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HomeFries

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Everything posted by HomeFries

  1. Feel free to use my VMAQ skins from the EA-6B Superpack.
  2. Very feasible. Not technically accurate, but there is no F/A-18F in DCS (yet), so only the most anal retentive rivet-counters would complain (and they have the option not to download). VFA-81 did fly the C though, so that would be entirely accurate. One more thing: the CVW-17 I was thinking of was when they were LANTFLT (I was on cruise with them in 2000). They're PACFLT now, and VFA-81 is the only fighter squadron still with them from back then.
  3. Looking great, Jack. I'm a big fan of your Hornet skins; any chance of doing the LANTFLT CVWs as well? I'd really love to see VFA-103 and VFA-81 from CVW-17 (even if 103 went directly from Tomcat to Rhino-F).
  4. File Name: Additional USA Logbook Units for DCS World File Submitter: HomeFries File Submitted: 28 February 2013 File Category: DCS Misc. Files Latest version is only compatible with DCS World 1.2.4 and later. For 1.2.3 users, be sure to download version 1.02. ModMan 7.3 with the November 2012 update is required to use this mod. If you arent using ModMan 7.3 (Nov 2012), then see the bottom of this file for manual installation instructions. This mod adds squadrons and patches to the selectable units in the player logbook, and replaces the default squadron line art with actual squadron patches. Units included employ the A-10, F-14, F-15, F/A-18, or the UH-1. The following units have been added: US Air Force: 1st FS Fightin' Furies 2d FS American Beagles 5th FIS Spittin' Kittens 7th FS/TFS Screaming Demons 8th FS/TFS Black Sheep 9th TFS Flying Knights 12th FS Dirty Dozen 18th TFS 19th FS Fighting Gamecocks 22d FS Stingers 25th FS Assam Draggins 32d TFS Wolfhounds 43d FS American Hornets 44th FS Vampires 47th FS/TFS Termites 48th FIS Tazlanglian Devils 53d FS NATO Tigers 54th FS Alaska's First Guardians 57th FIS Black Knights 65th Aggressor Sqn. 66th Weapons Sqn. 67th FS Fighting Cocks 74th FS Flying Tigers 75th FS Tiger Sharks 76th FS Vanguards 78th TFS Bushmasters 81st FS Panthers 91st TFS Blue Streaks 92d TFS Skulls 95th FS Boneheads 101st Fighter Sqn. MA ANG 103d FS Black Hogs PA ANG 104th FS Fighting Orioles MD ANG 107th FS Red Devils MI ANG 110th FS Lindbergh's Own 114th FS Eagle Beavers OR ANG 122d FS Bayou Militia LA ANG 123d FS Redhawks OR ANG 131st FS Death Vipers MA ANG 159th FS Jaguars FL ANG 184th FS Flying Razorbacks AR ANG 186th FS Vigilantes MT ANG 199th FS Mai Tai's HI ANG 303d FS KC Hawgs 318th FIS Green Dragons 354th FS Bulldogs 355th FS Fightin' Falcons 357th FS Dragons 358th FS Lobos 390th FS Wild Boars 433d WS Satan's Angels 493d FS Grim Reapers 509th Tactical Fighter Sqn. 510th FS/TFS Buzzards 511th Tactical Fighter Sqn. 525th FS Bulldogs 1st Fighter Wing (FF) 3d Wing (AK) 10th Tactical Fighter Wing (AR) 18th Fighter Wing (ZZ) 18th Operations Group (ZZ) 23d Tactical Fighter Wing (EL) 23d Wing (FT) 33d Fighter Wing (EG) 48th Air Expeditionary Wing (LN) 49th Tactical Fighter Wing (HO) 52d Fighter Wing (SP) 81st Tactical Fighter Wing (WR) 104th Fighter Wing (MA) 