-
Posts
1,207 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by firehawkordy
-
which weapon pack?
firehawkordy replied to squid's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Try this one .... Weapons Pack 2.52 by the WO*/SFP1 Community or the latest one from the Mirage Factory, Both are on the CA download section. -
Screenshot Thread
firehawkordy replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
-
Well I think we found out what I'm good for
-
Combat Ace.... Come For The Downloads Stay for the EELS
-
Red Dwarf is my poison, however Star Wars,4-6, is one of my all time favorites. My choice nowadays is a good anime series or movie. You can do more with animation, the trick is finding the right voices for the characters so the story is believable.
-
DS Mod Goodies
firehawkordy replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Working on the F/A-18 as Aviation Ordnanceman in VFA-305 and then at Station Weapons NAWS China Lake I never loaded a triple rack. The Hornet was always loaded during my time with a single LAU and Maverick. It was also rare that those were loaded for a flight anyway. A good all around load for any mission would be as such, Stations 1 and 9 AIM-9 series Stations 2 and 8 4x Mk80 series bombs, any configuration. Stations 3 and 7 AGM-88 HARM/AGM-45 Shrike (was used until about 1992) Staions 4 and 6 AIM-7/AIM-120/ FLIR and LASER designatior. Staion 5 Drop Tank This is what I used to load other than Mk76 and Mk105 practice bombs, it's also what I take in the strike missions unless it's a pinpoint target. -
I'm like Fates and a lot of other folks. I came with the building Been here since it was Bio Hazard, found the link on the TW site. At the time I was just getting into flight sims and had a S***load of questions for both SFP1 and FS9, the denizens here had the patience to answer every last one of them. I've been away from the TW series for a few years concentrating on FS9 so I missed out on the "Modder Wars" and other fun at SimHQ. While I still post there,SimHQ, from time to time, CA is my main venue to rant, praise, brag and grieve. Oh yeah, I sometimes even make a worthy contribution to a post.
-
FAE
firehawkordy replied to firehawkordy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just an update, I'm still working on the explosive yield, increased to 2500Kg. It's still not taking out heavy structures but soft targets and vehicles are getting seriously hurt. If I'm satisfied with the next round of tests I should have the ini edit posted by next weekend. -
Wrenchs new Socal map!
firehawkordy replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hey Wrench, just thinking, good thing the housing boom went bust in Bako, otherwise you'd be re-tiling the western side of Kern County every week with new housing. Seriously, I am having a blast flying "combat"on my home turf. Even though it's make believe you tend to fight a bit harder for your own home. Think I'll fly a CAS in Van Nuys and then go to DisneyLand -
Wrenchs new Socal map!
firehawkordy replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrench, the airfields now show up, I put in the Hi Res textures and that seemed to fix the issue. Having a blast with the strike and CAS missions, the A-10 is well suited for this. The AA is deadly even on Normal settings. I just can't find the SA-5 file but no matter, the default SAMs are just as deadly. -
Wrenchs new Socal map!
firehawkordy replied to gumpy's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wrench, the runways and taxiways are not showing up, at least in Fresno and Bakersfield. Speaking of Bakersfield, thanks for putting a target near my house, there goes the property values. -
If you are in Italy proper try talking to someone at NSA Naples (Napoli) there is also NAS Sigonella in Sicily. They should have the answers you need. As for foreign nationals one of our Air Dept officers was German, he said he was turned down by the Luftwaffe because his English wasn't good enough for them. Hope you are able to join the best Navy in the world.
-
Anybody know how to get FRAPS working in any TW game? I get the framerate when in the menu but nothing while actually running a mission. It would be nice to get gun camera footage in MP once in a while. What I really need it for is to capture "testing" when I try a weapon mod. That way I have a record of the damage done.
-
Screenshot Thread
firehawkordy replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This how you enforce the blockade... -
FAE
firehawkordy replied to firehawkordy's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hopefully, but remember, a FAE's destructive effect is in it's blast. The best examples I can give are a grain elevator explosion in which fine grain dust in suspension is somehow ignited. The dust burns so rapidly that the expanding conflagration bursts the grain silo if it is completely or partially sealed, the gasses can't escape fast enough to vent safely. Example number two would be a leak in a Gasoline container where the vapor collects in a confined space and is ignited. One cup of gasoline vapor is equal to several sticks of industrial grade dynamite. Napalm on the other hand depends entirely on the effects of heat and flame. To make the napalm effect a larger area you would need to adjust some entries in the Weapon editor and use an unfinned canister. You want the fire bomb to either tumble or spin laterally to case the most damage. Once I get the FAE to where I feel it has enough power I'll look into the increasing the yield of the napalm stores. BTW, Stary I really enjoy the hell out of your improved explosions packs. They make a lot of difference in the game especially in low light or bad weather conditions. -
True, but who's going to tell me to shut up? I'm big, half crazed and very drunk by that point. The person below me enjoys Spam sausage eggs baked beans and Spam.
-
Good Eats and when I can catch them reruns of the Galloping Gourmet, when I was young I never realized the Graham Kerr was S***faced on most of his shows, I just thought he was a funny cook.
-
Been messing around with the weapon editor and got the CBU-72 Fuel Air Explosive to do some serious damage. By changing the explosive mass entry to 1500kg it now has the blast wave will now destroy almost anything in a 50 meter radius. Before anyone says that it's not "real" because the CBU is only a 200Kg class weapon consider how a FAE works. The older models releases aproximately 500lbs of etheyline oxide gas and at the proper dispersal point the vapor is ignited, see attached... The result is the effect of a 2000 pound class weapon in a smaller package. Blast and heat do the damage with an overpressure at least 5 times a standard Mk80 series bomb. If anyone is interested I'll post the entry to the weapons ini later on. Right now I'm looking at changing the visual effect so that it looks like the animation. I'll keep everyone informed of what I'm doing.
-
It's because I spent the majority of my 20 years in the Navy as an Aviation Ordnanceman.AS the older guys know I have great respect for Ordies and Ammo Troops no matter the service or country. There is what I call the "Ordnance Mafia" on this forum, you'll see it in action if an Ordie perceives an insult to a fellow Ordie or Ammo Troop. As to the link to the training pub, other than minor differences the info is good for all US services, NATO and other US customers.
-
Okay, so I really didn't leave the CA Forum, just the Strike Fighters series, but it's still good to be back to the first computer game that involved me in a community. I really appreciate all the replies to my posts, they have helped get me back to speed and I'm able to pass on the info to others that I play online with. I also make sure they know the only place to get the mods and such are here and they have to be a member to do that, so hopefully this swells our ranks that much more. I haven't been active in so long that I feel guilty about it. I miss the days of passing info to the guys working on the first Weapons pack and helping beta on of the early mods I still have it somewhere But I digress. If anyone needs a crash test dummy, I still have the same low end Dell so I could run anything to see what the bare minimum will work. I feel I should give something since I was gone so long. Anyway, thanks for warm welcome home, if anyone should need help just ask me and I still have info for the older weapons locked up in my head.
-
Weapons Pack?
firehawkordy replied to Leondus's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Which pack? Weapons 2.52 or Bunyap's one from 2006. They are both on the downloads section in this section.... http://forum.combatace.com/index.php?autoc...amp;showcat=340 if you add these, make sure you get the latest Weapon Editor from Third Wire. To use it read the Knowledge Base. There are a couple of threads concerning it and how to add the mods. Even an old timer like me had to go over the KB to make sure I did everything right. Also read the install instructions to make sure the files work.
