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NeverEnough

+MODDER
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Everything posted by NeverEnough

  1. Try Stary's HR Darwin tiles.
  2. The system you listed might be a little light in the graphics card department. You would probably be happier with a better graphics card than a GTX 745.
  3. I had forgotten what a nice model Julhelm's Vigilante was:
  4. 1024 Terrain Tiles

    Geezer, at your suggestion I swapped in hi res bmp's and tga's for Stephen1918's Palestine Terrain and was dazzled by how good it looked. I'm really looking forward to your new hi res tiles for the already beautiful Italian Front. FE2 just keeps getting better and better thanks to the very talented enthusiasts in the community!
  5. Operation went well

    Good news, and hope for a complete and speedy recovery!
  6. Tomorrow is my oral operation

    Good Health and Good Luck!
  7. I have been using Nyghtfall's amazing HiRes A-4 Templates to put together IAF skins for all the A-4 Ahits. The 30mm DEFA cannon barrels show up as the light blue of the rest of the underside only on the A-4H_AHIT_72. The A-4H_AHIT_72 is a choice in the loadout screen, and there is no option for the A-4H_AHIT_68 at the loadout screen. The Object Files/Aircraft has a folder for the A-4H_AHIT_68, but there is no folder for the A-4H_AHIT_72. If it sounds confusing, it really is. Going back to my pre-locked LOD backup, there are no LOD's for the A-4H_AHIT_72 but there are LOD's for the A-4H_AHIT_68. The Object/Aircraft folder shows no A-4H_AHIT_72 folder and there is nothing for the A-4H_AHIT_72 in the objectdata files. The game loads the new skins from the A-4H_AHIT_68 folder when I select the A-4H_AHIT_72 from the loadout screen. Has any one else noticed this before, or am I just losing my mind?
  8. A-4H_AHIT_72

    Wrench, the load mission screen shows the A-4 Ahit, the A-4H Ahit 70, the A-4H Ahit 72, and the A-4 Ahit 73. The main ini for the A-4H Ahit 68 shows the aircraft full name as A-4H Ahit, but the LOD callouts are for the A-4H_AHIT_68. The main ini for the A-4H Ahit shows the aircraft full name as A-4H Ahit (72), but the LOD callouts are for the A-4H_AHIT. P.S. Best wishes on a full recovery! Nyghtfall, you are putting together bigger, better and improved A-4 templates! I had never worked with templates before, but really wanted to make an attempt at assembling some high res Israeli A-4 skins from your existing templates. It was an interesting learning curve, and the current skins are drop dead gorgeous! Your templates made some incredibly hot looking Scooters.
  9. I'm BACK!

    Falcon, it's great to see you back. I was just thinking that you had not been heard from in a while, and was hoping that all was well with you.
  10. Veltro2k has provided a significant number of constantly improving models to the community over the years. I have been here long enough to remember Velto2k's initial adventures in 3D modeling, and have been thoroughly impressed at his continuing efforts to give us FOR FREE better and better models with each release. It has been some time since I took Psychology 101, but I vaguely seem to remember that poking someone in the eye will not necessarily motivate them to modify their behavior in a manner which you desire...... Thank you Veltro2k for your most generous and appreciated efforts to make our small community a more enjoyable world!
  11. New amd drivers

    The brand new Crimson 15.12 drivers appear to have fixed the flashing blue texture issue. I installed them last night and they looked fine when using the high res Palestine FE2 terrain.
  12. F-4E AUP

    ravenclaw, thanks again for another amazing example of craftsmanship and art.
  13. Snakeman, the F-4K_75_TMF folder name and main ini do not match. The ini is F-4K_TMF75_TMF.ini in the download. Rename it to match the folder name: F-4K_75_TMF.ini. The F-4K_RAF folder does not match the main ini either. The ini in the download is F-4K_TMF_RAF.ini. Rename the folder to match: F-4K_TMF_RAF. See if those changes will fix it.
  14. Roland D.IIa

