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Everything posted by Dagger
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Oh sorry I misread it..yes when you're in a fight and it goes vertical,it's time ot pull the belts tight as you're up against someone with training and knowledge of who to fly and fight. Oh yeah..most of the time.The best thing I can say is learn your aircraft,and push it to the limit and maybe a fraction over.Then learn your enemy.Fight to your strength and his weakness.
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Not only that,but in the vertical you can cause your opponent to bleed energy faster,but you must be careful as you do the same.If you have the power and energy advantage going into the vertical is a great way to gain an advantage you might other wise have missed.For some reason alot,if not most,of the new guys who fly on-line try to do continuous loops,and this plays into the more experienced pilots hand(not sure why people think loops are so good)This is where knowing your aircraft,and knowing your opponents strengths and weakness comes into play.Also SA is of utmost importance now,a fight in the vertical isn't so much a"turn fight"it's like a dance,you're not really turning as you are spinning on your axis,once energy is lost you'll stall and once this happens unless your bandit has already fell you are a dead pilot.A great example is in the early years of WW2 the Zero pilots would get the F4F pilots to try and pull into a vertical fight with them,once committed to this type of fight the Zero was the winner in the majority of the fights.Why? power and energy,the F-4F was was under powered compared to the zero,it would climb run out of energy and fall,the zero would just wing over and set him up for the kill.This is still taught as part of ACM to pilots today.Will you meet a better class of people in the vertical??Not sure BUT you will be greeted by a much better class of pilot.Loops are best left of the airshows,unless you can turn them into a split S or emmilman.
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Glad you're here,Doc.If I can get enough people interested then yes we can use your scoring method.
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While I've never tried to take a WW1 fight into the vertical,I do in alot of WW2 sims,well depending on the aircraft i'm in.Some aircraft have such a power advantage that I love to put it to use in a Vertical fight,power up and if they follow wait for them to stall,if they don't follow, loop over and find my self with the Alt. and speed advantage.
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are you playing on normal or hard?I play on hard mode and have even been shot down by my wingman when he tried to kill the same target I'm after.
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Works fine for me..not sure
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Just watch these and you'll see why! http://www.youtube.com/watch?v=pa_7P5AbUww enjoy them!
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Doc it is truely great to see ya here!I'm trying to get some interest back up...I miss the v8th days.Now to get everyone else to show up some and give us a pointer or 2.Great to see you.Navy??ok I won't hold that against you...sorry as an old Leather Neck you know I gotta say something.
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Kendo353 has been kind enough to take time to answer a few questions for us about his new WW1 sim thats in development. CA) What made you decided to take on a big project like this and why WW1? Love. when my grandmother passed away, i inherited her library. she was a passionate historian and Somme walker. The game was originally going to be multi-player only, and i had hoped to wrap it up in six months... but the networking code was delayed, and embarked on the single-player side of things. Didn't realize at first what a gargantuan amount of data there was to incorporate (as this is my first game), but I'm up for the challenge. CA)What game engine are you using or did you come up with a new one? Read the rest of the interview HERE?
