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Everything posted by MarkEAW
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You loose the Horizon Fog Graphic when used with NVIDIA Video Cards on WInXP and above. (actually you can loose the fog on earlier systems with more modern vid cards). The Glide Mode will restore The HFG. When used with nGlide wrapper or any other. The new exes made by independent CodeGroup use v3.0 Glide. Standard EAW use Glide 2.43 I think. So make sure the wrappers supports the Glide version the eaw.exe uses. Widescreen (BIG Stretched Screen or even Big 4:3 ratio) in Glide is possible, but most of the time it just won't except the values you enter. Direct3D Mode easily supports higher resolution.
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I seen this post. In anticipation I reviewed some of my Troubleshoot Help Document. Rearrange a few things and corrected a little bit of text. Mind you most of the updates where based on info I carried in my head till now about Win10 troubleshoot. Primary since I have been EAW AWOL a month or more. Ask or inform me of anything you noticed or need help with. Thanks!
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I'm not sure what your going on about Rotton in the quote post. You need to sit back and read entire posts before you start ranting and raving about things not really happening. This is not the first time you jumped at others and started your BS as a result of not knowing what your talking about. In my opinion your truly irrelevant. To me that opinion matters as do all my other ones. I'm allowed to have these opinions and I will continue to voice them. So get your leash back on and reread my post. Maybe if you flamed me for the real words I used in my post I wouldn't have to point out your continued mis-informed behavior. So stop with the negative BS and just mod the flight sim, be a a good boy and do so. You can't really help anyone with your not existent empathy or willing to help in any fashion unless it suite you. BTW, There are no conspiracy theories, its just you. No-one wants to join anything your involved in, you ruin the fun of it with your attacks.
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@RIBob. As always thank you. Regarding the latest topic in this thread "Tools": If the tools and their source code don't get released, there will be no future updates, no new modders or fixing/enhancing the tools. As Rotton50 said he see the negative outcome in his post , its clear to me they intend to let the know how and ability to die with them. It will be up to new programmers to devise new tools. All taking time that would be better off used elsewhere in EAW future. My stance is still the same: release the tools and let people use them and write up there own notes and ask questions before it is too late. To be fair Jel said he has to much on his plate and busy with Real Life events to be bothered with this. But it doesn't change my thoughts on what needs to take place.
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I understand. Its like how I made my EAW Help Site,. I just had fun doing it. Something I wanted to get documented long a ago, but it took about 14 or so years to get to it and 5 years to make. I didn't and still don't really know the impact its made. Some have been receptive though. Anyhow , how many editors are their? Are they ready to go with a necessary files in place? Are they garnished off into their own zips, or is it a mess? Post them without much in the way of instructions, and just have simple readme's directing modders to e-mails or simhq eaw forum for questions. This way perhaps you can start with a simple editor and publicly document it. If you don't try, the future of UAW modding with be cut off and forgotten. You do see that , right?
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Just zip up all the tools and then zip up all the readmes and post them for download. If people want to work with them with the included instructions they will. Thats how it always was done in the olden days of EAW. Then those tools and instructions got updated with answers to questions people have, then re uploaded. Just name the zips the same name as for an example. 160Tools.zip 160ToolReadmes.zip Then when you update the information you just re-up the same file name with the new info and mediafire will allow you to replace the old file but keep the old (same) link intact. (even hits to the file remain). Simple, no waiting for people to ask and people will download and experiment until they have a question to where you point them to ask and how in the readme's.
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okay. That sheds some light on it. However the screen shots you provided (on SimHQ) don't really explain much, It just seemed confusing to use, unless you know all the details about on how to use it. It also could be me rushing to review it for intake, as I like stuff in text form rather than screen shots. Sorry not being realy helpfull here, I've been away from EAW for too long this last time.
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Hey RIBob, Jel ran with your idea and made some changes at SimHQ if you visit there anymore to read them, but others might want a follow-up. Bouncing the 262s http://simhq.com/forum/ubbthreads.php/topics/4458162/bouncing-the-262s#Post4458162 and he split the thread off also into a 2nd thread http://simhq.com/forum/ubbthreads.php/topics/4458882/160-enemy-encounter-download#Post4458882 As for your last questions, I don't know if they are answered there or not, I don't follow the changes as hard as I tried. (confusing).
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Well SweetFX and Reshade are post processing, meaning they build on whats there and add additional graphical features. But I'm seeing that the DX6-7 code is not supported or the weird 32 bit eaw.exe is not either. Again like VBH says, we need a programmer that can code in graphical API's. I personally wouldn't want much (not much in the sense of modern games) just the benefits of DX9 or 10 code would make me happy. So we can loose this compatibility crap (not all crap, some of Windows OSs fixes work well). But the wrappers could be dropped to0. Thus no extra overhead. Then new menu screens and configuration screens can be properly added, perhaps liven up the object view to proper standards, or just removed from the code all together. But EAW is great now if you want to deal with all the workarounds and extra overhead. This post may sound like I'm putting EAW down, but I'm not, as my help site has had a lot of hard work put into it to keep players around to actually use the game.
