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yakarov79

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Everything posted by yakarov79

  1. File Name: Big Safari I. Recce 135. File Submitter: yakarov79 File Submitted: 07 June 2015 File Category: Other RC-135 mod Ver 1.5 for SF2 DISCLAIMER ---------- This is a third party add on of the RC-135 using Mirage Factory model. All credit to creator of original pack. Mission equipment via fake pilot is made by me. Skins are original from great Mirage Factory C-135A/B and KC-135A/E/R 1.0 pack. uploaded by Dave. -> http://combatace.com/files/file/12454-mirage-factory-c-135ab-and-kc-135aer/ I just repainted few things. Added bits here and there. All decals Tail numbers and nose numbers are made by me. The rest (national insigina etc) is from original pack. Hangar and loading screens by Me. It is designed for and works in the SF2 series of games. This mod is only for CombatAce. Any part of it can't be used in any comerical products. ********************************************************* Original ReadMe: ********************************************************* Mirage Factory C-135A/B and KC-135A/E/R for SF2. Models by BPAO RIP Skins by Sundowner, Pappychksix, and ST0RM. INI work by ST0RM To install: Install into your: C:\Users\xxx\Saved Games\ThirdWire\StrikeFighters2 folder. These are AI only. No pit included. Great for using in the mission editor. To make flyable please follow these instructions: http://combatace.com/topic/20789-how-to-make-ai-planes-flyable/ Enjoy Dave USAFMTL ********************************************************* ***************************** UPDATE NOTES ***************************** IMPORTANT. Update by 76.IAP-Blackbird. All credits to him. He did great job on this. He fixed airbrakes and put engine reverse thrust into specified models with TF33 / JT3D engines. If you already have this pack. You can download just update data.ini of each aircraft. file Updated_Aircraft_Data_only.rar Please copy data.ini file of aircraft model into specific folder in game mod folder. Do not use Data.ini of on emodel on other. Even if file name is same. Example. RC-135U_70 got different data.ini file than model _80 or _90. So you need to copy each aircraft data.ini file from each folder of this update into yours game folders. Just keep this in mind to avoid mess with fake pilot RC mods. Or you can download whole updated pack and overwrite yuor game files. If you are downloading it for the first time. No need to download update. It has already updated ini files. You need FakePilot mod to run this pack. This is Beta version which means: - I never finished avionics work. I was trying to do something but lack of time...and it will take me months. So ther is no specific avionics for every model. Just one generic. And it is not working. It really needs some avionics work. - Skins could be better. I just simple deleted some lines here and there but I've never put so much attention to weathering etc. - Cokpit is from B-52. Just for test flights. It is included. I don't remember who made this. All credit to him. - All birds are set as Bobmer so they can fly high. - For sure it needs some ini work. - It need still some work. But only if i will find time. Better to upload it now than never. So for now it is realased as in condition. Pack includes RC-135C Big Team. RC-135D Rivet Brass. RC-135E Lisa Ann / Rivet Amber. RC-135M Rivet Card. RC-135S Rivet Ball. first S version under name Wanda Belle and later Rivet Ball. RC-135S Cobra Ball early as in 1969 RC-135S Cobra Ball as in early eighties. RC-135S Cobra Ball current version as rebuild in mid nineties. RC-135U Combat Sent early version with 'Towel Rails' and first paint scheme RC-135U Combat Sent still early version but with new paint scheme. RC-135U COmbat Sent late version as modified in late eighties. RC-135V Rivet Joint eary version of V model with LTV mission equipment RC-135V Rivet Joint late rebuild with E-Systems humps. RC-135W Rivet Joint RC-135W Rivet Joint as above but with new engines. All serial numbers are historicaly correct. Same as names. All aircraft were names as code + number "Combat Sent II or Cobra Ball I etc.) I have no information about everything. Info about any of it would be great. Especialy about Rivet Card. Since whole mod is made via fake pilot there are some limitations. Biggest "no" for me is first S- Cobra Ball where 663 and 664 carried little different set of sensors. Some aircrafts were upgraded later than other in same model group. So service date is generic as first aircraft of block build was issued. Example: first Cobra Ball was flying already 1969 (663 number) but second (664 number) was delivered in 73 if I remember correctly. Same with other aircrafts, they were never delivered same year. There were few fancy nosearts spotted on RCs but...not this time. Maybe later with some updates Instalation: Copy subfolders to specific folders in your mod directory. Aircraft,Pilots, Decals. Thats it. Enjoy. Report bugs. Keep an eye on enemy. Jarek Hereda Reference: The History of Big Safari, Colonel Bill Grimes. great web of recce wisdom by Kingdon R. Hawes - http://www.rc135.com/0000/INDEX.HTM Freedom Through Vigilance Volume V: History of US Air Force Security Service Airborne Reconnaissance, Part II (Volume 5), Larry Tart. http://combatsent.50megs.com/ http://www.recce135.com/ http://www.55wa.org/ Click here to download this file
  2. Update uploaded. Thanks to 76.IAP-Blackbird. There is file for first time users. And update of the aircraft data ini file Read notes about update. Report Bugs.