131st Fighter Wing (SL) 142d Fighter Wing ("Oregon") 175th Wing (MD) US Navy: VF-1 Wolfpack VF/VFA-2 Bounty Hunters VF/VFA-11 Red Rippers VF/VFA-14 Tophatters VFA-15 Valions VF-21 Freelancers VFA-22 Fighting Redcocks VF-24 Renegades VFA-25 Fist of the Fleet VFA-27 Royal Maces VF/VFA-31 Tomcatters VF/VFA-32 Swordsmen VF-33 Starfighters VFA-34 Blue Blasters VFA-37 Ragin' Bulls VF/VFA-41 Black Aces VF-51 Screaming Eagles VF-71 Be-Devilers VFA-72 Blue Hawks VFA-81 Sunliners VFA-82 Marauders VFA-83 Rampagers VF-84 Jolly Rogers (pre-1995) VFA-86 Sidewinders VFA-87 Golden Warriors VFA-94 Mighty Shrikes VFA-97 Warhawks VF-101 Grim Reapers VF/VFA-102 Diamondbacks VF-103 Sluggers (pre-1995) VF/VFA-103 Jolly Rogers (post-1995) VFA-105 Gunslingers VFA-106 Gladiators VF-111 Sundowners VFA-113 Stingers VF-114 Aardvarks VFA-115 Eagles VFA-122 Flying Eagles VF-124 Gunfighters VFA-125 Rough Raiders VFA-127 Desert Bogies VFA-131 Wildcats VFA-132 Privateers VFA-136 Knighthawks VFA-137 Kestrels VF-142 Ghostriders VF/VFA-143 Pukin' Dogs VFA-146 Blue Diamonds VFA-147 Argonauts VFA-151 Vigilantes VF/VFA-154 Black Knights VFA-161 Chargers VF-191 Satan's Kittens VFA-192 Golden Dragons VF-194 Red Lightning VFA-195 Dambusters VF/VFA-201 Hunters VF-202 Superheats VFA-203 Blue Dolphins VFA-204 River Rattlers VF/VFA-211 Checkmates VF/VFA-213 Black Lions VF-301 Devil's Disciples VF-302 Stallions VFA-303 Golden Hawks VFA-305 Lobos VF-1285 Fighting Fubijars Carrier Air Wing 1 (AB) Carrier Air Wing 2 (NE) Carrier Air Wing 3 (AC) Carrier Air Wing 5 (NF) Carrier Air Wing 7 (AG) Carrier Air Wing 8 (AJ) Carrier Air Wing 9 (NG) Carrier Air Wing 11 (NH) Carrier Air Wing 14 (NK) Carrier Air Wing 17 (AA/NA) US Marine Corps: VMFAT-101 Sharpshooters VMFA-112 Cowboys VMFA-115 Silver Eagles VMFA/VMFA(AW)-121 Green Knights VMFA-122 Crusaders/Werewolves VMFA-134 Smoke VMFA-142 Flying Gators VMFA-212 Lancers VMFA(AW)-224 Bengals VMFA(AW)-225 Vikings VMFA-232 Red Devils VMFA-235 Death Angels VMFA(AW)-242 Bats VMFA-251 Thunderbolts VMFA-312 Checkerboards VMFA-314 Black Knights VMFA-321 Hell's Angels VMFA(AW)-322 Moonlighters VMFA-323 Death Rattlers VMFA-333 Fighting Shamrocks VMFA-531 Grey Ghosts VMFA(AW)-533 Hawks Additionally, I copied the USA selectable patches from Ka-50 Black Shark and added them to the selectable units. This should hopefully suffice until DCS World can read the USA.lua files from multiple modules (DCS World as of 1.2.3.9871 only reads from "A-10C." I also added some UH-1/HH-1 units for the UH-1 Huey module: 20th Special Operations Sqn. (USAF) HA(L)-3 Seawolves (USN) HA(L)-5 Blue Hawks (USN) HML-367 Scarface (USMC) HML-767 Nomads (USMC) HML-770 Sock Eye (USMC) HML-771 Hummers (USMC) HML-776 Gangsters (USMC) VMO-2 Cherry Deuce (USMC) VMO-3 Scarface (USMC) VMO-6 Tomcats (USMC) 1st Cavalry Div. (Airmobile) 10th Mountain Div. 101st Airborne Div. (Air Assault) Finally, I added a number of aircraft type patches (e.g. F-14 Tomcat) as selectable units, expanding the list of selectable airframes. Special thanks to Outcast and Killer_R, whose FC2 mod of similar type inspired me to do this mod. I have also used Outcast/Killer_R's USA.lua from FC2 as the starting point for my determination