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yakarov79

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Everything posted by yakarov79

  1. How about removing to make COD Greyhound ?
  2. AH-64A Peten Over Israel SF2

    Version 1.0

    648 downloads

    Boeing AH-64A Peten mod Ver 1.0 for SF2 DISCLAIMER ---------- This is a third party add on of the AH-64A Apache using models and cockpits created by Dels. Flight model and specific Israeli Peten mod was made by me. It is designed for and works in the SF2 series of games. This mod is made because of new upgraded Israel 2 Terrain by Wrench. - highly recommended by the way. Instead of working on Something Completely Different i was mixing with this great helo by Dels. So here it is. AH-64A Peten mod is made as specific aircraft for Israel. Nation Name is changed to Israel and service start date set to 1990. It was in my mind just simple mod (at the begining) but ended as little more complex. It is not perfect, but so far it works for now. I have changed FM my way. So there is a lot of changes in data file. It has a new engines system, new weapon stations, countermeasures and some other stuff. I have also put life into TADS and PNVS. Just fun in external view. And the most important thing is bumps, dispensers and whistles of Israeli Apache. I wanted to make two paint versions so fake pilot is not much help here. So Peten mod is added by weaponstation. Anyway gun is always on board. So this is how it works here. Some small changes into cockpit ini file. Also new Fuel tanks (CARC green and IAF tan) are provided plus M260 and M261 rocket launchers with different warheads. (same as in Cobra packs) Use vector thrust controll, rudder and controll throttle. It is easy to fly right now. Still working on better FM. WEAPONS ------------- The AGM-114 Hellfire missiles and rails included in this package come from FastCargo's excellent "Hellfire and BrimStonefor SFP1/WOV/WOE (Version 1.1)". All credit to FC for them, Dels have arranged them in folders for SF2 and made some minor .ini changes. Dels also made the AGM-114K Hellfire II using FC's AGM-114A model. I made Hellfires as specific station code for IAF. Also skins are without US ARMY markings. So better to use this as it wil not overwrite anything in you weapons directory. Unless you named it same as me. Hellfire rails are made by FastCargo. I just rename it. I had some issues with loadouts. So again here you should depend on loadout.ini file. It always uses two rails upper M272 with two hellfires (up) and lower M299 (with two hellfires on bottom rails only) I don't know why but on loadout with 4 hellfires on M299 - in game it was always 3 shown. Strange. So to avoid conflicts with previous hellfire rails I made them as specific station code only for Peten. I am always using Specific station code so I don't have mess in Loadout menu. I can only see weapons that I can/need to carry. M260 and M261 Rocket launchers. There are two versions of these launchers CARC green and IAF Tan. Same as in my Cobra packs. You can overwrite (recomended). The only change here is display names. To avoid conflicts in loadout menu with previous launchers I changed CARCgreen to M260/M261.warhead.name.US and IAF Tan to M260/M261.warhead.name.IDF. You can overwrite. It wil still works with cobras and here with Peten and no mess with display names. Launchers uses my Mk66 hydra rockets. Also here in pack. Same as in latest Cobra packs. Important here is M230 ChainGun. It is a key to have a Peten mod for early green and late IAF camo. Gun is loaded by weaponstation. Also coded. New sound file for M230 is provided, with specific data entry into SOUNDLIST.ini. Stingers are available for loadout but i did not put it into loadout.ini. I never seen IAF Apaches with Stingers. Not much hostile flyers there ? No other IRM/ARM weapons allowed. GUNS ----------- 30MM_M230 same as in original Dels package but with edited sound file name. SKINS: ---------- 113 Tayeset as they started to use Peten in 1990 and later also 190 Tayeset starting 1995. 190 Tayeset in new camouflaged tiger scheme from 2003/2004. All serial numbers as far as I know are historicaly correct, based on available information and photos. INSTALLATION ------------ Copy files to specific folders. You can add the following to your squadronlist.ini [squadron ---] Name=113IAF DisplayName=113 Tayeset "Ha'Tsira'a" Nation=Israel [squadron ---] Name=190-2IAF DisplayName=190 Tayeset "Maga Hakesem" Nation=Israel Higly recomended to use Diego's helopilots. or you can use whatever you like by editing the AH-64A_Data.ini ---------------------------------------------------------------- Hope I did not mess too much here. CREDITS ------- Aircraft & Cockpit - Dels Hellfires, Racks and Stinger - Fast Cargo (with some modifications by Dels and me) Peten mods and sounds - Me Weapons (M260/M261, Hydra rockets,) - Me Fuel Tanks - Me Skins - original skins by Dels moded by strahi and then by me. ( I just repositioned yellow V and added national insignia and squadron markings. Some changes to TADS). Decals - Me FM - Me Pilot Skins - Diego THANKS ------ Thanks to Dels for this wonderfull aircraft. And his permision to upload this. Hope you enjoy it. yakarov. Jarek Hereda. Reference: Colors and markings of the Israeli Air Force - IsraDecal Publications The Shield of David - Concord Publications AH-64A/D "Peten/Saraf" in IAF Service - IsraDecal Publications Iskyteam.com Iaf.org.il Primeportal.net jetphotos.net kfir.hobbyvista.com
