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Eagle114th

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Files posted by Eagle114th

  1. SF2 Avionics Community Pack (SF2: ACP) - Alpha v0.2



    ----------------------------------------------------------
    STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2
    ---------------------------------------------------------
    Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
    You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into higher levle with avionics.
    This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2.
    The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
    This pack includes the following features:
    - New gunsight / optical sight
    - New texture for radar scope and another avionic equipment (See note #1)
    - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
    - Templates for gunsight and radar scope
    - Improves glass texture (If possible)
    - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
    NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing.  In templates, you will see "darkness" layer for this reason.
    NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks.
    ---------------------------------------------------------
    TEMPLATES
    There are templates for gunsight, radar, RWR, and another type of avionics assets.  It is there so anyone can use it to create their own avionics for any aircraft.
    ---------------------------------------------------------
    Avionics overhaul for Historical vs fictional aircraft
    I am dong overhaul for both historical and 'what if' fictional aircraft.
    For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
    ---------------------------------------------------------
    Installation:
    Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY".  You can only use one of them. By default you should install the files from DEFAULT folder.  However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you.
    NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress.
    Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files.
    ---------------------------------------------------------
    Changelog
    v0.01 - First release of SF2: ACP
    v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
    ---------------------------------------------------------
    Current / Future plans
    I am currently working on next series of cold war aircraft avionics overhaul.  If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
    https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
    ---------------------------------------------------------
    CREDIT:
    - dtmdragon:  F-8 packs for radar and other assets from cockpits
    - Stary: new cockpits for SF2 aircraft, including F-89s
    - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks
    - Wing over Korea:  Gunsight textures.
    - Combatace and Combat flight sim tavern: feedback and supports
    - Thirdwire (TK): Strike fighter 2 simulation
    Thank you for enjoying the mods!

    Eagle114th / Flowing Dragon
     

    95 downloads

       (0 reviews)

    0 comments

    Updated

  2. Screen Overhaul - (1920 x 1080)

    Strike Fighter Project 2 – Screen Overhaul v1.2 Customizable Edition
     
    The new version of SF2 Screen Overhaul 1.2 is now released.  Here is the following screen this mod completely overhaul:
     
    -          Main screen
    -          Single mission screen
    -          Mission editor screen
    -          Hangar (Default) screen
    -          Loadout screen
    -          Planning screen
    -          Roster screen
    -          Campaign screen
    -          Campaign editor screen
    -          Pilot records screen
    -          Options screen
     
    It does not yet cover another screen.  It is work in progress (WIP) for now.  What I am seeking for is feedback that will help me improving the mod further. It is one of my biggest projects I ever worked on for SF2. It gave me opportunity to grow a new skill I enjoy doing. 

    NOTE:  Now that SF2 Screen Overhaul is becoming a customizable version. If you make any mods that adds or change anything to this mod, please add my name and mod name to your credit part.
     
    You can contact me by PM in CombatAce (I am known as Eagle114th there) or Strike fighter series Discord chat (My username is Magic Dragon, so you can find me there too.)

    Version 1.2 NOTES:
     
    Buttons customization instruction:
    In Menu folder (SF2 mod folder), you will see various SF2 screen named as “BUTTONS_HANGAR, MAIN, OPTIONS, etc...), there are folders for each button.  In order, to change the color of buttons, go to one of button folder, you will see different folders for various color.  Copy the file from there and overwrite the files in any BUTTONS_(SCREEN) folder.

    For example, in BUTTONS_HANGAR, if I want to change the color of “LOADOUT” square button to blue; I go to the folder “LOADOUT”, then “Blue” folder, copy the files: LOADOUT0.bmp, LOADOUT1.bmp, and LOADOUT2.bmp.  Then I paste (Overwrite) the files in BUTTONS_HANGAR.
     
    Screens and Buttons customization Templates
    In different “BUTTONS_(different screen names)”, there are folder “_Templates’.  You can use it to change the designs, colors, or anything you want to do with the screen background or buttons. 
     
     


    This mod uses a font known as Orbitron.  I included it in _Fonts folder.