    Stephen1918: Hopefully I am expressing the sentiments of the "silent majority" when I express the immense appreciation for the huge number of really high quality models you have generously provided for the entertainment of us all. Each of your models reflect an uncompromising pursuit of perfection, and have taken the FE/FE2 simulation to an ever higher degree of finish. I worry that the predictable slings and arrows will eventually lead to you succumbing to a loss of enthusiasm, and leaving our small community. Thank you again for time, skill and effort you have freely given for our collective enjoyment.
  15. Sukhoi Su-15TM Flagon-F v2.02 For SF2

    Version

    1,365 downloads

    Sukhoi Su-15TM Flagon-F v2.02 For SF2 by Boopidoo and team ---History--- The Sukhoi Su-15 was developed primarily because of the Soviet Unions great need for a capable high-speed high-altitude interceptor in the 1950's. The Sukhoi design bureu was tasked with the construction of the swept-wing S-1 tactical fighter and the delta-winged T-3 interceptor. The Su-1 'Fitter' which first flew in 1955 later developed into the Su-7 which in turn developed into the very successful Su-17,20,22 variable wing geometry attack aircrafts. The T-3 on the other hand developed into the Su-7 'Fishpot'. Unfortunately the Su-9 lacked performance in both operational range as well as radar range. This led to the development of the Su-15 'Flagon', not counting the half-failure of Su-11 (a bigger version of the Su-9). The Su-15 after lots of prototypes first flew operationally in 1965. During it's operational time it guarded the Soviet Unions borders right up until the desintegration of the USSR. Production of the T-model began in 1971 and that later became TM with the modernised Taifun-M radar. The Su-15 had at this point evolved with extended wings to lower the high approroach speed and a spherical nosecone to make room for the bigger radar. The TM also had smaller inner weapon pylons under the wings to carry R-60 (AA-8 APHID) missiles, this was done to satisfy the need of a dogfighting capability. To further increase it's overall capability the under fuselage pylons were upgraded to being able to carry gunpods, attack rockets, rocket pods and bombs up to 500kg. Since only the gunpods has been used and has a functional fire-control system the other loadouts options must be seen as theoretical, although the carrying capability's still there. ---Install guide--- Simply extract the contents of the Su-15TM folder into your Mods\StrikeFighters2 folder. Chaff and flares have been added so you can spend more time flying, and less time dying! ---Made by--- Aircraft LODs Boopidoo Aircraft textures Volksjaeger & Boopidoo Aircraft decals Volksjaeger & Boopidoo Cockpit LODS Boopidoo Cockpit textures Boopidoo & Badger the Bad su15tm_data.ini kreelin, MoonJumper & Boopidoo su15_avionics.ini Boopidoo su15_loadout.ini Boopidoo su15tm_cockpit.ini Boopidoo SU15_ABEmitter.ini kreelin & bpao SU15ab.tga kreelin & bpao (originally F14ab.tga by Deuces) Su15Engine.wav kreelin MiGLock & MiGTrack.wav Fubar512 (from Magos MiG-21 cockpit) Zvezda K-36D Ejection Seat by AleDucat Red Pilot by The Trooper Hangar Screen by Epizikl SF2 Updates and Loading Screen by NeverEnough ---Special thanks to--- Invaluable testing by MoonJumper and kreelin which inspired me to improve the model way beyond my initial goals. Thanks Volksjaeger, Eruyi & Hawkwind for help with the original model. Armourdave gave me a lot of invaluable help and support, thanks David! Thanks to Mago for help and tutoring regarding Soviet avionics and especially the RWR. Without the help from you guys of the column5.us and SimHQ.com forums this wouldn't have happened.
  16. The StrikeFighters2 extractor dated 4/1/2012 should do the trick. This should be in the download section here, or you can get it from the Thirdwire site.
  17. F-84F ThirdWire SF2 Tweaks and Bits