of which A-10/F-15 units would be included in this mod. However, all included graphics are my own edits taken from public sites in accordance with the FAIR USE act. Manual Installation (1.2.4+): If you wish to manually install this mod, then back up the following files/folders in DCS World: \Scripts\Database\Troops\USA.lua \MissionEditor\data\images\Countries\USA\Troops (entire folder) Manual Removal (1.2.4+): 1. Copy your backup USA.lua to \Scripts\Database\Troops\, allowing overwrite. Optional (the files don't hurt anything, but can be removed in the interests of storage space): 2. Delete the contents of your \MissionEditor\data\images\Countries\USA\Troops folder (you did back them up, right?) 3. Copy your backups to the \MissionEditor\data\images\Countries\USA\Troops folder. Click here to download this file
  5. Without further inputs, I'll upload the new version with the 509th and 511th listed without nicknames.
  6. Known bug that made its way back into 1.2.3. Expect it to be fixed in the next release.
  7. Spectre, Do you happen to know the nicknames of the 509th and 511th TFS's?
  8. No problems going retro, Spectre. I'll take a look at your link and add some more when I get an opportunity.
  9. Version 1.04

    70 downloads

    Latest version is only compatible with DCS World 1.2.4 and later. For 1.2.3 users, be sure to download version 1.02. ModMan 7.3 with the November 2012 update is required to use this mod. If you arent using ModMan 7.3 (Nov 2012), then see the bottom of this file for manual installation instructions. This mod adds squadrons and patches to the selectable units in the player logbook, and replaces the default squadron line art with actual squadron patches. Units included employ the A-10, F-14, F-15, F/A-18, or the UH-1. The following units have been added: US Air Force: 1st FS Fightin' Furies 2d FS American Beagles 5th FIS Spittin' Kittens 7th FS/TFS Screaming Demons 8th FS/TFS Black Sheep 9th TFS Flying Knights 12th FS Dirty Dozen 18th TFS 19th FS Fighting Gamecocks 22d FS Stingers 25th FS Assam Draggins 32d TFS Wolfhounds 43d FS American Hornets 44th FS Vampires 47th FS/TFS Termites 48th FIS Tazlanglian Devils 53d FS NATO Tigers 54th FS Alaska's First Guardians 57th FIS Black Knights 65th Aggressor Sqn. 66th Weapons Sqn. 67th FS Fighting Cocks 74th FS Flying Tigers 75th FS Tiger Sharks 76th FS Vanguards 78th TFS Bushmasters 81st FS Panthers 91st TFS Blue Streaks 92d TFS Skulls 95th FS Boneheads 101st Fighter Sqn. MA ANG 103d FS Black Hogs PA ANG 104th FS Fighting Orioles MD ANG 107th FS Red Devils MI ANG 110th FS Lindbergh's Own 114th FS Eagle Beavers OR ANG 122d FS Bayou Militia LA ANG 123d FS Redhawks OR ANG 131st FS Death Vipers MA ANG 159th FS Jaguars FL ANG 184th FS Flying Razorbacks AR ANG 186th FS Vigilantes MT ANG 199th FS Mai Tai's HI ANG 303d FS KC Hawgs 318th FIS Green Dragons 354th FS Bulldogs 355th FS Fightin' Falcons 357th FS Dragons 358th FS Lobos 390th FS Wild Boars 433d WS Satan's Angels 493d FS Grim Reapers 509th Tactical Fighter Sqn. 510th FS/TFS Buzzards 511th Tactical Fighter Sqn. 525th FS Bulldogs 1st Fighter Wing (FF) 3d Wing (AK) 10th Tactical Fighter Wing (AR) 18th Fighter Wing (ZZ) 18th Operations