    I want to express my sincerely big THANKS to Menrva, Wrench, UllyB, Daddyairplanes, Wilches, JosefK, FalonCAF, and everyone else in CombatAce community for making this possible.  You all have been a huge help. 

    Because of Operation Desert Storm 30 years anniversary great mod, I was able to study the codes on how SF2 menu work, which led me into developing new menu for SF2.  This mod is truly fun to fly in SF2.  If anyone hasn’t tried it yet, I highly recommend it.


    There are detailed instruction that explains how to install in the proper ways in README file.  LEASE READ IT BEFORE INSTALLING! 

    I included the plans for the next version in the readme too.  

    The feedback are always welcomed!
     
     
     

    259 downloads

       (4 reviews)

    10 comments

    Updated

  3. SF2 - Menu (UI) Expansion

    Eagle114th's SF2 Menu (UI) Expansion v1.2
    ---------------------------------------------------------------------------------
    This is a second version of SF2 UI Expansion mod.  If you face any bugs or problems, please inform me.
    The purpose of this mod is to expand / improve the SF2 UI.  In the first version, it does two things:
    1)    Change the aircraft list when displaying the list.  Aircraft list are sorted by nation first.  There are three versions:
    a.    Version #1: Nations’ multi-branches are combined, so you’ll see (USN / USMC) A-4s or (RN / RAF) F-4Ks as an example.  If aircraft have skins for a multi-nations, it will have ‘>>’ at end of aircraft name.
    b.    Version #2:  There are both symbol ‘>’ and ‘>>’.  For any aircraft that is used by multi-branches, will use ‘>’, while any aircraft with skins for a multi nations will have ‘>>’ at the end of name.
    c.    Version #3: Same as version 2 with simplified year tag.  Instead of (19XX), it will show as ‘XX.
    2)    RWR and RADAR being displayed on the screen, there are 4 versions:
    a.    Version #1: RWR + RADAR upper right corner
    b.    Version #2: RWR + RADAR upper left corner
    c.    Version #3: RWR (upper left corner) + RADAR (upper right corner)
    d.    Version #4: RADAR (upper left corner) + RWR (upper right corner)
    Plans for next version:
    -    New menu + GUI (WIP)
    -    Make smaller version of RWR + RADAR
    -    If time permits, will work on ordinance list, so they will be sorted by type of ordinance before the name.

    The feedback are always appreciated!  ENJOY!
    ---------------------------------------------------------------------------------
    INSTALLATION:
    Note: This mod is covers all aircraft in SF2 with all expansion pack and DLCs.
    (AIRCRAFT)
    1) MAKE A BACK UP COPY OF AIRCRAFT folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Aircraft
    2) In Aircraft Sorting List folder, choose one of three versions, and then copy and drop Objects folder in SF2 mod main directory.

    (ORDINANCE)
    1) MAKE A BACK UP COPY OF WEAPONS folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Weapons
    2) In Ordinance Sorting List folder, copy and drop Objects folder in SF2 mod main directory.
    (RWR + RADAR)
    1) MAKE A BACK UP COPY of HUDDATA.INI in FLIGHT folder in SF2 Main directory.
    2) In RWR + Radar folder, choose one version of six versions, and then copy and drop Flight folder in SF2 mod directory.
    ---------------------------------------------------------------------------------
    UPDATE LOG:
    v1.0
    - First version of SF2 Menu (UI) Expansion
    v1.2
    - Added extra options for RWR + RADAR with half sized version (See Version #1A and #2A screenshot in RWR + RADAR folder)
    - Added Ordinance Sorting list
    ---------------------------------------------------------------------------------
    Current projects
    - SF2 new MENU and GUI (WIP)
    ---------------------------------------------------------------------------------
    PERMISSION:
    Please contact me first if you want to use my mod for any purposes. 
    Eagle114th / MagicDragon116
     

    109 downloads

       (0 reviews)

    5 comments

    Updated

  4. Bell D-188 (F-109 / XF3L) Projects for SF2

    Bell D-188 (XF-109 / XF3L) “What if” Projects for Thirdwire Strike Fighter 2
     
    I am big fan of Bell D-188 projects and when I saw XF-109 for SF2, I got inspired to expand XF-109.  I quote the statement from author of XF-109 mod for SF2:

    "Had it been built, the Bell D-188A project would have been one of the most unorthodox aircraft to fly, and certainly the most unusual in the US Air Force inventory." - Veltro2k, creator of XF-109 mods for SF1 / SF2.
     