  3. File Name: AH-64A Peten Over Israel SF2 File Submitter: yakarov79 File Submitted: 27 April 2015 File Category: AH-64 Boeing AH-64A Peten mod Ver 1.0 for SF2 DISCLAIMER ---------- This is a third party add on of the AH-64A Apache using models and cockpits created by Dels. Flight model and specific Israeli Peten mod was made by me. It is designed for and works in the SF2 series of games. This mod is made because of new upgraded Israel 2 Terrain by Wrench. - highly recommended by the way. Instead of working on Something Completely Different i was mixing with this great helo by Dels. So here it is. AH-64A Peten mod is made as specific aircraft for Israel. Nation Name is changed to Israel and service start date set to 1990. It was in my mind just simple mod (at the begining) but ended as little more complex. It is not perfect, but so far it works for now. I have changed FM my way. So there is a lot of changes in data file. It has a new engines system, new weapon stations, countermeasures and some other stuff. I have also put life into TADS and PNVS. Just fun in external view. And the most important thing is bumps, dispensers and whistles of Israeli Apache. I wanted to make two paint versions so fake pilot is not much help here. So Peten mod is added by weaponstation. Anyway gun is always on board. So this is how it works here. Some small changes into cockpit ini file. Also new Fuel tanks (CARC green and IAF tan) are provided plus M260 and M261 rocket launchers with different warheads. (same as in Cobra packs) Use vector thrust controll, rudder and controll throttle. It is easy to fly right now. Still working on better FM. WEAPONS ------------- The AGM-114 Hellfire missiles and rails included in this package come from FastCargo's excellent "Hellfire and BrimStonefor SFP1/WOV/WOE (Version 1.1)". All credit to FC for them, Dels have arranged them in folders for SF2 and made some minor .ini changes. Dels also made the AGM-114K Hellfire II using FC's AGM-114A model. I made Hellfires as specific station code for IAF. Also skins are without US ARMY markings. So better to use this as it wil not overwrite anything in you weapons directory. Unless you named it same as me. Hellfire rails are made by FastCargo. I just rename it. I had some issues with loadouts. So again here you should depend on loadout.ini file. It always uses two rails upper M272 with two hellfires (up) and lower M299 (with two hellfires on bottom rails only) I don't know why but on loadout with 4 hellfires on M299 - in game it was always 3 shown. Strange. So to avoid conflicts with previous hellfire rails I made them as specific station code only for Peten. I am always using Specific station code so I don't have mess in Loadout menu. I can only see weapons that I can/need to carry. M260 and M261 Rocket launchers. There are two versions of these launchers CARC green and IAF Tan. Same as in my Cobra packs. You can overwrite (recomended). The only change here is display names. To avoid conflicts in loadout menu with previous launchers I changed CARCgreen to M260/M261.warhead.name.US and IAF Tan to M260/M261.warhead.name.IDF. You can overwrite. It wil still works with cobras and here with Peten and no mess with display names. Launchers uses my Mk66 hydra rockets. Also here in pack. Same as in latest Cobra packs. Important here is M230 ChainGun. It is a key to have a Peten mod for early green and late IAF camo. Gun is loaded by weaponstation. Also coded. New sound file for M230 is provided, with specific data entry into SOUNDLIST.ini. Stingers are available for loadout but i did not put it into loadout.ini. I never seen IAF Apaches with Stingers. Not much hostile flyers there ? No other IRM/ARM weapons allowed. GUNS ----------- 30MM_M230 same as in original Dels package but with edited sound file name. SKINS: ---------- 113 Tayeset as they started to use Peten in 1990 and later also 190 Tayeset starting 1995. 190 Tayeset in new camouflaged tiger scheme from 2003/2004. All serial numbers as far as I know are historicaly correct, based on available information and photos. INSTALLATION ------------ Copy files to specific folders. You can add the following to your squadronlist.ini [squadron ---] Name=113IAF DisplayName=113 Tayeset "Ha'Tsira'a" Nation=Israel [squadron ---] Name=190-2IAF DisplayName=190 Tayeset "Maga Hakesem" Nation=Israel Higly recomended to use Diego's helopilots. or you can use whatever you like by editing the AH-64A_Data.ini ---------------------------------------------------------------- Hope I did not mess too much here. CREDITS ------- Aircraft & Cockpit - Dels Hellfires, Racks and Stinger - Fast Cargo (with some modifications by Dels and me) Peten mods and sounds - Me Weapons (M260/M261, Hydra rockets,) - Me Fuel Tanks - Me Skins - original skins by Dels moded by strahi and then by me. ( I just repositioned yellow V and added national insignia and squadron markings. Some changes to TADS). Decals - Me FM - Me Pilot Skins - Diego THANKS ------ Thanks to Dels for this wonderfull aircraft. And his permision to upload this. Hope you enjoy it. yakarov. Jarek Hereda. Reference: Colors and markings of the Israeli Air Force - IsraDecal Publications The Shield of David - Concord Publications AH-64A/D "Peten/Saraf" in IAF Service - IsraDecal Publications Iskyteam.com Iaf.org.il Primeportal.net jetphotos.net kfir.hobbyvista.com Click here to download this file
  4. Lahatut Over Israel SF2