Group (ZZ) 23d Tactical Fighter Wing (EL) 23d Wing (FT) 33d Fighter Wing (EG) 48th Air Expeditionary Wing (LN) 49th Tactical Fighter Wing (HO) 52d Fighter Wing (SP) 81st Tactical Fighter Wing (WR) 104th Fighter Wing (MA) 131st Fighter Wing (SL) 142d Fighter Wing ("Oregon") 175th Wing (MD) US Navy: VF-1 Wolfpack VF/VFA-2 Bounty Hunters VF/VFA-11 Red Rippers VF/VFA-14 Tophatters VFA-15 Valions VF-21 Freelancers VFA-22 Fighting Redcocks VF-24 Renegades VFA-25 Fist of the Fleet VFA-27 Royal Maces VF/VFA-31 Tomcatters VF/VFA-32 Swordsmen VF-33 Starfighters VFA-34 Blue Blasters VFA-37 Ragin' Bulls VF/VFA-41 Black Aces VF-51 Screaming Eagles VF-71 Be-Devilers VFA-72 Blue Hawks VFA-81 Sunliners VFA-82 Marauders VFA-83 Rampagers VF-84 Jolly Rogers (pre-1995) VFA-86 Sidewinders VFA-87 Golden Warriors VFA-94 Mighty Shrikes VFA-97 Warhawks VF-101 Grim Reapers VF/VFA-102 Diamondbacks VF-103 Sluggers (pre-1995) VF/VFA-103 Jolly Rogers (post-1995) VFA-105 Gunslingers VFA-106 Gladiators VF-111 Sundowners VFA-113 Stingers VF-114 Aardvarks VFA-115 Eagles VFA-122 Flying Eagles VF-124 Gunfighters VFA-125 Rough Raiders VFA-127 Desert Bogies VFA-131 Wildcats VFA-132 Privateers VFA-136 Knighthawks VFA-137 Kestrels VF-142 Ghostriders VF/VFA-143 Pukin' Dogs VFA-146 Blue Diamonds VFA-147 Argonauts VFA-151 Vigilantes VF/VFA-154 Black Knights VFA-161 Chargers VF-191 Satan's Kittens VFA-192 Golden Dragons VF-194 Red Lightning VFA-195 Dambusters VF/VFA-201 Hunters VF-202 Superheats VFA-203 Blue Dolphins VFA-204 River Rattlers VF/VFA-211 Checkmates VF/VFA-213 Black Lions VF-301 Devil's Disciples VF-302 Stallions VFA-303 Golden Hawks VFA-305 Lobos VF-1285 Fighting Fubijars Carrier Air Wing 1 (AB) Carrier Air Wing 2 (NE) Carrier Air Wing 3 (AC) Carrier Air Wing 5 (NF) Carrier Air Wing 7 (AG) Carrier Air Wing 8 (AJ) Carrier Air Wing 9 (NG) Carrier Air Wing 11 (NH) Carrier Air Wing 14 (NK) Carrier Air Wing 17 (AA/NA) US Marine Corps: VMFAT-101 Sharpshooters VMFA-112 Cowboys VMFA-115 Silver Eagles VMFA/VMFA(AW)-121 Green Knights VMFA-122 Crusaders/Werewolves VMFA-134 Smoke VMFA-142 Flying Gators VMFA-212 Lancers VMFA(AW)-224 Bengals VMFA(AW)-225 Vikings VMFA-232 Red Devils VMFA-235 Death Angels VMFA(AW)-242 Bats VMFA-251 Thunderbolts VMFA-312 Checkerboards VMFA-314 Black Knights VMFA-321 Hell's Angels VMFA(AW)-322 Moonlighters VMFA-323 Death Rattlers VMFA-333 Fighting Shamrocks VMFA-531 Grey Ghosts VMFA(AW)-533 Hawks Additionally, I copied the USA selectable patches from Ka-50 Black Shark and added them to the selectable units. This should hopefully suffice until DCS World can read the USA.lua files from multiple modules (DCS World as of 1.2.3.9871 only reads from "A-10C." I also added some UH-1/HH-1 units for the UH-1 Huey module: 20th Special Operations Sqn. (USAF) HA(L)-3 Seawolves (USN) HA(L)-5 Blue Hawks (USN) HML-367 Scarface (USMC) HML-767 Nomads (USMC) HML-770 Sock Eye (USMC) HML-771 Hummers (USMC) HML-776 Gangsters (USMC) VMO-2 Cherry Deuce (USMC) VMO-3 Scarface (USMC) VMO-6 Tomcats (USMC) 1st Cavalry Div. (Airmobile) 10th Mountain Div. 101st Airborne Div. (Air Assault) Finally, I added a number of aircraft type patches (e.g. F-14 Tomcat) as selectable units, expanding