    I want to give Bell D-188 the opportunities to be flown by anyone virtually in simulation, no matter how flawed she may be.  I decided to work on both Bell D-188 (XF-109 for USAF) and D-188A (XF3L for US Navy).

    I want to give my big thank to Veltro2K for creating XF-109 in the first place and Wrench for upgrading XF-109 mod for SF2, especially for sharing his updated files with me.  I, too, want to thank Combatace community, all of you are reasons why I worked on this project.
     
    And at the same time, please keep in mind that there are several files that are from other mods, I am giving credits to all modders who created each materials that is used in Bell D-188 projects:
     

    CREDITS:
     
    Note: If it is required that I must take any of the files off from D-188 Projects, please let me know.  I will fix it ASAP and I intend to respect everyone’s work, especially giving credits to everyone who is involved with D-188 projects.
     
    To my friends and Combatace community:
    I truly thank everyone who got involved with D-188 projects, all of you are reasons why I am able to finish this project.  All of you rocks!
     
    Bell XF-109 for SF2:
    I give my big thank to Veltro2k for creating XF-109 (D-188) mod for SF1 and SF2.  ( http://combatace.com/files/file/13169-bell-xf-109/ ) He is the reason why I have the opportunities to work on mod projects for SF2, along with Combatace community.
     
    Bell XF-109 updates:
    I express my many thanks to Wrench for being very involved with D-188 projects.  He has helped me lot with the mod, especially sending me his updated data.ini files for XF-109. ( http://combatace.com/topic/74104-f-109-tweeks-pak-for-sf2/ )

    Sound effects:
    J85-GE.wav and J85-GE_AB.wav are directly from Macelena’s F-5E mods for SF2 ( http://combatace.com/files/file/10446-mirage-factory-f-5e-for-sf2/ ), I truly thank him for the sound files for J85-GE.  Note: J85-GE.wav and J85-GE_AB.wav are renamed from F5Engine.wav and F5AB.wav. The reason why I renamed the files is because there are so many sound files from different mods for SF2.  I hope that renamed files will make it easier to find in sound folder, just for in case, if anyone need to find them.
     
    Afterburner effects:
    Afterburner came from Mirage Factory F-8 Crusader Superpack for SF2.  ( http://combatace.com/files/file/10646-mirage-factory-f-8-crusader-super-pack/ ) and I truly thank to everyone who is involved creating F-8 Crusader Superpack for SF2.
     
    To everyone who helped me:
     
    Wrench à Thank you for the help with feedback involved, it helped lot with D-188 projects.
     
    76.IAP-Blackbird à Thank you for your help with D-188 projects.
     
    FalconC45 à Thank you so much for helping testing the mods.
     
     
    Instruction:
     
    1)    Extract D-188_Project and you will see 4 folders:
    a.     Effects
    b.     Sounds
    c.     STOL Versions
    d.     VSTOL Versions
    (Note:  For F/A-109B (USMC), I highly recommend V/STOL version for taking off / landing on USMC ships.  There are still STOL version, for in case, if you still prefer to go with STOL method.
     
