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yakarov79

+MODDER
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Everything posted by yakarov79

  1. C-160F Transall

    Great work Carlo.
  2. Or perhaps he was reading wikipedia a few days earlier. He did not design a Kfir cockpit. That pit is more or less representation of a real one. Yes of course anyone can tinker with toys - as it is easy. That is why we can easily correct all mistakes and errors from stock files. And it is not only Kfir. One can add mega-missile-cruise-laser capability and Mach 3. number to Meteor, others want to have historical accuracy.
  3. Yes, you can. And this is the most exciting part of creating a mod/model/skin set - At least this is what I am doing when preparing some skin pack, model etc. Recently I've uploaded Phantom ANG skin pack. 3 months of research and composing data. Not gonna say how long already I've been on VooDoo or Cobra. When I am building the model I am buying books, manuals (yes buying from bookstores using my own, real money - then upload model for free...illogical isn't it? ) It is just way how you want to present your work. Not everyone needs to do it the same way...but for me. 'This is the way'.* But going back to C.2 Just going a logical way. LGB - need laser designator/tracker -C.2 has none - conclusion...Can not deliver. I believe that to guide TV guided weapon you need some kind of display in the cockpit to know where are you guiding your missile. C.2 has none. - conclusion... model kits - often this is the worst source of information. Scale modelers are a different story - they are crazy enough to research 'thingies' for years. Funny thing is, I know a few guys who worked on aircrafts in the air force, in my country and some other. Often for them piece of equipment is was just a piece of equipment, often nicknamed as techincal designations were too long or not good enough to memorize. And often they do not recognize if it was ver.A or B, block 24 or 52... * yes....'This is the way'.
  4. The best way is to crossreference available data. Different sources. In this case, Kfir C.2 - better do not rely on wikipedia. It is wrong - believe me. Some guys did research already. There is forum (here) and other places. You can always ask questions. You did. And I answered the best way, based on my knowledge. I am telling you. C.2 has no capability of delivering guided weapons. There is no even display in the cockpit. There is no laser tracker nor laser designator. Even mighty F-22 can not drop laser-guided weapons. Because there is no system for that. Only C.7 could drop guided weapons. But only if lasered from other aircraft or more commonly from the ground. It could not designate own targets. Based on my information C.7 was not wired for Mavericks (not Shrike also) You can not just hang weapon on the pylon and fly away to nail bad guys. It needs an interface between weapon - aircraft - pilot. But in this game, you can do anything with aircraft / weaponsystem. As you wish. You just need a notepad.
  5. In this case, Wikipedia is not a reliable source. Usually repeating old sources' mistakes. In museums, aircrafts are often displayed only guided by a vision of museum not necessarily always correct. Believe me, been there done that. On photo attached, there is no lgbs. By the way. 529 was C.7 Kfir not C.2
  6. stock data is not always accurate and in many cases in this game overlooked - for more playability io guess Source of that info? Kfir C.7 could carry and deploy LGBs only after installing under nose Pave Penny tracker. BUT! Still, it could only attack targets designated from other sources. Pave Penny is not a laser designator. It is a laser spot tracker. Source of that info? I guess image from guide system is displayed on iPhone as C.2 has no display... Do not take stock data seriously. There is a lot of mistakes there. there is in Download Kfir family package. It has new hi-res skins, correct decals, and serial numbers, correct weapon stations, etc...
  7. Man! was it necessary to qoute even screenshots just to say 'wow'...?
  8. Hickam Star Catchers.
  9. Humpday Heavies

    Hickam Star Catchers.
  10. DC-3 Cockpits.7z

    Nicely done. Many thanks.
  11. most harsh words about SF2 in 12 years... ? and we are whining about it every day here. that's why this forum was brought to life.
  12. I would check cockpit ini instruments. I build helo pit....(AH-1) then after some time ive build UH-1 ( and was lazy so I've copy paste ini entries from ah-1 to uh-1...should work as some instruments i borrowed from older cockpit...all works well..launching game and crash... crash crash... one by one i was eliminating cockpit ini lines.... fuel pressure indicator was causing a crash - til now I have not figure out why...probably some small sht...just do not understand why it works in one model...not in another..
  13. No. You are wrong. As UllyB stated he wanted to have a specific order of weapons in weapon list. So in the loadout menu - when you are arming your aircraft your weapons are sorted. For example first AA weapons, then AG weapons, then bombs, lgb bombs, fuel tanks, ecm pods, etc...Any order whatever. It is just an example. I am personally doing this also. I have wepons sorted my way not alphabetically. Because I like neat weapon list not scrambled. So I have first ecm, pods, aa weapons, ag missiles, bombs, lgb bombs..and so on... But to do this you NEED weapon editor. And to have this you have to save weapondata.ini into a file but not in default location - Weapons folder. Just save it into any other locations (perhaps desktop) - I have in my install folder named '0_weapondata' so it is always on top of folders - I save there, ini file. Quit weapon editor and copy weapondata.ini back to weapons folder. Other than that in my opinion editing weapons/copying/ creating a new ones is much much easier via weapon editor.
  14. Save to weapondata.ini but in different destination than weapons folder.then quit weaponeditor.go to your newly created file and manualy copy it to weapons folder. Then you will hav your desired weapons order. You have to do that each time when tinkering with weapons. Otherwise editor/game will delete saved weapondata.ini.
  15. I am not expecting anything. Just new logo win10 in the right bottom corner. For years TW was ignorant about SF2 community, and now it is even arrogant to deny any SF2 community. If only someone cared little and visited community forums - one would know what needs to be improved. We would have improvements dreamed for years a long time ago. But...it is better to re-heat burger from last week and still try to sell it. Instead, we will have a patch that allows you to run on w10 even if without it still runs ok. Patch surrounded by big OH!! and WOW, AHH!! and hopes, nothing more. I hope I am wrong.
  16. North American F-86K Sabre Complete

  17. #Russ. Can you make side windows in the cockpit animated? sliding back. Just in case we have an aircraft model with openable windows also.
  18. SF2 F-86D Sabre Dog Revamp Pack

  19. SF2 F-86L "Lima" Sabre Dog Revamp Pack

    One thing. you have conflict in naming fuel tanks/data.ini/loadout.ini. also, specific station code in MightMouse is not corresponding with data.ini. Other than that. Thank you for another good addon!
  20. F/A-18 Korea (1997~Windows 95/98)

    Ha! me too. Loved this game. Whole F/A-18 series. Back in days.
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