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Everything posted by Crawford
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The question is removed. It was a really stupid question. Earlier, when I was trying to create ini-files for your pilots, I took as a basis the appropriate stock pilots files. I just replaced the corresponding names of the files to GerHelmetPilot or FrHelmetPilot : [LOD001] Filename=wwiPilotNew1.lod <----------Changed to GerHelmetPilot.lod Distance=50 MinObjectDistance=0.1 MaxObjectDistance=300.0 [LOD002] <------------------------------------Removed this entry Filename=wwiPilotNew_LOD2.lod Distance=150 [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=50 <----------------!!! In accordance with the distance to the object, it seemed to me But when you switch to the external view, the distance to the object is more than 50 meters! Accordingly, the shadows were not cast. Now I wonder why I did not notice this before! Stupidity or inattention - that's the question! Indeed, in the directory GerHelmetPilot > FE2 there is a file with such data: [LOD001] Filename = GerHelmetPilot.lod Distance = 5000 [shadow] CastShadow = TRUE ShadowCastDist = 1000 MaxVisibleDistance = 150 (Until that moment, I didn't go in the FE2 folder of your download, because I use FE1) I'm sorry to trouble you!
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Hi, Steve! Yes, everything is as described by Wrench. I just have nothing to add to his words.
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Any plane modders have objections?
Crawford replied to Buddy1998's topic in Thirdwire - First Eagles 1&2
Well, try it. At the moment, we have only two or three man who create something for the WWI. True, there is also Capun, but he's a terrible miser ... -
Any plane modders have objections?
Crawford replied to Buddy1998's topic in Thirdwire - First Eagles 1&2
As far as I know, that particular author has long since left the modding scene. It is unlikely that he will make any claims about the use of his model ... I believe it would be preferable if you would convert some models from WOFF to FE. The Halberstadt D.II, for example. -
And yet, when looking from the cockpit, the observer is not visible. The front pit seems empty, and only when you switch to external views your colleague appears )) By the way, do you know how to make the pilots cast a shadow? Now they are like vampires with no shadows. At that, the gunner has a shadow, because he is a part of the airplane... Actually, for stock pilots, it's enough to make an appropriate entry in the .ini file. For example: [shadow] CastShadow=TRUE ShadowCastDist=1000 MaxVisibleDistance=500 But the pilots made by Stephen seem to have no .ini files ...
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Ah, there it is! I understood. Thanks!
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Indeed? Strange, I did not succeed... In that case, why is it everywhere written that in the games of TW series the gunner is part of the aircraft mesh, so you can not just take it and replace it with something else??? I admit that my knowledge was not enough... but I'm glad that I was wrong.
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Well, I'm not the biggest expert at here. Nevertheless, I think that I'll be right if I say that with the help of tricks you can only make the "invisible gunner" (somewhere on the forum described how to do it). However, in order to remove the gunner's figure and replace it with unarmed observer, you NEED to make changes to the lods. Just wait to Stephen to get to them, if he wants... But after making changes to the ini files, you can achieve that gunner learns to drop bombs -- of course, without letting go of the rifle. )))
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