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I have my doubts that its working with the DX6 code in EAW. If nothing more than some already working AA video settings. EAW seems to have some effects that are native to EAW's code that it will take advantage of if its avalable like Table Fog or even Vertex Fog (I think one is hardware supported the other is software driven). I tried to find out a few times the type of other effects EAW has built in thats a video card panel settings could activate, but I either got no answer or info I already knew. So basically no help or understanding.
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I can't tell with those screenshots, no planes close up. However I tried ReShade on Windows 10 with EAW with and without the DXWND Wrapper. I really didn't notice anything either in that configuration. Maybe someone with a better eye can tell?
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come on. Your joking. :) I said that , but I don't know how easy it is to enable and disable that Reshade. I'll have to read up on about it. Looking forward to your comparison shots. :) BTW There is another post processing effects program: I tried SweetFX, it ran EAW with it, but I was unable to produce any improvements in it, I primarily tried to display split screens to see if it would work but couldn't. It might be because of two things wrong; EAW runs a 16 bit graphic engine and a less than DX9 game (eaw uses 6 or 7). According to the SweetFX instructions, you need a 32 bit game with DX9 (which emulation uses) for the effects to work, I guess. I'm no expert nor did I try to set my nvidia control panel to the maximum settings. You guys might have some luck with it.
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SkyHigh, The ReShade, I'm un certain if its making a difference. You should be-able to launch EAW with and with out the Reshade thing being active to obtain screen comparison shots? I know the up converted DX code dgvoodoo2 uses shades (dll) allows for the fog to be viewable in WinVista/7 with a DX10 (or11 I forget which) video card.
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All the notes I have for 129 seem to be just something about the tilemaps, new and old. https://eaw.neocities.org/codegroup-patches.html#129 But game data was probably updated as well.
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Cool damages / particles. BTW VBH, All updated on the EAWPRO1.0_Basic.zip file on my mediafire account, ready for more downloads. :)
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Thats odd. Unless your using a wrapper on one and not the other(129)...... Could be controller related issue too, the game will CTD if the controls are not configured properly if you have some hooked up. EAW sometimes detects wrong. I don't think anything that would effect screen res was modified in 129. However document notes on the changes I think where not available and only a general run down of what was changed exists. I'd have to go over my site and read the notes Jel provided some time ago. Also, I noticed Jel had just posted a newer 129 version on media fire from last year, it may be a better version by a few months. that you may want to check out. Goto SimHQ Forums or wait for him to post here.... PS Make sure you use a unique game folder name like \129Basic or \129 Cause windows surly wrote some reg entries from your previous tests. Thanks for answer my questions and providing a detail account of your trials.
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Well don't leave us hanging. Could you at least please answer the questions I have asked in previous post for others to learn from?
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Did you use the download linked in this thread? or Did you get 129 elsewhere? I got the file I have working for 129 on Win10, even the smacker movie playedback, but slow. (I'm running EAW: 1.29 NewMap 26th January 2016) Anyhow: You maybe getting that error during the movie playback. For some reason jel included the 284meg movie with it. You need to delete the eaw.ini configuration file first. Then download an empty MOVIES.CDF and replace the one in the games main folder. (or just hit ESC key to bypass the movie before it crashes) Then run the eaw.exe directly to load upto the main screen, then goto instant mission and see if it loads the flight screen.
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According to Jel on the SimHQ EAW forum, he's examining this version download (along with others) and is determining if its "OK".. I think hes rechecking what he uploaded previously to his account and replacing what needs to be replaced. But IDK for sure. MrJelly should have a working updated 129 in the future, from what I gather.
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Here's Col. Gibbons download of the Basic version of 1.29 from JAN 2016. (452.62MB) https://www.mediafire.com/file/wiw0d6py43kidwf/EAW129+Basic.exe I believe its been stripped down to just the Europe Area It supports drop and play supposedly, just like the stock game I guess. See if you can get this one to work. If not try v1.28c/d/e ?? EDIT: Re-added the link for those wanting it.
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I think theres a 1.29 version floating around that Col Gibbon had from Jel. I think it was a stripped down to the essentials. I may have it, but someone else may find it first.
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According to the odd instructions for this download, it looks like you just need stock v1.2 and dump the mod into it. ???
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In the past I downloaded everything here on CombatAce from this author, most of it was just repacked from other files from other web sites offered as something new. I requested info from the author but never got any from him, so i deleted all his files I downloaded from CombatAce. So I'm with Russ, no documentation or text files, these files are just taking up space. All the large files are just WWI stuff applied over an earlier version of the game. I'd say anything after v1.29/1.30 is redundant anyway. EX: 1.40 isn't any better for use than 150.
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Your Welcome. I did it with out VBH asking but based on his last few suggestions of me to update, so I hope its okay. lol :) Hey VBH! Russ, how did the chutes do? just wondering if you could post the results here of your tests?
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VBH, I've uploaded the new archive for your download. I was able to extract the updated files of the last update as well and pasted those into the main archive, so all one has to do is un zipp the one archive into a clean install of eaw1.x and there ready to go. Like you intended originally.