    Version 2.0

    540 downloads

    'Lahatut' Hughes 500E/500MD TOW Defender Ver 2.0 for SF2 This is a third party add on of the Israeli version of Hughes 500 model helicopter using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ This is second version of my previous Lahatut. It is updated in lod, data.ini,skins,decals etc. New decal sets covering all 36 numbers. I have added also Lahatut 500E unarmed version. Ive named both aircrat diferently than previous ones to avoid confusion. Highly recomended to delete old one. Do not mix old and new files...as it will not work well. ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Animations. LANDING GEAR - Nose light on/off at any speed. Don't forget to retract before shooting. ANIMATION 8 - front left door (ext and cockpit view) ANIMATION 9 - front right door (ext and cockpit view) ANIMATION 10 - rear door. (disabled in _data.ini file) ANIMATION 1 - If needed you can activate old XM70 sight to aim hydra rockets. In fact MD500 defender was offered for sale also with M27 Minigun and XM70 sight but I am not sure if IAF ever bought minigun subsystem. Like in previously realased loaches here also you can realy fly low and slow. This helo got little more power due to higher weight compared to old OH-6A I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes. Important here is to control using rudder and vector thrust control. Skins. All numbers are historicaly correct and are based on available photos. But I am not sure if those numbers are 100% correct for specific unit. Tayeset 160. First operational unit of Lahatut. It was used by 160Sq during first Lebanon War with AH-1S(mod) Tayeset 161. Tayeset 190. Formed in 1985 with aircrafts transfered from 160 and 161 sqns. Flight School also aquired few aircrafts in mid 90s. Weapons. TOWs - BGM-71 A/B/C/D. M260 7 tube rocket launcher with several different warheads. Weapons are the same as in previous helicopter packs, so if you downloaded AH-1S(mod) no need to copy weapons. Reference: TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A The McDonnell Douglas OH-6A Helicopter, Aero Series OH-6A Cayuse in Detail, Wings & Wheels Publications. MD Helicopters. MD500 Series manual. iskyteam.com sky-high.il iaf.org.il aeroflight.co.uk aerialvisuals.ca planepictures.net and more.
  5. Are you using specific year loadouts in loadout.ini file ? Make sure you don't have two or more weapons with the same name. It is hard to help not seeing ini files. And it's easy to overlook even one "dot".
  6. SHIELD's Helicarrier ?
  7. File Name: OH-6A Loaches Over ...SF1 File Submitter: yakarov79 File Submitted: 04 April 2015 File Category: Helicopters Hughes OH-6A CAYUSE Ver 1.1 for SF1 This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me. *External model is build by my friend Tomek Wachowski and me long time ago for differnt purpose. I just remodeled it a lot for use in this game. Technicaly it is 80% new model compared to original old one. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works in SF1 series. Flight model is copy from SF2. Here in SF1 somehow works different and I can not set it SF2 way. Sorry guys I tried, but no good result. Someone has to sit on FM here. Please report if any LOD file is not ok. I've exported everything again into SF1 standard but I could miss something. If ever something is wrong sorry for that. Report and I will fix it. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Loach features: OH-6A Loach: ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting. A2Ground mode - M70E1 gunsight. In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation. OH-6A Cayuse only: ANIMATION 8 - front left door (ext and cockpit view) ANIMATION 9 - front right door (ext and cockpit view) ANIMATION 10 - rear door. This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. Second is OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach. In this model you can switch to rear gunner positionand actualy realy hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun. It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling. Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as secondary weapon by default. You can realy fly low and slow. And in Pink Team just mark targets for Cobra wingman. I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right it is realy easy. Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more. Skins. All serial numbers are historicaly correct. Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service. OH-6A Cayuse standard olive green paint with two serial numbers. OH-6A Loach. Here i was trying to match my AH-1G Cobra. All serial numbers are historicaly correct. D Company 227th AHB 11th ACR C Troop 1/9 Cavalry D Troop 1/4 Cavalry D Troop 3/4 Cavalry C Troop 16th Cavalry F Troop 4th Cavalry Story about Weapon systems. Internal. Gunner with M60 400 round of ammo. No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE - Weapon Station 1 XM27E1 – M134 Minigun M27 - as above redesignated an unfaired Minigun M134 since 1969. XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam. Plus some extra weapons that were spotted on photos from Vietnam War. - Weapon Stations 2 & 3 Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247. - Weapon Station 6 Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there. Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher. - Weapon Station 7 Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads. - Weapon Stations 4 & 5 Smoke grenades. DO NOT GIVE THEM TO WINGMAN. Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades. - Weapon Station 8 Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file. - Weapon Stations 9, 10, 11, 12. Not to be used on OH-6A ! Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra. In single mission on loadout menu you can change wingman aircraft to any AH-1G Cobra available and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry. Click here to download this file
