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MarkEAW

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Everything posted by MarkEAW

  1. 160 and Support?

    I think you just place the 7z files into the main game folder and unzipp, let it over write by confirming yes to some of them. If your not paying atttention to what your doing you can mess up. Jel can't really provide a single 7z I don't think, either too large or portions get updated from time to time. I forget why. I use to wait for the single standalones myself before downloading anything. Alright well hope you figure it out.
  2. 160 and Support?

    uh? the eaw.ini file, delete it. EAW will rebuild it when run, then set up a single mission and fly it.
  3. 160 and Support?

    No evidence shown to you, no. The fact is there are more visitors than there are participating users posting. Maybe that statement will help you figure the math. I been around helping people long enough with this project and others and I know the math myself, I just didn't know you want to challenge everything I say, and make it problematic.
  4. 160 and Support?

    There are no others willing to post, its normally the unknown users that has the problems and the users that try to help, Like RIBob and me are attacked out of fear or fragility. I hope people can enjoy the Dummy 160 frontend. I'll eventually get there myself after I figure out my other project for my eaw help site. RIBob, The first thing I do is instant mission, 160 needs to include some, but probabaly can't depending on the selections made in the external frontend. But anyways I delete all eaw.ini's and then run the game directly through the eaw.exe. then ill quite and go back to the frontend. Should work after that.
  5. 160 and Support?

    That is to be expected. The sooner improvement (if any) are done, the less negative feedback you'll tend to get. Newbie's will then see the postive feedback perhaps and carry on. and those post are made because people have issues with the frontend, if its not clear to you now, I don't know what to say about the issue anymore. But like I say, if theres no improvement then theres no reason for me or some others to use the frontend. For me it was the intial use and then the returning to it after not using it awhile. It has a learning curse, and you have to get the details fixed in your head, if you away from it those details vanish after awhile. If the details where always present the newbies and the in frequentant users wouldnt have an issue. Carry on Jel, I'd work with you if I could ,but I don't program and don't have the time to invest in it more than I have provided with my feedback posts above and in the past.
  6. Milestone

    Wow thats a jump since last I was told by you of how many bytes and all. Happy Anniversary. :)
  7. 160 and Support?

    Its the single line naming description I belive that is the problem. IDK I know if you had descriptions it would be better. But by how much is the question. But I don't know what to do other than have a proper in game frontend, personelly thats my belief. Which can't happen at this point, i know that. You may have pushed away RIBob, he had more to say I'm sure, not sure he'll say anything new now, given the prevouse few post here and at SimHQ.
  8. EAWHS Files Section Updated

    Attention, the old post about 160 and install/frontend support where moved into there own thread. RIBob, I think I have all the files needed now thank you. I may ask you to review my 3dZ help doc in the future.
  9. I managed over two or three days and nights to clean up the TOOLS section of the files I host on mediafire, and actualy provided file information for all the files on my help site. I know its not a big deal , but it was alot of work. I found some information I didnt know about and tools I wasnt sure about. I condensed some of the downloads too. The tool section is also part of the Reference, Editing, and Manager sections. The manager section I did only for the sake of doing it as most of those programs are too old for modern computers, unless you can get them running. I guess there was the original 3dzStudio program in dos, and a last beta version with a pascal source code. I don't have the source code for the Windows port of the 3DZ!Studio from Gurney or WB. I would like it as that program can stand to be improved. I did happen to find WBs three updates he made, as far a 2011 he was working on it for GUNSHIP!. Anyway alot of work, and the tool section still needs some consolidating of archives. The rest of the files do too, like all the add-ons but I doubt I'll fully get them done with a bit of help from someone that knows more about these files than I do. But that person hasn't stepped forward yet. Theres just so many directions i can go with me Help Site, and it occupys my time well enough when I can sit still long enough in front of my Computer. :) But The files do need work, but I can only move so fast without the volenteer help or knowledge needed. And the EAW enthusiast are sparse. okay, well thats what I been doing.
  10. 160 and Support?

    I can also say, whom ever is happy with 160's external frontend, and have come a custom to it, and use it often and therefore remember the details you discover but not provided, then by all means I suggest you use and fly 160. I personally think all the work done on EAW is fantastic, and should continue, I even attempted to help those interested in the CodeGroups packaged version with a help document decribing the features of that version. However I have only so much time and the support was nearly non existent for new users, and to me, so I moved on to supporting EAW and EAWPRO more often as I get feedback and support from those people involved. Jel has an install tutorial at SimHQ for 160, I think it was revised to fix some errors in it, but the point is, installing it is not the real issue.
  11. 160 and Support?

