
Righteous26
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Everything posted by Righteous26
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Differences in Add on Missiles
Righteous26 replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I am using the GKABS pack as I have found mixing packs can lead to problems and I agree with you on the newer sets. I understand that metric units are used in the _data.ini files. I assume that the BoosterAccel and SustainerAccel values are in meters/second squared. My issue is that the acceleration rates are much higher in GKABS data. This makes the missile harder to defeat as its kinematic performance is much greater. When I do the math the GKABS missile is traveling at 150m/s at booster burnout and 360m/s at sustainer burnout and the other missile is traveling at about 84m/s at booster burnout and about 114m/s at sustainer burnout. This converts to a speed of about 1180ft/s for GKABS and 374ft/s for the other missile. Both of these are well below the 2700ft/s value that equals the published M2.4 speed of the Hawk. So now I am thoroughly confused. Am I using the wrong units to arrive at the velocities? -
Planning Map Unit Icons
Righteous26 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Does the game limit you to the four basic icons for friendly and enemy aircraft and ground units or can a specific unit (e.g. 1st Tank Brigade) have its own icon assigned? I made some icons for Dhimar and Paran with the basic names and included them below. Should you wish to use them just copy them to your mod folder /Menu folder and overwrite if asked. ENEMYAIRCRAFTICON.bmp ENEMYGROUNDFORCEICON.BMP FRIENDLYAIRCRAFTICON.bmp FRIENDLYGROUNDFORCEICON.BMP -
Removing Weapons From a Campaign
Righteous26 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
I have placed folders with modified .ini files in the mods/.../Weapons folder for certain weapons that would otherwise be available at the time of a campaign I am working on. The weapons still show up as available on the arming screens, however. Is there another way to remove weapons from a campaign? Simply removing the folders does not seem to work as the game pulls default weapons from the .cat files. -
Planning Map Unit Icons
Righteous26 replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So are we limited to icons with the four file names as in the original post? -
Multiple Rocket Pod 32 Rocket Limit
Righteous26 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have downloaded several US LAU series rocket pod modifications and noticed there seems to be a limit of 32 rockets even when two or three 19 tube pods are loaded on an aircraft. Is this a game limit? I looked at the _data.ini files and they all have 32 rockets and the X,Y,Z coordinates for those 32 rockets to place them in the pods. Is there any way to get the correct number of rockets in the pods? -
Adding Medals to the Game
Righteous26 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What text and ini files are required to add medals to a nation such as Dhimar that does not have any? What settings should I use for the bitmap images of the medals? I have GIMP 2.10.24 and the bitmaps have transparencies. -
Desert Terrain Map with Location Names
Righteous26 replied to Righteous26's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Thank you. I made a map in Powerpoint instead. -
Desert Terrain Map with Location Names
Righteous26 posted a topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Does anyone have a map of the desert terrain that has the location names on it?