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Everything posted by Canadair
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Server o client? quale installo?
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ah niente weaponpack, mi raccomando
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I moved on; as everybody can see I am already posting .ini excerpts with ideas and suggestions ----------I'm suggesting is using a different tactic to get what you want.------------ I don't want anything but have fun with the game. Toghter with fellow flight entusuasts I don't play any game. Tactics I leave for combat-sim purposes
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Ora vediamo, Quale teamspeak mi serve, client o server?
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Actually the ship are labeled AAA in the types.ini, but still as warship or whatever in their data. Besides in the target.ini there are entry such as this one [TargetArea034] Name=Shipping Route 3 Position=425361.000000,762282.000000 Radius=5657 ActiveYear=0 Location=1 Alignment=FRIENDLY CarrierStation=False Target[001].Type=cargoship Target[001].Offset=920.07,860.34 Target[001].Heading=220 Target[002].Type=Tanker Target[002].Offset=-920.07,-860.34 Target[002].Heading=220 Target[003].Type=OSAII Target[003].Offset=-920.07,500.00 Target[003].Heading=220 Target[004].Type=yavuz Target[004].Offset=920.07,-500.00 Target[004].Heading=220 yavuz here is entered as the name "yavuz" it has in tthe types.ini, still the sead flight thinks of it as AAA, as labeled in types.in itself. This is the less invasive way to make it work. Still leaves the problem of two-planes only formations for sead flights against those disguised ships.
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Ragazzi sono proprio inca. Ma chi si credono di essere?
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http://forum.combatace.com/index.php?showt...mp;#entry124353 E la lotta continua; leggetevi l'ultimo post. e la mia replica Per la serie "zitto e non parlare che noi siamo i detentori del sapere"
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The whole question is intersting -There are people here who have a lot of knowledge and insight into the inner workings of this sim who will help if you ask.- I know and it is their attention I am trying to get. I got some. -A lot won't respond to antics like yours.- What exactly do you mean with the wrd "antics"? Apparently noone has discussed in public this "problem" with guided weapons, nor I ve found anything yet on forums;I posted on multiple forums, in order to get some visability (from the same knowlegdeable people and work and experiment (as you see I am not complaining but posting solutions and worlkarounds), and yes the problem must have been pretty known to WOE betatestr apparently,, but to the majority? -Perhaps a few specific questions without all the DRAMA might serve you better?- I think I asked detailed questions reported facts, pasted excerpts from actual ini, and discussed, in other threads, realistic projects and not vaporware or mumbling. There is no drama, but surprise for sure, and I am getting to the point. As for "serving" me better, I don't need or request any serving. The idea is spotting problems and mod and have fun as a community. -declaring your "discovery" of a SHOWSTOPPING BUG in the game code. Well its not a bug in the code. Very simply, you are expecting the game to do things it wasn't designed to do- It is a showstopping bug. It is a problem, especially in campaign where you have flights armed exclusively with guided munitions, and they are after a target and don't do anything. How this affects a campaign? And besides it is unrealistic and unpleasing to the eye. And basically send back SFP1 modding to everything before guided munitions, what is the point? And this is beyond the rather (I admit) far-fecthed idea of the sea-air war campaign I had. this affects basically all campaigns post-95. Thus saying I like sfp1 series I support it, I support the community, I will buy WOI, and I like learning to mod and new things from the great people in the forum, who in turn I am positive can learn as well, and we can grow togheter as a cmmunity for good air-war fun. But we can't be ashamd to "blow the whiste" at a problem. Now, shall we try to work togheter and put animosity aside?
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With an entry such as this one, Tu-16C flight, AI-controlled, launched kent KSR-2 missiles. Quality amd effectiveness of launches not known and yet unclear, but probably uneffective. Still we had the launches [TargetType118] Name=Yavuz FullName=Meko Class Escort Frigate TargetType=aaa<-----------------------------------ship labeled as AAA ActiveYear=0 TargetValue=750 UseGroundObject=TRUE GroundObjectType=yavuz RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=35000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 This rsult might mean that the objects beahavior and type is ruled by the types.ini before the type declared in the object data.ini. U think it is an intersting finding to be investigated. Another problem is that now "anti-ship" are sead missions, always two plane formation and not exactly big soviet bombers formations...