the list of selectable airframes. Special thanks to Outcast and Killer_R, whose FC2 mod of similar type inspired me to do this mod. I have also used Outcast/Killer_R's USA.lua from FC2 as the starting point for my determination of which A-10/F-15 units would be included in this mod. However, all included graphics are my own edits taken from public sites in accordance with the FAIR USE act. Manual Installation (1.2.4+): If you wish to manually install this mod, then back up the following files/folders in DCS World: \Scripts\Database\Troops\USA.lua \MissionEditor\data\images\Countries\USA\Troops (entire folder) Manual Removal (1.2.4+): 1. Copy your backup USA.lua to \Scripts\Database\Troops\, allowing overwrite. Optional (the files don't hurt anything, but can be removed in the interests of storage space): 2. Delete the contents of your \MissionEditor\data\images\Countries\USA\Troops folder (you did back them up, right?) 3. Copy your backups to the \MissionEditor\data\images\Countries\USA\Troops folder.
  10. Heck, Spectre. I'd just be up for your training missions. I was going to wait for 1.2.3 to learn the ropes, but... EDIT: 1.2.3 is released.
  11. Oh well. So much for that idea.
  12. I wonder if at this point they'll consider integrating the UH-1 into the 1.2.3 build. I know it breaks a golden rule of development regarding scope creep, but at this point being 2 months behind schedule it might be considered an acceptable risk to add the LOD and AFM to the build, rather than having to rebaseline 1.2.4 to start collecting income from the UH-1 module. Of course, this depends on how much integration is required. I would guess that the modular nature of the code would make it a simple integration (with the mission editor being the most difficult to code and test), but I could very likely be wrong.
  13. I understand that it has something to do with the "texture noise" that has been implemented since Flanker 2 (which also gives a great sense of speed). I don't recall exactly how it works, but I did notice a difference when it was turned on.
  14. File Name: A-10 & F/A-18C Pilot Photoshop Template (2048x2048) File Submitter: HomeFries File Submitted: 09 January 2013 File Category: A-10A/C Skins This is the template I used to create the pilot skins for default A-10 aircraft. The template is 2048x2048 to accommodate the higher resolution F-15C pilot skin, though the original A-10 skin is available as background. Since the F/A-18C pilot skins use the same texture (albeit shaded), I have added USN/USMC units as well. The template includes green, desert, and black flightsuits, the SRU-21P survival vest, different unit patches, morale patches, A-10 type patches, and pencil patches. In addition, there is a modular nametag set that allows different colored nametags, different types of warfare badges (e.g. USN Pilot & NFO wings, Jump wings, etc.), and a place to add your name. Click here to download this file
  15. The Huey just jumped over its legal hurdles, and Belsimtek is making the installer.
  16. Great to know that we can concatenate memberships now. I was 9 years USN; any way I can get a veteran status added to my Modder level account? Thanks in advance.
