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Stary

+MODDER
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Everything posted by Stary

  1. I really wish we could have realism DLC of some sort... and taht bloody HUD, that would be a game changer at least for me -now doing a run, even with as accurately modelled avionics and weapons as some 3rd party mods go I'm all in the game so to speak until that bloody piper goes off the HUD onto the cockpit mesh... and as I deducted, most cockpits seem to have separate HUD combiner glass (or reflector one in older planes) modeled as proven by numerous cockpits ini files, but no, the non-floating, restricted reticles go way beyond definition of "fun" apparently
  2. one can't satisfy everyone, specially in case of moddable titles as usually mods tend to increase requirements not the other way
  3. stock or modded terrain, if so which one? also remember to have ForceDX9=FALSE
  4. only by removing given tod files (in example GermanyC2.tod -but that removes all buildings and replaces them with stock on given tile, all over the map)
  5. 62 km which is default unlimited horizont range is ok I think, this would be less fit for high altitude flying, ok, but I am more worried about the engine not so of resoultion to render such diverse terrain (or any in fact) -that refering to "classic format" TE
  6. good, glad I could be of help
  7. Question: Is it just me, or there's something waaay off with distance calculations is the SF/SF2 series? Answer: don't really know, but...had this suspicion since well, day one -as in game world global distances vs objects size, doing some tests to check my idea
  8. right now the textures texels stretch down the edge which isn't that noticeable on standard diffuse maps on small parts but causes normal maps to go crazy, mapping these parts will solve it
  9. had this too, it's simply wrongly mapped surface, Volker unwrap those small parts and map them again it's caused by planar mapping on perpendicular surfaces of flaps and stabs pics of which you posted and engine goes crazy with side surfaces in this case I hope I make myself more or less clear
  10. Harold it's been something I was saying since Exp1 came out with Mustang and Fagot... then I said it again after seeing new terrain engine wips, but that was sadly verified after SF2NA release I had high hopes BDG wizards would pick Mig Alley after they did miracles to BOB:WOV but it's a dead end now apparently and personal note to those LOL-ing at me Il2 guys: yes it's great I know, I reall like it but I find myself having more fun out of CFS3 3rd party expansions, Il2 is somewhat sterile and plastic to me, can't descrie it better. And no, I don't fly it in multi, I don't like multi that much
  11. rotten apples vs stinky oranges I'm curious if Thirdwire plan some new "title with planes" after SF2 and SFA, be it pure casual arcade or lite sim
  12. I STILL enjoy it edit: I STILL enjoy it more than Il2
  13. IL2 is far superior as far as "simulating stuff" goes so not the best comparision, also as Brain32 mentioned, we're getting slowly locked with every patch
  14. Not suprised at all to be honest. I think it was hinted at least once by TK at one point back at TW forums. The SF/SF2 formula has worn off, mainly because of TK's own "just slap it and it will hold" approach to the series. Of course one can still hope the man will release some avionics DLCs like properly collimated sights / HUDs*; but rationally if it was true he would most propably do that already. TK allways was aiming for his own formulat of "fun" tailoring whole gameplay idea to it (I should mention to me his idea of fun is kinda 1995ish old, and getting older) *Thirdwire might be not aware (or blindly follow that own "fun" idea) but the floating gunsights are biggest downer for people from flight simulations world trying to get into the series, I know few who gave up trying right after seeing the CCIP going of HUD glass. Right after was followed by something like "meh, arcadish" before I was able to show some interesting stuff
  15. Daniel check if you don't have mesh edit mode active somewhere in the stack, also try to collapse all operands for this particular mesh before exporting
  16. apparently to my very suprise... good for Thirdwire! IF only that income would translate to any Exp3 WIPs...
  17. Gotta love the way TK markets things "Hey guys, new cool DLC variant is here! Buy it blindly cause I don't wanna waste 5 minutes taking and uploading skins and cockpit pics" I really don't like buying things I can't see before hitting purchase button, except for Skyhawks of course. Oh, by the way DLC USAF F-16A and flyable Skyraiders were great! (it's called sarcasm)
  18. could be handy for all the repeating MF Vipers we have, one skin for helluva variants and squadrons
  19. guys after installing the pack to Korea V3 you are free to delete the default seasons tiles folders
  20. yeah I named them not to lost myself in it (mind you I have other sets in the works too!)
  21. Is is only me or the available Wyvern cockpit would be very close stand-in to use in this plane? More than Mustang one that's for sure
  22. yes the one for example Jan Tuma used in his FE2 terrain overhaul, but I was affraid to utilise it in case of this set because of extra winterish season just for Korea and different trees graphics for Korea, in some tests simulation was loading stock tiles instead of present and defined custom ones
  23. Watched whole mission with family, dad got nervous near the end when he ascended well beyond planned altitude and it looked like baloon is gonna poop in no time, great and thrilling to watch.
  24. Version 1.1

    498 downloads

    This is really quick fix for today's Taiwan and Korea v2 tilesets that fixes single bad tile, install the same way as main package
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