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@capun: I like the Ticonnderoga @ Saguanay: yes something like that I would like to try. question is [TargetType114] Name=CargoShip FullName=Cargo Ship TargetType=AAA <----------------------here or in the cargoship data.ini in its folder? ActiveYear=0 TargetValue=750 UseGroundObject=TRUE GroundObjectType=CargoShip RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=40000.0 DestroyedEffect=MediumFire SecondaryEffect=SmallRocketGroundExplosion SecondaryChance=100 This will also make ships labeled as AAA or Sam radar to appear in terrains on AAA positions and sam position, which is not a big deal with a terrain made on purpose for war at sea; obviously will require single install... Shall we try? maybe bombers will attack with arms..
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Curioso della mia crisi di nervi? dammi la mail che ti mando uno zippo, ma non funziona, perchè i mig-29 i yak e i tu-16c e i su-27 non lanciano missili contro le unita navali che ho piazzato sulla mappa, perchè le squadriglie AI non sotto il controllo del giocatore NON lanciano armi guidate in missioni strike, bug che conoscevano tutti da sempre, tranne me apparentemente. Sono in guerra in un paio di thread qui e su 3rdwire forum, e come dice ngheng lotto con i mulini a vento
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Bhe X non sto criticando la tua nave che mi piace moltissimo ed è il centro di una campagna che ho scritto; E'l'atteggiamento di qualcuno dei modderi e di TK stesso che mi ha irritato; in paritcolare sul thread carreli-rotti c'è voluto typhoid persona squisita per rendere più interessante il thread; la mia segnalazione si riferiva a prima che arrivasse lui
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Per chi mastica un pò di inglese, lggetevi sti due thread http://bbs.thirdwire.com/phpBB/viewtopic.php?p=29331#29331 je suis atrdriver e poi leggetevi questo; per la serie "lo-so-ma-non-te-lo-dico-scarica-questo-e-basta-e poi-non-ti-lamentare-dei-mod-tu-che-sei-ignorante-perchè-io-ti-mantengo-tale" http://forum.combatace.com/index.php?showtopic=24851 Ma che modo di rispondere? Tra l'altro ho lo stesso problema con il Su-27 sulla porttaerei Gorshok e speravo di capire il perchè...cmq io non c'entro su questo thread ma è indicativo del modo di fare di alcuni A costo di ban lo dico in pubblco
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Ascolta bene perchè siamo al bizantinismo puro Il modello dell'F-15E ha già un pod lantirn appeso sotto la fusliera come vedi; solo che è un pezzo di poligoni; per poter utilizzare le LGB contro bersagli che non siano il bersaglio primario, devi aggiungere il laser designator sull'aereo. e cioè Prendi il data ini e : copia: [Lantirn] ReferenceName= SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,6.778,-0.838 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture=avq23sight1.tga EODisplayFlags=268763648 SeekerRange=27.000000 SeekerGimbleLimit=270.000000 SeekerNodeName=SeekerHead SearchFOV=15.000000 SearchTexture=avq23sight2.tga e poi trova: [Nose] ParentComponentName=Fuselage ModelNodeName=Nose DamageRating=DESTROYED MassFraction=0.261 HasAeroCoefficients=FALSE MinExtentPosition=0.516,8.165,0.547 MaxExtentPosition=-0.516,2.075,-0.236 CollisionPoint[001]=0.0000,9.3723,-0.0568 CollisionPoint[002]=-0.6330,6.5627,0.0000 CollisionPoint[003]=0.6320,6.5627,0.0000 CollisionPoint[004]=0.0000,5.0946,1.5588 CollisionPoint[005]=0.0000,5.4351,-0.4147 SystemName[001]=FuselageFuelCell1 SystemName[002]=Pilot SystemName[003]=WSO SystemName[004]=NoseGear SystemName[005]=Slimers SystemName[006]=CockpitLighting e ci aggiungi SystemName[007]=Lantirn sul sufa e block 60 devi avere sempre nel data.ini SUFA [RightChin] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.600,3.783,-0.529 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=LP AttachmentType=NATO,USAF,ISRAEL ModelNodeName=LPYLON PylonMass= PylonDragArea=0.02 DiameterLimit=0.4 LengthLimit=2.6 block60 [RightChin] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.600,3.783,-0.529 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=LP,ep (ho aggiunto ep per avere il pod HTS per gli arm; poligoni inutili, ma almeno facciamo scena) AttachmentType=ISRAEL,USAF ModelNodeName=LPYLON PylonMass= PylonDragArea=0.02 DiameterLimit=0.4 LengthLimit=2.6 controlla bene, le data e gli attachemnts DEI POD E DELL'AEREO! I pod sono LP per il pod laser, tipo lantirn etc etc; mentre np sono