    2)    Drop Effects and Sounds folder into main Strike Fighter 2 mod folder.
    3)    There are two different versions of Bell D-188 (F-109s and F/A-109s):
    a.     STOL version – All of aircraft have all 6 jet engines operation, especially when you are in STOL mode.  Because all engines from rotating engines and main fuselage engines are running at the same time, it is impossible to performance VTOL mode.
    b.     V/STOL version – All of aircraft only have rotating engine operation.  I divided the thrusts from main fuselage engines and added them to rotating engines, to make up for main fuselage engines not having any thrusts.  (See “Flight model” for more information about flight model for VSTOL version) This enable you to be able to performance V/STOL and VTOL mode.  However, I removed afterburner effects from main fuselage engines (except for exhaust smokes).  It does not look right if you are in VTOL mode with afterburner running from fuselage.  But you still can re-enable afterburner for main fuselage engines with few steps.  Look at bottom of README for the instruction for re-enabling afterburner effects.
    4)    For your information, XF-109s / F-109s are USAF version, XF3L / F/A-109s are US Navy and US Marine Corps version.
    5)    Go into either STOL or VSTOL version of folders, drop Objects folder into main Strike Fighter 2 mod folder.
     
     
    Information:
     
    1)    XF-109 is based on D-188 project which is historically designed for US Air Force.  F-109s variants aircraft are fictional “What if” if US Air Force decided to accept XF-109.
    2)    XF3L is based on D-188 project which is historically designed for US Navy.  F/A-109s variants are fictional “What if” US Navy and US Marine Corp decided to accept XF3L.
    3)    Configuration/Upgrades for XF-109 / F-109s (USAF):
    a.     XF-109 (1961)
                                                    i.     Prototype version
                                                  ii.     Powered by J85-GE-5
                                                 iii.     Role: Interceptor
    b.     F-109A (1964)
                                                    i.     Role: Interceptor
                                                  ii.     Upgraded engine to J85-GE-5A
    c.     F-109A (1969)
                                                    i.     Role: Interceptor
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     Counter measure equipment implemented
    1.     Chaff / Flare
    d.     F-109B (1969)
                                                    i.     Role: Fighter and bomber
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     More capable of delivering air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    e.     F-109B (1973)
                                                    i.     Role: Fighter - Bomber
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    f.      F-109B (1976)
                                                    i.     Role: Fighter - Bomber
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    g.     F-109C (1980)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics and cockpit
    h.     F-109G (1971)
                                                    i.     Role: SEAD “Wild Weasel”
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     Counter measure equipment implemented
    1.     Embedded ECM
    2.     Chaff / Flare
                                                 iv.     Capable of delivering various air to ground ordinances, especially for role of SEAD.
    i.      F-109G (1976)
                                                    i.     Role: SEAD “Wild Weasel”
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with more advanced avionics in cockpit
                                                 iv.     Capable of carrying more advanced air to ground ordinances
     
    4)    Configuration/Upgrades for XF3L / F/A-109s (USN):
    a.     XF3L (1963)
                                                    i.     Prototype version
                                                  ii.     Powered by J85-GE-5
                                                 iii.     Role: Multi-Role
    b.     F/A-109A (1969)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-13
                                                 iii.     More capable of delivering air to air / air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    c.     F/A-109A (1973)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    d.     F/A-109A (1977)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
     
    5)    Configuration/Upgrades for F/A-109s (USMC):
    a.     F/A-109B (1972)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded engine to J85-GE-21
                                                 iii.     Capable of delivering air to air / air to ground various ordinances
                                                 iv.     Counter measure equipment implemented
    1.     Chaff / Flare
    b.     F/A-109B (1976)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics in cockpit
                                                 iii.     Upgraded with capable of carrying laser guided ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
    c.     F/A-109B (1984)
                                                    i.     Role: Multi-Role
                                                  ii.     Upgraded with more advanced avionics and cockpit
                                                 iii.     Capable of carrying more advanced air to air / air to ground ordinances
                                                 iv.     Upgraded counter measure
    1.     Increased numbers of chaff / flare
     
     
    EXTRA:
     
    1)    Re-enable Afterburner effects for STOL version:
    a.     For anyone who want to re-able afterburner effects for STOL version, open aircraft data.ini file and find this line of code:

    // Engine - Fuselage ----------------------------------------------------------
     
    b.     Under both [FusEngineLeft] and [FusEngineRight], you will see this code:

    //AfterburnerEmitterName=F8AfterburnerEmitter
     
    c.     Remove “//” from the code, so it looks like this:

    AfterburnerEmitterName=F8AfterburnerEmitter
     
    d.     Now you have working afterburner effects back in main fuselage engines, even when you are hovering in V/STOL version of aircraft.
     
