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Everything posted by 331Killerbee
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There were two Types of Gunsights used durning WWII. They were Reflective and Gyro Sights. The U.S.Navy had two Types of Reflective Gunsights. One was the Mk.8 used first on F4F's. The second was the Mk.9. It was used on all Naval Bomber Types such as the SBD. It had manual "Depress" for Gun's and Bombing. The Mk.18 was a Gyro Sight that was Lead Computing. It was introduced on the F4U. The Mk.18 became the "Grandfather" of the Ferranti Gunsight used on A-1's, A-4's and early F-8's. Rounds Convergence is the Point where the Rounds come to a Point of Impact. Ending with the retirement of the A-4 from service, Pilots could select and choose the Rounds Convergence to their personal Tastes. This was done on the Ground by Ordnancemen by setting Gun Convergence Set Screws on the Gun Chassis of the Gun Rack. Each Gun, no matter the Type (Such as a Mk.12) or Timeframe (WWII,Korea,Vietnam). Pilots regularly had their Rounds Convergence set. This became important with F-86's durning the Korean Conflict. Many times the F-86's would pull G's that would short out the Reflective Gunsights. So, Pilots would use their Round Convergence with Tracers to sight-in their Targets. Many Kills in Korea were done in this fashion. The Set Screws in the Gun Chassis worked in the X,Y,Z Axis. So Guns were set to a "Rounds Convergence Pattern" according to the Pilot's tastes. One Pilot might like a "Stright-Line" Pattern either in the X or Z Axis. One Pilot might want his Rounds to "Stack". One might want a "Up and Down" Pattern.....It was all up to the Pilot and could also be set for Mission requirements. This Practice ended with the Retirement of the A-4 from service and the introduction of Multi-Barreled Gatlin Guns. Nowadays, Gatlin Gun Systems have Phenumatic and Hydraulic Actuators that are Computer controlled. The Gun is adjusted according to conditions. ROF of such Gun Systems make adjusting Rounds Convergence something of the Past...... 331KillerBee
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Thanx to all of You! A person asked Me today how old I was. I said "Not quite a Day past Yesterday." I'll woop it up Tonight. Hopefully the Ole' Lady will get Me one of those Cakes that has a Young Bunny jumping out of it.......Wishful Thinking. 331KillerBee
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Screenshot Thread
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
VF-213 Black Lions F-4G 1966... 331KillerBee -
"Transport" in SF2 Series still works. It works in Campaigns and Single Missions. As Bpao has stated, You'll have to set up Commercial Airlines as a "Neutral Country". As it stands, "Transport" as a Mission, Has only one Formation Type. That's a Single Aircraft in flight. Additional work can be done in the Formation.INI if You'd want more than one Aircraft to show at any given time. Netural Airbases would have to be set up for this Netural Country. Let Us know how it goes...... 331KillerBee
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Here's the Draw-Back to doing this work. I've been Modding Bases and Object Placements for awhile now. And I continue building them. As it stands right now, Framerates is a concern. But a bigger Concern is the effect on Loading Times. Many of You do, I'm assure, Do as I do, Put in Mods like Trees and more Buildings via Mods being offered by the Community. Such Mods run OK, But if You've noticed, It effects Loading Times. The more Objects placed in the Terrain, The more the Game Engine has to Render out. So, If a User doesn't mind waiting awhile for the Game to Load up durning the Loading Screen, Then all this Work will be OK. One thing an "Advanced Modder" can do to help out the Game Engine, Is to make a "Custom .CAT". It won't help out in Loading Times, But it will keep Terrain Bugs down to a minimum. There are two Rules that involve building a "Custom .CAT". 1) You can not increase the number of Files the Stock .CAT came with in building a "Custom .CAT". The Game Engine reads the Header of the .CAT for .CAT Name and number of Files in it. 2) You can Edit and add to any File that came with the Stock .CAT. But You can't add any more Files than what came with it. Example of this: I have "Green Hell2" and Comprnt's Lighting Mods, plus any Enviromental Terrain Mod in one .CAT. No loose Files. The only loose Files are additions to the Terrain such as the Objects that are seen eariler in this Post. One other benifit of doing a "Custom .CAT" is that it keeps the Terrain File size down. Any additional Files (Additional Mods)would go into that Terrain Folder making it more easier to locate certian Files. Just some things to think about...... 331KillerBee
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Screenshot Thread
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Maj. Lassiter and Capt. Cunningham actually got credited for one and a half Kills. 201, The Bird they did the killing from was lost to a SAM the next Day.... BTW, It's pretty easy to pick out the one with the Callsign "Bear".... Semper Fi! 331KillerBee -
1. "Parked Aircraft" will effect the FPS. The more "Parked Aircraft", The more the FrameRate takes a Hit. 2. Ground Objects, As long as the Poly Count is kept around the recommend Guidelines, They're no Problem. Korat "Re-Work" still in Progress....... Still adding things. I've got some GSE in 3DMax waiting to be Mapped. Also got more work to do on Camp Friendship. 331KillerBee
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Screenshot Thread
331Killerbee replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Rabbit Huntin'.......... Semper Fi! 331KillerBee -