i pod di navigazione (poligoni inutili, ma almeno facciamo scena) ep sono i pod ecm (questi a volte sono utili) Per le lgb; l'F-15E ha un carnaio di punti per le armi; ti copioil mio data.ini e il mio loadout. Studiali però, non li copiare come una bestia. (senza offesa, voglio dire guardaci e capiscici qualcosa cosi entri anche tu ne mondo bizantino di sfp1) ecco le weapon stations. // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-1.9637,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,cgr,eogb,lgr AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-1.9637,-0.0409 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB,EOGR,TLR,cgr,eogb,lgr AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [CenterlineStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0000,-2.5,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=LGB,BOMB AttachmentType=USAF ModelNodeName=Centerline PylonMass=31.75 PylonDragArea=0.02 //----------- Left CFT- 1 2 3 is Bottom 4 5 6 is Top [LCFT_Station1] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-0.1746,-0.8806 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,CGR,eogb AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station2] SystemType=WEAPON_STATION StationID=10 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-2.8618,-0.8806 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station3] SystemType=WEAPON_STATION StationID=12 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.8480,-5.26,-0.78 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,CGR,eogb AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station4] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-0.1746,-0.6087 AttachmentAngles=0.0,0.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,cgr,eogb AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station5] SystemType=WEAPON_STATION StationID=16 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0817,-2.8401,-0.6408 AttachmentAngles=0.0,0.0,28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [LCFT_Station6] SystemType=WEAPON_STATION StationID=18 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-2.0,-5.4638,-0.54 AttachmentAngles=0.0,-4.3,28.5 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,cgr,eogb AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 //----------- Right CFT- 1 2 3 is Bottom 4 5 6 is Top [RCFT_Station1] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-0.1746,-0.8806 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,cgr,eogb,eogr AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station2] SystemType=WEAPON_STATION StationID=11 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-2.8618,-0.8806 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF ModelNodeName=BOMB PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station3] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.8480,-5.26,-0.78 AttachmentAngles=0.0,-2.2,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=1250 AllowedWeaponClass=BOMB,LGB,cgr,eogb,eogr AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station4] SystemType=WEAPON_STATION StationID=15 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-0.1746,-0.6087 AttachmentAngles=0.0,0.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,cgr,eogb,eogr AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station5] SystemType=WEAPON_STATION StationID=17 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0817,-2.8401,-0.6408 AttachmentAngles=0.0,0.0,-28.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 [RCFT_Station6] SystemType=WEAPON_STATION StationID=19 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=2.0,-5.4638,-0.54 AttachmentAngles=0.0,-4.3,-28.5 EjectVelocity=0.0,0.0,-5.0 LoadLimit=500 AllowedWeaponClass=BOMB,LGB,cgr,eogb,eogr AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 // Missile Stations ----------------------------------- //outboard [sidewinderStation1] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.1793,-1.5792,0.1527 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation2] SystemType=WEAPON_STATION StationID=5 StationGroupID=2 AttachmentPosition=3.1793,-1.5792,0.1527 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // inboard [sidewinderStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.7778,-1.5792,0.1527 AttachmentAngles=0.0,-1.0,-90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [sidewinderStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.7778,-1.5792,0.1527 AttachmentAngles=0.0,-1.0,90.0 