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76.IAP-Blackbird

+MODDER
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Everything posted by 76.IAP-Blackbird

  1. Aleducat... I think you have to fire up 3Dmax ;-)
  2. Hier versucht mal diese Viewlist, was sagt ihr dazu was würdet ihr ändern.. Flyby mit zoom und längerer "standzeit" F5 Sicht habe ich mit Shift F5 getauscht, aber seht selbst.. werde es wohl wieder zurück tauschen, je nach dem Overshoulder view geändert Onshoulderview auch geändert... Ravenclaws weaponview abgeändert für meinen Geschmack (dreh und zoombar.. jedoch größerer Abstand) Anregung und Komentare wären nett.
  3. The K-36D was the first thing I put into migs and Su`s thx for those great additions
  4. thanks, had no infos about the Aces seat...
  5. I downloaded those new ejection seats, but have no idea wich planes use the specific seat.. sometimes there is a hint, but the ACES... I don`t know.. does someone has a list of the planes and seat wich where used?
  6. Habe den weaponspack probiert, ist klasse bis jetzt, ... werde mal weiter testen ;-)
  7. No actualy no I stoped all my work, don`t know when I will progress it...
  8. habe hier noch veränderte Seat position [Pilot] SystemType=PILOT_COCKPIT Position=0.0000,3.183,1.509 PilotModelName=Red7102 SeatModelName=K-36D SeatPosition=0.0000,3.183,1.509 MinExtentPosition=-0.25, 5.91,-0.20 MaxExtentPosition= 0.25, 6.99, 0.92 CanopyNodeName=Canopy CanopyAnimationID=7 und EagleEffects für den Nachbrenner.. AfterburnerEffectSize=0.8 ExhaustEffectSize=0.5 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition=0.833,-7.218,0.024 AfterburnerEmitterName=EagleEffects MinExtentPosition= 0.913,-2.68,-0.127 MaxExtentPosition= 0.314,-6.36,-0.504 FireSuppression=TRUE AfterburnerEffectSize=0.8 ExhaustEffectSize=0.5 ExhaustEmitterName=DirtyExhaustEmitter ExhaustPosition=-0.833,-7.218,0.024 AfterburnerEmitterName=EagleEffects MinExtentPosition= 0.913,-2.68,-0.127 MaxExtentPosition= 0.314,-6.36,-0.504 FireSuppression=TRUE würde gern die Länge editieren habe aber keien ahnung welche die richtigen werte sind
  9. Danke dir wird sofort ausprobiert, benutze selbst den PTB1500 tank für die 29
  10. really no idea... something from fubar
  11. Hey comon... so many downloads, the screenshot section explodes with 29 pics... this must be a sign that the people love it!!! Or am I wrong... No mod is perfect.. but some are damn good! Even look how people react to the release and please take a look on the Dl numbers... nothing more to say!
  12. so ... I can`t stop playing it... bad MF.. bad MF.. stealing my time.... Amazing work!!!!
  13. Look what TMF and EricJ did to my WOE installation... damn and I thought I`m done with LOMAC can`T believe this is WOE
  14. mh jetzt bin ich etwas ratlos .. müsste mal schauen, vllt ist das der.. habe über die ganzen piloten keinen überblick mehr ;-)
  15. Is the D from MF?! Also the E?? I has startet a small mod for it, cause the missing twosided canopy bar irritated me for a long time and I now know how to make a mod for it.. nothing more just a cosmetic correction. So my question is, would it destroy the maping of the bird if the canopy bar will be set two 2 sided maping?! The maping will be untouched I think only it will apear on the inside with the texture wich is outside on the canopy.
  16. Ich benutze eigentlich deine weapon ordner mit einigen additions Volker. Habe ja momentan nur 26xx Waffen drinn. Werde sobald ich nach Hause komme mir mal deine Loadouts zur brust nehmen. Auch die Diameter Sache mal ansehen. Möchte einfach mal Krizis Waffen haben, da die Dinger sehr zuder MiG passen... was mich nur wundert is das der Flieger kaum oder garkein4e fps Einbrüche verursacht. Klasse Arbeit. Das Ding fliegt sich auch sehr smooth. Habe bisher nur die Loadouts geänder und den specific weapons code rausgelöscht... ob das jetzt so klug war im NAchhinein.. Soll ich den wieder einfügen?! Oder klappt das ganze auch ohne .. hatte dann aber teilweise bei maueller beladung 2 Waffen an einer Station, komische Sache. Einzig was mir aufgefallen ist, war die Sitzposition.. habe die selbst etwas zurück gesetzt.. @Amokfloo X Ray hatte mir von einem Piloten erzählt den du gemacht hast, mit Maske und Visir unten, den aber nicht im Pack veröffentlich hast .. könntest du den bitte hochladen?! Danke
  17. I have to say this bird is amazing, I flew it yesterday till 4 o`clock in the morning.. and realized I had to go to bed.. this hapend all the time a nice bird is released. Especialy by MF, that`s a fact. @Dave I thought about what you have wrote here and about the prob we had in the past. You are right with it. Not a question ;-) For me it`s something like "making the stuff unique". All my planes are modded in a way or two. It has nothing to do if it`s perfect or not. Even TMF products gets some new pilots and seats by me :-P. But it`s all for my own fun and it`s like honoring this work with the time I put into it and moding it. If I don`t like it, I don`t mod it ;-) If I Like it.. I fly it until early morning.... sleeping only 2 hours cause I had so much fun flying around and watching this bird practicing touch and goes. Only to see the gear animation.. same with the Crusaders ... Corsairs ... you know what I mean:-) But we have to open a new topic about modding, Sometimes the attitude is wrong, but sometimes it`s just like I wrote above .. making it unique and share it with the comunity. This is my motivation. I learned alot about the specific weaponcode, never noticed it before. As a summary of this threat = Damn good work on those MiG`s and I hope to see more in the right time, not even from the TMF but also the B-1B.. when the time is right comes...
  18. have to thank you for the sliimers, added as a animation!! Damn good idea, this is a feature wich is badly needed for each plane wich uses those slimmers..
  19. haha . haben halb vier und ich muss auch ins bett.. verdammt..
  20. @TripleThr3at there a three different entries for each pylon, you can delete the specific weapon entry and add SOVIET to the pylons, after this you can rework the loadout.ini and you have a nice MF MiG-29 with Krizis weapons , as an example.. But I still have a question, what is the advanteage of the three different entries for each pylon? I would use one entry for each with the current capabilitys?! Or did I overseen a feature (This is no critic just a question)
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