 1967, Captain Steve Pless and his crew were flying medevac escort near Quang Ngai (south of Chu Lai in I Corps). On the way to a pick-up of wounded ROK Marines, they heard an emergency call on the "Guard" channel from a transport helicopter. It had set down to make repairs on the beach, and was attacked by a large number of VC. Four Americans had been left on the ground when the ship took off, and they were being overrun by the enemy. Determining that the H-34 they were escorting could make the initial medevac pick-up without their support, Pless and his crew decided to respond to the emergency call. As they approached the site they could see the enemy beating and hacking at the four American prisoners. Pless took his gunship into a gun and rocket run, targeting a large group of VC in the clearing. Driving the enemy off with his gun run, Pless landed between the Americans and the enemy. Gunnery Sergeant Poulson jumped out and ran to support the single American still capable of walking. Putting the American on board the aircraft, Poulson, followed by the copilot and other crewman raced to help the other Americans. Determining one of the Americans to be dead, the three crewman began carrying the two injured Americans toward their Huey. At this point the VC attacked and tried to overrun the crew and helicopter. Pulling out their side arms, the crew alternately dragged the injured Americans and fired at oncoming VC. Some of the enemy came within a few feet of their Huey while they were loading the injured aboard. When all were aboard, Pless applied power to his grossly overloaded Huey and took off over the water. The skids of the ship touched the water four times before he finally got the aircraft to gain altitude. Pless jetisoned his rocket pods and ordered the crew to throw out all unnecessary items from the cabin. They landed the injured at Chu Lai First hospital and returned to their base at Ky Ha. The next day Pless and his crew learned that 20 VC dead had been found on the beach with evidence of many more enemy casualties being dragged off. Captain Pless was promoted to Major in September, 1967, and was awarded the Medal of Honor on January 19, 1969. The rest of his crew, Captain Rupert Fairfield, GySgt Leroy Poulson and LCpl John Phelps were all awarded the Navy Cross. Skinner's Philosophy: Because the 3D models used for the aircrew utilize modern flight gear I have chosen to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins.. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern objects. A note about the Crew Chiefs & Door Gunners: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In the case of the VMO-6 skin, since I have the names of all crewmembers, I opted to put GySGt Poulson on the nametag. This is the result of a coin flip and should not be considered a slight to LCpl Phelps, who was awarded the Navy Cross as well as GySgt Poulson. In choosing names for the other textures, I opted for US servicemembers who received the Medal of Honor. SFC Paul Smith received the Medal of Honor posthumously in the Global War on Terror, and represents the United States Army in these skins. Sergeant First Class Paul R. Smith distinguished himself by acts of gallantry and intrepidity above and beyond the call of duty in action with an armed enemy near Baghdad International Airport, Baghdad, Iraq on April 4, 2003. On that day, Sergeant First Class Smith was engaged in the construction of a prisoner of war holding area when his Task Force was violently attacked by a company-sized enemy force. Realizing the vulnerability of over 100 soldiers, Sergeant First Class Smith quickly organized a hasty defense consisting of two platoons of soldiers, one Bradley Fighting Vehicle and three armored personnel carriers. As the fight developed, Sergeant First Class Smith braved hostile enemy fire to personally engage the enemy with hand grenades and anti-tank weapons, and organized the evacuation of three wounded soldiers from an armored personnel carrier struck by a rocket propelled grenade and a 60 mm mortar round. Fearing the enemy would overrun their defenses, Sergeant First Class Smith moved under withering enemy fire to man a .50 caliber machine gun mounted on a damaged armored personnel carrier. In total disregard for his own life, he maintained his exposed position in order to engage the attacking enemy force. During this action, he was mortally wounded. His courageous actions helped defeat the enemy attack, and resulted in as many as 50 enemy soldiers killed, while allowing the safe withdrawal of numerous wounded soldiers. Sergeant First Class Smith's extraordinary heroism and uncommon valor are in keeping with the highest traditions of the military service and reflect great credit upon himself, the Third Infantry Division 'Rock of the Marne,' and the United States Army. Updating from Earlier Versions: Version 1.21 or earlier: Remove the folder "Army 101AD_LaPointe" prior to installation. Version 1.02 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USMC.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: I have included files that have (IMHO) improved the textures of the pilots and door gunners. They now wear the standard green and grey nomex flight gloves and have pencil pockets on their left sleeves, similar to my USN and USMC uniform textures. Additionally, I included a 1st Cavalry patch that blocks the alpha channel for the First Sergeant rank, which removes sleeve rank insignia from the gunners' flightsuits (enlisted folks in the US services don't wear rank insignia on flightsuits). To enable these textures, just copy the contents of the _Optional\TempTextures folder to your DCS World\Bazar\TempTextures folder. To disable the textures, just delete them from TempTextures and the default textures will be used instead. Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
Devs are in kind of a tight spot on that one. Back in the day, you could get away with this: With the 386 being king and full motion video not yet mainstream, devs spent time on polish because they didn't have as much time to spend on the stuff that we have today (texturing/skins, complex 3D models, flight dynamics). Now devs have a huge bar just for in-sim realism, and not only does it reduce the time available for interface polish, truth is that the next version of Windows or DirectX may break that polish anyway (see Jane's F-15). Compound this with the fact that sims are no longer mainstream (we became our own worst enemy at the time that Doom started the FPS craze; the perfect storm) and no longer command a huge budget, and the interface/briefing system becomes secondary. The other problem is that we've become spoiled with Call of Duty type briefings that if a dev decides to try a bit of polish, it will be laughed at as second rate (not to mention it does absolutely no good for 3rd party missions). Personally, I would love to see some of the old school immersion back, but I would rather just have devs put hooks in the code for custom interfaces and have the mission designers be able to do what they want with this.
