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Everything posted by 331Killerbee
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I lost My Son Sean in a Car Wreck 4 Years ago. He would have been 22 the first of September of this comming Year. He hated Homework just as I did.....I guess it runs in the Genes. But I use to tell Him a Joke, and after a while, He'd repeat the Joke back to Me. This thread reminded of it.... The Joke went like this... The Boss Man come up to Me and says, "How much You Like"? I state, "I don't Like none of It!" So the Bossman says, "So, You're done then, huh?' I say, "Nope." He says, "Well, I thought You said You didn't Like none of it!" I say' "That's right, I don't LIKE none of it!" Just thought I'd share that with Yall'.
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Napalm as cluster bombs
331Killerbee replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Don't get Me wrong.....This is a "Free" and "Open" Sim.....Do what Yall' want. -
No warning of SAM?
331Killerbee replied to i fight by 1's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
One other thing "i fight by 1" The only "Stupid" Question, Is the one not asked...... (But just don't ask it over, and over and over........) -
Napalm as cluster bombs
331Killerbee replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In Your post CA_Stary, It reads maybe You'd need a Weapons Expert opinions on this. Well, first. I don't want to come off as a so called "Rivet-Counter". Second, I have 20 Years experence as a Avation Ordnanceman in the USMC. First off.....I think the Effect looks Cool. It's a great Job. The secondary Effect with the dispersion is about right on as far as Visuals go. But here's the Bad.......As a Weapon, It's Un-Realistic. Let's take a look at what Napalm is. I'm very experenced in it, For I have mixed Gallons of the Stuff over the Years. It's no Secret....Napalm consist of 73 to 74% of 119 Octane AV Gas. 26 to 27% Powder Detergent. Yes, Good Ole' Laundry Detergent. It's mixed in a Machine much like a Concrete Mixer with with Pump and a Hose on it. The mixture is mixed to a consistancy of what would look like Purple Jelly or Jam. The differences in Mixture percentages controls Burn Rate. (How much of a Fire Ball You would have.) This material is pumped into the Bomb Container. In My case, The Mk.77. But this applies to the BLU's too. The Container is made of Soft Skin Aircraft Grade Alumminum much like a Drop Tank does. Once topped off, The Fuzing would be placed. In the case of the Mk.77, Cavities on Top and the Nose and Tail exist. Four in all, but only Two used. The Fuses consist of Two 4 Lb. Whille-P (White Phosphours) Fuses. They are Contact Fuses and are armed upon release by Arming Wire. The Strike Aircraft would release the "Fire Bomb" at a general Area being attacked. The Bomb would hit the Ground and rupture, Momentium would spread the Jelly Napalm out. All the while, The Whille-P Fuses ignite causing the Whille-P to burn when in contact with Oxygen. Thus starts a chain reaction and it ignites the Napalm. Napalm was always used on "Soft" Targets. The question arose that what would happen if one dropped a Napalm Canister or Two on a Fuel Tank.......Depending on the Density Of the Steel that the Fuel Tank is made of....Usually around a 1/2 in or better....It'll take awhile for Naplam sitting there before the Tank would eventually Explode. Naplam is Useless against Tanks.(Armour)....Again, The factor of the Density of Steel involved. I don't want to come off as a Sour Sort...The Effect is Great! It's just unrealistic, That's all.... Semper Fi! 331KillerBee -
It's not so much a Disregard Ultramax, You've found something I didn't know and just found out. Which in turn, will need a little change to Our GunData.INI Editting until TK gets the Gun Editor out. Which is this...... The same procedure still applies as to merging and Editting SF2/V GunData.INI's, But before One hits "Save", One will have to add the Line above by Hand to all Guns, Then open the Gun Editor (Not changing any more Entries), Then hit "Save" so the new Information will be saved to the .Dat File......I just tried it. And it works.....
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Have You Flown enough Missions to be supplied with Ammo? If You look on the LoadoutScreen and in the section where it says "Ammo", If its "Greyed Out" with a (---) for Quanity. Even though the Ammo is set at 100%,The game has not supplied You Ammo yet. I get Ammo. But I've flown over 20+ in the F-4E since X-Mas. For SF2, I think I read that's It's a known Bug that TK will address. I think it's a conflict with the Mercernary Part of the Game, And the Game itself. It has been corrected in SF2Vietnam. And I would think any Correction will be forthcomming for SF2 soon.
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Here's the two Entries. First from WOV: [internalGun] SystemType=FIXED_GUN GunTypeName=20MM_M61A1 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.0,10.20,-1.15 LightPosition=0.0,10.30,-1.15 AimAngles=0.0,-2.0,0.0 MaxAmmo=639 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= Now, SF2Vietnam: [internalGun] SystemType=FIXED_GUN GunTypeName=20MM_M61A1 InputName=FIRE_PRIMARY_GUN MuzzlePosition=0.0,10.20,-1.15 LightPosition=0.0,10.30,-1.15 AimAngles=0.0,-2.0,0.0 MaxAmmo=639 EjectShells=FALSE MinExtentPosition= MaxExtentPosition= Now You'll notice that they are the same Entries. But there's one Difference between them. The WOV one is in ANSI Encoding. The SF2Vietnam one is in Unicode. That's the difference between the Two. The SF2Vietnam F-4E is the same as the older ones. The difference being the the Texture Rez has been increased from 512x512 to 1024x1024 and some Details added to the Textures also. Yes, There's an Effect added also by having the Afterburner Effect added inside the Burner Cans. But it's the same Model. Older Decals from eariler Skins and Mods will work with it with alittle Editting. If You want to port over an "Older Model" from WOV, May I suggest changing the Encoding of "All" .INI's in that Aircraft's Folder. You'll keep the Airplane, But won't have that Afterburner Effect and the Textures will be of a less Resolution. Even If You'd made changes to the "Old" Gun Editor, It wouldn't effect SF2Vietnam. SF2Vietnam reads the WeaponsData.ini and GunData.ini in Unicode. Yes, The Engine will read Backwards for ANSI for Older Aircraft and 3d Party Made Models. But it reads the Weapons Information in Unicode. If it's Your SF2 Install.......See If You've made any Changes to the GunData.ini, As We discussed in the earlier Post. If You happened to have been sucessful in Merging them, And have "Old" Gun Effects and Sounds not ported over. Then this might be Your Problem. By installing the Proper Effects with proper Edits in the BulletObject.INI and having the Effects in the Effects Folder, (Same for Sounds) Might solve some of Your Problems.
