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jmarso

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Everything posted by jmarso

  1. View File SF2_Norway_1986_v2.0 (Excerpt from README file) This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can. Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between. Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;) Submitter jmarso Submitted 08/20/2019 Category User Made Missions  
  2. SF2_Norway_1986_v2.0

    Version 2.0.0

    51 downloads

    (Excerpt from README file) This mission pack is designed to coincide with / complement Eburger68’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Part I is an eight-mission pack in which you are assigned to VF-84 as an F-14A (82) pilot in Carrier Air Wing EIGHT, in September of 1986. When the war begins and the Nimitz battle group begins its fighting withdrawal, you are going to have your hands full fighting off hordes of Soviet bombers and aiding your Norwegian allies every way you can. Part II is a ten-mission pack in which you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT. When the war begins and the Nimitz battle group begins its fighting withdrawal, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. Two of the missions are transits, with eight combat missions in between. Disclaimer: the weather in these missions isn't nearly as good as in the screenshots. ;)
  3. It's not a terrain, it's an entire campaign mod that includes the needed terrain. Here ya go:
  4. View File Norway_1986.7z Excerpt from README File: Setting In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Requires Eburger86's North Cape user made campaign mod. This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p Submitter jmarso Submitted 08/04/2019 Category User Made Missions  
  5. Mission List: 1. North Storm Rising: On the eve of war, join up with the rest of the squadron and reposition to Batsfjord. 2. Kickoff: Lead a division of four to the FEBA and engage tanks, SAMS, and enemy aircraft trying to kill you. WWIII has begun! 3. Interdiction: Lead a section to destroy a Soviet troopship headed for Vadso, escorted by two missile corvettes. 4. The Siege of Kirkenes: Another tankbusting mission in the FEBA, as you try to help blunt the rapid Soviet advance. 5. The Parthian Shot: Participate in a multi-axis deck strike against the Soviet Kiev battle group transiting to the north of Norway. 6. Falling Back: Displace to Lakselv before your base at Batsfjord is overrun. Hit the enemy and scout his advance as you go. 7. Behind Enemy Lines: Lead a section to sink a pair of Soviet tankers threatening to dock in Burygoyne and shorten the enemy's supply chain. 8. Breaking the Chains: Strike enemy supply lines just behind the FEBA, in inclement weather. 9. Hunted: Evade a lone enemy ace hunting you and your wingman in poor weather as you try to accomplish your CAS mission. 10. We Shall Return: Accompany the remnants of the two-squadron detachment back to the USS Nimitz as the battle group leaves the theater. If you like to turn on the autopilot during your transits, hit F12 and watch the action going on elsewhere, these missions have a lot to offer! (Just don't stay away for too long, or you might get plinked!)
  6. Norway_1986.7z

    Version 1.0.0

    46 downloads

    Excerpt from README File: Setting In this ten-mission pack, you are assigned to VA-86 as an A-7E pilot in Carrier Air Wing EIGHT, in September of 1986. When WWIII begins and the Nimitz battle group begins its fighting withdrawal from Norwegian waters, the two A-7E squadrons are detached temporarily to land bases in Norway to press the fight against the Soviet invaders in the north. This mission set is designed to coincide with / complement Eburger86’s North Cape campaign. It is essentially the same scenario as the ‘Fighting Withdrawal’ campaign, told a slightly different way, with a twist and a new pack of single player missions designed to have some ‘story continuity’ to them. Requires Eburger86's North Cape user made campaign mod. This is actually Part II of a two part release. Like the SW movies, they are being made out of order. :p
  7. Replayed this campaign recently and enjoyed it. (Taking a break from DCS) Ran into an issue with the Kola campaign, one I encountered in the past, and I'm not sure if it's a known issue or not. Fighting Withdrawal and Return to Norway work fine. In the Kola campaign, however, everytime I start the campaign and fly a mission (generally a strike mission), I get a CTD when the first weapon hits a target. I've tried it in the campaign, and in single missions up there in the White Sea and the around the Kola P. and the same thing happens. Any idea what is going on here?
  8. Version 1.0

