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MigBuster

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Everything posted by MigBuster

  1. Rolling Thunder should run up to mid or near end of 1968. Steel Tiger was an interdiction campaign in Laos that was also up to 1968. Line Backer 1 and 2 were the other major air wars like Rolling Thunder during the the US involvement and the game was more suited to that type of environment. Outside of that there were other interdiction campaigns like on the Trail such as Commando Hunt or the Cambodia incursion in 71 but not sure if anyone did campaigns without looking. Yankee Air Pirate covered most of Vietnam mission set better than the campaign engine could do it. Likewise if you have the mission editor you can create your own historical missions that are better than what the campaign can do where it comes to CAS etc.
  2. North Vietnam 1966 to 1972 was usually okay regarding SAMs but depends what you want to compare it with. You can have the skies filled with tracer if you like but requires a bit of modding - example you can easily create a separate install so you dont mess up your current one and try this out because I think it has levels of defence - but there is about 6 parts. Failing that see if there are any separate Mods that up the defence level.
  3. HOTAS options

    I got mine direct from Thrustmaster in August.....looks like you may need to wait to the end of the month for more.....demand was possibly pushed up by Covid and MSFS2020. https://shop.thrustmaster.com/en_gb/pc/hotas-warthogtm-flight-stick.html The Cougar stick should work on the Warthog base.
  4. DCS Weekend News 25 September

    Unlikely.................I expect it to be a paid module, being another 3rd party project.
  5. 25 September 2020 Dear Fighter Pilots, Partners and Friends, We are pleased to announce DCS: MB-339A is coming to DCS World. This exciting project comes to us from a group of flight simulation and aerobatics enthusiasts who saw DCS as the ideal platform to pursue their virtual flights. The MB-339 is an excellent fighter-trainer, and the simulator is being used by the Italian Air Force cadets. As DCS: A-10C II Tank Killer prepares for takeoff, we are happy to share our development progress on the AGM-65L Laser Maverick, GBU-54 Laser JDAM and APKWS laser-guided rocket. We are confident that this major upgrade will be an exciting addition to this iconic and effective weapons system. Check out the Tank Killer introduction and Laser Maverick video and how to use GBU-54 Laser JDAM. The Aircraft Owners & Pilots Association is running their Thunder Over Kutaisi 2020 Livestream Airshow on the 26th of September at 20:00GMT. Watch the trailer. Thank you for your passion and support. Yours sincerely, Eagle Dynamics Team IndiaFoxtEcho New third-party developer and module Following the successful community mod and motivated by customer feedback, the software house 3rd party developer IndiaFoxtEcho has submitted their MB-339A for initial evaluation. We are pleased to announce that they have been granted a DCS World license agreement to bring their project to DCS World as an official product. The official DCS: MB-339A will include improved cockpit geometry, new textures, and multiple systems such as: Electric system with battery charge / discharge Bus-bar and circuit breakers Fuel system with fuel dump and fuel unbalance Complete oxygen system including interior cabin pressure Navigation system with GPS / TACAN / ILS and Flight Director Main and emergency hydraulic system with relative hydraulic consumptions Smoke system (for aerobatics) Weapon systems The module will also receive a damage model, detailed flight manual, and many missions. A-10C II Tank Killer Development Update DCS: A-10 II Tank Killer is currently undergoing a lengthy closed testing period to ensure accuracy, stability, and a smooth launch. We continue to improve the Helmet Mounted Cueing System (HMCS) indicators, add more skins and mission content, and tune flight model changes. We encourage you to get familiar with the new weapon systems to hit the ground running. This update is being developed in parallel with the A-10C VR Training Software for the United States Air Force 355th Wing. AGM-65L Laser-Maverick Development Progress In this video we introduce the primary features of this substantial update and instruct on the use of the AGM-65L laser-guided Maverick. The Laser-Maverick provides excellent range and ease-of-use to lock onto a target by using the targeting pod. GBU-54 LJDAM Development Progress The GBU-54 is a 500-pound bomb with options for INS/GPS and laser-homing guidance. It can be loaded on all 1760 smart racks. While INS/GPS allows launch-and-leave and the ability to engage through cloud and smoke cover, the laser-guidance provides increased accuracy and can engage moving targets. It’s up to you to determine the best guidance based on the engagement. Watch DCS: A-10C II Tank Killer - GBU-54 Laser-JDAM. AGR-20A APKWS Development Progress The Advanced Precision Kill Weapon System (APKWS) is a cost-effective method of engaging unarmored and lightly armored targets based on pinpoint laser-guidance. Both M-151 high-explosive and M-282 penetration warhead versions are available with seven rockets per each LAU-131 rocket pod. With a range of approximately 5 miles, the APKWS offers accurate firepower. Get a grip on how to use the APKWS with DCS: A-10C II Tank Killer Laser-Guided Rockets. Thank you again for your passion and support, Kind regards, Eagle Dynamics Team
  6. No.............open the manual on a tablet and follow it along. Fairly easy but there will be differences in procedures and systems so you will still need to read up on a few things but shouldn't be much. You should be pretty good by the time it gets out of EA though whenever that will be............. 2023?
  7. The training Missions in BMS are really good and have a dedicated and very detailed pdf manual that is where you should start. Using the DCS manuals might be confusion.....might be viable to an extent if you use the US Block 50 only............a lot is the same but there are also many differences. (Note the DCS guides are not complete and probably wont be until a few years after it comes out of EA)
  8. Eagle Dynamics have a cut off date of 1980 for anything like that......so should expect the same here for this material.
  9. No point trying to compare an F-4 with an F-15/16 they are on a different planet when it comes to retaining energy in a turn. Ensure your throttle is calibrated properly outside the game if possible...trying to remember if debug view shows Throttle state. Usually keep speed up and use the Vertical where you can and don't get slow........a lot of aircraft will outturn it easily when slow like the MiG-17F for example.
  10. Pass on Open Track - TrackIr has always worked fine so potentially some may have used OpenTrack in the past. Minimise game.......leave another App open and use basic Alt + Tab would do it.............although how many times it will work per session cannot say. Recording Software back in the day was Fraps although I used NVIDIA Shadowplay which was built into GEForce Experience and is now just part of the in Game Overlay. Expect a lot will do it.
  11. AI Vs Humans - the rematch