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Large Calibre AAA
331Killerbee replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
ANSI is basically ACSII......Basically the same thing. I've imported all old Edits from old Installs this way. I stand at 122 Entries versus 62 from the Stock Install. Unicode to ANSI and back to Unicode. BTW, It'll ask You if You want to "Overwrite" after every Encoding change, Click "Yes". -
racindriver1, I was just a sceptical as You. I'm an XP user and have the same Titles as You do. My first thought was that SF2 was just updated for Vista Users. So, last December, I took a chance and purchased SF2. Being a long time user of ThirdWire Products I was amazed by the Visual Improvments of the Product. It uses DX10 Plug-ins that will run on a DX 9c Machines. All Textures have been improved. From the Main Screens to the Objects. Loading is somewhat Quicker. And the way the File Structure is handled, It makes addition of Mods more easier to manage. Yes, It's alittle different. It takes alittle to get used to. But if You have Experience in the eariler Titles, You'll be able to catch on pretty quickly. For what little the Developers are asking in Price for this Product, You won't regret taking the Chance. I've had this line of Titles since Stratgy First published Strike Fighter Project 1 back in 2002. This latest Version I'm very much pleased with. I highly recommend it. I'm very much pleased with My Purchases.) (I am in no way connected with ThirdWire. I'm just a Consumer, Just as Yourself.) BTW, I say Buy SF2V. It'll be much better than buying Shoes that might not get used as often as this....... 331KillerBee
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Large Calibre AAA
331Killerbee replied to Piecemeal's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
To use the "Old" Gun Editor with SF2, First make Your Edits to the .INI that You're going to place in SF2 with Editor. Hit "Save". This will generate a .DAT File. Now take the new GunData.INI and GunData.Dat File and place it in Your "Objects" Folder of SF2. There's one last Step before You're done. Open the GunData.INI in Windows "NotePad". Next, Click "Save As" and under Encoding, change it from ASCII to Unicode, then "Save". If You are making changes to the SF2 GunData.ini. You have to change it to ASCII, Make the changes with the Editor, "Save", Then change back to Unicode..... That's it.... -
Jug, You're not missing anything at all. It's just real different than what We've been used too. Just put the CatPack.exe in Your Computer. I suggest a seperate Folder. I call mine "Utlities" in My Utilities Folder, I have another called "CatPack" where I have the CatPack.EXE Installed. To extract a cat, All You have to do is Copy the .Cat over to the CatPack containg the .EXE, Drag and Drop the .Cat over the CatPack.exe Icon and wait. You'll see a DOS Box open up and see the Files being extracted. Once completed, The Program will ask You to hit "Enter" to complete the Process. Once done, You see a Folder created with the name of the .Cat that You've just extracted on it with all the File that are contained in the .Cat in that Folder. For Older Versions of the Sim, Such as SFP1/WOV/WOE/WOI, It'll Pack back up a Custom .Cat. But that Feature will only work for the older Titles. Not SF2V. Keep in mind, As this is a Great Tool. ThirdWire plans on doing their own Extractor Utility. TK says sometime after the next SF2 Patch becomes available and the Gun Editor is completed. Hope this Helps.. EDIT: By Default, The compatibility Mode of the Program is set to Win95. See if this has changed any if difficulty still presists.
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Very true. Also i might add that TK's Sim is Open-Source. It's Moddable. There's a couple of reasons the Developer might make the Terrain as it is. One would be to keep the Size of the Install down. Terrains take up alot of Resources. Two, Give the ability to Modders a Terrain to create in. This Area of the Sim is up to the Third-Parties. The Developer has given a Canvess for all to create in.........Something most other Sims lack.
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FastCargo's F-5F
331Killerbee replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
EricJ, As far that I can tell. By the Post above by FC. It states He's still the Point of Contact on the T-38. I'd defer any Questions in regards to that Aircraft to Him. You're doing an excellent Job. Glad You're stepping up in this Matter. And I look foward toward to the F-5F and Saeqeh. Semper Fi! 331KillerBee -
I have received Many PM's regarding YAP Products compatibility with SF2Vietnam. Please don't take this as a Mean spirited Post. But in those regards, All I can say is it works. It is a Support issue for the YAP Team and their Product. I Myself, are in no way connected with YAP. I don't get compensated for fixing their Product. I must reffer You to their Support for Information in regards to this Issue. That's what You pay for when You buy the Product. Is their Support. Thou I have no Problems in answering problems in regards to SF2V. I can not be of any assistence for the YAP line of Products for the Reasons I just stated. It's not that I can't or refuse to. I won't. Please understand My position. It's in no way ment to be Mean- Sprited. But I'm dedicated to supporting the "Freeware Community" here. It's My Hobby, Not My Job. Thank You. 331KillerBee
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FastCargo's F-5F
331Killerbee replied to EricJ's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
My part is basically done. Been done since last Week when I forwarded all Work to FC. If FC is requesting Me to do more Skins, I'd be glad too....