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CA) What made you decided to take on a big project like this and why WW1? Love. when my grandmother passed away, i inherited her library. she was a passionate historian and Somme walker. The game was originally going to be multi-player only, and i had hoped to wrap it up in six months... but the networking code was delayed, and embarked on the single-player side of things. Didn't realize at first what a gargantuan amount of data there was to incorporate (as this is my first game), but I'm up for the challenge. CA) What game engine are you using or did you come up with a new one? I'm using the Beyond Virtual game engine, which was designed for FPS and racing games, but is perfectly capable of producing other genres. (www.beyondvirtual.com). My primary reason for choosing this engine, is that there is no art pipeline. I can model something in Lightwave, and export it directly to the game. Similarly, I can change a texture in photoshop, and see it's effect *instantly*. It's tremendous liberating, and speedy to work with. It's also OpenGL, so a port to Linux or Mac, isn't out of the question. CA) How many people are helping with it? Smile.. there is just me. I've had some kind offers of modeling and research help, but I'm pretty much out on my own with the scripting and coding. CA) Where do you get your inspiration for what you want to include in the game? Aerial photographs, books, and the internet. the web has been a fantastic tool for gathering scraps of knowledge into a cohesive whole. The pages of SWW1SA members also depict many early planes in flight... which are more stimulating, than a grainy B&W photo of the plane on the ground. CA) Where do you hope this project goes in the future? I just want people to play it and enjoy it. if it makes them think about the conditions that the WW1 airmen had to endure.. mission accomplished. CA) Will there be a campain?will it be scripted or dynamic? Yes, I'm hoping to make it like RB3D's. scripted and dynamic? the campaigns will be open-ended, with the main challenge being... to stay alive. there will be medals, commendations, reprimands.. all the things one would expect. CA) Will there be a mission editor with it? Sadly, no. that's beyond my current expertise. the game engine supports scripting, and texture changing, so i'll try to leave as much good stuff exposed as possible. CA) Which aircraft will be included with the release? As many as can be squeezed in. current list here --> http://www.dogsquad.co.uk/dif/planes.htm CA) Which terrains will be available? Because it's been cold, grey, and wet here... I've been working on "summer", with blue skies and clouds. It seems most fitting for the start date of the war, and the green fields and yellowed canvas feel i want to achieve for the early days. depending on the availability of a coder who understands hex, the terrain will either be "all of Europe", or something 100km x 100km that i can make myself. Best to say that the terrains haven't been finalized yet. What can be said, is that the campaign regions will be the staples of Flanders, Marne, and Verdun. Maybe even the corner of England, too (to allow the RFC to hop across the channel realistically, and the possibility of Gotha bombing/interception). CA) What do you think is the reason for a sudden rush of WW1 sim? I don't know... but it's quite funny. maybe WW2 was squeezed lifeless? whatever the reason, i see it as a good thing that the history remains in our consciousness. CA) Ok, now the MP part of it..How many will it support in game at once and what type of missions will be available? I'm aiming for 32 players, initially. with rotating maps, ala BF42. texturing and modeling has been performed with multi-player in mind. CA) What will set your sim apart from the others? Tell everyone why we should buy yours? Mine is free. it's historically accurate, community orientated, and it doesn't suck. Sure, it might not be as photo-realistic as Oleg Maddox or Micro$oft, but that doesn't make it a bad game. no disrespect intended towards the other sims. CA) Will you continue to support the game after release with patches or add-ons down the road? Definitely. this is the culmination of a lifelong interest. as long as people are interested in it, i will continue to support it. CA) Do you have an idea for the system specs that will be needed to run this sim? It's being developed on a 2.8ghz Packard Bell with 1gb memory. I have a cheezy video card that cost me $30. but the game nips along nicely @ 1280 x 1024. I haven't tested it on my laptop yet, but i hope to make it playable on as many machines as possible. CA) What features are you most proud of in the game? Flying through the rain, over the mud, with Satie (the game soundtrack) playing in the background, it looked so beautiful it made me cry. the flight model still has a long way to go, but the planes movement is so graceful and smooth, it's incredible (though i freely admit i'm a noob at such things). CA) Who was your favorite WW1 pilot, and what was your favorite WW1 plane? I don't have a favorite pilot, they were all so brave, it's impossible to choose. Favorite plane? hmmmmmm.... some sort of pusher... DH2 ? CA) Will a player be able to mod the game? The engine compacts everything into a (hopefully) secure archive. I can leave some functions and abilities exposed, which will allow players to change their textures, and such... but that hasn't been finalized yet. i also hope to have a plethora of sliders and options buttons from within the game. CA) Will there be a method to stop people from modding the planes into the famed "uber" fighters seen in RB3D and in MS-CFS MP games? Yes. but it's by keeping everything in the secure archive. which in turn, makes the game less moddable. It's a bit of a coin flip, really. CA) What would you like to say to everyone following your game? "Roll up, roll up... watch the noob fall flat on his face..." lol. no seriously... Thank you. It's people saying they liked the look of the prototype, which spurred me onto develop the project through to completion. CA) When do you think it will be ready for release and do you plan a demo? When the game is more robust, I hope to release another prototype, so that people can comment and make suggestions. At the current pace, I have to be realistic, and say that I'm still a year away from a full release. i promise not to lose interest though. There is nothing sadder than a bailed out project. Thanks for your interest. I'd like to thank you for taking time to answer these questions and to remind everyone to be sure and check out the web site at: http://www.dogsquad.co.uk/dif/plane.htm
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DOC??from the v8th and BA?