  17. File Name: Broken Wing (Single Player) File Submitter: HomeFries File Submitted: 15 February 2013 File Category: DCS Singleplayer Missions "Broken Wing" Singleplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission. Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force. Briefing: i. SITUATION: Enemy forces: Likely enemy disposition: Ground: A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force. Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units. Air (CAP): 2x MiG-23MLD "Floggers". Friendly forces: ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs. CAP: 2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP. CAS/Strike: 2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border. 2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight. AWACS: OVERLORD is on station and transmitting on 255 VHF FM. SEAD: No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor. ii. MANEUVER - Enemy: Recon: We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south. Assault: The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective. Air: The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces. - Friendly: CAP: Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed. CAS: Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP. OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM") Operational references: The following Mission Steerpoints are available to all CAS flights: BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint. REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint. LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE. BROKEN WING: This steerpoint marks the exact location of the crashed helo. Comms: All elements will use 255 VHF FM for tactical comms. ROE: All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary. iii. Victory Conditions: All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units. Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows: Blue TOTAL VICTORY Blue will win a Total Victory when: - The downed helo is destroyed and ROADKILL has sustained no casualties. Blue VICTORY: Blue will win a Victory when: - The downed helo is destroyed and ROADKILL has sustained less than 25% casualties. Blue DEFEAT: Blue will lose the mission when: - The downed helo is destroyed and ROADKILL has sustained more than 50% casualties. OR - ROADKILL has been wiped out. IV. Mission Editor's notes: This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them himself: F-15C CAP and A-10C CAS. The following secondary flight is also available to the player: A-10C Strike ("Dodge") This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player. If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti. Big thanks to: Bruce P for custom radio comms (ROADKILL). Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic. Click here to download this file
  18. File Name: Broken Wing (Multiplayer) File Submitter: HomeFries File Submitted: 16 February 2013 File Category: DCS Multiplayer Missions "Broken Wing" Multiplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission. Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force. Briefing: i. SITUATION: Enemy forces: Likely enemy disposition: Ground: A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force. Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units. Air (CAP): 2x MiG-23MLD "Floggers". Friendly forces: ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs. CAP: 2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP. CAS/Strike: 2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border. 2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight. AWACS: OVERLORD is on station and transmitting on 255 VHF FM. SEAD: No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor. ii. MANEUVER - Enemy: Recon: We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south. Assault: The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective. Air: The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces. - Friendly: CAP: Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed. CAS: Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP. OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM") Operational references: The following Mission Steerpoints are available to all CAS flights: BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint. REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint. LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE. BROKEN WING: This steerpoint marks the exact location of the crashed helo. Comms: All elements will use 255 VHF FM for tactical comms. ROE: All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary. iii. Victory Conditions: All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units. Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows: Blue TOTAL VICTORY Blue will win a Total Victory when: - The downed helo is destroyed and ROADKILL has sustained no casualties. Blue VICTORY: Blue will win a Victory when: - The downed helo is destroyed and ROADKILL has sustained less than 25% casualties. Blue DEFEAT: Blue will lose the mission when: - The downed helo is destroyed and ROADKILL has sustained more than 50% casualties. OR - ROADKILL has been wiped out. IV. Mission Editor's notes: This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them himself: F-15C CAP and A-10C CAS. The following secondary flight is also available to the player: A-10C Strike ("Dodge") This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player. If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti. Big thanks to: Bruce P for custom radio comms (ROADKILL). Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic. Click here to download this file
