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Everything posted by yakarov79
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CASA C-212 Templates
yakarov79 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File CASA C-212 Templates Templates for Veltro2k's CASA C-212. PSD file format. Make use of it. J. Submitter yakarov79 Submitted 03/08/2021 Category Skin Templates -
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Red Arrows Pilot
yakarov79 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
yup, tall guys got a really serious flying job... the rest have to fly in fighters. -
Impassable escort missions
yakarov79 replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
OA-10 ........... PrimaryRoles=FAC SecondaryRoles=ARMED_RECON,RECON,CAS,ESCORT .......... Mission Editor This is an AI flight - Player flight was A-7 on Strike. in area... already expanded Mavs, now marking targets with red smoke...(only if I am not lazy to edit stations - it could drop bombs first...anyway...) As for Prowler. If you assign ESCORT_JAMMER and loadout with at least one HARM it will lock on something and launch. This works for AI flights. You can do this for Sparkvark or Compass Call also - although they are unarmed. But if the player wants to have an 'escort jammer' experience (you can not fly escort_jammer by default) Prowler must have SecondaryRoles=ESCORT And simply click fly.. stick to your 'escorted element' and enjoy jammin, and if you have HARM just launch one or two... No quantum coding needed. Once the target is destroyed and you survive you will have mission success. Do not forget to add real fighter cover in form of escort or preferably - sweep. If you make the mission correctly with all elements needed to perform the task (sead/strike/cover-sweep etc...) I guarantee a lot of excitement in unarmed aircraft in a combat environment...Anyway fighters are boring. -
Impassable escort missions
yakarov79 replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I simply added ESCORT to Prowler roles..Then occasionally it will be assigned to escort via mission editor. But still, in mission editor, you are building your mission from scratch. ESCORT_JAMMER is for AI..so the logical conclusion is if you want to fly something productive in Prowler is ESCORT...but highly recommended to assign another real fighter escort or SWEEP task. -
Impassable escort missions
yakarov79 replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
My favorite ESCORT mission is. Two A-10 or something similiar. When making some single missions I often assign 'my' ESCORT to two A-10 (or something similar) armed with 'FAC' loadout - smoke markers, Mav, etc. And then ...Warthog will fly escort, will pop up some smokes on some AA defenses. Occasionally shot Mavericks. This is quite useful when flying SEAD, as that unusual 'ESCORT FAC' will mark targets for you...(helpful when flying without 'easy hud' markers on the screen like me) and also eliminate additional AA in the area. While my real ESCORT is fighter flight with a SWEEP mission assigned. Also quite fun is to fly SEAD with assigned ESCORT to Prowlers armed with HARMs. Or fly as Prowler - ESCORT with HARMs for SEAD Weasels. Also, one of my favorite missions to fly. -
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
sure. with pleasure... -
Impassable escort missions
yakarov79 replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am not flying campaigns but this is a common problem with a single mission too. When making a mission in the editor I never ever assign flight with Escort...I rather put the Fighter Sweep type. Escorts usually will become trigger happy on ground objects, neglecting any air threats at all. As for the campaign..next time, before starting a new one, go to notepad and change mission chance on Escort to 0. This will solve the problem. -
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pretty. Can you map it TW style...Fuselage/L-Wing/R-Wing/Tail section? -
MiG Mondays - But Read the Rules First
yakarov79 replied to JosefK's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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I mean I do not have time now for any work on new, editing old, or even releasing that existing cockpit.
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It will at some point. But D model cockpit is made only for D model Huey. D model is somehow built/linked in 3dmax a little different. and due to construction and placement works well only with the said D model. Yet still, there is no gunsight there and no plans for it. https://strikechoppers.wordpress.com/#jp-carousel-1298 I simply do not have time for this now. Either release or edit the cockpi or make new H cockpit.
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How do you like your loadouts ?
yakarov79 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yup. I have MERs for 6/5/4/4slant/3/2. -
3d max file of that particular cockpit (H) does not exist anymore. So it is impossible to add 'sight' into the model. There is another D model pit (more detailed and correct), but it is not uploaded / available for now.