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Where Can I Purchase First Eagles in USA using Visa
Dagger replied to Bluzman's topic in General Discussion
once you download it most burn it to a disc for back up. -
well it looks like IF you want theres several planes,terrains,skins,and possibly missions yall have already done.so the start is already there.
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check in your control panel and check it out on the calibration...and then go to the options section in the game.I had to do that for my X-45.
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Ok I asked at Thirdwire if anybody would be interested in doing a community project.So If anyone would like to work with it post here..the rules are simple1)If you ask a modder if they want to help and they say no..NO flaming or negative remarks,just move on to next modder 2)all work must be origional,All work will be checked.This will be a great chance for some great work to be done,so make your models and add-ons 3)it will be free and it will be fun 4)ask any modder you want,but like I say if they say no then thats it.. so thats the rules..and the challenge.Make a community based mod and work together or don't complain.
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alot from what the guys in my clan who have it are saying.Alot of the guys are even saying at times it's unplayable.The word is a patch is in the making to fix alot of the problems,and that the U.S. release will be pre-patched.
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http://glewis.us/v7th_Recon/links.htm this is a great site with alot of info on targets.We used it in the v8th AF.besure to listen to the music and check out the short films on the page.click on the movie reel at the bottom of the page or the juke box.At the top of the page are pictures of every target in game.
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I got the old girl back up in the air...first mission was ulgy to say it nicel.My Fort got hammered by flak on the way in and the way out(ok ingress and egress for you purists)lost my waist gunners,yes both of them,to a fighter attack,and had 2 engines shot out,fires everywhere and wounded screaming over the headsets all the way home.Won't go back there for awhile.
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maybe we should have a screenshot contest..or a bombing contest.
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NOBODY is being blamed,and he said it wasn't what we all thought,it was more or less watch out for this guy or that guy...So to put everyones mind at ease..IF you have origional work and want to post it or want to start a community based mod feel free to start a thread about it and everyone jump in.BUT if a modder says no thanks,I don't want my work included then thats it,because if anyone gets mad and posts their drama queen posts I can tell you this..it's not this person or that person you have to worry about ....IT'S ME you have to worry about.
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great glad you got it going. Now get back in the air!
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Get B-17II and you'll fall in love with the old girl.I can direct you to the patches,or I might even see about uploading them here and the OMF modifier so you can add different skins and nose arts.
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Good I'm glad to hear that, I just hope that EVERYONE understands that from now on the"war"is over as far as Combatace is concerned.If a post is deemed to be made in a negative manner no warnings,no PMs ,NO e-mails..just a ban.Combatace has always been one of the more open forums,politics and religion being the only off limits topics,BUT those days have changed and I don't want people wondering "why did they ban me?"post a negative remark about anybody,start a flame war or try to turn a thread into a flame war..I can promise you the decisions have been made and once you're gone...you're gone.there will be no more warnings..So if you don't like something post it in a positive way,or don't say anything.And thats the way it is period.
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you don't have to worry about the trouble makers here..I have issued a final warning,and I meant it.I have no problems banning people and if they want to complain and cause trouble theres other places that they can go..but not here.So to you and everyone don't worry as there will be no more warnings..just an instant ban.