  19. Version 1.0a

    42 downloads

    "Broken Wing" Multiplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission. Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force. Briefing: i. SITUATION: Enemy forces: Likely enemy disposition: Ground: A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force. Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units. Air (CAP): 2x MiG-23MLD "Floggers". Friendly forces: ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs. CAP: 2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP. CAS/Strike: 2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border. 2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight. AWACS: OVERLORD is on station and transmitting on 255 VHF FM. SEAD: No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor. ii. MANEUVER - Enemy: Recon: We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south. Assault: The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective. Air: The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces. - Friendly: CAP: Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed. CAS: Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP. OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM") Operational references: The following Mission Steerpoints are available to all CAS flights: BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint. REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint. LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE. BROKEN WING: This steerpoint marks the exact location of the crashed helo. Comms: All elements will use 255 VHF FM for tactical comms. ROE: All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary. iii. Victory Conditions: All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units. Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows: Blue TOTAL VICTORY Blue will win a Total Victory when: - The downed helo is destroyed and ROADKILL has sustained no casualties. Blue VICTORY: Blue will win a Victory when: - The downed helo is destroyed and ROADKILL has sustained less than 25% casualties. Blue DEFEAT: Blue will lose the mission when: - The downed helo is destroyed and ROADKILL has sustained more than 50% casualties. OR - ROADKILL has been wiped out. IV. Mission Editor's notes: This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them himself: F-15C CAP and A-10C CAS. The following secondary flight is also available to the player: A-10C Strike ("Dodge") This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player. If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti. Big thanks to: Bruce P for custom radio comms (ROADKILL). Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic.
  20. Version 1.0a

    77 downloads

    "Broken Wing" Singleplayer Mission for DCS World A-10C + FC3 (optional) by Bahger. Uploaded with permission. Two hours ago, a "black" SpecOps UH-60 ("BROKEN WING") crashed near the Russian border. A USMC combat engineer team, "ROADKILL", is en route to recover the helo but intel sources now indicate that the Russians are preparing to mount a raid across the border to steal the bird's classified avionics. ROADKILL has been re-tasked to push to the crash site at maximum speed and to use explosives to destroy the Blackhawk before the Russians get to it. Your task is to protect ROADKILL and to respond to the Russian incursion with decisive force. Briefing: i. SITUATION: Enemy forces: Likely enemy disposition: Ground: A task force consisting of a platoon-sized armored recon element and a reinforced platoon-sized assault force. Both enemy armor formations will deploy with attached mobile Shilka (SA-9) air defense units. Air (CAP): 2x MiG-23MLD "Floggers". Friendly forces: ROADKILL is a combat engineer team consisting of 4x LAV-25s and 2x HMMWVs with attached support from 2x Stryker ATGMs. CAP: 2x F-15Cs"UZI" are about to push from Senaki-Kolkhi to fly CAP. CAS/Strike: 2x A-10Cs ("SPRINGFIELD") are about to push from Sukhumi-Babushara to provide CAS to ROADKILL, to help secure the crash site and to interdict all enemy units meaneuvering south of the border. 