    Quite possibly one of the biggest news stories ever in the history of combat flight simming is now set to take place where a gamer will take on Heron Systems AI Falco in a simulated BFM 1v1 Guns bout. For those not familiar, last month the small AI company Heron AI systems beat its AI contenders in simulated F-16 1 v 1 BFM dogfights including entries from companies such as Lockheed Martin. As a winner it then took on a real life US ANG F-16 pilot (Callsign Banger) and soundly won that also 5-0. Now poor old Banger did tell Heron Systems that he had about 2 days training in VR before taking on the task - of course gamers might say he needed about 2 years to be any good which may have led to some in the media including former F-16 pilot C.W.Lemoine implying that a gamer might have done a better job. Therefore the winner of this years "Folds Of Honour" competition will get to fly off against Herons AI in a similar BFM match. Folds of Honour is a 1v1 BFM Guns only competition in DCS taking place this September - anyone can play and all proceeds goes to the Folds Of Honour charity. Register Here: https://givergy.us/FightforHonor2020/?controller=home Event information: https://splashonegaming.com/fightforh... Event Discord: https://discord.gg/7KNegQB
  12. AI Vs Humans - the rematch

    That is how things used to happen with traditional programming......so in computer game AI it was essentially scripted and followed a set number of options it has been programmed to do by a Human..........and is therefore very limited. That approach is not practical for AI. This AI agent takes a totally different approach using what is called Reinforced Machine Learning. So for this dogfight trial they take a baseline AI agent that can do next to nothing..........and then basically tell it the environment and what it can do (Pitch Roll etc) then it has to work the rest out by trying something and getting rewarded if correct or being asked to try again. So after 4 months and probably millions of attempts of learning it was rubbish but after 10 months of learning it was far better. So for the trial it trained itself to a good enough point. During the Dogfight trial itself it could only go on what it had learnt itself up to that point which was clearly adequate for that....but the potential is clearly there for further development..........expect there is still a very long path to travel. I don't think being better than Humans at BFM over time is a problem.....the problem I have is reliability and predictability of the training data it ends up with ......even with basic programming computers just pi$$ off and do their own thing too often.
  13. AI Vs Humans - the rematch

