I've been playing around a little with the game in the last week or so since I got it, but I feel like I'm missing something for that real cold war immersion - intermediate and short-ranged ballistic missiles. The only one I can name off hand that's actually in the game is the SCUD, and I don't even know if that can be fired, as it usually shows up as a strike target for single missions for me. I'd love for there to be missiles I actually have to get to on time before launch or my home airfield gets it, etc, or cruise missiles that I either have to destroy on the ground or chase all over creation before they take out something important.
Now, cruise missiles such as the Gryphon GLCM and all the other low-altitude weapons can be handled pretty well by the game as is, especially since SF2NA. I haven't seen any ground launchers for the game yet, but I'm fairly confident that if one was built, it would work properly given that surface ships do. All the cruise missiles I can think of have ranges that are within the limits of the map (2500 km for the TLAM-A and GLCM), so there's no need for off-map launching tricks or such either.
But how does the game engine do with ballistic missiles, especially with MIRV or MARV warheads? Most of these are also with the limits of the game range-wise, the SS-20 is the longest-ranged "tactical" missile I can think of and while it has a 5500 km range, that just makes it able to hit anywhere on the map. Can the game handle this?
If it does, than I'm at least willing to try building some of these for the game, so people can build "scud hunts" etc with a little more urgency than the standard apparently non-functional scuds in the game...