2x A-10Cs (DODGE) are holding south of the AO and can be deployed as a striker flight. AWACS: OVERLORD is on station and transmitting on 255 VHF FM. SEAD: No dedicated SEAD/DEAD is available at this time. A-10C flights must perform SEAD/DEAD against local air defenses attached to enemy armor. ii. MANEUVER - Enemy: Recon: We believe that the Russian Recon formation will push south-east through the town of LESELIDZE in order to form a bridgehead at the east end of the town to screen/block ROADKILL's only access point to the crash site from the south. Assault: The enemy Assault group will either reinforce the recon units in LESELIDZE or will divert to the east after crossing REDBRIDGE, approaching the crash site from high ground to the north-east, working with the recon group in Leselidze to attempt a "pincer" maneuver against the objective. Air: The AO will *not* be a permissive environment for Blue CAS as long as a threat exists from the MiG-23 CAP and from SA-9 units embedded with Red ground forces. - Friendly: CAP: Blue F-15s will deploy to intercept Red CAP south of the border and to secure the AO for safe operation of CAS in zone. UZI will fly CAP in zone until the crash site has been secured and the UH-60 destroyed. CAS: Both CAS flights have flightplan holds and should hold or push at the discretion of flight leads according to their assessment of remaining threats from the Red CAP. OVERLORD will provide SITREPs to update CAS flights re. UZI's arrival in the AO and elimination of the enemy CAP threat ("GRAND SLAM") Operational references: The following Mission Steerpoints are available to all CAS flights: BLUEBRIDGE: This bridge is ROADKILL's only possible approach point to the crash site from the south/east and is therefore a chokepoint. REDBRIDGE: This bridge is the likely border crossing point for enemy ground forces and is therefore a chokepoint. LESELIDZE COASTAL ROAD: This steerpoint marks the coastal road likely to be taken by enemy ground forces approaching BLUEBRIDGE. BROKEN WING: This steerpoint marks the exact location of the crashed helo. Comms: All elements will use 255 VHF FM for tactical comms. ROE: All Russian military vehicles and personnel south of the border will be violating Georgian territorial sovreignty. Allied units are authorised to attack any such unit, pre-emptively if necessary. iii. Victory Conditions: All victory conditions will be calculated when ROADKILL has remounted and extracted from BROKEN WING across BLUEBRIDGE, so CAS flights should take care to cover this movement to prevent any further attacks on the group by remaining enemy units. Players will be notified of their level of success in this mission when ROADKILL's extraction is complete, as follows: Blue TOTAL VICTORY Blue will win a Total Victory when: - The downed helo is destroyed and ROADKILL has sustained no casualties. Blue VICTORY: Blue will win a Victory when: - The downed helo is destroyed and ROADKILL has sustained less than 25% casualties. Blue DEFEAT: Blue will lose the mission when: - The downed helo is destroyed and ROADKILL has sustained more than 50% casualties. OR - ROADKILL has been wiped out. IV. Mission Editor's notes: This mission is flyable in one of three roles, assuming the player has DCS World with both FC3 and A-10C modules installed. Two of these roles will spawn as AI flights with identical tasking if the player does not choose to fly them himself: F-15C CAP and A-10C CAS. The following secondary flight is also available to the player: A-10C Strike ("Dodge") This flight is equipped for an LGB stand-off strike to destroy REDBRIDGE if the situation allows. If this flight is chosen, the primary AI CAS and CAP flights will still spawn. There is no AI substitution for this flight if it is not chosen by the player. If the player wishes to see the mission play out with both CAS and CAP roles taken by AI, or to "pinch hit" in an undefined role, he should choose to fly as the A-10C squadron c/o ("Ford"), a two-ship on alert at Kobuleti. Big thanks to: Bruce P for custom radio comms (ROADKILL). Don H (Home Fries) for custom radio comms (OVERLORD), playtesting, refinement of triggers and wise counsel re. programming logic.
  21. Dave, is that your own Ferris 1 skin? I noticed that Tom's skin has the full color star and bar along with red canopy rails (damage from AA-10C near miss not normally included).
  22. Kh-58 going nuts!

    LOL! A cross between and the .
  23. Thanks, Jack. Much easier than taking a color sample from a website.
  24. For people keeping tabs on the project, I have lost interest in modding SF2, with my interest shifting to DCS. As I indicated in my previous post, we're close to putting something out, and what we have is a definite improvement across the board. What's left is most likely the removal of some things that don't fit, and getting permission for inclusion from modders who are not signatories on the CA Freeware Licensing Agreement. I have passed everything to DA, so he should take the lion's share of the credit once the Realism Mod makes it out the door. I am still willing to help out in any way possible, and I will gladly honor specific requests (e.g. "Could you skin this?") to the best of my ability. I also intend to release a final A-6 Superpack version after the Realism Mod is released in order to maintain consistency and add some improvements I developed before losing interest. Again, if you need anything, don't hesitate to ask.
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