Jump to content

Stary

+MODDER
  • Content count

    8,481
  • Joined

  • Last visited

  • Days Won

    99

Everything posted by Stary

  1. Polish prosecutors found traces of Trinitrotoluene and trinitroglycerin in the wrack of Tu-154M... big f*** up it gonna be... and no I NEVER thought it was hack job or something, but it's getting nasty now http://wiadomosci.onet.pl/kraj/katastrofa-smolenska/w-tu-154m-odkryto-slady-materialow-wybuchowych,1,5291329,wiadomosc.html
  2. same here Dave, but the trace, it's a political thing now at play... many people here want to see this as assasination which would be pointless, Kaczyński was running on heavy anti-Russia nostalgia, yes, but he got what, like 12 percent of popularity at the time, his twin brother got the most, go think bout it..
  3. seen the raport? heard the cockpit records? It was big crew f*** up till the end of it, see no room for ACME-into-Wolf's-face time on the other hand, that paper it's in is a known reputable one, so I'm at loss here
  4. all the bodies mix-up, it's growing on me now... I was hunting for it, the info, seen all the s**t, all the bodies, our President's too, still, can't think of reason someone could do this, it would be pointless, as simple as it is
  5. frankly, what buggers me I can't think of motive there
  6. mesh hole so it's not fixable at the moment? Wasn't that Oli's creation?
  7. Tony (if I may so) ALOT of people still refuses to move to series two for various reasons, so it's ok, I know that system I write from now wouldn't run it for example so the users are somehow dependent on their station's performance etc
  8. Version

    193 downloads

    Those were omitted from the release, add some height mesh displacement to "J" tiles making jungle areas less flat
  9. except for 17 reasons SF2 is better than "the series 1", but if you're happy with it... It kinda makes me nostalgic, thinking about the SF days, so be happy!
  10. Very nice! This one is still in the workshop:
  11. 29 Years ago today

    .
  12. Strike Fighters Android Review

    still, masochist (and it's a premiere example how to write a review)
  13. 10 years ago

    we all remember...
  14. Strike Fighters Android Review

    I wish maybe in the future Thirdwire would lean towards Air Navy Fighters type of game... just saying (opinion based on lite version of ANF only)
  15. Strike Fighters Android Review

    Great review Harold, well written, covering all aspects of the app! 100% agree, guns-on-guns are lot of spray and pray tactics but the missiles makes gamer think before release
  16. Harold let me shamelessly quote myself here: edit: above goes as far as explanation to Umut's old_vs_new experiences too...
  17. It's a great pit FC, I plan in fact to use it in one project -with all the kudos to you Harold, of course, can I beg for green light?
  18. I call false? As numerous others still available on the market can have both the properly-rendered-to-false-infinity-restriced-to-combiner and fully-floating ones as I call these. Note to self: Must re-check FC2.0 and DCS on this (fly with cockpits on)
  19. see, new "terrain" is not really a terrain, it's just "nice" mesh you can run into and go boom, apparently not threated as one by game logic system... (it's porked) just saying
  20. re-enable the shaders in GermanyCE_Data.ini: [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..