    346 downloads

    This is something nobody else may have done before, as far as I know. This is a pack of 30+ single missions designed and written to form a slightly branching campaign experience, with the aid of an included briefing book to guide you through the process. I've been frustrated by SF2's campaign mechanism and wanted to put out a mission pack that tells a bit more story and is a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache. The mission pack is basically a more detailed, story-driven version of the campaign you play in SF2NA. This one is based a little more closely on Tom Clancy's "Red Storm Rising", the biggest difference being that the Soviets hold ALL of Iceland, not just part of it. Although it doesn't follow Clancy's novel exactly, many of the scenario driven elements of these missions will be intimately familiar to fans of the book. A full explanation of all facets of the mod is included in the 'README first!' file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required and recommended mods needed to play. The required mods list is a bit on the heavy side, but totally worth it. None of the required mods were altered in any way by me, and all credit and kudos go to the mod authors for their work. The Operation Nordic Storm Campaign Briefing Book is included in the zip file, in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book is what allows you to play a string of 'single missions' as a branching 'campaign,' as well as go beyond the game's often-simplistic definitions of success and failure for various mission types. A full explanation on the use and purpose of the briefing book is included in the 'README first!' file. I really enjoyed creating and play-testing this mod, and if it is well received I may do a similar mod based on a circa-2010 fictional conflict against Iran (with some Russian help) in the Persian Gulf. Feedback and bug reports are always welcome. The important thing is to read the README file in its entirety. Use wordpad to access the README file to see it in the proper formatting. Enjoy!
  9. Working on some fictional scenario missions and have been trying (unsuccessfully) to mod the F-14D_06 to be able to fire AIM-120's along with its regular missiles- a capability they were going to have if they stuck around, but IIRC never actually had before the USN ditched them in favor of the Superbug. Can anyone give me a heads up on exactly which files need to be modified and how in order to make this work? I've read through the aircraft data and loadout ini's and tried making some tweaks, but apparently I have no clue what I'm doing when it comes to the weapons stuff.
  10. ...And works good, lasts a long time! Thanks again!
  11. Been having fun with this: I reprogrammed a few things on my install so as to replace one of the USN squadrons with a squadron of F-14D_06 Super Tomcats from the latest version of the superpak. (The idea being that they were never removed from service.) Tell you what, the Super Hornet just can't touch it when it comes to payload/range and performance. Momma!
  12. Great mod. In the campaigns they all seem to end after 2 missions. Not sure why; everything else is working A-OK
  13. Can super packs like this one and the Tomcat SP be integrated with user-made expansions like NATO Fighters and Red Storm Rising or does it break those?
  14. Ran into a glitch playing the El Dorado campaign as an A-7 pilot: On a strike mission against some ships (Vosper Group), the entire enemy SAG was plowing along through the desert just inshore. Don't know if this is a known issue or not. The ships were hit and they subsequently sank- into the desert floor. I know this problem has come up with this game before; don't know what the fix is, myself. Other than that, great campaign!
  15. Version 1.0