  3. Ok here is a deal. I got aircraft. With lot of parts etc. I need to add two independent gunpods sometiems. But I want some nodes be removed when GP is loaded. Meaning pylon should disapear when gp is loaded. So. Nodes should apear all the time on slick configuration. Those nodes are even animated. Here everything works fine. Now I need to load two gunpods. And I want those nodes to be removed/moved/rotated. I will answer myself. Yes it is possible. In wicked way. And it works. Gunpods loaded - specific "open" pylon active, apearing, everything is fine. For slick config - create "noweapon" weapon - always loaded on slick standard node as pylon activated "close" - it works and even can be animated. No problem. Everything is fine. Issue is on parking. There pylons are not working. So here I don't have node in standard slick way or gunpod way. Nothing. Hole in fuselage. Any bright ideas ? I can create third node that apear only as animation when parked. But this is not the way. And I don't have empty slots for animations anymore.
  4. New "delivery" effect in misileobject.ini ? New ground effect name. New wreckobject ? Just guessing Something like paratroopers years ago by Killerbee ? I am not sure if i remember corectly. Or if it works.
  5. Thanks. I will try it. Here how it looks for now: "Slick" way. At this point top hatch is closed and can be open via animation.(plus lower door). To make it closed I'm using fake weapon - "noweapon". So when "noweapon" is loaded hatch is closed. Gunner mounted. Top hatch is lifted and and lower part of door is closed. Bottom part can be open via animation as above. Upper part stays lifted when gunner is on board. And parking before I started messing with gunner. Blades folded, tail folded etc. And here hatch was closed by default. But now with new weaponstation and pylon issue on parking it is open always. Same as if I will not load anything. No gunner, no "noweapon" there is a hole in fuselage as pylons are not apearing. Will try your way anyway.
  6. RC-135D Rivet Brass and RC-135S Rivet Ball share same engines as KC-135A. P&W J57. Just checked. RC-135S-RB RC-135D Plus that RCs with upgraded turbofan engines CFM International F-108-CF-201. (Model names as in recce 135 pack) - RC-135S-CB_95 - RC-135W-late
  7. I will update data entry ASAP. Maybe tomorrow. Thanks for this.
  8. This is great. Many thanks. p.s. Early models with P&W J57 shouldn't have this engine mod entry right ? Like RC-135D and 135S Rivet Ball.
  9. Shemya, the Aleutians. 1976. Cobra Dane & Cobra Ball on duty.
  10. Nose node skin is not "white" on the bottom? Intentionaly ? Or.
  11. I think i got some more loadout diagrams but cant figure oout where it is right now. Got it somewhere. Will post/forward asap. Yes it is from NATOPS. Loading diagram is from different doc. I am looking for it also.
  12. ad.6 interesting is half loaded 19 tube launcher. Half of 19 is...9.5 rockets ?
  13. Can we add RATO support ? Via fake pilot or weapon is not problem. Data ini need to be moded too.
  14. Some time ago I started to 'fake pilot' some C.-135B. Why ? Wish I had all planes from Vietnam War era in my Over Vietnam Install. There are still missing aircrafts. A lot is missing. So RC-135M and D were flying over Gulf of Tonkin. That is the begining of the story. And as always it is starting with something small...and later. Mess. And later I had chance to put my hands on 'The History of Big Safari' by Bill Grimes. Great book. And "Freedom Through Vigilance'. So here it is. Still beta version. Not perfect, but since it is via fake pilot..it needs to be this way. Problem is that some birds (same model but different tail number) got different sensor setup. It is about year, block build, modification and God only knows what else. At the begining it is very confusing with numbers and modifications. but it is a great story about Recce 135. So far it can fly. Could be great if it will be usefull in game. But we know that isn't true. So another useless aircraft. Or aircrafts. RC-135C Big Team RC-135D Rivet Brass RC-135E Lisa Ann / Rivet Amber RC-135M Rivet Card RC-135S Wanda Belle / Rivet Ball RC-135S Cobra Ball (early) RC-135S Cobra Ball (late) RC-135U Combat Sent (early) RC-135U Combat Sent (Block II) RC-135U Combat Sent (Block III) RC-135V Rivet Joint (early) RC-135V Rivet Joint (late) RC-135W Rivet Joint RC-135W Rivet Joint (current) Regards.
  15. In 1961 Air Force started program Nancy Rae - in 1963 renamed Wanda Belle and in 67 Rivet Ball. And back then black wing was necessary as anti glare surface for it optical system. In 1969 June 13 Rivet Ball crashed. And then under Big Safari project Air Force ordered new planes 61-2663 - Cobra Ball I and 61-2664 Cobra Ball II. It carried new type of sensors and equipment. Black wing was no longer needed but as tribiute to first Rivet Ball they painted wing black again. Trivia. In 1981 Cobra Ball II crashed with six crewman perished. This was big loss and shock for AF. And after that AF put order for new aircraft. Choice was 61-2662 but it was never named Cobra Ball II again but III. At the same time Cobra Ball changed all equipment for new one. And here Cobra Ball I and III carried little different type of sensors. In early nineties need for third S-Cobra Ball lead to conversion of aircraft 62-4128 for minimum Cobra Ball plane. And this aircraft was finaly named Cobra Ball II. All that time all Cobra Ball planes carries black right wing until now. edit. I missed it in first post. RC-135S Cobra Ball (current)
  16. No. I started to collect 42ECS nosearts and also did some decals. But other things came ...and I forgot about it and left it behind unfinished. For now it is somewhere on old pc's recovery disk.
  17. Oh man this is great. Many thanks. Need to find my Sparkvark nosearts project too.
  18. Try to experiment on super high rpm values if ther is only mesh for static rotor. But if there is no mesh for slow/fast rotor spinner, do not expect miracles. Which helo ?
  19. Office Boy known as Rivet Brass
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