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Everything posted by Crawford
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With regret, I inform you, gentlemen, that another update has appeared on the A-Team Skunkworks site - the Vickers FB.27 Vimy. I say "with regret" 'cause it seems that there is not a single man left here for a long time who has not been banned by Capun for ever. But at least we can admire the screenshots. Of course, this is still a beta version due to the lack of any wires.
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- skin
- firsr eagles
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- 2 comments
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- 1 comment
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- first eagles
- skin
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A wonderful skin, although not quite historically accurate. The aircraft should have blue (actually, gray-turquoise or "blue horizon", "field blue" color ) stripes along the edges of the wings and stabilizer, fuselage edges , the same color of the landing gear struts, Center-section struts and (presumably, not rigidly! ) - inter-wing struts. (However, the model itself also has some differences from the prototype. The most noticeable is that the elevator wiring runs above the horizontal stabilizer. In reality, the wires passed through the stabilizer, in which there were special slots).
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Vickers F.B.19 Mk I.
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Installing New Icons for Strike Fighters 2
Crawford replied to Kirby2012's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do you mean the SYSTEMMENUICON, SYSTEMMENUICONHI and systemmenuicondisabled BMP Files? Just drop them into the game folder (... \ Program Files \ ThirdWire \ Strike Fighters 2). -
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TU-160 Blackjack - Cold War version for SF2 1.0.0 by UllyB
Crawford commented on UllyB's file in Other
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- 3 comments
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- danang longboat
- bost
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By the way, why are you not satisfied with the adapted cockpit from Caudron G4? In addition, in this thread on page 22 Geezer posted the cockpit of his work. Unfortunately, it is completely static and the textures do not work at all adequately, but it looks good ...
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The true story of this Bleriot-XI model - from start to finish https://youtu.be/yWwEuP5m-sM
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When I talk about "lighter weight", I mean that a 2048x2048 texture saved as a BMP will weigh 12 MB, while an JPEG texture of the same resolution is only 590 KB (!). Also, let's clarify which generation of the game are we talking about? If you are talking about FE of the 1stWave, then you don't even have to try - 1stGens understands only the BMP format. If about FE2, then it easily reproduces skins in the JPEG format, like any other game of the 2ndGens. But since FE2 has not been updated since July 2010, the game cannot convert formats automatically (that is, in SF2, it is enough to save skins for old models in the JPEG format, and the engine will do the rest). Therefore, you need to make changes to the model itself so that it refers to the JPEG textures, and not to the BMP. It's easy enough to do it with a HEX-Editor, and I know how to do it. With Stephen's permission, I could do this for you, but then the model will only be suitable for FE2, while Stephen makes his planes universally suitable for both generations of the game. PS Perhaps this collision will prompt Stephen to change the model himself (if he sees the point in this). And at the same time, it will make some improvements to the model, which have already been mentioned ;)
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Something I did not understand at all from the explanation... So which of the two files should I download? If the "second" package differs from the "first" only in that it is sharpened 'purely for FE2', then why does it weigh more than the "first"? On the contrary, JPEG textures for FE2 weigh less than BMP textures for FE1. Why do we need a 'second' package at all, if FE2 is insensitive to skin formats?
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Quite right. I don't argue with that. In addition, in this case, I was talking about analogies that are distant in time, and not about the actual specification. So, for example, many people consider German J-class planes to be "attack aircraft", although they were not. Or the Russian "Ilya Muromets" de facto was also considered a long-range scout, although it could be used as a middle bomber ))
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Yes, you are absolutely right. The R.XI is, as it were, what was later called a "long-range escort fighter", a kind "cruiser" (in naval terminology), "an aircraft for gaining air superiority." Let's not forget that in those days (up to the WW2) the concept of the "big fighter" was alive. Indeed, many two-seater planes of that time could practically compete on an equal footing with single-seater hunters.
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If my memory serves me, Geezer himself did something like this, but, it seems, did not finish it ... In the end, we are all a bit modders here and know how to screw any cockpit to the airplane we are interested in ... True, I didn't specifically do this, because by convictions I am a fighter, not a bomber. In the sense that R.11 is for me a cart or target, not a fighter