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Everything posted by Julhelm
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Exp3 News! (no, not really)
Julhelm replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
But they don't have a lot more detail than before. I can downscale an SF2 1024 texture to 512 like in SF1 and the difference is negligable. Yes, if we're talking very high detail like DCS or FSX payware. The SF2 planes are not that much higher detailed compared to SF1 planes. The ground objects are all the same. No, just no. It takes me a whooping 15 minutes to derive a specular map from my diffuse texture. Creating the bump maps takes no more than half an hour, tops using the free nDo plugin. And since you obviously do not bake from highpoly meshes, we can conclude all the normal map work is done in photoshop. So that's less than an hour getting both maps ingame. If you know what you're doing you shouldn't even have to tweak either very much since you can already preview the result in the 3ds max viewport using a viewport shader. Are they really that more detailed compared to the SF1 avionics? Mine sure as hell haven't. So we can conclude that the terrain engine was a bad business decision in terms of cost vs the visuals it delivered. It frankly amazes me that it couldn't be seen that it would clearly be inadequate compared to existing benchmarks like Il-2 or even on the legacy engine such as Stary's tile mods. It almost looks as if no attention is paid to what the competition is doing. Also, there is no reason tools like a mission editor should cost so much to develop that the business almost goes bankrupt since stuff like that are usually derived from tools used during development. Has it ever occurred to you that development costs might be disproportionately higher because there's never been an investment into developing better tools to allow for faster workflows? It would fit perfectly with TK's very risk-averse attitude to not risk anything by investing in infrastructure. If asset production takes too long, you develop new workflows that allows you to turn around that content faster, even if there is an up front cost programming-wise. -
Iran-Iraq war
Julhelm replied to Centurion-1's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
You need to have a lot more mountain tiles. Right now the tiling is much too apparent. -
Tu-75 WIP
Julhelm replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Also look at Tu-80 and Tu-85 for the final steps in the evolution from B-29 to Tu-95. -
Veltro2k WWII WIPS
Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Yeah -
Veltro2k WWII WIPS
Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Since you made an SB2C, how about an BT2C? -
Steam product page Been playing through the tutorial mission and the title sequence and so far it seems entertaining enough. Certainly much better production values compared to HAWX.
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It's the major new feature so it stands to reason they want you to use it. Besides, it's more fun compared to standard endless turnfights like HAWX 2.
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You need to set the controls to "classic" instead of "optimal", then it behaves like it should. AFAIK they changed the control scheme from the old games probably because the game mechanics are different. The old ones are more traditional dogfighting games whereas this one is clearly Call of Duty with airplanes which I have to say I love. I'm actually enjoying it quite a lot so far after some 4-5 missions. The dogfight mode becomes much easier when you figure out it's all about throttle control and timing the C key to perform 'parry' maneuvers when someone gets on your six.
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Maybe the next one will be not-cod and on pc? That said, it cannot possibly be worse than HAWX2 which was downright awful.
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Well you did spend 30 euros on that disaster of a broken game NWAC didn't you? I for one enjoy these types of arcade romps for what they are as long as they're inspired and AC is the 'original' so it has to be good <_<
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Exp3 News! (no, not really)
Julhelm replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
DCS and FC doesn't excite me at all. Nor has any other Russian-developed sim. -
F-5a
Julhelm replied to sophocles's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Are you going to bake all those highpoly meshes down to normal maps like a pro? -
Strike Fighters 2 Screenshots
Julhelm replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Piece of )*%)$)@)!^$....
Julhelm replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I always save sequentially for this very reason. If something happens I can always go back to my last save. -
The 'What If' Aircraft Wish List
Julhelm replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
The Rockwell ATF is a pretty neat design. -
Looks better than SFA
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Strike Fighters 2 Screenshots
Julhelm replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
4x Cargo ships -
He looks like he was rolling pretty fast when he hit the road. Ice or brake failure perhaps?
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GermanyCE V3 Winter Hard Tileset
Julhelm posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: GermanyCE V3 Winter Hard Tileset File Submitter: Julhelm File Submitted: 29 December 2012 File Category: SF2 Series Add On Terrains I liked Starys mod but thought the winter tilesets weren't wintery enough to my liking so I made my own set of hard winter tiles. To use, just drop these into the GermanyCE folder and they should unpack to their own winterhard folder. Then open up the GermanyCE.ini file and change [season001] Directory=Winter StartDate=1/1 EndDate=03/15 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10 to [season001] Directory=WinterHard StartDate=1/1 EndDate=03/15 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10 These are just textures btw so if you haven't already grabbed Starys GermanyCE v3 mod, do so now or these won't work at all. /Julhelm Click here to download this file -
Version 1.0
287 downloads
I liked Starys mod but thought the winter tilesets weren't wintery enough to my liking so I made my own set of hard winter tiles. To use, just drop these into the GermanyCE folder and they should unpack to their own winterhard folder. Then open up the GermanyCE.ini file and change [season001] Directory=Winter StartDate=1/1 EndDate=03/15 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10 to [season001] Directory=WinterHard StartDate=1/1 EndDate=03/15 ScatteredChance=0 BrokenChance=40 OvercastChance=50 InclementChance=10 These are just textures btw so if you haven't already grabbed Starys GermanyCE v3 mod, do so now or these won't work at all. /Julhelm -
You know you're having a bad day when...
Julhelm replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
They did do ground attack as well using FFARs. However, the F-106 is a much more capable dogfighter especially with the latter-fit bubble canopy which is sadly lacking here. If you really want a challenge, try flying the F-101A or C against MiG-17/19 the way it was originally intended to do. -
Julhelm's HandyMax tanker...
Julhelm replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
What happened to the railings? -
Exp3 News! (no, not really)
Julhelm replied to FastCargo's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Startups and other checklist features like that are really novelty features. You do them once just to try and then skip em since you can't be bothered. Personally I'd like much better performance feedback like in teh old RSR campaign.