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Everything posted by Crawford
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Hallo! Unzip the archive, and then drop all files outside the folder Su-30SM into Su-30SM folder. Throw this folder to your planes (in Mods or Aircraft). The plane is non-flyable. You need to copy the "Cockpit" folder and the _COCKPIT.ini file from any other jet and place them in the Su-30 folder. Rename your cockpit.ini file to Su-30MKI_cockpit.ini. Open the file and change the existing line "Position" to this: [CockpitSeat001] Position = 0.0000,6.05,1.50 It's all. Enjoy))
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I understood you. I expected something like this. ) Maybe you're right. A little more details adds realism, but who cares, you won't notice them, and neither will I. )) And yes, your skill grows from model to model.
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Congratulations on your new job, which is well on its way to completion. This is great news for me and everyone who is waiting for your Triplane. The cockpit already looks excellent )) Why reduce detail? IMHO, the more details the better. Modern PCs can handle large files easily. Here, in the downloads section, there are very "heavy" models, the LODs of which weigh about 5 MB, 10 MB and more. Even my weak PC "digests" them pretty well.
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So I was wondering...
Crawford replied to Viper63a's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not certainly in that way. Yes, you are right, this is not question of regulations , but more tradition. But this tradition has nothing to do with engine type or torque. It was just that during takeoff, landing or taxiing, the large nose of the aircraft blocked the pilot's forward view. The pilot had to look out of the cockpit. The British decided that it was more convenient to look out from the left. Later, young pilots were taught this way, and very soon it became a habit and became the norm. Also the instructor stand on the left wing when teaching taxiing. -
Nieuport 24/27 fuel gauges
Crawford replied to JulioJunqueira's topic in Thirdwire - First Eagles 1&2
The stock of gasoline and oil was enough for a two-hour flight, but fuel gauges was a rarity. There are such books about Nieuports: Windsock Datafile Special - Nieuport Fighters vol. 12 Crowood - Nieuport Aircraft of World War One Usually they write that Nieuport-17, -23, -27 types had a gasoline tank with a capacity of 68 liters (it is noted that the fuel tank capacity of the Nieuport-27 didn't increase compared to its predecessors). But you can also find other data: -
In addition, Snoopy can "steer" its paws :) Snoopy_DATA.INI
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Hallo, Stephen1918, I am overjoyed to see you healthy and active again. I periodically visit the main page here to check out new downloads and new topics. But here for a very long time nothing new happened that would concern FE. Your Sopwith Triplane still looks great. I remember that Geeser also worked on this airplane and even showed us some advertising pictures, but we will hardly see the release. Have you thought about including a working fuel pump in the cockpit interior (following the example of the stock Camels)?
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Leg in cockpit
Crawford replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Why not? )) The armchair aces would not feel like an invisible man in a virtual cockpit. The main thing is that the other limbs of the pilot do not interfere with reading the readings of the instruments. )) If done correctly, it would look pretty good. Something like that... -
Leg in cockpit
Crawford replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Well, of course you need a 3ds file and probably a modder's approval. It seems to me that no plugin is needed in this case. But you won't be able to directly convert LODs from the game to 3D Max files. There are pirated programs that allow you to steal models (not all do!) directly from the game in a format suitable for editing in Max, but it is forbidden to discuss such things here - for obvious reasons. In addition, in this case we get only the "naked" model - all animations, node names and their hierarchy, textures, etc. will be lost. That is, the game is worth the candle only if you are very close friends with 3D Max. And, in any case, it cannot be posted here for viewing and downloading. If you just want to experiment, download this file - https://combatace.com/files/file/15458-sf2-ww2-mto-tomahawk-iib-raf-pack/ there RAVEN kindly left us a 3ds file of the cockpit. You can even put it as a cockpit on your F-16C :) -
Leg in cockpit
Crawford replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Of course you can. Not only the pilot's legs, but even his arms. )) But you need to have at least a 3D model of the cockpit to which you are going to attach the legs. https://combatace.com/files/file/9208-pilot-legs-developer-pack/ -
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Enemy planes won't fight...
Crawford replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What kind of aircraft are you talking about? Most likely, they are simply unarmed (your files lack offensive weapons for these planes) . -
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TU-160 Blackjack - Cold War version for SF2 1.0.0 by UllyB
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
For such a large bird, it is better to specify the shadow visibility distance MaxVisibleDistance=4000 or even 5000 instead of 800. By the way, this beautiful model has one subtle, but annoying problem with one of the animations. When landing or taking off, the nose gear does not move up/down, but forth, shifting from its proper place. Of course, this is not visible in flight, but nonetheless ... Perhaps if the work on the model is continued, will this bug be fixed? -
TU-160 Blackjack project
Crawford replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
For such a large bird, it is better to specify the shadow visibility distance MaxVisibleDistance=4000 or even 5000 instead of 800. By the way, this beautiful model has one subtle, but annoying problem with one of the animations. When landing or taking off, the nose gear does not move up/down, but forth, shifting from its proper place. Of course, this is not visible in flight, but nonetheless ... Perhaps if the work on the model is continued, will this bug be fixed? -
TU-160 Blackjack for SF1 series by UllyB
Crawford commented on UllyB's file in Modern Soviet Aircraft
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Default skin for SPAD-VII"s family
Crawford replied to Eugene2's topic in Thirdwire - First Eagles 1&2
Once upon a time, TW created textures with a resolution of 512x512 for his airplanes - in order to save disk space and maintain the frame rate on weak PCs of that time. For computers of the 2020 level, such a resolution can hardly be considered relevant. Nevertheless, the new skin looks very good - perhaps exceeding the quality of the stock skin.