     
    Texture / Skins:
     
    For now, D-188 (F-109s/F3Ls) projects do not have any additional skins for each aircraft, so if anyone have plans to create skins for D-188 projects, please let me know.  Any more skins for F-109s / F3Ls are always welcomed.
     
     
    Flight model:
     
    I am not expert with the flight mode.  If anyone can help with flight model, the helps are always welcomed for D-188 (F-109s/F3Ls) projects!  I did the basic flight model tweaking, in order, to make F-109s/F3L feel more realistic when flying them in SF2, theoretically.  The flight model is originally created by Veltro2K and updated by Wrench. Here are following features I tweaked in flight model:
     
    1)    Slow roll rate = With two engines being mounted on each tip of wings, it means lot of weights.  And at the same time, with small wings from D-188s aircraft like F-104, in my opinion, it means slower roll rate.  However, as I stated, I am not an expert with flight model and any helps with flight model overhaul is always welcomed.
     
    2)    Fixed sensitive rudder = The rudder was very sensitive so I reduced it lot, in order, for D-188s to have small movement when using rudder.
     
    3)    Engines overhaul = I have done lot of works on each engine powers for each aircraft.  This is the math I used to convert lb of thrust to Netwon:

    Note: XXX is any given numbers.

    XXX lb (thrust) = XXX lb x 4.45 = XXX (thrust) Newton

    And keep in mind that STOL / VSTOL version of each aircraft engine have different thrusts.  STOL have accuracy thrusts in newton for each six engine while VSTOL have increased thrusts for four engines.

    Here are example:

    XF-109 (STOL version)

    Engine #1: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #2: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #3: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #4: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

    XF-109 (V/STOL version)

    Note:  Because Engine #5 / #6 which is main fuselage engine having no thrusts, I divided them and moved to engine #1 to engine #2.

    Engine #5 + engine #6 = Total engine thrust divided by four, then add them to each engine.

    Engine #5: 2,400 LB (DRY)        3,600 LB (AB)
    Engine #6: 2,400 LB (DRY)        3,600 LB (AB)

    Total Engine thrust: 4,800 LB (DRY)   7,200 (AB) / 4 = 1,200 LB (DRY)   1,800 (AB)

    Engine #1: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #2: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #3: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)
    Engine #4: 2,400 LB (DRY)        3,600 LB (AB) + 1,200 LB (DRY)   1,800 (AB)

    Result:
    Note: Engine #1 to #4 is rotating engines while Engine #5 to #6 is main fuselage engines.

    Engine #1: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #2: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #3: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #4: 3,600 LB (DRY)        5,400 LB (AB)
    Engine #5: 0 LB (DRY)  0 LB (AB)
    Engine #6: 0 LB (DRY)  0 LB (AB)

    V/STOL version have fuselage engines thrust moved to each rotating engines, to make up for having no thrusts in fuselage engines.

    Here is the date about engines that each aircraft uses:
     
    Aircraft (Service Date) Engine               Thrust in LB (Dry / AB - Afterburner)
     
    XF-109               (1961 - 1969)   J85-GE-5           2,400 LB (DRY) 3,600 LB (AB)
                                     
    F-109A               (1964 - 1975)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
    F-109A               (1969 - 1978)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109A               (1975 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109B               (1969 - 1979)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109B               (1973 - 1984)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F-109B               (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109C               (1980 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
                                     
    F-109G               (1971 - 1984)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F-109G               (1976 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
    ---------------------------------------------------------------------
     
    XF3L                   (1963 - 1970)   J85-GE-5A         2,450 LB (DRY) 3,850 LB (AB)
               
    F/A-109A           (1969 - 1980)   J85-GE-13         2,720 LB (DRY) 4,080 LB (AB)
    F/A-109A           (1973 - 1986)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109A           (1977 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
    ---------------------------------------------------------------------
     
    F/A-109B           (1972 - 1982)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109B           (1976 - 1990)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
    F/A-109B           (1982 - 1996)   J85-GE-21         3,600 LB (DRY) 5,000 LB (AB)
     
     
    Feedback:
     
    Feedback are always appreciated for improving D-188 (F-109s / F3Ls) project.  I aim to keep improving project through time when I get the chance.
     