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I'm a DCS fan from the Flanker 1 days, and I still knocked Lock On for being sterile, but the truth is that the environment is as sterile or as kinetic as the mission designer makes it. I've seen some missions that have the JTAC making tactical calls with small arms audio in the background, making it sound as if he is in the middle of a firefight. It's not easy to do, and this sort of immersion isn't the priority of the developer, but it definitely has a lot of potential. I think it's a matter of time before we start getting more audio packs. Of course, there's only so much you can do without a dynamic campaign or dynamic mission generation (which can add the "unrelated" flights for more radio comms and immersion), but ED has also indicated that the DC engine is more a matter of "when" than "if."
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Version 1.3a
83 downloads
This is a collection of seven skins representing US Marine Corps squadrons and spanning the length of the Vietnam War. The squadrons included are: VMO-2 VMO-3 (which became HML-367) VMO-6 HML-167 I have included two versions of HML-367: a 1968 version (when VMO-3 was redesignated as HML-367) and a 1975 version that flew in Operation: Frequent Wind, the evacuation of Saigon. Additionally, HML-167 is represented by modexes TV-29 and TV-30. Most reference imagery was taken from http://vietnam-hueys...Corps Hueys.htm Skinner's Philosophy: I chose to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins. This is because the UH-1H (and not the UH-1E) is modeled, and slso because the 3D models used for the aircrew utilize more modern flight gear. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including MARPAT body armor for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and with the exception VMO-6 (represented by GySgt Leroy Paulson, who was the actual crew chief), represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. Updating from Version 1.04 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USMC.dds Installation: Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries -
UH-1: USMC Vietnam Skin Pack
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: UH-1: USMC Vietnam Skin Pack File Submitter: HomeFries File Submitted: 15 May 2013 File Category: Misc/AI Aircraft Skins This is a collection of seven skins representing US Marine Corps squadrons and spanning the length of the Vietnam War. The squadrons included are: VMO-2 VMO-3 (which became HML-367) VMO-6 HML-167 I have included two versions of HML-367: a 1968 version (when VMO-3 was redesignated as HML-367) and a 1975 version that flew in Operation: Frequent Wind, the evacuation of Saigon. Additionally, HML-167 is represented by modexes TV-29 and TV-30. Most reference imagery was taken from http://vietnam-hueys...Corps Hueys.htm Skinner's Philosophy: I chose to model the skins as "modern aircraft with nostalgic patterns", as opposed to actual Vietnam era skins. This is because the UH-1H (and not the UH-1E) is modeled, and slso because the 3D models used for the aircrew utilize more modern flight gear. The significance of this is that I have chosen to skin the aircrew in contemporary flight uniforms, including MARPAT body armor for the door gunners. I felt that this was more fitting in a setting that involves modern orders of battle, and is also less of an immersion-killer than seeing Vietnam era "uniforms" on clearly modern equipment. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. CPL Jason Dunham was posthumously awarded the Medal of Honor in the Global War on Terror, and with the exception VMO-6 (represented by GySgt Leroy Paulson, who was the actual crew chief), represents the Unites States Marine Corps in these skins. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Rifle Squad Leader, 4th Platoon, Company K, Third Battalion, Seventh Marines (Reinforced), Regimental Combat Team 7, First Marine Division (Reinforced), on 14 April 2004. Corporal Dunham's squad was conducting a reconnaissance mission in the town of Karabilah, Iraq, when they heard rocket-propelled grenade and small arms fire erupt approximately two kilometers to the west. Corporal Dunham led his Combined Anti-Armor Team towards the engagement to provide fire support to their Battalion Commander's convoy, which had been ambushed as it was traveling to Camp Husaybah. As Corporal Dunham and his Marines advanced, they quickly began to receive enemy fire. Corporal Dunham ordered his squad to dismount their vehicles and led one of his fire teams on foot several blocks south of the ambushed convoy. Discovering seven Iraqi vehicles in a column attempting to depart, Corporal Dunham and his team stopped the vehicles to search them for weapons. As they approached the vehicles, an insurgent leaped out and attacked Corporal Dunham. Corporal Dunham wrestled the insurgent to the ground and in the ensuing struggle saw the insurgent release a grenade. Corporal Dunham immediately alerted his fellow Marines to the threat. Aware of the imminent danger and without hesitation, Corporal Dunham covered the grenade with his helmet and body, bearing the brunt of the explosion and shielding his Marines from the blast. In an ultimate