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Canadair

JAGDSTAFFEL 11
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Everything posted by Canadair

  1. Posso fare qualcosa? con gli ini me la cavo E rilancio; visto che siamo più italiani di quello che pensavo, perchè non ci diamo da fare con un terreno italia? e magari 339, av8?
  2. We need weapons, a lot of weapons Matrix
  3. I ve been following the topic on 3rdwire forum. Shame, I tried EO/IR too but to no results; I was hoping someone else figured it out. BTW, based on belknap? Ever been in Gaeta? I am italian, and I have an house there just under the old castle and used to look at the belknap and other ships at USN pier.
  4. Excellent: but does it really track air-targets? is it modelled as an EOGR?
  5. Can you tell us more about this TCS mod?
  6. Agreed, and in case it is not specified in the campaign data ini? It appears only in vietnam Wov's campaigns
  7. Agreed, and in case it is not specified in the campaign data ini? It appears only in vietnam Wov's campaigns
  8. ...also did you know that in a sam site, should the system load a radar without available launchers because of the date, only the radar will appear witout the luanchers? or so it seemed to me. Also anyone knows how to keep a frontline stationary? I am trying to modify the range for a REDFLAG style campaign
  9. I got crazy about this one. I think I know your problem. Check in yuor effect folder an effect named chimneysmoke, or something like that; I think it is namd smokestackeffect In my case this effect was making a call to sam trail texture and materials and causing the bad effect youseem to describe. Probably we have the same bad version: simply remove the smokestackeffect; you won't have chimney smoke but sams will b okei Le me know
  10. Go jul go; I am waiting for her (and perhaps more helos) for the campaign; for which I am still looking for testers and helpers
  11. Canadair

    orpheus

    Ed hai centrato un punto dolentissimo di sfp1,il peggiore; la pianificazione D'altra parte però nessun sim è cosi un beel compromesso di maccessibilità di requisiti HW, di moddabilità e di relòaismo
  12. Canadair

    orpheus

    Concordo su tutta la linea; anche sull'AMX con un BUON cockpit! Cmq se avete un .lod un orpheus si può fare; anzi rilascio anche il mod per il tarps, rf-4c e per la canoe del vigilante
  13. Canadair

    orpheus

    In parte hai ragione. SFP1 è limitato e alcune cose possono essere solo "simulate" D'altra parte però come tu stesso dici l'idea è divertente; ho un Tarps per f14 e ho rimodellato l'rf4c e il canoe del vigilante in tal senso; le missioni di recon sono ,molto più divertenti. Senza offesa ma se non si concentrasee il modding sull'eneesima sckin di questo o quell'aereo, e magaR si facessero terreni cockpit e sistemi, e se genii come MF non facssero l'ennesima versione dell'A-7 ma ci dessero aerei inediti,, tipo che so,,M2000, o ef 2000, o,,, 339, magari su una sicilia fatta bene,,,o un sud italia ed appennini,,,
  14. Canadair

    orpheus

    Bhe le missioni di recon sono generate dal sistema ddella campagna. Modellando come EOGR la telecamera è possibile inquadre gli ogeeti nella zona, e "far finta " di scattare foto, solrvolando il WP e oteenedno la missone compiuta
  15. Canadair

    orpheus

    Datemi un lod per l'orpheus e sono in grado di farlo funzionare come telecamera
  16. I hate doing campaigns I actually hate testing them; and I hate doing the refining work around Writing crap and brifeings and choosing menu and base screen So I have the enemy-engaged campaign ready with the issues described in the relative thread and I also made a quick weekend project campaign in the madagascar terrain, a all propeller campaign force1 Mustangs, thunderbolts, B-26K, Pc-9, corsairs force2 La-11, Yak-9, Pucara, Mentor, Mi-24, Emb-120 It is fun!in year 2000 no less, compltely fictional I wish to release all this but I need testers and I need someone to work with completeing the mods with little details merry Xmas
  17. Canadair

    NORAD tracks Santa

    Thanks Canadian friend for updating us. If I can aska gift to Santa, I d'love jetfighters dropping live ammo only in our computer games and sims Merry Christmas
  18. Okei pushing this up Load time of the campiagn reduced thanks to jsf help! now: issues Crusie altitudes; plenty of CAP flight being launched with helicopters, althoguh they don't have AA missions assigned in the data ini and overlays of laser guided weapons and the grorund mapping things which interferes with huds
  19. Jul, you are making me drool We already discussed the whole thing If you agree we could throw that FM to this lovely thing Unless you have better Thanks
  20. Vampire a/C Anyway the big problem is that I managed too have trees all over the map,, but since the airports are placed on desert1 &2 tiles (obviuously repainted) I end up with trees on the runways!
  21. ah ok thanks But on my install, elk airbase is targetarea002 (I am using your update install)
  22. In the ANW terrain there are only five tiles Desert1 Desert2 Desert2mountain25, 50, 75 and mountain1 which is all rocky mountain top I ve found in the DRV terrain tods for some of those tiles Desert 1 & 2 and desert2mountains25 the desert2 sadly is used for airfield too, which means trees in the middle of runways so it isa no go by adding the terobject_tree_pine.tga from eaw terrain I think, and by adding those lines to the ANWgreen.ini ( call ANWgreen the north america terrain wit mountain thaw) I havee trees in the terrain but of course only on desrt1 and desrt2mountain25 It is a quick and dirty solution, but works withou doinf your own tods Baltika, do me a favour and post this on the general discussion on my behalf plese,, maybe someone has more mpoints this needs experiment and my family life is a bitch at the moment [Texture001] Filename=desert2.BMP HasWater=0 Color=0.839992,0.700433,0.483966 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture002] Filename=desert1.BMP HasWater=0 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture003] Filename=desert2mountain25.BMP HasWater=0 Color=0.830247,0.690772,0.482596 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture004] Filename=desert2mountain50.BMP HasWater=0 Color=0.782072,0.653413,0.471663 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture005] Filename=desert2mountain75.BMP HasWater=0 Color=0.744036,0.627575,0.464992 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture006] Filename=mountain1.BMP HasWater=0 Color=0.718371,0.605424,0.451735 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga
  23. sticky runways in elk airbase? any solution? Also anyone knows how to chage the tile on which an airfield reside without using the terrain editr?
  24. What are the hopes of exporting the bridges to sfp1?
  25. How do you make them? can someone point me in the direction? I want to add trees to americaNW
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