    Version

    611 downloads

    F-84F ThirdWire SF2 Tweaks and Bits 06-04-10 Credits: F-86F Cockpit by Zurawski Early 1960's French Pilot by Corktip 14, based on Diego's USAF Korean War pilot. Martin Baker Mk3 Ejection Seat by ravenclaw_007 F-84f Hangar Screen from the Mirage Factory F-84F Package F-84F Loadout tga by Paulopanz F-84F Data.INI tweaks and F-84F Loading Screens by NeverEnough The Thirdwire F-84F model is very nicely done for an AI only model, and can be easily finished into a real fine ride. The latest version included in the SF2 Expansion Pack did not have the flap deploy and retract settings in the Data.ini, so these have been added in this tweaked Data.ini. The taillight was located about six feet behind the aircraft, and the navigation lights on each side of the tail are modeled but have no entries in the stock Data.ini. The tailight location was corrected and the tail navigation lights are added in the included Data.ini. The front landing light has also been added, and SHIFT 0 will open and close the cockpit canopy. The early 1960's French pilot is a nice addition, and he looks great sitting in ravenclaw_007's beautiful new Martin Baker Mk3 ejection seat. The new loading screen is a French F-84F with Suez campaign stripes, which looks especially fitting when used with Paulopanz's Suez SuperPack skins! An alternate loading screen of a beautifully restored Italian F-84F is also included for a SF2E installation. Give this kite a test drive, and discover what a treat it is. Be sure to include Paulopanz's Suez skins, and you will be looking good. --------------------------------------------- Installation notes: Simply copy the contents of the included Objects folder into your Mods\StrikeFighters2 Israel, Mods\StrikeFighters2 Exp1, or Mods\StrikeFighters2 Europe folder. To use the Italian F-84F Loading Screen, change the line in the F-84F.INI as shown below: [AircraftData] AircraftFullName=F-84F Thunderstreak AircraftShortName=F-84F AircraftDataFile=F-84F_data.ini LoadoutFile=F-84F_loadout.ini UserList=F-84F_UserList.ini CockpitDataFile=F-84F_COCKPIT.ini HangarScreen=F-84f_HANGAR.bmp LoadoutImage=F-84F_LOADOUT.tga Loadingscreen=F84F_Loading.bmp <<<<<<<< Change this to F-84F_Loading.bmp ---------------------------------------------
  18. Wrench: Here is what I got from the Thirdwire forums: If I remember correctly, TK mentioned that the CollisionPoints are used for the contact with the ground (landing, takeoff), so if you are taking off and hit one of the CP's you should see some damage/explosions. Also if you don't have a CP, you can get messages like "can't retract gears while on the ground" or something like that. So normally the CP's are the lowest part of the mesh, there is no "limit" on the CP's but they take some CPU cycles to check so keep them within reason, we normally do 3 or 4 max per mesh. One thing I am not sure if we also need a CP for the tallest part of the mesh, for example I expect to have some damage/explosion if I flip backwards on the ground instead of just skidding for a while. Not entirely sure but I think the CP's also play a part in both contact with static ground objects and mid-air collisions so you'd need CP's on every mesh, even the vertical tail. I use the Min/Max for Hit boxes for damage by gunfire etc, and Collision Points for collision with the ground. The hit box should be a three-dimensional space, roughly equivalent to the volume of the target itself, whereas the collision points are independent of each other. Removing a hit box (or giving it the wrong parameters) can make a component invulnerable to gunfire (the original B-52 FM had this problem - the wings had hit boxes with a zero thickness, so you could never hit them with gunfire, and thus never damage them), so I think they are still needed. TK said: Max/Min Extent defines hit box, used by damage model. Collision points are used by collision checks against ground and other aircraft.
  19. Baffmeister: If you are running 32 bit Windows 7, it can only address 4GB of system memory, but 64 bit Windows 7 will use up to 16 GB with the Home Edition and I think 32GB with the Pro Edition. Display Driver Uninstaller (DDU) works really well with both Nvidia and AMD display drivers. I'm a big fan, and run the latest version before every video driver update. The latest AMD drivers are sensitive to less than clean installs, but DDU has worked great for me.
  20. For PSU reviews, take a look at www.jonnyguru.com This site has been around for years, and is pretty well respected.
  21. "I will probably go for a good 2x 8GB RAM / 1x 16GB RAM but which one is better a single ram stick or 2 for safety?" To take advantage of the additional dual channel memory bandwidth on the Z97 and Z87 motherboards, you have to use two memory sticks. A single stick of memory can not run in the dual channel mode.
  22. Saisran, take a look at the Techreport.com July system building guide in the following link: http://techreport.com/review/28621/the-tech-report-system-guide-july-2015-edition It should provide a pretty clear idea of the most cost effective way to put together the components required to do what you want. They provide a menu of components for systems at different levels of capability and cost.
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