LoadLimit=200 AllowedWeaponClass=IRM,AHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // CFT Missile Stations ----------------------------------------------- // Left CFT [LCFT_MSLStation1] SystemType=WEAPON_STATION StationID=20 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.851,-0.14,-0.92 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=200 AllowedWeaponClass=AHM,SAHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [LCFT_MSLStation2] SystemType=WEAPON_STATION StationID=22 StationGroupID=4 AttachmentPosition=-1.851,-4.408,-0.92 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=200 AllowedWeaponClass=AHM,SAHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // Right CFT [RCFT_MSLStation1] SystemType=WEAPON_STATION StationID=21 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.851,-0.14,-0.92 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=200 AllowedWeaponClass=AHM,SAHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 [RCFT_MSLStation2] SystemType=WEAPON_STATION StationID=23 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=1.851,-4.408,-0.92 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-5.0 LoadLimit=200 AllowedWeaponClass=AHM,SAHM AttachmentType=USAF ModelNodeName= PylonMass=34.02 PylonDragArea=0.005 // Weapon Stations --------------------------------------------------------- [LeftWingStationFT] SystemType=WEAPON_STATION StationID=24 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.9740,-2.5,-0.035 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 ;FuelTankName=F15E_WTANK FuelTankName=Tank610_F15 [RightWingStationFT] SystemType=WEAPON_STATION StationID=25 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.9740,-2.5,-0.035 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass=86.18 PylonDragArea=0.02 ;FuelTankName=F15E_WTANK FuelTankName=Tank610_F15 [CenterlineStationFT] SystemType=WEAPON_STATION StationID=26 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.0000,-2.5,-0.89 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2280 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName= PylonMass=31.75 PylonDragArea=0.02 ;FuelTankName=F15E_CTANK FuelTankName=Tank610_F15 [Lantirn] ReferenceName= SystemType=LASER_DESIGNATOR CameraFOV=2.500000 CameraPosition=0.000000,6.778,-0.838 CameraYaw=0.000000 CameraPitch=0.000000 CameraRoll=0.000000 SightTexture=avq23sight1.tga EODisplayFlags=268763648 SeekerRange=27.000000 SeekerGimbleLimit=270.000000 SeekerNodeName=SeekerHead SearchFOV=15.000000 SearchTexture=avq23sight2.tga ed ecco i loadout che dovrebbe essere abb realistico [AirToAir] Loadout[21].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[20].WeaponType=AIM-120C Loadout[20].Quantity=1 Loadout[21].WeaponType=AIM-120C Loadout[21].Quantity=1 Loadout[22].WeaponType=AIM-120C Loadout[22].Quantity=1 Loadout[23].WeaponType=AIM-120C Loadout[23].Quantity=1 Loadout[26].WeaponType=Tank610_F15 Loadout[26].Quantity=1 [AirToAirLongRange] Loadout[24].WeaponType=F15E_WTANK Loadout[24].Quantity=1 Loadout[25].WeaponType=F15E_WTANK Loadout[25].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[20].WeaponType=AIM-120C Loadout[20].Quantity=1 Loadout[21].WeaponType=AIM-120C Loadout[21].Quantity=1 Loadout[22].WeaponType=AIM-120C Loadout[22].Quantity=1 Loadout[23].WeaponType=AIM-120C Loadout[23].Quantity=1 Loadout[26].WeaponType=Tank610_F15 Loadout[26].Quantity=1 [Attack] Loadout[24].WeaponType=Tank610_F15 Loadout[24].Quantity=1 Loadout[25].WeaponType=Tank610_F15 Loadout[25].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=cbu-87 Loadout[08].Quantity=1 Loadout[09].WeaponType=cbu-87 Loadout[09].Quantity=1 Loadout[10].WeaponType=cbu-87 Loadout[10].Quantity=1 Loadout[11].WeaponType=cbu-87 Loadout[11].Quantity=1 Loadout[12].WeaponType=cbu-87 Loadout[12].Quantity=1 Loadout[13].WeaponType=cbu-87 Loadout[13].Quantity=1 Loadout[14].WeaponType=cbu-87 Loadout[14].Quantity=1 Loadout[15].WeaponType=cbu-87 Loadout[15].Quantity=1 Loadout[16].WeaponType=cbu-87 Loadout[16].Quantity=1 Loadout[17].WeaponType=cbu-87 Loadout[17].Quantity=1 Loadout[18].WeaponType=cbu-87 Loadout[18].Quantity=1 Loadout[19].WeaponType=cbu-87 Loadout[19].Quantity=1 Loadout[24].WeaponType=Tank610_F15 Loadout[24].Quantity=1 Loadout[25].WeaponType=Tank610_F15 Loadout[25].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10D Loadout[08].Quantity=1 Loadout[09].WeaponType=GBU-10D Loadout[09].Quantity=1 Loadout[12].WeaponType=GBU-10D Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-10D Loadout[13].Quantity=1 [sEAD] Loadout[24].WeaponType=Tank610_F15 Loadout[24].Quantity=1 Loadout[25].WeaponType=Tank610_F15 Loadout[25].