In the ANW terrain there are only five tiles
Desert1
Desert2
Desert2mountain25, 50, 75
and mountain1 which is all rocky mountain top
I ve found in the DRV terrain tods for some of those tiles
Desert 1 & 2 and desert2mountains25
the desert2 sadly is used for airfield too, which means trees in the middle of runways so it isa no go
by adding the terobject_tree_pine.tga from eaw terrain I think, and
by adding those lines to the ANWgreen.ini ( call ANWgreen the north america terrain wit mountain thaw)
I havee trees in the terrain but of course only on desrt1 and desrt2mountain25
It is a quick and dirty solution, but works withou doinf your own tods
Baltika, do me a favour and post this on the general discussion on my behalf plese,, maybe someone has more mpoints
this needs experiment and my family life is a bitch at the moment
[Texture001]
Filename=desert2.BMP
HasWater=0
Color=0.839992,0.700433,0.483966
SolidObjectTexture=
AlphaObjectTexture=terobject_tree_pine.tga
[Texture002]
Filename=desert1.BMP
HasWater=0
Color=0.858675,0.710850,0.489428
SolidObjectTexture=
AlphaObjectTexture=terobject_tree_pine.tga
[Texture003]
Filename=desert2mountain25.BMP
HasWater=0
Color=0.830247,0.690772,0.482596
SolidObjectTexture=
AlphaObjectTexture=terobject_tree_pine.tga
[Texture004]
Filename=desert2mountain50.BMP
HasWater=0
Color=0.782072,0.653413,0.471663
SolidObjectTexture=
AlphaObjectTexture=terobject_tree_pine.tga
[Texture005]
Filename=desert2mountain75.BMP
HasWater=0
Color=0.744036,0.627575,0.464992
SolidObjectTexture=
AlphaObjectTexture=terobject_tree_pine.tga
[Texture006]
Filename=mountain1.BMP
HasWater=0
Color=0.718371,0.605424,0.451735
SolidObjectTexture=
AlphaObjectTexture=terobject_tree_pine.tga