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yakarov79

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Everything posted by yakarov79

  1. GPU-2A gun pod

    ribs are on the other side of the pod (right side of access doors) - when opened ribs are on the left side - as Ravenclaw mentioned earlier. the first picture here pod under Pony (and one with guys tinkering with the pod - that blurred one) - if I remember correctly is from 1972 China Lake tests - maybe this is some early version, while the production model (Martin Marietta) used rotating doors? - (I saw that video that you are referring to) So far no luck in my references...
  2. Guardians of the North. F-104G CF-104
  3. 75th Anniversary, 20 years in service. 23°Gruppo F-104S-ASA MM6737
  4. to many polys in one node can cause the wrong presentation in the game...if your fuselage is one mesh then I can see from here that it is too many polygons indeed. You will have to divide it into a few nodes - just do it smart and 'cut' pieces in 'smart' places. smoothing groups will work but I gues you have unwelded vertexes, then it means you have double or triple count of polys. Select by drag and click one vertex - if it will display vertex (example ) 235 selected than it is ok...if menu will display '3 vertexes selected' than you have to Select vertexes in area and click target weld and set range to 0,001 this should solve problem. And you have to do it probably to whole model.
  5. 50 000 hours and 75th anniversary. 12°Gruppo.
  6. Very sad news. Condolences to the family. Rest in peace.
  7. Get fighter sweep instead in mission editor, as escort is not really working as escort...more like target of oportunity...so escort will even engage ground targets. Then you are screwd too.
  8. If I remember correctly this can be done only on the 3d model stage.
  9. Last two pictures of Navy sluff are taken 1990/91 during DS. At the time Sluff was ready for retirement...and VA had not enough pylons at the moment, so pylons from stations 2,3,6 and 7 were didided for two aircraft. Except HARM birds. Second pic- empty station 6 may indicate that mission was carried without it and flight was refueled on route. In real unlike in game pylons are not something that you plug and play on a whim..it takes time to wire systems and pylons..and during combat deployment not always there is a time for it. Often aircafts wired for HARMs stayed HARM bird for whole deployment while other birds were bomb trucks with TERs. Also from certain point ..if you have TER fixed to pylon and mission requires smaller payload - you just hang one mk82 on TER...it saves time too.
  10. I think we have all been there...doing some chellenging things...and then...ahhh sh..it is still not what we wanted...but it is still fun working on something new..
  11. Yup. I know where is one and i had a plan to go there in summer...but plans for summer changed(again) and I just ended in Italy instead...again.
  12. I was planning to do something about it the moment I will get into Air Force SLUFFs....well it did not happen yet. more seriously...I did not research the topic yet. once I asked for some pictorial walkaround but seems like my guy did not have time or chance to do it yet...
  13. on the other hand..this toilet bomb under Hornet shows another thing... now do not take it so seriously As much as this is funny (or not) this shows how 'creative' new generations are....just copy everything from parents/grandparents... and pretend it is fresh...and it is not only about the toilet bombs
  14. we will see.. I still have a long list from Russia/Germany/Poland and Czechoslovakia.
  15. I uploaded some important bug fixes/updates on the T-55/T-62/T-72 series. When the file will be approved - download a small update rar file and overwrite old files. Also, a smoke effect for some tanks was added.
  16. View File Cold East Ground Objects Bonanza Vol.1 The first part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. 5 new weapons for some of the objects. 9M14M, 9M14P, 9M111, 9M113, 9M114 Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. Inside 2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini BMP-1 BMP-1P + 9K113 Konkurs (9M113 Gaboy missile) BMP-2 + 9K113 Konkurs (9M113 Gaboy missile) BRDM-2 BTR-50PK BTR-60PB BTR-60R-145BM radio and command vehicle 9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile) 9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile) 9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile) 9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy) 9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile) MT-LB MT-LB SNAR-10 Leopard artillery radar MT-LBu 1V14 artillery command and recon vehicle MT-LBu 9S80 (PPRU-1) air defense command vehicle MTU-55 bridge layer OT-62B OT-64A PT-76 T-54 T-55 obr59 T-55 obr71 T-55AM T-55AM2 (Czechoslovakia production) T-55AMV T-62 obr61 T-62 obr72 T-62M T-62MV T-72 Ural T-72 Ural-1 T-72A T-72M T-72M1 ZSU-23-4V ZSU-23-4V1 ZSU-23-4M ZSU-57-2 Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here Submitter yakarov79 Submitted 04/23/2023 Category Ground Object Mods  
  17. Bug fix/update for T-55/62/72 series. (Cold East Ground Objects Bonanza Vol.1) Now they are fighting properly, still, anti-aircraft guns are disabled in data.ini. added the correct smoke screen effect (or I even missed it in released files?) - which leads me to question - how to make this effect last longer. V2 update.rar
  18. Third Wire F-8 Crusader Upgrade & Enhancement

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