  8. Stark Industries XF-211G over A.I.M. Island.
  9. File Name: OH-6A Loaches in NAM File Submitter: yakarov79 File Submitted: 25 March 2015 File Category: Other Hughes OH-6A CAYUSE Ver 1.0 for SF2 ver. 0.95 This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me. *External model is build by my friend Tomek Wachowski and me, years ago for differnt purpose. Fortunately he found some early work files on his hard drive and brought to me. With some work i was able to bring it back to life. Technicaly it is 80% new model compared to original old one flying somewhere out there. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. Few thing still needs to be done here. But I decided to upload it already. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Loach features: OH-6A Loach: ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting. A2Ground mode - M70E1 gunsight. In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation. OH-6A Cayuse only: ANIMATION 8 - front left door (ext and cockpit view) ANIMATION 9 - front right door (ext and cockpit view) ANIMATION 10 - rear door. This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. This is additional aircraft to main file here. OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach. In this model you can switch to rear gunner positionand actualy really hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun. It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling. Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as SECONDARY GUN by default. You can really fly low and slow. And in Pink Team just mark targets for Cobra wingman. I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes. Important her to control is using rudder and vector thrust control. Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more. Skins. All serial numbers are historicaly correct. Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service. OH-6A Cayuse standard olive green paint with two serial numbers. OH-6A Loach. Here i was trying to match my AH-1G Cobra. All serial numbers are historicaly correct. D Company 227th AHB 11th ACR C Troop 1/9 Cavalry D Troop 1/4 Cavalry D Troop 3/4 Cavalry C Troop 16th Cavalry F Troop 4th Cavalry Story about Weapon systems. Internal. Gunner with M60 400 round of ammo. No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE Additional Weapons. - Weapon Station 1 XM27E1 – M134 Minigun M27 - as above redesignated an unfaired Minigun M134 since 1969. XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam. Plus some extra weapons that were spotted on photos from Vietnam War. - Weapon Stations 2 & 3 Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247. - Weapon Station 6 Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there. Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher. - Weapon Station 7 Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads. - Weapon Stations 4 & 5 Smoke grenades. DO NOT GIVE THEM TO WINGMAN. Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades. - Weapon Station 8 Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file. - Weapon Stations 9, 10, 11, 12. Not to be used on OH-6A ! Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra. In single mission on loadout menu you can change wingman aircraft to any available AH-1G Cobra and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry. Have fun. Enjoy. Report bugs. Mod it your way. Hope I did not miss anything here Regards. More to come in OH-6 category. Thanks to and reference: TM 9-1005-298-12 Operational Manual, Armament Subsytem, Helicopter, 7.62 Millimeter Machine Gun: High Rate, XM27E1 TM 55-1520-214-10 Operators Manual Helicopter Observation OH-6A The McDonnell Douglas OH-6A Helicopter, Aero Series OH-6A Cayuse in Detail, Wings & Wheels Publications. GUNSLINGERS IN ACTIONS – Squadron Signal F Troop Yearbook 1971-1972 vhpamuseum.org 11thacraviation.com darkhorsevietnam.com centaursinvietnam.org aerialvisuals.ca planepictures.net lighthorseaircav.com and many more that I dont remember right now. Click here to download this file
  10. Ive uploaded update FIX for tractor beam in main download. Two Lods for both models and ini file with castshadow set to true. My graphic gizmo is not even close to set high shadows in game. Someone please test it if it works. I wil update whole download rar file if it works.
  11. Missing files for TOWs are already updated in 1.1. For those who downloaded ver.1.0 check for update with TOW-missing_files.rar
  12. AH-1S / S(Mod) Cobra TOW ver.2016