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10D Loadout[08].Quantity=1 Loadout[09].WeaponType=GBU-10D Loadout[09].Quantity=1 Loadout[12].WeaponType=GBU-10D Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-10D Loadout[13].Quantity=1 [Anti-Ship] Loadout[24].WeaponType=Tank610_F15 Loadout[24].Quantity=1 Loadout[25].WeaponType=Tank610_F15 Loadout[25].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-10D Loadout[08].Quantity=1 Loadout[09].WeaponType=GBU-10D Loadout[09].Quantity=1 Loadout[12].WeaponType=GBU-10D Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-10D Loadout[13].Quantity=1 [FAC] Loadout[24].WeaponType=Tank610_F15 Loadout[24].Quantity=1 Loadout[25].WeaponType=Tank610_F15 Loadout[25].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-12D Loadout[08].Quantity=1 Loadout[09].WeaponType=GBU-12D Loadout[09].Quantity=1 Loadout[12].WeaponType=GBU-12D Loadout[12].Quantity=1 Loadout[13].WeaponType=GBU-12D Loadout[13].Quantity=1 Loadout[14].WeaponType=GBU-12D Loadout[14].Quantity=1 Loadout[15].WeaponType=GBU-12D Loadout[15].Quantity=1 Loadout[18].WeaponType=GBU-12D Loadout[18].Quantity=1 Loadout[19].WeaponType=GBU-12D Loadout[19].Quantity=1 [Recon] Loadout[21].Quantity=1 Loadout[04].WeaponType=AIM-9L Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-9L Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-9L Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9L Loadout[07].Quantity=1 Loadout[20].WeaponType=AIM-120C Loadout[20].Quantity=1 Loadout[21].WeaponType=AIM-120C Loadout[21].Quantity=1 Loadout[22].WeaponType=AIM-120C Loadout[22].Quantity=1 Loadout[23].WeaponType=AIM-120C Loadout[23].Quantity=1 Loadout[26].WeaponType=Tank610_F15 Loadout[26].Quantity=1 Infine per l'f-15e procurati il cockpit con hud e tutto dell'f-18; non realistico ed appropriato ma il meglio che si può cercare, meglio sicuro di quello dell'f-15a che ti sei scaricato Se ti sembra tutto un casino hai ragione Se non ti funziona niente come vorresti sei sulla giusta strada per impazzire con sfp1
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Ho visto che hai aperto grazie ; stasera mi registro, anche se forse è meglio incontrarci qui, visto che ci passiamo molte volte al giorno. Quando sei libero per un test? venerdi?
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Come si è capito sono ben inca.. EF2000, TAW, per i loro tempi erano eccezionali sopratutto Ef2000; il rapporto con i sim moderni è imbarazzante per i sim moderni. e poi in fondo cosa abbiamo? Sfp1, etc, moddabile, immediato, anche realistico, ma striminzito "al risparmio" come programmato da uno scozzese avoro Lomac; ci vuole il computer della nasa, per poi volare,, WOW il su-25 con la telecamerina, roba che manco vale un sidewinder, Falcon 4 welcome to the jungle, continua evoluzione instabilità centrifuga dei modder, litigiosi e rissosi. per non parlare poi di quell'orrore grafico di f4af Ce ne fossero di USAF, IAF, F-18, longbow, (madonna che mal di testa lobl loal, etc) F-15; vi ricordate usare le telecamere per agganciare i bersagli in 10000 modi diversi , e qui stiamo a premere E come ai tempi di interceptor su amiga. ah dimenticavo , Tornado della DI; devo aggiungere qualcosa? ma d'altra parte nell'era dell'audio-books, delle stronzate alla velocità della luce chi è che vuole studiare ed imparare lentamente, con manualoni di centinaia di pagine? che c.. vendono gli sviluppatori? TK che avaro è, alla fine che può fare poverino? e capisco anche quei pezzenti di lead pursuit che conservano con vigore i pochi pixelloni di f-4af. Ricordo il mio primo sim, project stealth fighter, ricordo che (a 12-13 anni) portai con me il manuale in vacanza per un mese e mezzo, senza il computer ovviamente, e lo lessi tutto, integralmente perchè avevo capito che dovevo leggere e imparare per divertirmi al meglio. e ho imparato tecnologia, storia, politica con i sim, e i loro manuali. E poi mi hanno ispirato per il mio lavoro e carriera. Sto invecchiando, devo cercarmi una amante 20enne. Sarà facile da corteggiare, ignoranti come sono
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F-14 TCS mod
Canadair replied to Typhoid's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
He is doing loads and loads. No need to warm up so quickly. I was surprised of this though I posted this on 3rdwire forum as well, and he promptly answered showing interests in the finding...