and selfless act of bravery in which he was mortally wounded, he saved the lives of at least two fellow Marines. By his undaunted courage, intrepid fighting spirit, and unwavering devotion to duty, Corporal Dunham gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the Marine Corps and the United States Naval Service. CPL Dunham is also the namesake of the USS Jason Dunham (DDG-109), the Marine Corps Security Force barracks in Kings Bay, GA, and Crucible stations at both MCRD Parris Island and MCRD San Diego. Updating from Version 1.04 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folders and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USMC.dds Installation: Copy the folders to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USMC door gunner) in other skins or projects as long as proper credit is provided in the readme file. -Home Fries Click here to download this file -
UH-1: HA(L)-3 Seawolves
HomeFries posted a topic in Digital Combat Simulator Series File Announcements
File Name: UH-1: HA(L)-3 Seawolves File Submitter: HomeFries File Submitted: 14 May 2013 File Category: Misc/AI Aircraft Skins Scramble Seawolves! This was the common call in Vietnam when the US Navy Riverine Forces and SEALs needed immediate fire support. Helicopter Attack Squadron (Light) Three (HAL-3), known as the Seawolves, was the most decorated unit in the Vietnam War. Seawolves flew UH-1B Huey gunships in all weather, day or night, in support of the Brown Water Navy. In fact, most of the missions were conducted at night in inclement weather, which is exactly when the SEALs preferred to operate. HA(L)-3 would conduct Close Air Support, Hot Medivac and Insertion/Extraction of SEAL Teams. HA(L)-3 was decommissioned in March 1972, near the end of the Vietnam War. Unit Decorations: 6 Presidential Unit Citations 6 Navy Unit Citations Meritorious Unit Citation Vietnam Cross of Gallantry (MUC) Palm Vietnam Civil Action (Honor) with Palm Vietnam Presidential Unit Citation Individual Decorations: 5 Navy Crosses 31 Silver Stars 2 Legions of Merit 219 Distinguished Flying Crosses 156 Purple Hearts 101 Bronze Stars 142 Gallantry Crosses Over 16,000 Air Medals 439 Navy Commendation Medals 228 Navy Achievement Medals The Skin (Seawolf 321): I chose to model the HA(L)-3 UH-1B airframe in the scheme as it now exists on the USS Midway (CV-41) floating museum. Because of the 3D models used for the aircrew, I have skinned the pilots and gunners in contemporary USN flight uniforms. The pilots bear the nametags of LT James R. Walker and LTJG Robert E. Baratko, both of whom were awarded the Navy Cross in service with the Seawolves. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. MA2 Michael Monsoor represents the Unites States Navy in this skin. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Automatic Weapons Gunner for Naval Special Warfare Task Group Arabian Peninsula, in support of Operation IRAQI FREEDOM on 29 September 2006. As a member of a combined SEAL and Iraqi Army sniper overwatch element, tasked with providing early warning and stand-off protection from a rooftop in an insurgent-held sector of Ar Ramadi, Iraq, Petty Officer Monsoor distinguished himself by his exceptional bravery in the face of grave danger. In the early morning, insurgents prepared to execute a coordinated attack by reconnoitering the area around the element's position. Element snipers thwarted the enemy's initial attempt by eliminating two insurgents. The enemy continued to assault the element, engaging them with a rocket-propelled grenade and small arms fire. As enemy activity increased, Petty Officer Monsoor took position with his machine gun between two teammates on an outcropping of the roof. While the SEALs vigilantly watched for enemy activity, an insurgent threw a hand grenade from an unseen location, which bounced off Petty Officer Monsoor's chest and landed in front of him. Although only he could have escaped the blast, Petty Officer Monsoor chose instead to protect his teammates. Instantly and without regard for his own safety, he threw himself onto the grenade to absorb the force of the explosion with his body, saving the lives of his two teammates. By his undaunted courage, fighting spirit, and unwavering devotion to duty in the face of certain death, Petty Officer Monsoor gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the United States Naval Service. Petty Officer Monsoor is also the namesake of the USS Michael Monsoor (DDG-1001), the second in the upcoming line of Zumwalt Class guided missile destroyers. Updating from Version 1.03 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folder and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USN.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USN helmet) in other skins or projects as long as proper credit is provided in the readme file. Enjoy, and Fly Navy! -Home Fries Click here to download this file -
Version 1.3
46 downloads