    Version 2.1

    737 downloads

    BELL AH-1S(Mod) COBRA Wings Over There Ver 2.0 for SF2 January 2016. This is a third party add on of the AH-1S(Mod) Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in the SF2 series. WeaponPACK for this model is also included. ************************************************************* This is freeware-donationware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda WARNING! This is totaly new file. I highly recomend to backup your old files. OR just delete all old files. This is totaly new files and will not work in many parts with old. There is still old file available to download. New file is named AH-1S_Ver2.0_SF2 ---------------------------------------------------------------------------------------------------------------------- This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use. ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - skid search light on/off at any speed. Dont forget to retract it because you wil be not able to shoot. A2A mode - gunner station TSU guncross for turret. A2Ground mode - pilot M73 cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) ANIMATION 1 - NVG (It is not nvg but some greent filter) If you don't like it disable it in cockpitini file. Added eye candy parking animation. Technicaly it is still old G/Q model with few upgrades. Bell enginers just put additional 400horse power, new tail gearbox with tail rotor and some avionics upgrades. Here I also added some extra power. For almost 10 years all new cobra was always S but different modification step model. This one was designated S(Mod) but after 1987 (when they were already extra confused by step models) Army simplified designation system and this one become just S model. Sometiems S(mod) is refered also as Q. But S(mod) had few visual differences compared to previous model. It also received AN/APR-39. Tail rotor and tail rotor housing are borrowed from Marine J model. Inlet screens are removed already from this model onward. In mid 80's lot of S(mod) were sent inot National Guard units. At this point they received wire strike protection system. Some were also equipped with nvg. But still TSU has no nvg capability so it was not much of real night fighter. Some S(Mod) gained C-NITE system for night targeting but it is not in my model. In late 80s some National Guard birds received K-747 blades but it is not here. For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. NVG. Unfortunately there is no NVG in this game. I just added green "filter" to cockpit and you can activate it by default Animation 1 key. In external view ther will be little change in cockpit- unfortunately not moving with pilot/guner head. In copit view there is green glow and filter It is definitely not helping during night flight but this is beta version. Maybe one day real nvg will be possible here. If you dont like it disable it in cockpit.ini file. This feature apears only in National Guard 85 model and bonus, Skins: 76 model 334th AHC B COmpany, 503rd Avn Bn, Büdingen 1977 11 ACR, Air Cavalry Tropp, Fulda, West Germany 1982. 2nd ACR, Air Cavalry Troop , Feucht, West Germany 1980. 85 model 19th Air Cavalry, Hawaii Air National Guard 1985. added: 1st Btl,140th Avn Reg,California National Guard, 1991 This pack no longer contains Israel and Turkish Cobra. I've removed it from here as it will be part of new pack. Weapons. All weapons are reskined. TOW models are new. Most of the weapon are same as in previous packs and are common to G/Q/S/P model. Including XM158 and M200 launchers. TOWs BGM-71A/B/C/D One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. Pilots: I am using helopilots by OldDiego. Some pilots models might be too big for this helo. CHANGES to version 1.0 New skins, fixed some details on model, fixed some ini lines. TOW Weapons redone. Changed loadouts, TOW launchers are part of airframe, now it is loaded diferent way then before and not using weapon rack. Turkish and Israel aircrafts are removed from this pack and are parts of its own pack. Enjoy. Report Bugs. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: TM 55-1520-234-10 Operator's Manual Army Model AH 1S(MOD) Helicopter TM 9-1425-473-20 Technical Manual TOW Guided Missile M65 TM 11-1520-221-34P Electronic Equipment Configurations... Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier AH-1 Tzefa in IAF service, Ra'anan Weiss GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 With the 1st Marine Division in Desert Shield and Desert Storm U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net
  13. 160 Tayeset. Ha'Koofroot Ha'Aponiet
  14. File Name: AH-1J Sea Cobra SF1 File Submitter: yakarov79 File Submitted: 29 March 2015 File Category: Helicopters BELL AH-1J SEA COBRA Wings Over the Seven Seas * Ver 1.0 for SF1 For those who stil are stick to sf1 series. This is a third party add on of the AH-1J Sea Cobra using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works in the SF1. WeaponPACK for this model is also included. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ---------------------------------------------------------------------------------------------------------------------- This model is based on previous G model. Well with little modifications. Plus new version of slow/fast rotor. Also new cockpits included for both 69 and 80 versions. This addon works only with included WeaponPACK. All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Cobra features: AIRBRAKES - jump from pilot station to gunner station. ARRESTING HOOK - deploy arresting hook to land on aircraft carrier. LANDING GEAR - belly light deploy/retract at any speed. Don't forget to fold before shooting. A2A mode - gunner station guncross for turret. A2Ground mode - pilot M60 gunsight cross. ANIMATION 7 - turret doors ANIMATION 8 - ammo bay dooors ANIMATION 9 - gunner door (ext and cockpit view) ANIMATION 10 - pilot door (ext and cockpit view) For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick lift) and pull controll stick little and snake will take off. Then reduce throttle vector as needed and reduce power to 69%. It should fly around 110kts now. 69% is about cruising speed. When on the ground you can see rotating blades for pitch and roll. Just additional and unnecesary thing (not visible so much when flying) but it is possible so it is there. Not working like i want but better then nothing. There are two different pylons on inboard stations one for rocketpods one for gunpods. Just to have a proper angle of fire with GP. It is not proper for real model but in my opinion best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations. To take off from ship. Increase throttle realase brake. Or. Incrase throttle around 75% of throttle vector controll and then realase brake. Landing on ship. Aproach. Reduce speed using throttle vector controll. Realase hook. Slowly aproach matching speed with vessel and reducing altitude to deck height. Hit deck. Needs practice but it is easy. Catapult on deck are set 10cm higher than regular deck level. So aircraft is 'hovering' 10cm above deck. It must be this way since these vesseles are not supportin aircraft carrier operations. It is just fooling game engine. Skins: 69 Model For Wings Over Vietnam HML-367 'Scareface' Marble Mountain 1971 HMA-369 'Marhukers' Operation MARHUK USS Cleveland, USS Denver For Wings Over Europe North Atlantic/Mediterranean Sea and anywhere. HMM-263© Det.HMA-269 USS Guadalcanal 1975 HMM-162© Det.HMA-269 USS Guadalcanal 1976 (I am not sure if BuNos and modex are 100% correct here) HMH-362© Det.HMA-269 USS Guadalcanal 1976 HMM-262© Det.HMA-169 USS Tarawa 1979 (I am not sure if BuNos and modex are 100% correct here) 80 Model For Operation Desert Storm Last and only AH-1J combat units, Marine reserve squadrons. HMA-773 'Sea Cobras' USS New Orleans 1991 HMA-775 'Coyotes' Camp Smith, Saudi Arabia 1991 For other secret operations