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Stary

+MODDER
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Everything posted by Stary

  1. you're welcome, please remember it's more of a Terrain Editor test work
  2. Version

    527 downloads

    This is new 250x250km terrain for First Eagles, covering area of, well, the Strait of Gibraltar. Named a beta, it has everything needed for some quick action, or maybe even a campaign if someone would be so kind to make one. Included are several cities, some with port facilities, few scattered army camps, about a dozen aerodromes for both sides, new high resolution tileset, and some additional new objects. Read the readme about additional info. Requires Iron Duke by Hinchinbrook.
  3. WWI flight sim having problems ?

    Maybe the Canvas Knights thing will turn good. But it would require a lot of work to shake off the Sturmovik feel from it. Vide OFF/CFS3 -it took like four years of development for the OBD Team to give us mighty Phase3. Also as I'm not familiar with IL2 modding -is there weapons/guns editor of some kind for it? edit: And completely off topic -is Canvas Knights planned as freeware or payware addon?
  4. WWI flight sim having problems ?

    And I thought this topic is about RB3D with Turbo.exe 3000 online shop Alb DIII buyers? Excuse me, this a joke? Damage modelling? Almost non existent -single shot and you're out. Ragdoll physics? Nice. For first three times. AI? T-800 gunners on Br14, shooting through rear fuselage, hitting your head with every second burst. Campaign? 7 vs 2 canned. Ground battles? Requires ground objects. Ground objects? What are those? Mission Editor? SectorEffectors in DN3D's "Build" were more logical for me. Flight model -too good to be true. Paypal for online store? No. Documentation? Showing pictures of different GUI and set of missions than v1.0 release...* Proper grammar in briefings? Id haz som prublmz, komrade. Quick summary: WW1 experience? Somewhere else. (*which makes me suspect this game was ready in complete state long time ago, and now they just take your wallet to unlock already done "new" content)
  5. Smoke-Free Aircraft Break-Ups?

    Mike, of course you did replaced the old file with the version from zip, didn't you..? Using the new aircraftsmokeeffect.ini file I have no smoke when shooting off wings of stressing Nupes or some collisions. Anyway here's new version, with other aircraft-related fx slightly updated
  6. Smoke-Free Aircraft Break-Ups?

    Actually, there's simpe solution: no smoke effect AT ALL. Think about it, it's not that bad -you still will have aircraft fire effect, aircraft fuel fire effect, and smoke from damaged engine -quite realistic. Here's null aircraftsmokeeffect.ini, modified to produce no smoke:
  7. Want a couple more German two seaters?

    Interesting idea Bucky
  8. Not much details available yet, one Su-27 crashed during aerobatics at Radom Airshow, Poland. 2 pilots onboard, their whereabouts yet unknown (?) Su-27 from Belarus here's the extended info and photo after the crash, site in polish My link
  9. Smoke-Free Aircraft Break-Ups?

    I think it's not possible, the aircraft smoke effect is hard-code linked with the plane's HEAVY damage status AFAIK. But yes, it's annoying. The best solution would be to have random option of choosen effect showing on such condition.
  10. the reason you see this anomaly is because the buildings TODs on medium are randomly removed from game world, and such only the rooftops and atticas (one object) were left, while main building object has been removed. I'll have to make new TODs for medium quality settings, with buildings without the atticas and such...
  11. It's in the update 1 file I posted yesterday: http://forum.combatace.com/index.php/topic/46482-first-eagles-effects-pack-update-1/ If you want the burning balloon effect to be attached to other object (zeppellin..?) open your object _data.ini, and for that particular object change the DestroyedEffect= (something here) to DestroyedEffect=BalloonFireEffect BUT it will work OK ONLY for objects that fly high in air (that's the way this effect is made!)
  12. quack, what version of tracersmokeemitter.ini are you using? Open the file and look for tga texture name (ie. smoke2.tga) <-the one you'll need, should be listed near the end of the file in [...material] section
  13. Hard-Edge Horizon Haze

