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guuruu

+MODDER
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Everything posted by guuruu

  1. Probably I'm doing something wrong, but for now internal flares looks like this: [RightWing] SystemName[015]=FlareStation [FlareStation] ReferenceName=BOZ-107 SystemType=DECOY_DISPENSER ModelNodeName=pylon_outer_right EjectPosition=3.390,-5.2,-0.605 EjectVelocity=0.00,-8.00,-1.00 NumChaff=120 NumFlare=30 MinExtentPosition=3.390,-5.2,-0.605 MaxExtentPosition=1.22, 2.68,-0.50
  2. Anyway, I finaly added ECM and flares as internal, external ECM with 0 strenght and empty flare dispenser just for correct look ;-) And now I've next question ;-) Tornado has his BOZ-107 under wing external rack. Is it a way to move flare firing position with wing (yeah, variable geometry) ;-) ?
  3. Yeah, I've read older posts, just used to have hope they corrected it ;-)
  4. A bit frustrating ;-) Anyway, I'll add them as internal ones . Thx for fast reply.
  5. Tornadoes Package

    Ah;-) thx. I just didn't check every weapon, but I'll correct it.
  6. Tornadoes Package

    Can you paste some screen ? Can't find what is wrong ;-)
  7. Tornadoes Package

    Out of fashion ? Maybe ;-) But she is still great small beauty. My 2nd favouritte plane after Spitfire ;-) And over 35 years of duty says ... maybe I'm not perfect, but enought good to stay in duty even when Typhoons come. They are modern, but can't do what I can ;-)
  8. Tornadoes Package

    :-) GR.4 cockpit and i'm stil finding bugs ;-)
  9. better quality, older version is deleted.
  10. Tornado strike. <iframe width="854" height="480" src="https://www.youtube.com/embed/eF1E-yIbJnE"frameborder="0" allowfullscreen></iframe>
  11. Tornadoes Package

    Yeah, I know . Just forgot to change it. Tried Objects/Decals but it don't work for me . Anyway , thx ;-) I'm stil testing these planes, so I hope final version will be ok .
  12. Yes ;-) And the best is, that I voted for ww2 not ww1 movies ;-) Well, I was tired ;-))
  13. Tornadoes Package

    Hmm, interesting thing . Looks like autopilot uses AIData for steering your plane ;-)
  14. Tora Tora Tora or Bridge too Far, both are pefrect ;-)
  15. RAF Tornado GR1 -

    http://combatace.com/topic/79235-tornado-gr1gr4-for-sf2-v40/ Here is Tornado for SF2.
  16. RAF Tornado GR1 -

    ALARMS (weapons 2.1) Max range around 30 Nm. Use GM radar to find group of targets. Check RWR if they have some radar. Fire ALARM, it don't need any locked target, missile will look for one.
  17. RAF Tornado GR1 -

    LOFT bombing for 1000lb CCIP bombs. Riple quantity 4, riple interval 150 ms. Initial alt=around 500ft, inital speed=400-500 kn, initial distance=8 Nm. Press Shift+A, set fall line in middle of target using rudder. At range 6Nm --> set 100% throtle (with afterburner) and set climbing angle at 15 deg. Press F4, drop when fall point is in the middel of target .You can increase a bit climbing angle. Bombs will fly 4.5-5 Nm, maybe not world record, but you should be out of range Shilka Tried also higher angles, but 15 degs looks optimal, there is no sense drop on angle higher than 20 deg.
  18. File Name: JP233 3D model UPDATE File Submitter: guuruu File Submitted: 18 February 2017 File Category: Tornado CHANGES IN JP233 3.0 1) New 3D models for JP233 and SG357. 2) Added a little pyro effect. 3) Changed sound SG357. 4) New skin for container. 5) Changed sub-munition positions in container. INSTALATION: 0) Copy all files from this pack Weapons folder TO --> Woe/Objects/Weapons 1) Open WeaponEditor and delete all older versions of JP233 and SG357, -->SAVE, -->CLOSE 2) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad. 3) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini. 4) Correct [WeaponDataxxx] -> xxx for next numbers in list. 5) Save WEAPONDATA.ini. 6) Open WeaponEditor,WoE/Objects/Weapons/WEAPONDATA.ini -->SAVE, -->CLOSE. Click here to download this file
  19. JP233 3D model UPDATE

    Version 3.0

    117 downloads

    CHANGES IN JP233 3.0 1) New 3D models for JP233 and SG357. 2) Added a little pyro effect. 3) Changed sound SG357. 4) New skin for container. 5) Changed sub-munition positions in container. INSTALATION: 0) Copy all files from this pack Weapons folder TO --> Woe/Objects/Weapons 1) Open WeaponEditor and delete all older versions of JP233 and SG357, -->SAVE, -->CLOSE 2) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad. 3) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini. 4) Correct [WeaponDataxxx] -> xxx for next numbers in list. 5) Save WEAPONDATA.ini. 6) Open WeaponEditor,WoE/Objects/Weapons/WEAPONDATA.ini -->SAVE, -->CLOSE.
  20. File Name: 27 Sqn Tornado GR.1 File Submitter: guuruu File Submitted: 16 February 2017 File Category: Tornado Skins Skin for RAF Tornado IDS GR.1. Copy 27 folder and Tornado_IDS.ini to Tornado_IDS folder. Copy Tank skin to Objects/Weapons . Thats all ;-) Click here to download this file
  21. 27 Sqn Tornado GR.1

