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331Killerbee

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Everything posted by 331Killerbee

  1. Done! Final Count.......1793 Weapons and External Stores. Packaging up......
  2. Thanks! Well I've got all the Weapons done and half the Tanks left. I'll get that done. Then, Beta Test on a different OS than mine. Then Yall' can have it......It'll be soon....
  3. YES! Very Much a Happy Belated Birthday to You Major. Many more too....
  4. Well, I thought I report on progress. It's been slowed because It's My Mother's 76th Birthday. Family Get-Together and Stuff....But I'll be on the Job Shortly. Here's what's been tested so far.......
  5. Oh, I've got it down. It's just the shear number of them and double checking everything so nothing is missing. Testing in Game to see if the Weapon/Stores works. It's Time consuming, but it'll be worth it. We are looking at around the 1800 Mark for External Stores........ I still may call You Dave, For a Break.....lol
  6. This is the ones tested so far with no Rejects so far. It doesn't include Drop Tanks yet..... Still a ways to go yet...
  7. Yep..... Tonight I'm pulling My Hair out on the Drop Tanks.....lol The good thing is that there's only 169 left to do.....
  8. Yep...... I'll be explaining all the "Ins-and Outs" before Release.......
  9. That A-4 has been guarding that Gate when I was in MCAS Yuma......It wasn't a Operational Load that I knew of...Loaded My first Marine Jet in 1972 and loaded A-4M's in 78', I've never loaded a A-4 like that, let alone, seen one loaded like that....
  10. I'm working hard in getting a SF2 Weapons Pack together. There's alot of "Grunt" Work involved. I'm testing each and every Weapon and working out the Kinks....But Here's a Shot of something to expect in the Pack.... Working hard on it and should be out soon. So, stayed tuned.... Semper Fi! 331KillerBee
  11. Guys, I'll release it once I'm done with the SF2 Weapons Pack........So stay tuned....
  12. Work in progress........ SF2 Weapons Pack is half way done.......Almost there....
  13. Just a "Node" has to be created for this Feature to work. The "Wet Pylon" Entries must have a "Tank Node" in order for it to work. Hopefully, Model Makers will update their eariler Models and add this Feature or Works in progress. If it doesn't have a "Node" called out, The Game Engine reverts to Default in regards to Drop Tanks.
  14. Not a real clear one mind You. But it works......On the Flightline at Korat RTAFB on 1 June, 1973.
  15. http://forum.combatace.com/index.php?showt...=40586&st=0 No Model Node Name.....
  16. It does. Just be sure that You have the Glass.tga's in each Skin Folder.
  17. The Story goes.....The Commander saw the Paint Scheme and ordered it off. It saw action only one Day. 1 June 1973.
  18. Yep...It exsited...I've got Photo's of the Real Bird.
  19. 354th TFW Commander's Jet Korat RTAFB Linbacker II 1 June,1973. MOLAR MARAUDER......... Semper Fi! 331KillerBee
  20. Naw.....FastCargo is the T-38 Dude.... I'm just the Corrosion Control.......lol
  21. Wrench, You're right on. There "must" be a Data.ini in each Folder. The SF2 Weapons Editor adds Weapons this way. If adding a new Weapon using the Editor, First You must have the Files in a Type Weapons Folder as described above. Next, You'll want to add the Weapon. Open the Weapon Editor and select the "Import/Merge" Button. navigate to the New Weapon Folder and select the Weapon's_Data.INI. Once done, hit "Save" and the new Information is saved to a .DAT File that no one sees. Why? because it's in the Core Engine of the Game Install. No need to mess with it any more like the "Old" Days. Also, the Editor can determine what Weapons go with what Install. i.e. SF2 Weapons with it's Install and SF2V with it's Weapons....and so on. If One uses the Instructions that Wrench has posted and add them As I have just discribed, You'll have endless amounts of Weapons that are more easier manage. I purchased SF2 at the first of the Year. I now have 2012 Weapons working in SF2. Now all We need is the Gun Editor from TK......
  22. It's a matter if You want the Title or not. And You don't need an Account with PayPal to make a Purchase from the ThirdWire Site. All that is required is a Credit Card. PayPal just manages the Payment accounting. That's all. I've made three purchases from their Site and not have ever enrolled an Account with PayPal.
  23. Uploaded. Will be available once approved......
  24. 184 downloads

    Set up for SF2/V but can be used for WOX Titles. README is included. Enjoy! Semper FI! 331KillerBee
  25. View File VMFA-122 Werewolves 2008 Skin Pack Set up for SF2/V but can be used for WOX Titles. README is included. Enjoy! Semper FI! 331KillerBee Submitter 331Killerbee Submitted 04/28/2009 Category F/A-18 Hornet Skins
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