    It's flightengine.ini
  14. Hard-Edge Horizon Haze

    The settings we're after are: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=8192 MaxModelType=2048 MaxMeshPerScene=4096 MaxModelPerScene=4096 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=36000.0 NearClipDistance=1000.0 [NormalSceneClip] FarClipDistance=15000.0 NearClipDistance=149.9 [NearSceneClip] FarClipDistance=150.0 NearClipDistance=0.4 [LowDetailOption] HorizonDistance=6000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=7000.0 DetailMeshSize=6 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=7500.0 DetailMeshSize=8 DetailLevel=0 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [unlimitedDetailOption] HorizonDistance=16000.0 DetailMeshSize=10 //DetailMeshSize=16 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 seems most is at their default values... hm... try lowering the FarClipDistance=20000.0 not 36000.0, this may be it I have this set at 25000 (this is, 25 kilometers) and seems ok for me
  15. File Name: First Eagles Effects Pack UPDATE 1 File Submitter: Stary File Submitted: 31 Aug 2009 File Category: First Eagles Object Mods First Eagles Effects Pack update. This is small update to my FE Effects Pack. Included new effects: -Balloon fire effect -brand new, larde burning debris falling to ground -aircraft fuel fire -new effect -20mm object hit effect -bigger than lmg and hmg -37mm object hit effect -big gray cloud updated/reworked effects: -Lmg object hit effect -without orange explosion, gray small cloud -Hmg objhect hit effect -bigger gray cloud -tracer smoke emitter -slightly reworked -artillery fire effect -longer lasting, smaller gas cloud Installation: extract ot your Effects folder, overwrite Click here to download this file
  16. File Name: First Eagles Effects Pack File Submitter: Stary File Submitted: 25 Aug 2009 File Category: First Eagles Object Mods This is set of new effects created for First Eagles, to give some new look to the stock effects. Nothing big, just some impovements to original ones, together with new graphics. Replaces most of originals. Includes new smaller tracers, they don't have that laser look anymore, but are visible from shorter distances. Click here to download this file
  17. Update 1 uploaded, should be available soon, new effect are 20mm, 37mm, aircraft fuel fire, and balloon fire effects, and some tweaked as discussed on forum
  18. Version

    719 downloads

    First Eagles Effects Pack update. This is small update to my FE Effects Pack. Included new effects: -Balloon fire effect -brand new, larde burning debris falling to ground -aircraft fuel fire -new effect -20mm object hit effect -bigger than lmg and hmg -37mm object hit effect -big gray cloud updated/reworked effects: -Lmg object hit effect -without orange explosion, gray small cloud -Hmg objhect hit effect -bigger gray cloud -tracer smoke emitter -slightly reworked -artillery fire effect -longer lasting, smaller gas cloud Installation: extract ot your Effects folder, overwrite
  19. Bucky, I'm pretty sure the baloon fire effect can be attached to whatever you want to. I'll have the updated pack up in few hours I think
  20. tracersmoke.tga alphachannel BUT Quack74, it seem you have it wrongly installed..? Why they float such in the air? You dropped both tracersmoke.tga and tracersmokeemitter.ini to Effects folder?
  21. Actually, it isn't. specially when something's seriously screwed up after two parameters change
  22. If you're using my effect pack, open the file LmgobjecthitEffect.ini, [EmitterType001] Name=LmgHitFlashEmitter EmissionType=SINGLE_PARTICLE UpdateType=NON_MOVING MaxVisibleDistance=8000.000000 ParticleUpdateType=NON_MOVING ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.15000 <-change to 0 ParticleLifeTimeDeviation=0.0500000 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.400000 ParticleColor[02].Time=0.500000 ParticleColor[02].Value=0.800000,0.800000,0.800000,0.300000 ParticleColor[03].Time=0.800000 ParticleColor[03].Value=0.500000,0.500000,0.500000,0.200000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.2 ParticleSize[02].Time=0.250000 ParticleSize[02].Value=0.07 ParticleSize[03].Time=1.000000 ParticleSize[03].Value=0.00000 BaseSizeDeviation=0.1 TextureMaterial=ExplosionParticleMaterial and save file
  23. Quack74, to be honest I like a lot the ROF tracers and tracersmoke, so I tried to implement similarily looking ones in my pack
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