    I didn't write that quote, but I agree to it. Usually for every feedback that you get you should count more people are having the same issues. You guys must learn to take feedback as a good thing, even if you disagree with it. Thats how you improve something, In the case your frontend needs improvement, it needs details descriptions and the images you also can't provide. I said at least three times over the years I was having problems with it, to no avail, I try to help with feedback , but you codegroup fellas get all wound up for no reason. My suggestion to RIBob and others if your having issues with the frontend is to forget 160 and the like and move onto the more effective in game frontends within EAWs. 1.2 or EAWPRO or any hexedited ones. I have moved on myself, however if I feel I have enough energy in the end of the day, I may tackle the external frontend from time to time. You see 140 was so so for difficulty, but the single line descriptions in each category just is not enough to keep me a happy flyer.
  12. 160 and Support?

    I understand Jel. But Did I say something about having to install it is difficult? If I did the only thing I can think of is that adding all the 7z zips was a bit time consuming. I do remember That there was a problem with the first two 7z needing a third to get it to run, but the instructions didn't say so. But as far as complaining that its hard to install, I just don't remember saying that. I know I mentioned the difficulty of the frontend for me returning to it over a period of time, and a friend didnt like it either. Could you link the SimHQ or CombatACE thread where I mentioned the install process was difficult so I can properly respond?
  13. 160 and Support?

    okay, I love you to Rotton.
  14. 160 and Support?

    Aw man, Rotton's punishing me (everyone) from getting a proper and new help doc. Because he thinks there is mis information with something to do with 160, when in fact I am informing them (and others) of the issues at hand to help. See, because you Rotton don't want to address them for what they are, doesn't mean its mis information, when in fact its helpful info for everyone. Look, you haven't help me since I been here 5 years ago or whatever, but what is my mistake is I keep having hope for you. I put that on my self. Its simple, I tried to show you your ways a few years ago and now even when the SimHQ moderator trys to help you understand things in recent times, you just don't get it either from him and consider it as an attack on you, when no one is attacking you really at all. lol So you come over here, which is fine, but isn't this neighborhood a little out of your way. I'd love to have a helpful you, but your not helpful in any fashion. and you mucked up my thread too, I'm not happy with that. :D
  15. EAWHS Files Section Updated

    I been all over the place for files through the past 4 or 5 years. I'm just now trying to locate some 3DZ Tutorial Docs, but no body is coming through, even the people you think that would have them, are not stepping up. Check my post I think here at CombatACE, I posted something about the guides I'm looking for under EAW modding forum.
  16. If no one can provide details, can someone provide these tutorials: These should help me out alot in learning. -Shreck's 3dz Studio tutorial -Chompy's RS tutorial -Gurney's RS (BSP) Tutorial -RS pseudocode from MPS developer -Moggy's manual RS adjustment method -Crashin' Jack's 3dz tutorial Thank You in advance.
  17. EAWHS Files Section Updated

    I cross reference files with web site info when i could. I have info on files that I don't actually have yet or ever. Anyhow, I found most of the popular web sites that remain within a decade after EAW was released. only cover a tiny fraction of what was really available over the years. What does that mean. It means there where no web site links or info on the files, perhaps maybe they where linked in a forum or passed around. Many don't include original archives or readmes. Making things even harder to distinguish. Anyhow. no work on the files in about a week. I usually work on them when i feel I can spend a good amount of time working with them.
  18. EAW Code-Group Standalone