    Don't put more than 20p on that is all I will say
  14. AI Vs Humans - the rematch

    The future DARPA really see is a manned fighter Jet where the AI does all the flying ( inc BFM) and the Man does the cognitive mission parts. So the pilot essentially can go from jet to jet without ever having to learn how to fly it. Some potential Advantages of AI Never get tired and always 100% No training Very quick reactions (OODA) Can flawlessly fly the numbers Can do more G but not really as big a deal as most think.
  15. https://venturebeat.com/2020/06/06/how-microprose-returned-to-making-military-sim-games/amp/ How MicroProse returned to making military sim games I was delighted to discover that MicroProse, the military simulation game company that was once the pillar of the war game community, was reborn under the leadership of game developers David Lagettie and John “Wild Bill” Stealey. Hoping to capitalize on nostalgia and the hole in the market left by the dearth of military strategy games, the new MicroProse has announced three games coming to Steam soon, with more on the way. This is another post for the geriatric gamers crowd, like my interview with Joe Kucan of Command & Conquer fame. I first interviewed Kucan, who plays the villain Kane, more than two decades ago. The same is true for my first interview with Stealey, who was the cofounder of MicroProse. Stealey taught me how to fly WWII airplanes in the simulation game Warbirds from.....................
  16. What a Wonderful World

    Very impressed myself - has quite a bit of depth but fairly easy to fly the stock aircraft around. Have been touring places like Malta, Guadalcanal, Rabaul, Oahu, Guam, Iceland, Hong Kong, so some amazing terrain and places to land. Indonesia is pretty challenging in a Cessna 172 with the many dirt runways on the mountain slopes.
  17. Microsoft Flight Simulator 2020 pre-order

    Microsoft Flight Simulator becomes top-selling game on Steam in less than a day https://www.pcgamesn.com/microsoft-flight-simulator/top-seller
  18. Microsoft Flight Simulator 2020 pre-order

    With the release of Microsoft Flight Simulator now only a few weeks away, we are now able to talk more freely about some of the exciting new features and future plans to come for the new simulator. Microsoft and Asobo Studios have been busy sharing all-new details for the upcoming flight simulator including detailed information on Virtual-Reality (VR), buying the simulator on Steam and also what the future for flight simulation looks like. Virtual-Reality (VR) Perhaps one of the most anticipated feature requests Microsoft and Asobo see is having Virtual-Reality with the new simulator. After the initial E3 trailer in 2019, the team heard loud and clear that VR was a must-have for flight simulation enthusiasts. Since then, the team always knew it would be coming to the simulator, it was just a matter of when. Well, it has been confirmed that the current plan is to release a free update this coming Fall to include VR compatibility. Initially, it will function only with the HP Reverb G2 Headset, but more options will be officially supported in the future. Whilst the wait for Virtual-Reality is still a few months away, it is now confirmed that TrackIR support will be part of the simulator on day one. https://fselite.net/news/microsoft-flight-simulator-information-vr-steam-edition-third-party-info-and-future-plans/
  19. Microsoft Flight Simulator 2020 pre-order

    Track IR has now been added https://www.flightsimulator.com/closed-beta-now-available/
  20. Microsoft Flight Simulator 2020 pre-order

    Q: What platforms will Microsoft Flight Simulator be released on? A: Our PC release is on August 18, 2020. We will share more information regarding the Xbox release in the future. https://flightsimulator.zendesk.com/hc/en-us/articles/360015204020
  21. Microsoft Flight Simulator 2020 pre-order

    Have put my name down and will be giving this awesomeness a run for my money..........VR missing for now but really not bothered myself........will let others miss out if they want to wait for that to happen.
  22. First knowing the type of aircraft you actually refer to would be a start...........and if there is nothing on the net about it then someone may have details assuming this is still Cold War radars we are on about? Then a case of seeing if any of them used CW to guide SARH missiles really.
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