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Everything posted by 76.IAP-Blackbird
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You need to change this line: [MainEngine] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=FALSE <---- change to TRUE and than you have wet and dry numbers for the engine. I can imganine if the numbers are equal for wet and dry so you will not have that "kick" with the afterburner and can set the AB effect for a special throttelrate to show up as usual. I would increase the whole engine thrust and kill the afterburner kick with the method described
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I think thats not possible, we have this problem already with the F-35, sadly
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Light wheight Fighters
76.IAP-Blackbird replied to KnightWolf45's topic in Sci-Fi/Anime/What If Forum
Looks good ;) -
It looks nice and works also nice already ingame, thanks to Florians earlier version with good ini`s I need to finish the Rafale Project and will go for the Suchois 17-25 family. The AD-4W is nearly finished, encounterd a small prob, the skin doesnt show up ingame?! Plane is still white
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To be honest, not by me, I think there will be someone outside who will volunteer on it. Will inform some people when the plane evolvs enough to be send to someone who would work on the pit
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Hi Sky, I see you are new here, so welcome onboard. Pay attention to detail when modding. Last week I was wondering why a plane is invisible as the mission started. I simple had a wrong entry in an ini file. Some weapon has specitic station codes on the plane and each weapon hast a specific diameter, weight, length, type of weapon and some more stuff. Make sure the plane is capable to carry a specific weapon. Pls keep asking, you have entered one of the friendliest public forums I have ever seen.
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Hi Gerwin, Distance LOD`s are planned so far. Im finishing right now the mapping of the Skyraider, still learning new stuff every day. I have still some stuff to do on an other project. But the 25 is back in line. I couldn`t solve some broken parts of the plane some time ago.
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An earlier version made by Florian is already ingame, this plane is based on his ;)
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JM or I can post a pic later if you like
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WIP yes, out not
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Its Heberts work, working just on some details ;)
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ok thanks will check it ;)
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The nose is still WIP will be corrected. The plane is already ingame but not mapped. Damn I have checked my project folder last time and found some interesting stuff
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I have put my fingers on the 25 again, I have solved some problems with new learned technics and the Reset X Form button is like magic on some things I have smoothed the model as far as possible and leaving only a few ares as WIP. Im satisfied with the over all result excepts the nose and the gear. Will rework both. Closed holes, reworked the lines and reanimated the flaps The Source file is Florians great Su-25 model for all those who doesnt know it. current shape
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Current pic for fun I have a problem with the gear animation, why does the retracted position looks different in max than in game. The main gear (the shocks) seem to be extendet in the the retracted position. So the gear stick out of the wing and doesnt match the gearbay anymore?!
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I have seen a pic of a visualy identical AD-4W without the radome but with "weapons" under the wings. They flew in a pair and seemed they worked together.
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AD-3W? Seems I have to learn more about this version. If thats the one im looking for we will have one more version
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the movement should be inwards ;)
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The FAA used this plane and the USN, they partly removed the gearcover to save weight. Sometimes you see this version without the radome, but i can't find some info about it. The oilcooler exhaust was relocated and the hooks for the catapult were moved from the wingroots to the main gear. The AEW-1 has less gear cover than the US version so you will nitice a difference between them
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The skin isnt the problem ;) @Kevin, I have solved the blurry prop of the static model, pls don`t ask how I did it, I have no idea. I used the Data.ini to solve it. You can use the entries on the other Skyraider`s to @Flogger, talking about ... flying around insted of modelling .. guilty
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A long time ago, I have started to play around with the fake pilot stuff, it was fun, but to be honest, I had no idea what I was doing. After a time I have recieved the core file of montys Skyraider. I was a big fan of that bird. So I began to modify it a bit. Same I did with the Su-25 thats already WIP again, but pls dont ask when its done. Here you can see the first results of this work. Its already ingame and flys quiet well. I have alot of support from Kevin and a skinner for the paintjob, Enoc. We will have the skin in 2048. To mention, the model isnt finished yet, but I think its at a stage, where it can be presented. Im learning every day new stuff about the AD-4W, it was unique, cause the changes that werde done in Real Life, to make this Baby flyable, where extensive. Please ignore the mapping at this point From the games point of view, this bird is useless, but maybe it makes sense for a few people for the KAW mod and other theaters.
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Its a cosmetical thing, take a look on the first pic and compare the position of the "after engine plate" with the real position of the engine and the look of the free space in the nozzles. Your plate is to far back, it needs to be positioned more inside ;) Look inside the Nozzle here you can see the position I hope that help you a bit to find the right position
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Jet Thunder silently buried?
76.IAP-Blackbird replied to Stary's topic in General Flight Sim Discussion
This sim could be a very good and moder friendly sim. Imagine a better SF2 with all the stuff we ever wanted. Avionics, terrains and better graphics