    Extract 129 to a safe location like you would have practiced with 1.2 and delete the eaw.ini that comes with it, then run eaw.exe as far as I know it should start up with standard screens. I have not had anything but 1.2 and an un-offical hack of the 1.26 and the un-official 1.60 versions up and running in the past year maybe. EAWPRO is a given and that's similar to 1.2 with the special effects etc though.
  19. View File EAW Code-Group Standalone Each one of these files can be downloaded separately. You do not need to download the entire large archive. (These packs where originally uploaded and posted by Jel back in 2019 I think.) #1. EAW126.exe: Gives you a 1.26E folder with no addons. The 1.2-E exe is effectively a 1.2 exe with a no CD crack and some other modifications which I can no longer remember. #2. EAW12X-126E.exe: Gives you what is effectively a 1.26E folder with OAW. OAW only has the two "E-" folders available so the user can pick either the 1.26E exe or the 1.2X exe from the code group with the 7217 fix The default ETO theatre is used. #3. 128eFAW2016.exe: Gives you a stand-alone folder with the 2016 version of Finnish Air War. It includes the FAW manager. The EAW exe used is a 1.28e version, dated the 27th November 2016, which was compiled by the code group. #4. EAW129 July2016: Gives you a stand-alone UAW1.29 installation It has the old and new map versions of the 1.29 exe, and 9 different theatres. BoB, DAW, ETO with planesets, Malta, Ray's 2015 ETO, SWOTL, SPAW, SAW, ETO Trains and barges. The "DSP128-9.exe" is provided as the file-manager. There is a file in the LongDirSets folder named "Mediterranean Air War (Malta and North Africa)" which should have been removed as it causes a CTD when selected. DAW and Malta are there in any case. However,DAW has the original dodgy planeset with some aircraft having the wrong nationality. The Malta theatre is just about the same, but has a more realistic planeset. #5. 1.28c_JellyPack.exe: Installs 1.28c with the DirSetExeManagerV5. filemanager. This enables you to select one of three versions of the eaw.exe, and eight theatres in addition to the default 1.28C ETO theatre which had the Allied Carrier. The theatres are DAW, KAW, Malta, Russia-Germany (winter), SWOTL, SPAW, SPAW45 and SAW. #6. 129EAW640x480.exe: This installs the special version of the 1.29 old map exe which uses 640x480 screens. It has a filemanager and a number of experimental WIP theatres that Moggy was working on. These were added to test the exe, but some are of little use as they are incomplete There is also the 1.28c version of VBH's Pacific Tide III. This version of the 1.29 exe was made for modders who want to re-vamp old theatres and use the 640x480 screens, but allowing the additional features of UAW1.29 to be used if required. #7. AcesOverEurope129.exe: This is Emil's old add-on that Modred updated and Jel repacked it into this form. Possible issues: You may need the VB runtime files for the filemanagers and OAW. Let me know if there are any problems Jel Submitter MarkEAW Submitted 06/20/2019 Category EAW - European Air War  
  20. EAWHS Files Section Updated

    Yes Sir. That Morais guy, he did a lot for EAW back then as well. Minor tools that where needed, and you probably still use. :)
  21. The aspect ratio of 4:3 Is what I prefer, you can stretch the image if you want. Some people call it wide screen when the do that but its not really. I have more info of course in another help doc on my site. I think I referenced it in the other doc :). Let me look it up.... https://eaw.neocities.org/eaw-known-bugs-feature-ideas.html#featurevideo
  22. EAWHS Files Section Updated

    I did find some of the missing files in another folder. But I'll keep you in mind if I'm missing anything else. Thanks VBH. EDIT: I thought it was Alessandro Borges that made the first DOS Studio? (I have his pascal src and his 1st update(presumably his last) to his 2nd studio program)
  23. EAWHS Files Section Updated

    Thanks VBH. Looks like I found another stash of studio files including the source code for I think two of them, one for DOS , one made in VB. Might be ColGibbons src from Gurneys Window version. Also found the Normals.exe source code too. But I yet to move some of the files into the proper folders to upload. (There actually already up there but, in the wrong folders and not filled out on my files.hrml help doc., so harder to find right now) I found some other tools that I thought I deleted, but I simple misplaced them. like 3dz Mirror rotate and nodeweld and such....I'm just glad there not gone. :) I don't know if I'll get to them this evening or not.
  24. EAWHS Files Section Updated

    I would if I could get enough consolidation done. For an example, like files in the same archive together. I don't want to duplicate the entire archive as it would not be clear to anybody what stuff is what. I have a hard time tracking down detailed descriptions to alot of the files. I'll keep it in mind to try to provide adequate downloads here. I have been working on a modding archive outside of all this that maybe perfect here. Thanks BTW. Over and out.
  25. I just want to say Thank You to RIBob mostly in the past few months (skip 1 or 2 :) and recently for providing feedback openly and in PMs as he goes along with getting EAW and using my site for help. I directly tackle the problems he's having and suggestions, then clarify or write up new sections/topics in my help documents. Recently I moved help text around for installing EAW in special folders outside of the normal location for important reasons, and I then went through the entire doc making slight changes based on experiences he mentioned in-directly. As did a few others. I had fun writing the improvements to the install help docs recent changes and I am eager for you all to benefit from them. Any questions are viable even if you have not read my site. But for your own Help, please read the first few pages FIRST USE and INSTALL Help Documents before attempting adding EAW to your own system, follow the steps/preferred order in them.
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