     
    Message for everyone:
     
    I truly hope that everyone enjoys the project I created for Thirdwire Strike Fighter 2 communities with the help from my friends and Combatace communities.
     
     
    Eagle114th / ChaoticDragon - http://combatace.com/user/843-eagle114th/


     
     
     

    167 downloads

       (0 reviews)

    0 comments

    Updated

  5. Improved Wingtip Vortex v1.0.rar

    Improved Wingtip Vortex Effect pack Version 1.0 by Eagle114th
     
    The purpose of this add-on effect mod is to improve the graphic of wingtip vortex in Strike Fighter 2. I have noticed that wingtip vortex, by default, looks bit unrealistic. So I have decided to improve these, inspired by modders from Combat Ace community, especially by Wrench and Stary. I am very thankful for this wonderful community and I am more than proud to be part of Combat Ace commmunity sharing my hobbies within Strike Fighter 2. I truly hope that you enjoy my improved wingtip vortex effect package, you can post feedback/suggestion for improving my effect pack at this link:
     
    http://combatace.com/topic/75798-wip-improved-wing-tip-vortices-updated-11-18-12/#entry601081
     
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    INSTALL INSTRUCTION:
     
    1) MAKE SURE YOU back up your EFFECT folder!
     
    2) Extract this file using winrar or 7zip tools and you will see a folder called "Improved Wingtip Vortex v1.0"
     
    3) There are two folders with types of wingtip vortex:
     
    - Straight trails Version = new wingtip vortex effect with straight trails
    - Shakey trails Version = new wingtip vortex effect with shakey trails
     
    You can only pick ONE of these two folders, you can't have both at the same time. You can try one of these two version first. Then try other and see which one you like the best. However, inside these folder you will see "Effect" folder, drop them in your strike fighter 2 mod folder and overwrite when asked.
     
    4) ENJOY!
     
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    Known BUGS/Problem:
     
    Shakey version of wingtip vortex trails disappears at specific angle when you view them, this is due to nature of 2D. I have tried creating 3D volumetric version of wingtrip vortex, they got too complicated and hogs cpu and memories lot. I had to cancel my project of converting 2D wingtip vortex from 2D to 3D, to avoid heavy cpu and memories hogging for anyone's computer. I intend to make this mod very friendly for any computer. That is exactly why I created two version of wingtip vortex (straight and shakey).
     
    ----------------------------------------------------------------------------------------
     
    CREDIT:
     
    TK - Thank you very much for creating this great simulation known as Strike Fighter 2. Your hard work have created this simulation for us all to enjoy together, especially our passions/hobbies of creating mods for improving Strike Fighter 2 into greater simulation.
     
    FalcCAF (Erik) - THANK YOU very much for working on this project with me, giving me feedback that helped me improving my effect pack through my modding progress with your great knowledge!
     
    dgk196 - THANK YOU for helping me very much with improving my wingtip vortex effect modding with your knowledge, especially your experiences have from your services in US Navy.
     
    Wrench - You have been great inspiration that encouraged me into modding games and simulation long time ago. You have been my hero in old day of Jane's Fighter Anthology with your modding.
     
    Deuces - Thank you, your effect pack in SF1 series have taught me how to do some basic effect modding for SF1 and 2 series.
     
    Stary - Your great effect pack in SF2 have taught me alot about modding effect pack, thank you!
     
    Combatace community - Thank you community for letting me be part of this great community!

    523 downloads

       (5 reviews)

    1 comment

    Submitted

  6. Sound pack v1.0 beta

    First beta sound pack, made by STP (Sound Team Project) for SF1 (and can possibly be used in VOW as well).

    1,022 downloads

       (0 reviews)

    0 comments

    Updated

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