Scramble Seawolves! This was the common call in Vietnam when the US Navy Riverine Forces and SEALs needed immediate fire support. Helicopter Attack Squadron (Light) Three (HAL-3), known as the Seawolves, was the most decorated unit in the Vietnam War. Seawolves flew UH-1B Huey gunships in all weather, day or night, in support of the Brown Water Navy. In fact, most of the missions were conducted at night in inclement weather, which is exactly when the SEALs preferred to operate. HA(L)-3 would conduct Close Air Support, Hot Medivac and Insertion/Extraction of SEAL Teams. HA(L)-3 was decommissioned in March 1972, near the end of the Vietnam War. Unit Decorations: 6 Presidential Unit Citations 6 Navy Unit Citations Meritorious Unit Citation Vietnam Cross of Gallantry (MUC) Palm Vietnam Civil Action (Honor) with Palm Vietnam Presidential Unit Citation Individual Decorations: 5 Navy Crosses 31 Silver Stars 2 Legions of Merit 219 Distinguished Flying Crosses 156 Purple Hearts 101 Bronze Stars 142 Gallantry Crosses Over 16,000 Air Medals 439 Navy Commendation Medals 228 Navy Achievement Medals The Skin (Seawolf 321): I chose to model the HA(L)-3 UH-1B airframe in the scheme as it now exists on the USS Midway (CV-41) floating museum. Because of the 3D models used for the aircrew, I have skinned the pilots and gunners in contemporary USN flight uniforms. The pilots bear the nametags of LT James R. Walker and LTJG Robert E. Baratko, both of whom were awarded the Navy Cross in service with the Seawolves. A note about the Crew Chief & Door Gunner: Since enlisted US troops don't wear rank/rate insignia on flightsuits, their rank/rate is displayed on their nametag. Since there are no specific nametag textures for the crew chief/door gunner texture, I have added a nametag to the velcro on the chest armor (as is standard practice). In choosing names for the texture, I opted for US servicemembers who received the Medal of Honor. MA2 Michael Monsoor represents the Unites States Navy in this skin. The following is his Medal of Honor citation: For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty while serving as Automatic Weapons Gunner for Naval Special Warfare Task Group Arabian Peninsula, in support of Operation IRAQI FREEDOM on 29 September 2006. As a member of a combined SEAL and Iraqi Army sniper overwatch element, tasked with providing early warning and stand-off protection from a rooftop in an insurgent-held sector of Ar Ramadi, Iraq, Petty Officer Monsoor distinguished himself by his exceptional bravery in the face of grave danger. In the early morning, insurgents prepared to execute a coordinated attack by reconnoitering the area around the element's position. Element snipers thwarted the enemy's initial attempt by eliminating two insurgents. The enemy continued to assault the element, engaging them with a rocket-propelled grenade and small arms fire. As enemy activity increased, Petty Officer Monsoor took position with his machine gun between two teammates on an outcropping of the roof. While the SEALs vigilantly watched for enemy activity, an insurgent threw a hand grenade from an unseen location, which bounced off Petty Officer Monsoor's chest and landed in front of him. Although only he could have escaped the blast, Petty Officer Monsoor chose instead to protect his teammates. Instantly and without regard for his own safety, he threw himself onto the grenade to absorb the force of the explosion with his body, saving the lives of his two teammates. By his undaunted courage, fighting spirit, and unwavering devotion to duty in the face of certain death, Petty Officer Monsoor gallantly gave his life for his country, thereby reflecting great credit upon himself and upholding the highest traditions of the United States Naval Service. Petty Officer Monsoor is also the namesake of the USS Michael Monsoor (DDG-1001), the second in the upcoming line of Zumwalt Class guided missile destroyers. Updating from Version 1.03 or earlier: DCS World 1.2.7 changes the pilot and gunner texture files, so the textures have been updated accordingly in this file. In order to clear out the obsolete files, go to the individual folder and remove the following files: Gunner_UH1_*.dds Pilot_UH1_USN.dds Installation: Copy the folders (except for TempTextures; see below) to your Liveries\uh-1h folder (either in DCS World\Bazar or Saved Games\DCS). Optional: The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical. In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist): table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures") You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here. Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true." Special thanks to upuaut for assistance with the more "exotic" material names, as well as the assistance with custom rotor colors. You are free to use any of the textures (e.g. USN helmet) in other skins or projects as long as proper credit is provided in the readme file. Enjoy, and Fly Navy! -Home Fries -
How to update FC3 from beta to full version
HomeFries replied to dsawan's topic in Digital Combat Simulator Series General Discussion
As long as you have the FC3 module installed, the auto-updater will take care of it for you. If not, then you can download the latest version from http://www.digitalcombatsimulator.com/en/downloads/modules/lock_on_flaming_cliffs_3/. Since you already have the beta, then you already own the full version by virtue of pre-ordering. -
I'm not epileptic, but you might think I am when you see me try to hover the huey.
