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guuruu

+MODDER
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Everything posted by guuruu

  1. Blender rigged 'universal soldier' .
  2. Too modern for me . Joking ;-) External model isn't problem. She is almost same than GR.1. I must just remove 1 cannon. Problem is a cockpit ...
  3. European Theater of Operations
  4. It is working very good for SF2 too. I'm just using new 4.0, then export project to Collada. Import to old 2.79 and use Mue's exporter .
  5. With F-15 ??? Any big bird wasn't available ??? ... mandatory etc ....
  6. Just have found this video and it's pretty good tool for Blender 3d creators . Tried Make Human before, but MB-LAB is just genial. You can very easy create soldier, add him uniform and set in needed pose.
  7. I finally fixed Tornado's shape ;-)
  8. 230 gals finished ;-)
  9. BTW, Apache 125 gals and 230 gals tanks ...
  10. And AI .... Aaaaand yes, I know , I'm not Spielberg ;-)
  11. Now it should be complete test set, with everything I've for Apache .... Apache_FM.7z
  12. guuruu

    Need your prayers

    You know, I'm always with You ...
  13. Yup . Props and thrust vectoring did helos FM possible. However game has serious problem with earodynamic around 0 speed and this is the hardest point to solve. Anyway it is possible to do correct helo FM with some (not so big) limitations. Another thing is damage model that you can loose you turbine and still can land using autorotation or just going down when you loose rotor. It should be possible with my FM, however it is very hard to test these situations.
  14. It was in so many parts cause I haven't my helicopters folder here , so just checked AH-64 DATA to know what is needed . BTW ... I'll be very grateful for any opinions about FM ... as Eric said, this game isn't dedicated for helicopters and I must to use lot of tricks to make FM acteptable ... So any bug you can find is very valuable for me.
  15. And weapons with small fix for loadout . Objects.7z
  16. And to effects .... Effects.7z
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