If it's a SF2 Install, Put the "Effect Class" at the bottom of the WeaponData.INI, Like this...... [WeaponData001] TypeName=MK-83Mod1 FullName=MK-83Mod 1 Tactical Nuke ModelName=MK-83Mod1 Mass=1000.000000 Diameter=0.220000 Length=2.300000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.462000 AttachmentType=USN SpecificStationCode= NationName=USN StartYear=1961 EndYear=1991 Availability=0 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=TRUE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NukeExplosionEffect DragAreaMultiplier=8.000000 WarheadType=14 Explosives=100.000000 FusingDistance=50.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=2.000000 ReleaseAnimationDelay=0.500000 EODisplayFlags=0 CEP=0.000000 [NukeExplosionEffect] GroundHitEffectName=NukeExplosionEffect GroundHitSoundName=Nuclear.wav WaterHitEffectName=NukeExplosionEffect WaterHitSoundName=Nuclear.wav ObjectHitEffectName=NukeExplosionEffect ObjectHitSoundName=Nuclear.wav ArmorHitEffectName=NukeExplosionEffect ArmorHitSoundName=Nuclear.wav AirBurstEffectName= If it's a First Generation Game (SFP1/WOV/WOE/WOI), Then You must add the "Effect Class" to the MissileObject.INI. ****After You've done all that, Be sure Your Nuke Effects are in the "Effects" Folder. 331KillerBee
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I helped a Guy about 4-5 Years back. I can't recall His name right off. But We, At the time, Were Changing the Views and using a JAVA Script Program that worked in the Background called "GunCam". This little App captured GunSight Screen Shots in Black&White and could add other Effects too. If I recall, I think it's still in the Download Section somewhere. BTW, The KS-87 showing 15 Degrees AFT is Odd. But it might be a result of Me setting this up with the RF-4C_early and not the late Version. Check the .INIs and compare Entries.
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Malibu43 & Pureblue, And anybody else that wants it. Here it is. In this Series of Sims, A User can only have One EOCamera. So, One Camera Bay is all We get. It's the Forward one like the Model came out with. But now the User can choose between two Cameras. The first is the KS-87. It's set up as Default. It's a 15 Degree IR Camera just like the real one. The second is the KS-72 High Speed Low Level 30 Degree Color Camera. Just like the real one. The user has to choose the Camera via the Loadout Screen. Don't Freak out if You are on the Runway and You chose the KS-72 and You get a White Screen. That Camera is activated by "Weight Off Wheels". When the Tires leave the Ground, The Camera turns on. BACK UP YOUR ORIGINAL RF-4C_DATA.INI and RF-4C_Loadout.INI. Place the respective Files in their proper Location. The Folders in the 7Zip tell where they go. As a added Bonus, I added the Loading Screen That I use for the RF-4C. Here it is: RECON_Phantom_Mod.7z Have Fun! Good Luck! 331KillerBee P.S.& BTW.......This is set up for SF2 Series.
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You can't adjust it through the Data.INI. If You notice the Camera's Position is in X,Y,Z Cords.....It's fixed at that. You can Move it around those Cords. But Your FOV is set at that Cords. You can expand the FOV using the CameraFOV Entry. But Pitch, Yaw, and Roll doesn't work like that. Besides, an RF-4C has 3 Camera Bays. A RF-4B has 2. Give Me a Day and I'll work You up a True Recon Phantom and send it to You. I need to do it for My Install anyway. When You see it done, It'll all make sence to You......... 331KillerBee
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Do you think military service should be mandatory?
331Killerbee replied to Nesher's topic in The Pub
My view on this Subject is very skewed. I retired from Active Duty after 20 Years. Followed by 15 more working for the Federal Goverment. When I was 18 and entered Parris Island, The Draft was still going on. For those that are in favor of a Draft, Let Me remind Yall' how it was. From Ages 18 to 35 had to register. You received a Draft Card in the Mail with Your Draft Number and the Location of where and when to Report. Many did not want to go because it was a unpopular War. The majority went. But there were those that made the Exodus to Canada or Mexico after burning their Cards. Enlistment was 2 Years manditory. 12 Months in a Combat Zone and can not be extended more than 13 Months by Contract. My Crazy Butt Enlisted.......I Volunteered before My Number was Called. Also, My Father was killed over there and I wanted to go. But I didn't. Many of My fellow StaffNCO's commented toward Our Retirments how each Service had changed for the better because of Our "All Volunteer Services". The Quality of the basic Person entering Military Service was more physically fit. More Educated. And most important of all, They wanted to be there. A far cry difference from when We first Joined. However it was done. But.....I am not in favor of any Manditory Service Obligation what so ever. Freedom to choose is the overiding Factor. Freedom to Choose. Freedom overall is the Foundation Principle of Our Military......It says in in our Oath.....To defend Freedom and uphold the Consistution. So help Us......The more Our Freedoms are taken away.....The More it dimenishes Our Cause........Which is the Defenders of Freedom..... So I'd rather have a system where Individuals have the Freedom to choose whether or not to Enlist into Military Service......Or Say what they want. Protest what they want. Work at the Job they want. Marry who they want. Dress the way they want...... I might not agree with it..........But I'd be more than glad to offer My Life for it. Hell, I'd "Volunteer" for it........ That's Defending Freedom and to make it so that Others may have it........ Just My 2 Pennys.... 331KillerBee