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How do you like your loadouts ?
yakarov79 replied to Sundowner's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I like to have a variety of loadouts in loadout.ini. Since I mostly fly single missions via mission editor it is easy to have the desired loadout for my flight and for additional AI flights also. That is why some time ago I started to have 'description' in loadout ini. Instead of I have - example: [Strike mk82 x 6] Strike mk84x2] [ Strike BLU107 x6] [SEAD AGM-88x2/CBU-58 x2] etc etc. I do not have to remember what i did with loadout months ago while tinkering with one of the aircraft. Simple ready presets for a variety of situations. No worries that AI light will go against runaway with 2x mk82, I will select the appropriate loadout for them in the mission editor. Of course, some are load as default, the rest is for manual selection. Also, all those setups are checked for 'AI friendly' performance. THen I usually change a thing or two in my flight loadout. It would be great to have a loadout presets selector in the loadout menu*. And / or loadout.ini working from skin folder. * It is possible to have that dropdown menu selector anywhere...but I could not get it to work on the loadout menu screen. Love your Phantom loadout. -
Polish Fw190's
yakarov79 replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Could be possible if Poland was not sold to mustachioed Joseph. Some did. Avia S-92. Bf-109 in Spain. But indeed, few. -
Altering AI behaviour.
yakarov79 replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I just flew a mission (testing some tweaks) My flight two F-111F on strike. AI - two F-111F on SEAD. All with GBUs. My wingman destroyed the primary target with GBU-24. Then designated radar for him. I missed with one GBU, another hit some target. While SEAD dropped GBUs one by one on single targets. They just roamed around and plinked AA. -
Altering AI behaviour.
yakarov79 replied to garyscott's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Of course, you can, I for instance usually order wingmen to attack surroundings while I am placing ordnance on target. This is not always true. Because many times 2/3/4 expended loads way faster than me. Something is wrong with your data.ini perhaps Usually after executing the order I give the wingman 'rejoin' then another target ..etc. But in some a/c i give wingman 2-3 times targets and he can launch 2-3 Mavericks in one run. -
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
how about Sherpa? now we need a wishlist approved by V2k -
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
B-45 tornado, AJ Savage -
F/A-18A Hornet
yakarov79 replied to SandMartin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
because they are set in data ini as lights...remove lines at the very end of data.ini. and then they will not pop on ctrl+L - but they will be always enabled. Slimers are made in very different ways by different modders. Some will add them as lights as on F/A-18, some will add them as nodes with transparent TGA so they are quite dim/barely visible during the day and will illuminate during the night. Independently to standard position lights. -
F-4B Phantom II
yakarov79 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Depends on when you want to open that door. Via animation key or open due to some action. (Guess there is no animation linked to chaff/flare launch - I want to open chaff/flare bay on F-22 too...but. For some simple animations, i use control surface entry in data.ini here is F-22 gunport opening/gun rotation [gunrotate] SystemType=CONTROL_SURFACE GunTypeName=20MM_M61A2 InputName=FIRE_PRIMARY_GUN ModelNodeName=20MM_M61A2 RotationAxis=Y-AXIS MaxDeflection=7200 MinDeflection=0.0 MovingSurface=TRUE ControlRate=1.0 [gunport] SystemType=CONTROL_SURFACE GunTypeName=20MM_M61A2 InputName=FIRE_PRIMARY_GUN ModelNodeName=GunDoor RotationAxis=Y-AXIS MaxDeflection=48 MinDeflection=0.0 MovingSurface=TRUE ControlRate=6.0 -
Strike Fighters 2: Windows 10 Edition up for pre-order
yakarov79 replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
we both know that chances are slim...EuroJackpot might be a better choice for hopes. edit. nice banner- 183 replies
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Strike Fighters 2: Windows 10 Edition up for pre-order
yakarov79 replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
ah!! I thought halted the W10 version.- 183 replies
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