during Cold War. HMA-169 'World Famous Vipers' This unit used AH-1J until 1986. This skin is based on photos but serial numbers are not 100% correct. Those are real Sea Cobra numbers but fictional for this unit. However numbers started with 159 were present in this unit. Optional files: Two navy ships LHA and LPD class. Converted to USMC service. So in single mission, player flight will start from ship. (Water map needed) Both with landing deck. Experimental lights on deck of LPD class ship. Credits to Fubar for his carrier lights pack. Weapons: Unlike the G model here on Sea Cobra gun is already part of airframe. This way is better for J model. If you have downloaded G model plus weaponPACK before rocket pods and gun pods are working fine here. For 80's model version there is folder with specific weapons. LAU-68/61 for MK66 Hydra plus AN/ALE 39 CMDs Mk66 Hydra rockets with different warheads included. LAU-10D/A launchers and MK71 Zunis. Also included in pack. However there is already existing great hi-poly hi-detailed version of LAU-10 and Zunis by Ravenclaw. If you wish you can use them by editing ini files. My Zuni rockets are little more FPS friendly. One more thing. I am using mostly standard weapon effects. Make sure to edit it your way if you decide to use this weapons. During late 70 Marines tested scoop exhaust like on older G. There are just a few photos with this mod. Here in game it will apear for a while in 1976-1978. It doesn't do anything. Since there is no IR suppresion in game. It is just for look and fun factor. In 80's model there is ALQ-144 IR Jammer. Since ther is no IR Jamming in game it is just very weak jammer. you can turn it on but don't count on jamming. Pilots: I am using usnpilots by OldDiego. Not included. Some pilots models might be too big for this helo. Instalation: Copy all files into specific folders. Sounds: For M197gatling sound copy the lines from SOUNDLIST ADDON to your soundlist ini file. Squadrons: Add specific entrys form Squadronlist addon to your squadron list. Enjoy. Edit your way. For updates visit on: strikechoppers.wordpress.com ********************************************************************************************************* ********************************************************************************************************* Reference: NAVAIR 00-110AH1-4 NATOPS FLIGHT MANUAL AH-1J TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam Cobra! The Attack Helicopter: Fifty Years of Sharks Teeth and Fangs Mike Verier GUNSLINGERS IN ACTIONS - Squadron Signal WALK AROUND AH-1G Cobra - Squadron Signal Combat Aircraft Series 09 - AH-1 Huey Cobra (1987) Osprey Colour Series Cobra Tank Killer Supreme Aerofax Datagraph 4 - Bell AH-1 Cobra Variants Squadron Signal - Bell AH-1 Cobra In Action Osprey - New Vanguard 125 - Huey Cobra Gunships XM-118 Organizational DS GS and Depot Maintenance XM118 With the 1st Marine Division in Desert Shield and Desert Storm U.S. Marines in the Persian Gulf 90-91 MARINE FORCES AFLOAT IN DESERT SHIELD AND DESERT STORM Concord 3002 US Marine Corps Helicopters airport-data.com aerialvisuals.ca planepictures.net Click here to download this file
  15. OH-6A Loaches in NAM

    with my poor graphic i can't see issues unfortunately. will fix this asap.
  16. OH-6A Loaches in NAM

    http://combatace.com/files/file/15372-ah-1g-to-q-update/
  17. Unfortunately it's embedded to cockpit. Working on tga file to have better visual. Yes it is Connie.
  18. So far only thing I can do for now is fake nvg. It is just test pit. To be honest it doesn't help at night But you can on/off anytime without affecting anything. Here by defalut Shift+1
  19. Phrog 'n Stallion in slow progress.
  20. I like it. Now we need some TOW Sea Cobras. And many more.
  21. It is possible only on cockpit that is made for this purpose. Meaning two cockpits in one must be build from the begining.
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