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Everything posted by Canadair
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Add the ships as a target in the targets ini of the terrain You can use the coordinate of the carrier station, still from target, and play with them to build a naval group Then define the ships as types in the types.ini of the terrain The ships will stay still and the carrier will sail but will not bump in them
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When Thunder Rolled: End of Summer Update
Canadair replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
A question : Will it be mission or campaign orientated? -
Afghan SA-7 site
Canadair replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I know that it has been tested only for SF2 by the modder Has any of downloaders tested on Sf1? -
Loadout.ini new lines
Canadair replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Which means launched only by your flight, and not from AI?: which makes a "modern" campaign with use of cruise missiles, impossible -
Loadout.ini new lines
Canadair replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
do Cruise_missile missions work only versus ships, or ground targets as well? -
Loadout.ini new lines
Canadair replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What is the difference between naval_attack and cruise_missile? -
Which patch?
Canadair replied to Canadair's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Remind again the sequence of patching please,, base install, merge all the games and patch..is jul2013 enough? -
I have to reinstall the main folder of SF2: mods folder are already packed fortunately Which patch level should I choose? I would like various opinions, and possibly with motivations, in order to prepare a new install: I will use eburger packages so I should be minimum at march 2012 I understand that it is a matter of compromises: I would like to understand the better possible one Thank you in advance
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limited nations in sf1
Canadair replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
it does work: I tried again. Problem is for ground objects I noticed that wont benefit from the exported=true statement- I wanted to do an sold style paran-dhimar and without soviet nation it crashes because it doesnt found ground objects to spawn, i think. On the other hand, on desert with usaf dhimar paran soviet usmc selected, I got no other nationalities airplanes -
limited nations in sf1
Canadair replied to Canadair's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Really? Could you Point me how? I tried the two statements as in the above post, with dhimar and paran, but i had no result, in single mission, still everything is spawned -
Ship Wake problem
Canadair replied to Silverbolt's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So finally what is the solution? the board on tW forum is hidden now -
Actually in series 1 in the GOING downtown missions, for example, with eburgers fantastic pack, I have sometimes up to 8-9 sam in the air. Series 2 (last patch) , with the same eburger package has as much as 2-3 sam in the air. Everything on hard settings, and even added a few SEPARATE arease for sam site in hanoi Series 2 has much less SAM activity then series 1.
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Flak AAA mechanics
Canadair replied to Nuni's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Which is still not enough. Even the insane rating of the SF2V flak is not enough to be really scary -
parked aircrafts
Canadair replied to Buddha's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
After years, still bugs poppin'up