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The way the sim market is (high cost of development for a niche audience), I don't see any upside to designing an entirely new flight sim (models, engine, netcode, et al). Especially when DCS World can pretty much do anything that needs to be done. There is a SDK available for 3rd party developers, and though it is difficult to develop now this will improve once the developers figure out how they can code within the DCS framework (which is actually the difficult thing now despite the SDK). Soon enough (at least less time than it would take to do ones own scenery and graphics engine), EDGE will be out, along with a theater devleopment SDK. With people clamoring for additional aircraft and theaters, it would make more sense to develop for a modular system than to build a stand-alone sim with an even smaller niche audience. Hopefully the JT folks can port some of their work; I would love to fly the A-4 in DCS World.
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Need advise before purchesing additional SF2 packages
HomeFries replied to MURc's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes. Everything is fully integrated, so the ME will work with SF2NA and you will have the F-14A available in Europe (at least with custom campaigns and the ME). Your customized install may require some minor tweaks once you install SF2E for the first time (without knowing your mods, I couldn't tell you for certain), but as long as you still run the SF2NA executable you will have your mods. Depending on the mods, they should work in Europe as well. -
Post Your Custom Skins Here!
HomeFries replied to MadJeff's topic in Digital Combat Simulator Series Modding/Skinning Chat
Looking great, Jack. I was also thinking (apropos of nothing else) that it would be nice for the F/A-18 to have a dynamic Modex (side number) like you can do with other aircraft. Perhaps this will be implemented closer to when the F/A-18C becomes flyable. Come to think of it, implementing a decal system similar to SF2 would be great for DCS, so the skinner could choose where the dynamic decals go. Combining that mapping with the style of decal from the F-15C would be awesome. -
DCS: Combined Arms V1.2.3
HomeFries replied to Dave's topic in Digital Combat Simulator Series General Discussion
Here's a good shooting range mission, but unfortunately there isn't of yet a good spoon-feeding system for learning CA. -
The readme goes into detail as to what ini files need to be modified to make a third party cockpit work. I recommend trying to get your cockpit working with the existing A-6 before trying the superpack, just to see if it works. If it works, then do the same thing with the Superpack. If it doesn't work, I recommend asking on the regular forums, where people are more likely to see your question.
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Post Your Custom Skins Here!
HomeFries replied to MadJeff's topic in Digital Combat Simulator Series Modding/Skinning Chat
Jack, I've done a helmet with the VFA-103 logo if you want it for future versions. DDS version downloadable below. I also realized that the same pilot is used for the F/A-18C and A-10 (although the hornet driver is shaded a lot more), so I have started updating my pilot template to include VF/VFA/VMFA squadrons. All we need are the mat names for the F/A-18 pilot and helmet and we're set. HGU55_VFA103.zip -
F/A-18C VFA-103 Jolly Rogers
HomeFries replied to Jack's topic in Digital Combat Simulator Series File Announcements
Amazing work as always, Jack. -
SF2NA Super Pack
HomeFries replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
But silkworms and sunburns could do a number on the BBs. -
SF2NA Super Pack
HomeFries replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Post Cold War battleships could be found as flagships in their own battle group, or as part of a carrier battle group. Either way, they required escort as they had minimal self-defense capabilities against modern anti-ship weapons. -
Post Your Custom Skins Here!
HomeFries replied to MadJeff's topic in Digital Combat Simulator Series Modding/Skinning Chat
Nice!