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Stary

+MODDER
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Everything posted by Stary

  1. yeah noticed smoke was missing today, just them fires :) will post small update shortly, with that fixed among other things
  2. full mod also updated to version 1.1 with the missing graphic files... oh well I am allways omitting some vital pieces
  3. Version 1.1 update posted: fixes missing textures on village type objects, please redownload, and my apologies, I allways forget to include some essential file in my mods
  4. Version 1.1 update posted: fixes missing textures on village type objects
  5. have you looked into fade_summer or fade_winter folders? Cause these are right there where needed these are not TOD objects but standard ones and these do have their textures included umm no they do not here: str_huts.zip just in case I added the korea_trees graphics too I'll upload fixed version of full mod ASAP
  6. also just an idea, akin to later period IJA camo, remove the grey-blue and show bare metal underneath? Would come closer to the Nam period Mig camo that way
  7. yyy.. not me? ahh shucks
  8. that was my thinking indeed, but of course I think those are incative -though this terrain begs for layered fog like in Il2 or Falcon
  9. don't think so, clip distances are generally having not much to do with graphical quality -but that said having messign with them can cause negative effect like you described
  10. and Blaze95 you think my weather data entries you asked about came from where if not environmentsystem.dll the helos I was pretty certain would be used in North Atlantic... oh well (cue the dramatic music) "...in other news around the globe we here at TWFU would like to remind the Combat Ace community that Strike Fighters 2 haven't been updated since July 4th 2013"
  11. the weather data doesn't work I think, at least I have noticed no difference -also shoot me if I know where to put these statements, that's why I was duplicating them here and there hoping that one ot the entries would work the clouds don't work as supposed to as the century-old (that is, from 1990s) bug of alpha channels sorting is still there, in some say 50% of the angles is works nice, in the rest it doesn't; the cloud layer I tried to place as simple targetarea object on map, it has 3km altitude, and is as being targetarea entry allways present and not random like Lexx_Luthor's cirrus clouds mod worked, but there he used particles so I was hoping having mesh instead of particles would help with the rendering issues
  12. sorry been ranting few post above... anyway Kevin there is simple Okinawa tilest/treemod I did in 2012 or so if you need one
  13. of course, I too have the same maps Kevin, but as an author of this mod I did some experiments and found out that such way as it is this looks better, again for me also you know my stance on cities as we have them in the series, making them -especially say 1950s asian ones here- full of cubes breaks my heart. There's different approach I have in the workshop for Rend's Germany I work on once in a blue moon though, both are of course have their limitations, so it's this or that
  14. I am pretty sure we can make the mods compatible one with another
  15. which is what exactly? This is for Korea V3, and I don't know what exactly Do335 did to the terrain itself
  16. yes I did test with this one how the terrain would look without the city buildings satellite tiles as these are usually coming off unnaturally IMO, so yeah that makes the terrain bit underdeveloped in appearance, so there is little usage for post KAW at the moment
  17. the shading works somehow, it's a fix I tired to apply to DAT's canopies as they allways get the canopy glass set up wrong in Max as my eyes tell me; and yes the shader is stock TW file, utilised by stock planes -thus their canopies have nice realistic glass shading
  18. small effects update, extract to root folder of installation: effects update.zip and updated aircraft object ini, now the head bouncing and movement is very limited compared to previous version: AIRCRAFTOBJECT.ZIP
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