    Version

    49 downloads

    Skin for RAF Tornado IDS GR.1. Copy 27 folder and Tornado_IDS.ini to Tornado_IDS folder. Copy Tank skin to Objects/Weapons . Thats all ;-)
  22. File Name: RAF Tornado GR1 - File Submitter: guuruu File Submitted: 14 February 2017 File Category: Tornado This is full package. YOU DON"T NEED TO DOWNLOAD ANY PREVIOUS VERSIONS OF MY TORNADO. THIS PACK INCLUDING THE LATEST VERSION OF JP233 . YOU DON'T NEED DOWNLOAD STANDALONE VERSION. KNOWN ISSUES. Don't arm AI with JP233, They can't use it. CHANGES (3.2): 1) Added AI modifications that they don't jump like crazy frogs on take off and can hit target using CCIP bombs. 2) New HUD (more real Tornado like) based on ians755's HUD for SF2. 3) Modified ALARMS, they are really fire and forget now. 4) Added new radar range in GM mode, 0.3 Nm , it is pseudo Terrain Avoidance and 1st radar mode when you activate radar. 5) Added 2BR for tanks racks. INSTALATION : PLANE: BACKUP YOUR SKINS. THERE IS ONLY 27th Sqn SKIN IN PACK !!! Delete old folder Tornado_IDS, use new one ;-) WEAPONS : I highly recommend to use WeaponEditor and remove following weapons from list before instalation: RBL755_2 BL755_2 RBL755 BL755 UK1000LB UK500LB Paveway III Paveway IV JP233 SG-357 BRU33UK ALARM We don't need milions same weapons ;-) 1) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad. 2) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini. 3) Correct [WeaponDataxxx] -> xxx for next numbers in list. 4) save WEAPONDATA.ini. 5) delete WoE/Objects/Weapons/WEAPONDATA.DAT file. 6) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and save it. This will generate new WEAPONDATA.DAT file. CREDITS ravenclaw_007 for BL755 FastCargo for ALARM missile ianh755 for HUD Column5.us for NATO fighters. About rest. I used clean instalation of WoE with NATO fighters I-IV and these 4 planes: Tornado IDS (which was only in german version there) Tornado F3 (I used cocpit from this plane and part of HUD) CF-18 (some small parts of script for HUD, fall line and GM radar skin) A7D (fall point symbol). Really have no idea who was author of these parts .... thanks anyway . Click here to download this file
  23. File Name: JP233 pack for guuruu's RAF Tornado File Submitter: guuruu File Submitted: 12 February 2017 File Category: Tornado Copy of readme file. ======================================================================================== Hello, This is new JP233 model for my RAF Tornado IDS GR1. I can bet, You will love it ;-) I tested it against airfield, it's working. Just fly along runway and keep your FIRE key pressed until JP233 is empty (around 5 secs) . So now we only need good 3d model for JP233, sorry i'm really weak in 3d ;-) And ofc we need correct skin for GR1 ;-) I'm still working on HUD and LOFT bombing ... Pack includes: - JP233 airfield attack system with sub-munition INSTALLATION. 0) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and delete older version of JP233. Close WeaponEditor. 1) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad. 2) Copy text from JP233_and_sub-munition.txt in this pack to the end of WEAPONDATA.ini. 3) Correct [WeaponDataxxx] -> xxx for next numbers in list. 4) save WEAPONDATA.ini. 5) delete WoE/Objects/Weapons/WEAPONDATA.DAT file. 6) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and save it. This will generate new WEAPONDATA.DAT file. Now we must modify our Tornado: 1) Open WoE/Objects/Aircraft/Tornado_IDS/Tornado_IDS_DATA.ini in notepad. 2) In [LeftCenterlineStationRear] and [RightCenterlineStationRear], in lines AllowedWeaponClass=BOMB,LGB,IRM,AWD,TER,2BR -------> add ,RP at the end. New model is based on Rocket Pod. Well... You are done ;-) Have fun Guuruu Click here to download this file
  24. File Name: RAF Tornado IDS GR1 update File Submitter: guuruu File Submitted: 11 February 2017 File Category: Tornado It's 2nd (much better) version of my RAF Tornado IDS GR1. Changes: 1) new model of inner wing pylons. Now you can load 2 AIM-9 and 2 ALARMS except fuel tanks. 2) new HUD. 3) new loads for STRIKE (8x1000lb, 2xAIM-9, 2xALARM, fuel tanks, ALQ-101, BOZ-107) and SEAD (8xBL755, 4xALARM, fuel tanks, ALQ-101, BOZ-107) 4) radar can work in search mode now (20 and 40 NM) INSTALATION: Delete my old Tornado_IDS folder and copy new one ;-) NOTES: No weapons in this pack. They are in older version. On 1st screen you can see fall line out of HUD. It's not mistake ;-) I'm just looking the way to use CCIP bombs in loft mode ;-) Have fun Guuruu Click here to download this file
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