    325 downloads

    A three 'single mission' pack based on the movie "The Final Countdown." It's one of my Top 5 favorite movies of all time. The basic requirement for this mod is SF2NA patched to Jul 2013. See the README file for details on mod requirements and installation instructions, as well as modding credits where due. Access the README file using wordpad to see it in its proper formatting. Also included is a .pdf file titled "The Final Countdown Mission Brief Book." You'll need adobe acrobat reader in order to access this file. The brief book is in no way required to play this three mission set, but I included it for fun and immersion purposes. If you haven't seen the movie or 'know the story', so to speak, the brief book will bring you up to speed. The narrative in the briefing book provides some perspective on the 'crazy situation' from the deckplate level, so to speak. ;) The three missions are titled as follows: 101 Splash the Zeroes! 102 The Great Hawaiian Turkey Shoot 103 The Battle of Hawaii The first mission is straight out of the movie. The other two involve the 'alternate ending' we never got to see but really wanted to. For fans of this absolutely iconic movie, the screenshots included will give you some hints as to the content that awaits. Again, all instructions and the few mod requirements needed are outlined in the README file. Enjoy! Special shout out to JonathonRL who can be considered the forefather of this mod, and generously gave me permission to alter and use one of his terrain sets. Thanks!
  16. OK. thanks! Really enjoying it, BTW. You've put up a lot of good stuff here!
  17. Question about the fighting withdrawal campaign: Is it possible to win that in any way or is it one of those 'scripted to defeat you' sort of deals for story purposes? I ask because I got down to where I was shooting down all but 2 or 3 of my primary target bombers, they were not hitting the Nimitz (although they did score a bunch of other ships!), but yet the mission was constantly scoring as a failure and ending the campaign. I replayed it several times and even with an undamaged carrier and shooting down multitudes of primary targets (and surviving), it was still coming up FAIL.
  18. SF2NA: The RSR Edition

    5 stars. FAR superior to the stock campaigns IMHO- I'm enjoying it a lot, and as a huge fan of RSR of course this fits the bill perfectly. One question: I was only able to get the campaign to work with the stock terrain files loaded. Can the campaign be played using either of the two optional terrain sets, or do they only work for the SP missions? One other thing that would be cool if a revision is ever released: Just some more squadron options for the Tomcats bubbas.
  19. Haven't been able to find one and am not really surprised; does anyone know if one exists? I've got the Iran/Iraq Terrain and the Persian Gulf Terrain which includes the Strait of Hormuz at the eastern edge. I'm working on a large, story driven mission pack, part of which takes place in the Gulf and around the strait, for which the Persian Gulf Terrain is perfect. However, the third part of the pack is supposed to involve an operation to re-open a Strait of Hormuz blockaded off and mined by Iran. The way the story is written (without giving away the story spoilers) this effort should be taking place from the Gulf of Oman/ Aabian Sea area south of the southern coast of Iran. There is another Terrain that covers India/Pakistan that is almost in the right spot but not quite. Anyone aware of a Gulf of Oman terrain out there anywhere. If there isn't one it's going to require some storyline modification before start building those missions.
  20. Actually, nevermind. Seems to be working okay now,
  21. Any answer to a campaign glitch that makes all missions into night missions regardless of when they are 'timed' to start? I checked the latitude of the terrain file and it is relatively correct for the region; in single missions sometimes, you can 'debug' the night thing by changing the date from winter to summer, but that can't be done with a campaign. I think it's an artifact of Iceland being dark in the winter and light in the summer, somehow. But with the proper latitude in the terrain file it shouldn't matter. Everything else seems to load and work just fine. Any ideas?
  22. File Name: SF2_2014_The Senkaku Conflict.7z File Submitter: jmarso File Submitted: 27 September 2014 File Category: User Made Missions “The Senkaku Conflict” is a set of 11 single player missions in which you fly as a member of the JASDF (Japanese Air Self Defense Force) against the Chinese in a limited, regional conflict. The missions form a 'linear' style campaign experience with the aid of an included briefing book. I've been frustrated by SF2's campaign mechanism and wanted to put out mission packs that tell a bit more story and are a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache. The premise of the missions is a gradually escalating dispute between Japan and China in October of 2014. While the conflict is fictional of course, the dispute over the Senkaku Islands is quite real and has the potential to turn into an actual flashpoint in the eastern Pacific. Some of the facts behind the conflict are mentioned in the Intelligence Overviews in the Mission Brief Book. A full explanation of all facets of the mod is included in the README file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required mods needed to play. The Senkaku Conflict Mission Brief Book is included in the zip file in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book for this mission pack is what ties the missions together and tells the 'story' of what is happening and why. Unlike some of my other mission packs this 'campaign' does not branch, so the briefing book is somewhat simpler than in other mods where I've used the concept. A full explanation on the use and purpose of the briefing book is included in the README file. Enjoy! Click here to download this file
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