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Everything posted by 331Killerbee
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Still wouldn't work. YAP1 and 2 is for User Generated Missions. The above is for "Campaigns" in a ThirdWire Series Sim. YAP would have to give up alot of their "Goodies" to include this. ThirdWire Sim with "Known Aces", around $30 Bucks max. YAP2 limited to User Generated Missions at $160+..... Pretty easy Math.
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Happy Birthday JimmiBib! And many more......
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Example of a Two-Seat Aircrew Entry from Linebacker II........ [AirUnit052] AircraftType=F-4J Squadron=VMFA333 ForceID=1 Nation=USMC DefaultTexture=333 StartNumber=200 BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=66 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=40 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=80 MissionChance=40 MissionChance[CAS]=90 MissionChance[sEAD]=20 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER KnownAce[01].LastName=Capt.J.Cummings KnownAce[01].FirstName=L.Lassiter KnownAce[01].RankID=3 KnownAce[01].NumMissions=71 KnownAce[01].AirKills=1 KnownAce[01].AircraftNumber=201 KnownAce[01].Texture=333
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Historical "Known Aces" can display under 5 Kills. Even "0" for just a named Pilot like John McCain. And if You still have the "Kill" Entry in the Decals.INI of the Skin, It will display the Kill Marking. So, You basically can have every Aircrew that shot down a Mig in Game........ Each Squadron in Campaign can have from 01-99 "Known Aces".
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If You are starting out Modding in the ThirdWire Series, Let Me recommend some Reading Material. The Link below is for "Charles EAW SFP1 Site". At the Bottom of the Page, There is a Download of Notes on Modding by Charles that was done in 2005. It goes through and explains alot of Information on Modding the Sim. It's wrote for the First Generation of Sims (SFP1/WOV/WOE,WOI), But much of the Information still applies to the Second Generation Sim (SF2/SF2V/SF2E/SF2I). The Download is at the Bottom of the Page. I recommend downloading this Material and reading it for any User that want to begin Modding their Install. The Link: http://www.users.bigpond.net.au/CharlesEAW/sfpage.html or http://forum.combatace.com/index.php?showtopic=8786 Good Luck! 331KillerBee
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PappaGoat, Here's a Link to Charles Web Site. Down at the bottom of the Page is a downloadable editting "Notes" that Charles did back in 2005. It's for SFP1 (First Gen) Series, But many of the Items still apply to SF2 Series. It has a detailed section on Campaign Edits and describes what the Entries does somewhat.....Here's the Link: http://www.users.bigpond.net.au/CharlesEAW/sfpage.html 331KillerBee
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And chalk it up to a Modding Mistake. We've all done it at one time or another. I've had My few, That's for sure. Always Read "ReadMe's" before installing any Mod. Strike Fighters Golden Rule #1: "When in doubt, First check it out." BTW, Ordnance Shop 2 is in the works for SF2 Series....... 331KillerBee
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Differences
331Killerbee replied to Pratch's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
If You want MP back....Call Bill Gates. He's the Cog in the Wheel........Not TK. He has much said so....... -
Gr.Viper : Migbuster : It will work for both Stock or Modded Install. Terrains come stock with the .INI's in ANSI. It doesn't hurt to convert them. Every littlebit counts when it comes to Framerate Increases. Ultramax: It should work for both Single Missions and Campaigns. There's alot of Factors going into playing in Campaign. First, You must take account the Mods You have installed. Especially ones that releate to Terrains. Such as .TOD Increases that increase Trees and Buildings. Enviroment Changes. Object Traffic. What I mean by that is in Campaigns, There are more Objects rendered in the Game on a regular basis than in Single Mission. I've never seen Traffic in Single Missions like there is in Campaigns. More Objects, More the Game Engine has to Render out. With that, The Parking of Aircraft at Airbases take it's toll too. There's alot more Factors in Campaigning that would slow down the most Souped Up Computer. Keep in mind, I wouldn't sell You a bad Bag of Goods. Any Improvement over What Anybody had before doing this is a Plus. Going Foward......Not Backward. 331KillerBee
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Add this line in the F-111.INI....: AircraftFullName=F-111A Aardvark AircraftShortName=F-111A <<<<<<<<<<<<<**** AircraftDataFile=F-111A_data.ini LoadoutImage=F-111Aloadout.bmp LoadoutFile=F-111A_loadout.INI CockpitDataFile=F-111A_cockpit.ini HangarScreen=F-111Ahangar.bmp LoadingScreen=F-111Aloading.bmp AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-111A_AVIONICS.ini UserList=F-111A_UserList.ini That should take care of it. 331KillerBee
