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Everything posted by Canadair
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Posso fare qualcosa? con gli ini me la cavo E rilancio; visto che siamo più italiani di quello che pensavo, perchè non ci diamo da fare con un terreno italia? e magari 339, av8?
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We need weapons, a lot of weapons Matrix
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Gulf of Sidra incident
Canadair replied to Typhoid's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I ve been following the topic on 3rdwire forum. Shame, I tried EO/IR too but to no results; I was hoping someone else figured it out. BTW, based on belknap? Ever been in Gaeta? I am italian, and I have an house there just under the old castle and used to look at the belknap and other ships at USN pier. -
Gulf of Sidra incident
Canadair replied to Typhoid's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Excellent: but does it really track air-targets? is it modelled as an EOGR? -
Gulf of Sidra incident
Canadair replied to Typhoid's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Can you tell us more about this TCS mod? -
...also did you know that in a sam site, should the system load a radar without available launchers because of the date, only the radar will appear witout the luanchers? or so it seemed to me. Also anyone knows how to keep a frontline stationary? I am trying to modify the range for a REDFLAG style campaign
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I got crazy about this one. I think I know your problem. Check in yuor effect folder an effect named chimneysmoke, or something like that; I think it is namd smokestackeffect In my case this effect was making a call to sam trail texture and materials and causing the bad effect youseem to describe. Probably we have the same bad version: simply remove the smokestackeffect; you won't have chimney smoke but sams will b okei Le me know
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Zeewolf demo flight
Canadair replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Go jul go; I am waiting for her (and perhaps more helos) for the campaign; for which I am still looking for testers and helpers -
Ed hai centrato un punto dolentissimo di sfp1,il peggiore; la pianificazione D'altra parte però nessun sim è cosi un beel compromesso di maccessibilità di requisiti HW, di moddabilità e di relòaismo
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Concordo su tutta la linea; anche sull'AMX con un BUON cockpit! Cmq se avete un .lod un orpheus si può fare; anzi rilascio anche il mod per il tarps, rf-4c e per la canoe del vigilante
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In parte hai ragione. SFP1 è limitato e alcune cose possono essere solo "simulate" D'altra parte però come tu stesso dici l'idea è divertente; ho un Tarps per f14 e ho rimodellato l'rf4c e il canoe del vigilante in tal senso; le missioni di recon sono ,molto più divertenti. Senza offesa ma se non si concentrasee il modding sull'eneesima sckin di questo o quell'aereo, e magaR si facessero terreni cockpit e sistemi, e se genii come MF non facssero l'ennesima versione dell'A-7 ma ci dessero aerei inediti,, tipo che so,,M2000, o ef 2000, o,,, 339, magari su una sicilia fatta bene,,,o un sud italia ed appennini,,,
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Bhe le missioni di recon sono generate dal sistema ddella campagna. Modellando come EOGR la telecamera è possibile inquadre gli ogeeti nella zona, e "far finta " di scattare foto, solrvolando il WP e oteenedno la missone compiuta
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Datemi un lod per l'orpheus e sono in grado di farlo funzionare come telecamera
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I hate doing campaigns I actually hate testing them; and I hate doing the refining work around Writing crap and brifeings and choosing menu and base screen So I have the enemy-engaged campaign ready with the issues described in the relative thread and I also made a quick weekend project campaign in the madagascar terrain, a all propeller campaign force1 Mustangs, thunderbolts, B-26K, Pc-9, corsairs force2 La-11, Yak-9, Pucara, Mentor, Mi-24, Emb-120 It is fun!in year 2000 no less, compltely fictional I wish to release all this but I need testers and I need someone to work with completeing the mods with little details merry Xmas
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Thanks Canadian friend for updating us. If I can aska gift to Santa, I d'love jetfighters dropping live ammo only in our computer games and sims Merry Christmas
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Okei pushing this up Load time of the campiagn reduced thanks to jsf help! now: issues Crusie altitudes; plenty of CAP flight being launched with helicopters, althoguh they don't have AA missions assigned in the data ini and overlays of laser guided weapons and the grorund mapping things which interferes with huds
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ANW terrain
Canadair replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Vampire a/C Anyway the big problem is that I managed too have trees all over the map,, but since the airports are placed on desert1 &2 tiles (obviuously repainted) I end up with trees on the runways! -
ANW terrain
Canadair replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ah ok thanks But on my install, elk airbase is targetarea002 (I am using your update install) -
In the ANW terrain there are only five tiles Desert1 Desert2 Desert2mountain25, 50, 75 and mountain1 which is all rocky mountain top I ve found in the DRV terrain tods for some of those tiles Desert 1 & 2 and desert2mountains25 the desert2 sadly is used for airfield too, which means trees in the middle of runways so it isa no go by adding the terobject_tree_pine.tga from eaw terrain I think, and by adding those lines to the ANWgreen.ini ( call ANWgreen the north america terrain wit mountain thaw) I havee trees in the terrain but of course only on desrt1 and desrt2mountain25 It is a quick and dirty solution, but works withou doinf your own tods Baltika, do me a favour and post this on the general discussion on my behalf plese,, maybe someone has more mpoints this needs experiment and my family life is a bitch at the moment [Texture001] Filename=desert2.BMP HasWater=0 Color=0.839992,0.700433,0.483966 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture002] Filename=desert1.BMP HasWater=0 Color=0.858675,0.710850,0.489428 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture003] Filename=desert2mountain25.BMP HasWater=0 Color=0.830247,0.690772,0.482596 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture004] Filename=desert2mountain50.BMP HasWater=0 Color=0.782072,0.653413,0.471663 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture005] Filename=desert2mountain75.BMP HasWater=0 Color=0.744036,0.627575,0.464992 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga [Texture006] Filename=mountain1.BMP HasWater=0 Color=0.718371,0.605424,0.451735 SolidObjectTexture= AlphaObjectTexture=terobject_tree_pine.tga
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sticky runways in elk airbase? any solution? Also anyone knows how to chage the tile on which an airfield reside without using the terrain editr?
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What are the hopes of exporting the bridges to sfp1?
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How do you make them? can someone point me in the direction? I want to add trees to americaNW