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Stary

+MODDER
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Everything posted by Stary

  1. PM send. Download again, bug hopefully fixed Video memory shortage? GPU anomally?
  2. If someone else will report this kind of anomaly, we'll certanly know it's mod related. For now on, try playing without Max188's and see if it helps
  3. Kosovo

    (smells bad things in the air)
  4. that IS strange... never had something like on my system... I assume you had no such weirdness before? You did mess witch the environment system.ini? And how much video ram do you have?
  5. It's the TER_FORRESTS1.tga -the upper half makes the forrest texture. Simple but effective. The *.tod files with powerlines are those with "road" in their names. naming convention is as follows: S =straight, T =turn, X,Y =intersections "Sorry if i did not make myself clear, I was not obviously accusing you of stealing.. I have a TEROBJECT_TREES2.tga in my install in a korea terrain with updated texture that was released a while ago,,I can't remember the author, but is a totally different file, 17k vs 1024 as your file, and serves obviously different purpose" -must be the old tileset by Edward If my memory serves me well, haven't flew over it in a loong time
  6. That's what I study -so perhaps yes The terobject_trees2.tga holds the graphics for powerlines, and is used by all road tiles. I don't think that other terrain uses this file as I created this file for this mod specifically. You want to get rid of the powerlines?
  7. Nope, they are mapped on terobject_trees2.tga, as for bmp and tod switching, I haven't tested this technique, but possibly yes. Caution is recommended with handling them. Not to mention need to rewrite texture references in given terrain_data.ini Canadair, you're building a Death Star?
  8. This pack works with all maps build using woe textures, for example recent Street of Formosa (Taiwanhaixia) by Gepard, but not everywhere fits geographically DBS and Cuba use custom tilesets As for other maps? hmm... (browsing SEA atlas )
  9. What is the fps drop on your systems? Noticeable? Any gfx artefacts, anomalies, apart that fixed texture bug?
  10. There's a strange bug with sometimes disappearing tile near runway on bases located close to cities , working on solution. EDIT: Guess I found it: In Germanyce_data.ini included go to entry: [Texture102] Filename=germanyR-CG.TGA HasWater=1 Color=0.351467,0.405219,0.306318 SolidObjectTexture= AlphaObjectTexture=terobject_trees1.TGA change to [Texture102] Filename=germanyR-CG.BMP HasWater=0 Color=0.351467,0.405219,0.306318 SolidObjectTexture= AlphaObjectTexture=terobject_trees1.TGA
  11. I'll check the GarmanyCE_data.ini to see if every texture is listed. EDIT: In Germanyce_data.ini included find entry: [Texture102] Filename=germanyR-CG.TGA HasWater=1 Color=0.351467,0.405219,0.306318 SolidObjectTexture= AlphaObjectTexture=terobject_trees1.TGA change to [Texture102] Filename=germanyR-CG.BMP HasWater=0 Color=0.351467,0.405219,0.306318 SolidObjectTexture= AlphaObjectTexture=terobject_trees1.TGA
  12. Version

    2,813 downloads

    Forests and farms modification for Wings Over Europe Version 1.01 -quick fix to repair wrong texture entry no. 102 in germanyce_data.ini (missing texture bug) This is a set of new bitmaps and .TOD files for Germany map in Wings over Europe. It's aim is to create new, realistic looking ground environment, still maintaining acceptable framerate. Adds lot of trees in woodland areas, some new farm buildings in farmlands, powerlines along the roads, and other little features on the ground.
  13. More like individual scenes: Hornet and SAM scenes from "Behing Enemy Lines" with Hackman and Wilson Bf-109G10 (?) vs Mustang in "Hart's War" beautiful poetic scene involving bike and empty cannon shell in "Dark Blue World"
  14. It's nice you all like this mod. I made simple video of flying over the woods available in the gallery
  15. Forests wip

    It's my first fraps movie ever so don't blame. Also as for performance, bare in mind I have lower end system (5 y.o. CPU and 4xAGP only motherboard)
  16. I like the idea of what-if hypotethical scenarios =more possibilities and outcomes
  17. Textures that tricks you there are more trees than really are. Every three trees in forrests are single object on tod file. Still it's a lot of them there.
  18. All current games, regardles of genre are based on one engine: Direct X Seriously, I agree with all of you, one hardly can imagine engine good both in race and massive open warfare simulator
  19. EDIT: In my first post I was reffering to shrapnelobject.ini and debrisobject.ini, but it's long time since I was even looking at them
  20. Ok, so to make long thing short -an event of plan explosion, in terms of flight simulation "logic", does not have any "shrapnel" of some kind bound to it, right? Like the flak explosion "simulation logic", that seems to have that "shrapnels" or in other words damage factor on near objects/aircrafts? I'm no way weaponspacks wise at all. I was thinking about the possibility of linking such "flak effect logic" to an aircraft explosion event.
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